Joburi:Miner/en: Diferență între versiuni

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= Advancement in Skill =
 
= Advancement in Skill =
* To advance from skill 1 to skill 2 you need to do 30 ore deliveries.
+
* Skill 1 '''>>''' Skill 2: 30 ore deliveries. (30 total)
* To advance from skill 2 to skill 3 you need to do 90 ore deliveries.
+
* Skill 2 '''>>''' Skill 3: 60 ore deliveries. (90 total)
* To advance from skill 3 to skill 4 you need to do 210 ore deliveries.
+
* Skill 3 '''>>''' Skill 4: 120 ore deliveries. (210 total)
* To advance from skill 4 to skill 5 you need to do 450 ore deliveries.
+
* Skill 4 '''>>''' Skill 5: 240 ore deliveries. (450 total)
 +
* Skill 5 '''>>''' Skill 6: 200 ore deliveries. (650 total)
 +
* ''A new vehicle is unlocked: Yosemite''
 +
* Skill 6 '''>>''' Skill 7: 250 ore deliveries. (900 total)
 +
* Skill 7 '''>>''' Skill 8: 300 ore deliveries. (1200 total)
 +
* Skill 8 '''>>''' Skill 9: 350 ore deliveries. (1550 total)
 +
* Skill 9 '''>>''' Skill 10: 350 ore deliveries. (1900 total)
 +
<br />
  
 
= Formula used to determine revenues =
 
= Formula used to determine revenues =
 
== Skill 1 ==
 
== Skill 1 ==
[(647 + random(100)) * premium_coefficient] + job_bonus
+
[(743 + random(115)) * premium_coefficient] + job_bonus
  
 
== Skill 2 ==
 
== Skill 2 ==
[(659 + random(100)) * premium_coefficient] + job_bonus
+
[(759 + random(115)) * premium_coefficient] + job_bonus
  
 
== Skill 3 ==
 
== Skill 3 ==
[(713 + random(100)) * premium_coefficient] + job_bonus
+
[(820 + random(115)) * premium_coefficient] + job_bonus
  
 
== Skill 4 ==
 
== Skill 4 ==
[(805 + random(100)) * premium_coefficient] + job_bonus
+
[(924 + random(115)) * premium_coefficient] + job_bonus
  
 
== Skill 5 ==
 
== Skill 5 ==
[(946 + random(100)) * premium_coefficient] + job_bonus
+
[(1088 + random(115)) * premium_coefficient] + job_bonus
  
Nota: The average time for an ore delivery is 230 seconds.
+
== Skill 6 ==
 +
[(1111 + random(115)) * premium_coefficient] + job_bonus
 +
 
 +
== Skill 7 ==
 +
[(1178 + random(115)) * premium_coefficient] + job_bonus
 +
 
 +
== Skill 8 ==
 +
[(1273 + random(115)) * premium_coefficient] + job_bonus
 +
 
 +
== Skill 9 ==
 +
[(1330 + random(115)) * premium_coefficient] + job_bonus
 +
 
 +
== Skill 10 ==
 +
[(1406 + random(115)) * premium_coefficient] + job_bonus
 +
 
 +
Note: The average time for an ore delivery is 230 seconds.
  
 
*'''''premium_coefficient''' has the value 1 if you don't have a premium account, or value 1,5 if you have a premium account.''
 
*'''''premium_coefficient''' has the value 1 if you don't have a premium account, or value 1,5 if you have a premium account.''
*'''''random(100)''' represents a random number from 1 to 100.''
+
*'''''random(115)''' represents a random number from 1 to 115.''
 
*'''''job_bonus''' represents a number multiple of 5. When you use /work, '''job_bonus''' has value 5. Each time you finish a delivery, the value increases by 5. If you leave the job's vehicle, the value resets to 5. The value for '''job_bonus''' will increase from 5 to 5 to a maximum for 50.
 
*'''''job_bonus''' represents a number multiple of 5. When you use /work, '''job_bonus''' has value 5. Each time you finish a delivery, the value increases by 5. If you leave the job's vehicle, the value resets to 5. The value for '''job_bonus''' will increase from 5 to 5 to a maximum for 50.
 +
''Note: Job bonus (/stats) and job of the day bonus can be added to the winnings.
 +
<br /><br />
 +
= Types of vehicles based on skill =
 +
== Bobcat ==
 +
<img
 +
src="http://www.rpg.b-zone.ro/public/img/Vehicles/422.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br />
 +
'''Dealership price: $7.500<br />
 +
'''Dealership refund: $4.500<br />
 +
'''Maximum speed: 140 KM/h<br />
 +
'''Model after: GMC<br />
 +
'''Number of seats: 2<br />
 +
'''Skills needed: 1, 2, 3, 4, 5
 +
'''Available for tuning: [[Bizuri:Tuninguri:TransFender|TransFender]]<br />
 +
== Yosemite ==
 +
<img
 +
src="http://www.rpg.b-zone.ro/public/img/Vehicles/554.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br />
 +
'''Dealership price: $172.500<br />
 +
'''Dealership refund: $103.500<br />
 +
'''Maximum speed: 144 KM/h<br />
 +
'''Model after: Chevrolet Silverado 1998<br />
 +
'''Number of seats: 4<br />
 +
'''Skills needed: 6, 7, 8, 9, 10
 +
'''Available for tuning: [[Bizuri:Tuninguri:TransFender|TransFender]]<br />
  
  

Versiunea curentă din 18 iunie 2023 09:32

Alte limbi:
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#1
Player working as a miner


General characteristics

  • Using the job "Miner" you will collect and deliver ores for money.
  • The Miner is a legal job.
  • To become a miner you have to be at least level 1.
  • For this job you'll be using a Bobcat (regardless your skill).
  • The location for getting the job can be found on the map on image #1.
  • For only one delivery (the delivery is made at the hiring point) you have to get a total of 5 ores.
  • The players with a premium account will recieve 50% more money at the end of each run.
  • You will lose the mission if you leave the vehicle (except when you mine for ores).
  • For every skill advance you'll recieve 10 Gold.


Advancement in Skill

  • Skill 1 >> Skill 2: 30 ore deliveries. (30 total)
  • Skill 2 >> Skill 3: 60 ore deliveries. (90 total)
  • Skill 3 >> Skill 4: 120 ore deliveries. (210 total)
  • Skill 4 >> Skill 5: 240 ore deliveries. (450 total)
  • Skill 5 >> Skill 6: 200 ore deliveries. (650 total)
  • A new vehicle is unlocked: Yosemite
  • Skill 6 >> Skill 7: 250 ore deliveries. (900 total)
  • Skill 7 >> Skill 8: 300 ore deliveries. (1200 total)
  • Skill 8 >> Skill 9: 350 ore deliveries. (1550 total)
  • Skill 9 >> Skill 10: 350 ore deliveries. (1900 total)


Formula used to determine revenues

Skill 1

[(743 + random(115)) * premium_coefficient] + job_bonus

Skill 2

[(759 + random(115)) * premium_coefficient] + job_bonus

Skill 3

[(820 + random(115)) * premium_coefficient] + job_bonus

Skill 4

[(924 + random(115)) * premium_coefficient] + job_bonus

Skill 5

[(1088 + random(115)) * premium_coefficient] + job_bonus

Skill 6

[(1111 + random(115)) * premium_coefficient] + job_bonus

Skill 7

[(1178 + random(115)) * premium_coefficient] + job_bonus

Skill 8

[(1273 + random(115)) * premium_coefficient] + job_bonus

Skill 9

[(1330 + random(115)) * premium_coefficient] + job_bonus

Skill 10

[(1406 + random(115)) * premium_coefficient] + job_bonus

Note: The average time for an ore delivery is 230 seconds.

  • premium_coefficient has the value 1 if you don't have a premium account, or value 1,5 if you have a premium account.
  • random(115) represents a random number from 1 to 115.
  • job_bonus represents a number multiple of 5. When you use /work, job_bonus has value 5. Each time you finish a delivery, the value increases by 5. If you leave the job's vehicle, the value resets to 5. The value for job_bonus will increase from 5 to 5 to a maximum for 50.

Note: Job bonus (/stats) and job of the day bonus can be added to the winnings.

Types of vehicles based on skill

Bobcat


Dealership price: $7.500
Dealership refund: $4.500
Maximum speed: 140 KM/h
Model after: GMC
Number of seats: 2
Skills needed: 1, 2, 3, 4, 5 Available for tuning: TransFender

Yosemite


Dealership price: $172.500
Dealership refund: $103.500
Maximum speed: 144 KM/h
Model after: Chevrolet Silverado 1998
Number of seats: 4
Skills needed: 6, 7, 8, 9, 10 Available for tuning: TransFender


Specific Commands

/work

This command allows you to start working.
You need to be close enough to the employment location to execute the command. If this is not the case, the server will set a checkpoint on your map, marking the place where you have to go.