Translations:Alte sisteme:Waruri/12/en: Diferență între versiuni

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== Development and information ==
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=== Development and information ===
 
*This type of war is held every Sunday, between 20:00-21:00, the turf is placed outside of the cicies and is shaped like a tricolor, displaying the 3 colors of the gangs which formed the winning alliance.
 
*This type of war is held every Sunday, between 20:00-21:00, the turf is placed outside of the cicies and is shaped like a tricolor, displaying the 3 colors of the gangs which formed the winning alliance.
 
*The alliances are completely randomly formed when the war begins, foming 3 alliances with 3 gangs each.
 
*The alliances are completely randomly formed when the war begins, foming 3 alliances with 3 gangs each.

Versiunea curentă din 16 februarie 2017 23:24

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Definiția mesajului (Alte sisteme:Waruri)
=== Defasurare si informatii ===
*Acest tip de war se desfășoară în fiecare zi de duminică, între orele 20:00-21:00, teritoriul este situat in afara orașelor și are forma unui tricolor, afișând culorile celor 3 ganguri care au format alianța câștigătoare.
*Alianțele sunt formate complet aleatoriu atunci când warul incepe, formând 3 alianțe a câte 3 ganguri fiecare.
*Membrii participanți la acest tip de war pot părăsi teritoriul, însă nu pot cauza damage celorlalți gangsteri în afara acestuia sau din afara acestuia.
*Fiecare alianță își are punctele de respawn în afara teritoriului, la colțuri opuse și distanțe egale.
*În cazul acestui tip de war, principalul obiectiv este acela de a obține cât mai multe killuri, având cât mai puține death-uri, toate statisticile rezultând din împărțirea numărului de killuri la numărul de death-uri (denumit KDR).
*Alianța câștigătoare este aceea care are o medie aritmetică a KDR-ului cât mai mare, prin urmare toate gangurile din alianță trebuie să aibă scoruri cât mai bune, deoarece un KDR slab al unui gang va trage în jos întreaga alianță.
*Gangurile aflate în aceeași alianță pot comunica între ele utilizând comanda /gc.
*Liderii gangurilor pot schimba rank-ul minim necesar pentru utilizarea comenzii /gc prin utilizarea comenzii /setgc.
*După încheierea war-ului, toti membrii sunt respawnați, iar 10 secunde mai târziu se vor afișa statisticile war-ului sub forma de tabela.
*Membrii gangurilor alianței câștigătoare vor fi premiați cu un nou achievement numărabil, care poate fi obținut la fiecare victorie de acest tip.
Traducerea=== Development and information ===
*This type of war is held every Sunday, between 20:00-21:00, the turf is placed outside of the cicies and is shaped like a tricolor, displaying the 3 colors of the gangs which formed the winning alliance.
*The alliances are completely randomly formed when the war begins, foming 3 alliances with 3 gangs each.
*The participants members at this war type can leave the turf, but they can't cause damages to other gangsters outside of the turf or from outside the turf.
*Every alliance has the spawn points outside the turf, at opposite corners and at equal distances.
*For this war type, the main target is to obtain kills as much as possible, having as as much as least deaths is possible, all statistics being the result of the division of number of kills to number of deaths (named KDR).
*The winning alliance will be the one which has the highest arithmetic mean of the KDRs, so all the gangs inside an alliance has to obtain the best scores, because a single weak KDR of one gang will get down the whole alliance.
*The gangs in the same alliance can communicate using /gc command.
*The gang leaders are able to change the minimum required rank to use /gc, by using /setgc command.
*When the war is finished, all of the members will be respawned and 10 seconds later the statistics of the war will be displayed using a special table.
*The members of the gangs in the winning alliance will be awarded with a new countable achievement, which can be obtained at every victory of this type.

Development and information

  • This type of war is held every Sunday, between 20:00-21:00, the turf is placed outside of the cicies and is shaped like a tricolor, displaying the 3 colors of the gangs which formed the winning alliance.
  • The alliances are completely randomly formed when the war begins, foming 3 alliances with 3 gangs each.
  • The participants members at this war type can leave the turf, but they can't cause damages to other gangsters outside of the turf or from outside the turf.
  • Every alliance has the spawn points outside the turf, at opposite corners and at equal distances.
  • For this war type, the main target is to obtain kills as much as possible, having as as much as least deaths is possible, all statistics being the result of the division of number of kills to number of deaths (named KDR).
  • The winning alliance will be the one which has the highest arithmetic mean of the KDRs, so all the gangs inside an alliance has to obtain the best scores, because a single weak KDR of one gang will get down the whole alliance.
  • The gangs in the same alliance can communicate using /gc command.
  • The gang leaders are able to change the minimum required rank to use /gc, by using /setgc command.
  • When the war is finished, all of the members will be respawned and 10 seconds later the statistics of the war will be displayed using a special table.
  • The members of the gangs in the winning alliance will be awarded with a new countable achievement, which can be obtained at every victory of this type.