Joburi:Chemist

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Versiunea din 24 septembrie 2021 16:05; autor: Nic (Discuție | contribuții)

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#1 Working at the job
#2 Job Payment
#3 Using Kits

The action of this job consists in packing medicines and delivering them to hospitals, where you will get money and sometimes some medical / addiction kits.

General Characteristics

  • The job is located in Los Santos in Montgomery and can be used from level 1.
  • When typing the /work command, the job will start, being placed in a specially arranged interior.
  • You will have to turn on the electric generators one by one, carry some boxes into the packing room and place them in the machine that packs them with medicines. Later, you will have the task of delivering them to a hospital and returning to the medicine factory, at which point you will receive your reward.
  • The job brings 6XP for the marathon if it is active and 6XP for the clan.
  • The job can be started only if you have a clean sheet (no wanted).


Winnings and particularities depending on the skill

  • Skill 1:
    • Random between $1440 and $1550.
    • 30% chance of receiving a Medical Kit, 10% chance of receiving an Addiction Kit.
    • The Mule will be used as a transport vehicle.


  • Skill 2:
    • Random between $1488 and $1588.
    • 35% chance of receiving a Medical Kit, 15% chance of receiving an Addiction Kit.
    • The Mule will be used as a transport vehicle.


  • Skill 3:
    • Random between $1536 and $1636
    • 40% chance of receiving a Medical Kit, 20% chance of receiving an Addiction Kit.
    • Yankee will be used as a transport vehicle.


  • Skill 4:
    • Random between $1584 and $1684.
    • 45% chance of receiving a Medical Kit, 25% chance of receiving an Addiction Kit.
    • Yankee will be used as a transport vehicle.


  • Skill 5:
    • Random between $1632 and $1732.
    • 50% chance of receiving a Medical Kit, 30% chance of receiving an Addiction Kit.
    • Any personal vehicle will be used as a transport vehicle.


Note: The amounts of money mentioned are the basic payments. To these will be added any bonuses, for example, the Premium Account, the Marathon or the Job of the Day.

Advancing in Skill

  • To pass from skill 1 to skill 2 you need to make 30 deliveries.
  • To pass from skill 2 to skill 3 you need to make 60 deliveries. (total: 90)
  • To pass from skill 3 to skill 4 you need to make 120 deliveries. (total: 210)
  • To pass from skill 4 to skill 5 you need to make 240 deliveries. (total: 450)


Specific Commands

/work

This command allows you to start working.
You need to be situated in the near vicinity of the job to use the command. If this is not the case, the server will set a checkpoint on your map, marking the location you need to be in.

/usekit

This command allows using kits received from the job.
You can own medical kits that offer 100HP or addiction kits that reduce the addiction level by 30 units.
The command also works during wars.
Kits can be sold to other players using /trade.
Depending the skill, a player can own between 1 and 5 kits, the equivalent of the skill he has (Ex: Skill 1 - 1 kit, Skill 2 - 2 kits, etc.).