Translations:Alte sisteme:Events/4/en

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Conduct of events

  • After the approval of the event by the administrative team, its organizer together with the selected adjuvants will be teleported to the location chosen for the event (if applicable).
  • The event will not be open to the public until the organizer allows access to the players within it. To do this, the organizer will have to select a teleportation point for the players to join with the /emark command, and then start the registrations with the /startjoins command.
  • From now on, any player who meets the conditions set by the organizer will be able to join using the /join command.
  • The organizer will be able to end the registrations for the event with the help of the /stopjoins command, at which point the event will start.
  • A number of administrative orders will be made available to the organizer and his assistants in order to facilitate a more favorable development of the event. Controls can only be used on players currently participating in the event. To see a list of these commands at any time, you can access the /eventhelp command.
  • During the event, any level 2+ administrator or helper will be able to join the event as an adjunct.
  • The organizers have one hour to complete the event, otherwise it will stop automatically. They will receive informative messages when they have 30, 15, respectively 5 minutes to complete the event.