Other Systems: Escape

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A prisoner trying to escape

As the probability of ending up in prison is so high and temptation is present every step of the way, the B-Zone community offers your an RPG system to escape jail. All the necessary details before attempting such a risky process can be found below.


General Characteristics

  • Teams of 6 prisoners shall be established. You may create them in jail's yard. Each team member is required to have at least 20 escape points to be invite/ to create a team (as a leader).
  • Team members lose 10 escape points when creating the group and 10 others when they succeed in escaping.
  • Players without a premium account may have a maximum of 20 escape points at any time, while premium account users may have a maximum of 40.
  • On each payday, an escape point is given out to everyone, except for police officers.
  • Policemen nearby (15 metres) get alerted right away if the /hit command is being used, while the group members go back to jail.
  • A member may leave the group if they enter the jail's interior, if they get punished or if they exit the server.
  • At the same time, maximum 4 National Guard members may be in the yard.
  • There is daytime for a few seconds (from entering the yard), then it will always be nightime in it.
  • The escapes will generate specific alarms. The alarm will be heard by everyone inside the jail/jail yard. It will trigger the moment the runners become wanted for escaping and will stop 1 minute later.
  • You can report an inmate who wants to escape using /snitch command and you will be given half time in jail.

How to escape

  • Teams may e created through /escape.
  • Once established, the leader (the one who firstly invited someone into the team) must find a free fence.
  • The fences are marked by a text and can be found around the yard.
  • Afterwards, you must use /hit to start breaking it and escape.
  • When the fence reaches 0 resistance (initially 100, while one /hit is deducts 3), group members will each leave the yard, with a 5-second interval between them.
  • A minute after the having broken the fence, all team members receive wanted 6.
  • They need to reach a clothing shop without dying and without getting caught by the police. Then, they must use /clothes to get rid of the wanted level and successfully finish the escape.