Alte sisteme:Escape/en: Diferență între versiuni
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(Pagină nouă: 450px As the probability of ending up in prison is so high and temptation is present every step of the way, the B-Zone community offers your an RPG...) |
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− | [[File:escape_photo.png|thumb|450px]] | + | [[File:escape_photo.png|thumb|450px|A prisoner trying to escape]] |
As the probability of ending up in prison is so high and temptation is present every step of the way, the B-Zone community offers your an RPG system to escape jail. All the necessary details before attempting such a risky process can be found below. | As the probability of ending up in prison is so high and temptation is present every step of the way, the B-Zone community offers your an RPG system to escape jail. All the necessary details before attempting such a risky process can be found below. | ||
− | = | + | = General Characteristics = |
− | * | + | * Teams of 6 prisoners shall be established. You may create them in jail's yard. Each team member is required to have at least 20 escape points to be invite/ to create a team (as a leader). |
− | * | + | * Team members lose 10 escape points when creating the group and 10 others when they succeed in escaping. |
− | * | + | * Players without a premium account may have a maximum of 20 escape points at any time, while premium account users may have a maximum of 40. |
− | * | + | * On each payday, an escape point is given out to everyone, except for police officers. |
− | * | + | * Policemen nearby (15 metres) get alerted right away if the /hit command is being used, while the group members go back to jail. |
− | * | + | * A member may leave the group if they enter the jail's interior, if they get punished or if they exit the server. |
− | * | + | * At the same time, maximum 4 National Guard members may be in the yard. |
− | * | + | * There is daytime for a few seconds (from entering the yard), then it will always be nightime in it. |
+ | * The escapes will generate specific alarms. The alarm will be heard by everyone inside the jail/jail yard. It will trigger the moment the runners become wanted for escaping and will stop 1 minute later. | ||
+ | *You can report an inmate who wants to escape using /snitch command and you will be given half time in jail. | ||
− | + | = How to escape = | |
− | = | + | * Teams may e created through /escape. |
− | * | + | * Once established, the leader (the one who firstly invited someone into the team) must find a free fence. |
− | * | + | * The fences are marked by a text and can be found around the yard. |
− | * | + | * Afterwards, you must use /hit to start breaking it and escape. |
− | * | + | * When the fence reaches 0 resistance (initially 100, while one /hit is deducts 3), group members will each leave the yard, with a 5-second interval between them. |
− | * | + | * A minute after the having broken the fence, all team members receive wanted 6. |
− | * | + | * They need to reach a clothing shop without dying and without getting caught by the police. Then, they must use /clothes to get rid of the wanted level and successfully finish the escape. |
− | * | + |
Versiunea curentă din 18 iunie 2023 09:11
As the probability of ending up in prison is so high and temptation is present every step of the way, the B-Zone community offers your an RPG system to escape jail. All the necessary details before attempting such a risky process can be found below.
General Characteristics
- Teams of 6 prisoners shall be established. You may create them in jail's yard. Each team member is required to have at least 20 escape points to be invite/ to create a team (as a leader).
- Team members lose 10 escape points when creating the group and 10 others when they succeed in escaping.
- Players without a premium account may have a maximum of 20 escape points at any time, while premium account users may have a maximum of 40.
- On each payday, an escape point is given out to everyone, except for police officers.
- Policemen nearby (15 metres) get alerted right away if the /hit command is being used, while the group members go back to jail.
- A member may leave the group if they enter the jail's interior, if they get punished or if they exit the server.
- At the same time, maximum 4 National Guard members may be in the yard.
- There is daytime for a few seconds (from entering the yard), then it will always be nightime in it.
- The escapes will generate specific alarms. The alarm will be heard by everyone inside the jail/jail yard. It will trigger the moment the runners become wanted for escaping and will stop 1 minute later.
- You can report an inmate who wants to escape using /snitch command and you will be given half time in jail.
How to escape
- Teams may e created through /escape.
- Once established, the leader (the one who firstly invited someone into the team) must find a free fence.
- The fences are marked by a text and can be found around the yard.
- Afterwards, you must use /hit to start breaking it and escape.
- When the fence reaches 0 resistance (initially 100, while one /hit is deducts 3), group members will each leave the yard, with a 5-second interval between them.
- A minute after the having broken the fence, all team members receive wanted 6.
- They need to reach a clothing shop without dying and without getting caught by the police. Then, they must use /clothes to get rid of the wanted level and successfully finish the escape.