Translations:Alte sisteme:Waruri/25/en: Diferență între versiuni

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(Pagină nouă: == Development and Information == *This war type is held every Saturday, between 20:00-21:00, the turf is placed outside the cities<sup>''1''</sup> and has the color of the winning...)
 
 
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== Development and Information ==
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=== Development and Information ===
 
*This war type is held every Saturday, between 20:00-21:00, the turf is placed outside the cities<sup>''1''</sup> and has the color of the winning gang.
 
*This war type is held every Saturday, between 20:00-21:00, the turf is placed outside the cities<sup>''1''</sup> and has the color of the winning gang.
 
*The members situated on the deathmatch war turf can't leave it.
 
*The members situated on the deathmatch war turf can't leave it.

Versiunea curentă din 16 februarie 2017 23:24

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Definiția mesajului (Alte sisteme:Waruri)
=== Desfășurare și informații ===
* Acest tip de war se desfășoară în fiecare zi de sâmbătă, între orele 20:00-21:00, teritoriul este situat in afara orașelor<sup>''1''</sup> și poartă culoarea gang-ului câștigător.
* Membrii aflați pe teritoriul deathmatch sunt blocați în interiorul acestuia și nu îl pot părăsi.
* Respawnarea se va realiza direct pe teritoriu, la o poziție aleatorie aleasă de server.
* În cazul acestui tip de war, principalul obiectiv este acela de a obține cât mai multe killuri, death-urile fiind nesemnificative în declararea gang-ului câștigător. Așadar, gangul care va câștiga teritoriul va fi acela al cărui membrii însumează cel mai mare număr de killuri.
* De asemenea, cel mai bun membru din war (best) va fi acela cu cele mai multe killuri, iar cel mai slab membru din war (worst) va fi acela cu cele mai puține killuri
* După încheierea war-ului, toti membrii sunt respawnați, iar 10 secunde mai târziu se vor afișa statisticile war-ului sub forma de tabela<sup>''2''</sup>.
* Membrii gangului câștigător vor fi premiați cu un nou achievement numărabil, care poate fi obținut la fiecare victorie de acest tip.
Traducerea=== Development and Information ===
*This war type is held every Saturday, between 20:00-21:00, the turf is placed outside the cities<sup>''1''</sup> and has the color of the winning gang.
*The members situated on the deathmatch war turf can't leave it.
*The gangsters will be respawned directly on the turf, at a random position chosen by the server.
*For this war type, the main target is to obtain kills as much as is possible, the deaths being insignificant for the determination of the winning gang. Therefore, the gang which will win the turf will be the gang which sums up the highest number of kills.
*Also, the best member of the war will be the gagster who has killed the most enemyes and the worst member of the war will be the gangster who has killed the least enemyes.
*After the war ending, all the members will be respawned and the statistics for the war will be displayed 10 seconds later, using a special table<sup>''2''</sup>.
Winning gang members will be awarded with a new countable achievement, which can be obtained at every winning of this type.

Development and Information

  • This war type is held every Saturday, between 20:00-21:00, the turf is placed outside the cities1 and has the color of the winning gang.
  • The members situated on the deathmatch war turf can't leave it.
  • The gangsters will be respawned directly on the turf, at a random position chosen by the server.
  • For this war type, the main target is to obtain kills as much as is possible, the deaths being insignificant for the determination of the winning gang. Therefore, the gang which will win the turf will be the gang which sums up the highest number of kills.
  • Also, the best member of the war will be the gagster who has killed the most enemyes and the worst member of the war will be the gangster who has killed the least enemyes.
  • After the war ending, all the members will be respawned and the statistics for the war will be displayed 10 seconds later, using a special table2.

Winning gang members will be awarded with a new countable achievement, which can be obtained at every winning of this type.