Factiuni:Hitmen Agency/en: Diferență între versiuni

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You'll have the chance to take an entrance test if the leader has accepted your application. In most of the cases, the faction is looking for experience and a very important trait: the ability of writing grammatically correct.
 
You'll have the chance to take an entrance test if the leader has accepted your application. In most of the cases, the faction is looking for experience and a very important trait: the ability of writing grammatically correct.
  
The Hitmen Agency's motor pool  is restricted to models like Sparrow and Buffalo. Most of the times, the agents choose the easiest way, which is using nature and technology. The 3 main cities need tranquillity, the citizens need a normal life, and of course, we need pleased customers.
+
Agenția dispune de un număr limitat de vehicule precum Sparrow, Buffalo. De cele mai multe ori membrii agenției aleg calea cea mai ușoară, aceasta fiind folosirea naturii, tehnologiei. Cele 3 orașe au nevoie de liniște, cetățenii de o viață normală și desigur agenția are nevoie de clienți mulțumiți.<br />
  
  
 
= Faction Skins =  
 
= Faction Skins =  
 +
'''Note: The ranks of the skins are in general, they may be different depending on the internal rules of the faction.'''
 
== Skin ID 294 - Leader / Rank 6 ==
 
== Skin ID 294 - Leader / Rank 6 ==
*Director / Vice Director
 
 
<img
 
<img
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/294.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/294.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
== Skin ID 240 - Rank 5  ==
+
*''Director (Leader) / Vice Director (6)''
*Special Agent in Charge
+
 
 +
== Skin ID 120 - Rank 5  ==
 
<img
 
<img
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/120.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/120.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 +
*''Special Agent in Charge (5)''
 +
 
== Skin ID 240 - Rank 4 ==
 
== Skin ID 240 - Rank 4 ==
*Special Agent
 
 
<img
 
<img
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/165.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/165.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
== Skin ID 118 - Rank 3 and 2 ==
+
*''Special Agent (4)''
*Agent / Marksman
+
 
<img
+
== Skin ID 186 - Rank 3 ==
src = "https://www.rpg2.b-zone.ro/public/img/Skins/118.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
+
== Skin ID 186 - Rank 1 ==
+
*Freelancer
+
 
<img
 
<img
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/186.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/186.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 +
*''Agent (3)''
 +
 +
== Skin ID 118 - Rank 1 and 2 ==
 +
<img
 +
src = "https://www.rpg2.b-zone.ro/public/img/Skins/118.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 +
*''Freelancer (1) / Marksman (2)''
 +
 
== Skin ID 93 - Female ==
 
== Skin ID 93 - Female ==
 
<img
 
<img
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/93.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 
src = "https://www.rpg2.b-zone.ro/public/img/Skins/93.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br />
 +
  
 
= Faction Vehicles =  
 
= Faction Vehicles =  
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=== Rank 5 ===
 
=== Rank 5 ===
 
revenue = 1260 + (6 * random(15)) * 1,5 + contract_value
 
revenue = 1260 + (6 * random(15)) * 1,5 + contract_value
=== Rank 6 and Leader ===
+
=== Rank 6 or Leader ===
 
revenue = 1260 + (6 * random(15)) * 1,6 + contract_value
 
revenue = 1260 + (6 * random(15)) * 1,6 + contract_value
  
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''Note: After performing the contract you will have a waiting period depending on the distance from which you performed the contract.''
 
''Note: After performing the contract you will have a waiting period depending on the distance from which you performed the contract.''
  
* From over 300 meters, you will be able to gethit immediately.
+
== /ram ==
** From 250 - 299 meters or if you make the contract with Knife, you will be able to gethit in 5 minutes.
+
It has the same effect as the command /enter. However, it is used only if an assassin has to enter a house to carry our a hit on a player.
 +
 
 +
== /ftalkpower ==
 +
With this command a rank 5+ member can disable faction chat for members of lower rank than their chosen rank.
 +
 
 +
== /fwithdrawpower ==
 +
With this command the faction leader can set the minimum rank for extracting money, drugs and respectively materials from HQ.
 +
 
 +
== /tduty ==
 +
With this command, those who are designated as testers by the faction leader can put themselves on duty to perform faction entry tests.<br />
 +
 
 +
 
 +
=Waiting times for taking contracts=
 +
==For completing contract==
 +
* From over 300 meters, or if you make the contract with Knife, you will be able to gethit immediately.
 +
** From 250 - 299 meters, you will be able to gethit in 5 minutes.
 
** From 200 to 249 meters, you will be able to gethit in 10 minutes.
 
** From 200 to 249 meters, you will be able to gethit in 10 minutes.
 
** From under 199 meters, you can gethit in 15 minutes.
 
** From under 199 meters, you can gethit in 15 minutes.
  
== /ram ==
+
==For leaving contract==
It has the same effect as the command /enter. However, it is used only if an assassin has to enter a house to carry our a hit on a player.
+
The agent does not receive wait time in the following server-handled situations:
 +
#If the target goes to sleep (/sleep) when a hitman is chasing him.
 +
#If the target is jailed either by cops or by admins.
 +
#If the target is in a gang and currently playing in a war.
 +
#If the target is in a clan and presently playing a clan war.
 +
#If the target is inside the jail virtual world.
 +
#If the target is inside an event requiring another virtual world (/join).
 +
#If the target is doing a live with a News Reporter.
 +
#If the target is in a mission (Ryder / OG Loc / Dimitrii ..).
 +
#If the target is in a Biz where an event is currently active.
 +
#If the target is playing Poker or inside the Poker Biz.
 +
#If the player is AFK with 0 HP.
 +
#If the player is now logging in or he's not Online.
 +
#If the player is inside a Training Room.
  
  
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[http://www.rpg.b-zone.ro/factions/apply/hitmen Apply in Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/members/hitmen Members of Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/reports/hitmen Complaints for Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/factionReports/hitmen Activity Reports of Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/logs/hitmen Logs for Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/applications/hitmen List of applications for Hitmen Agency]
 
[http://www.rpg.b-zone.ro/factions/apply/hitmen Apply in Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/members/hitmen Members of Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/reports/hitmen Complaints for Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/factionReports/hitmen Activity Reports of Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/logs/hitmen Logs for Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/applications/hitmen List of applications for Hitmen Agency]
  
== RPG server 2(RPG2) ==
 
[http://www.rpg2.b-zone.ro/factions/apply/hitmen Apply in Hitmen Agency]<br />[http://www.rpg2.b-zone.ro/factions/members/hitmen Members of Hitmen Agency]<br />[http://www.rpg2.b-zone.ro/factions/reports/hitmen Complaints for Hitmen Agency]<br />[http://www.rpg2.b-zone.ro/factions/factionReports/hitmen Activity Reports of Hitmen Agency]<br />[http://www.rpg2.b-zone.ro/factions/logs/hitmen Logs for Hitmen Agency]<br />[http://www.rpg2.b-zone.ro/factions/applications/hitmen List of applications for Hitmen Agency]
 
 
= Similar Pages =
 
 
<code>[[Factiuni:SF_Taxi/en|&bull; SF Taxi]]</code><br />
 
<code>[[Factiuni:LS_Taxi/en|&bull; LS Taxi]]</code><br />
 
<code>[[Factiuni:LV_Taxi/en|&bull; LV Taxi]]</code>
 
  
= Similar Pages =
+
<code>[[Factiuni:SF_School_Instructors/en|&bull; SF School Instructors]]</code><br />
 +
<code>[[Factiuni:LV_School_Instructors/en|&bull; LV School Instructors]]</code><br />
 +
<code>[[Factiuni:LS_School_Instructors/en|&bull; LS School Instructors]]</code>
  
 
<code>[[Factiuni:SF_Taxi|&bull; SF Taxi]]</code><br />
 
<code>[[Factiuni:SF_Taxi|&bull; SF Taxi]]</code><br />

Versiunea curentă din 10 februarie 2024 08:31

Alte limbi:
English • ‎Română
Agency logo
HQ location
HQ
Assasinated
Contract executed with success


General Presentation

Hitmen Agency - the place where assassins get together to cater for your needs. One of the most respected factions, the family of elite players, as it's been called. All you have to do is to carry out some favours for some guys, the payment is arranged beforehand and later on you honour a contract. You're a normal person to those around you, but your mind is spelling out the agency's qualities. A true member of this faction firstly has to exceed in mental abilities, agility and perfection.

You'll have the chance to take an entrance test if the leader has accepted your application. In most of the cases, the faction is looking for experience and a very important trait: the ability of writing grammatically correct.

Agenția dispune de un număr limitat de vehicule precum Sparrow, Buffalo. De cele mai multe ori membrii agenției aleg calea cea mai ușoară, aceasta fiind folosirea naturii, tehnologiei. Cele 3 orașe au nevoie de liniște, cetățenii de o viață normală și desigur agenția are nevoie de clienți mulțumiți.


Faction Skins

Note: The ranks of the skins are in general, they may be different depending on the internal rules of the faction.

Skin ID 294 - Leader / Rank 6


  • Director (Leader) / Vice Director (6)

Skin ID 120 - Rank 5


  • Special Agent in Charge (5)

Skin ID 240 - Rank 4


  • Special Agent (4)

Skin ID 186 - Rank 3


  • Agent (3)

Skin ID 118 - Rank 1 and 2


  • Freelancer (1) / Marksman (2)

Skin ID 93 - Female



Faction Vehicles

Sparrow


  • Vehicle: ID 469
  • Color: ID 0
  • Number of vehicles: 37
  • Available in DealerShip: Yes

Buffalo


  • Vehicle: ID 402
  • Color: ID 0
  • Number of vehicles: 3
  • Available in DealerShip: Yes

Sultan


  • Vehicle: ID 560
  • Color: ID 0
  • Number of vehicles: 1
  • Available in DealerShip: Yes

Maverick


  • Vehicle: ID 487
  • Color: ID 0
  • Number of vehicles: 2
  • Available in DealerShip: Yes

FCR-900


  • Vehicle: ID 521
  • Color: ID 0
  • Number of vehicles: 3
  • Available in DealerShip: Yes


Revenues

For players without a premium account

Rank 1

revenue = 1260 + (6 * random(15)) * 1,1 + contract_value

Rank 2

revenue = 1260 + (6 * random(15)) * 1,2 + contract_value

Rank 3

revenue = 1260 + (6 * random(15)) * 1,3 + contract_value

Rank 4

revenue = 1260 + (6 * random(15)) * 1,4 + contract_value

Rank 5

revenue = 1260 + (6 * random(15)) * 1,5 + contract_value

Rank 6 or Leader

revenue = 1260 + (6 * random(15)) * 1,6 + contract_value

For players with premium account

Rank 1

revenue = 1260 + (6 * random(15)) * 1,6 + contract_value

Rank 2

revenue = 1260 + (6 * random(15)) * 1,7 + contract_value

Rank 3

revenue = 1260 + (6 * random(15)) * 1,8 + contract_value

Rank 4

revenue = 1260 + (6 * random(15)) * 1,9 + contract_value

Rank 5

revenue = 1260 + (6 * random(15)) * 2 + contract_value

Rank 6 and Leader

revenue = 1260 + (6 * random(15)) * 2,1 + contract_value


Note:

  • random(15) is a random number between 0 and 15.
  • contract_value represents the money paid via /contract by the contractor.


Specific Commands

/fvr

When executing this command, all the unoccupied faction vehicles will be respawned. It is accessible after reaching rank 5 in any faction.

/clothes

In order to change their appearance (skin) according to their rank, any faction member can use the command /clothes, only inside a clothes shop.

/portable

Command /portable interface

This command connects an assassin to the agency's server, from there being able to take up a contract, order weapons etc. Once this command is used, you will be logged in to the agency server and you will be able to operate various commands.

  • MyContract, with this option you can see information about your target.
  • GetHit, with this option you can get a contract.
  • LeaveHit, with this option you can cancel the contract.
  • Order, with this option you can get weapons.
  • Ranks, with this option, you can see the members of the agency online.
  • Undercover, with this option you get undercover.
  • Logout, using this option, logs out of the agency server.

Note: After performing the contract you will have a waiting period depending on the distance from which you performed the contract.

/ram

It has the same effect as the command /enter. However, it is used only if an assassin has to enter a house to carry our a hit on a player.

/ftalkpower

With this command a rank 5+ member can disable faction chat for members of lower rank than their chosen rank.

/fwithdrawpower

With this command the faction leader can set the minimum rank for extracting money, drugs and respectively materials from HQ.

/tduty

With this command, those who are designated as testers by the faction leader can put themselves on duty to perform faction entry tests.


Waiting times for taking contracts

For completing contract

  • From over 300 meters, or if you make the contract with Knife, you will be able to gethit immediately.
    • From 250 - 299 meters, you will be able to gethit in 5 minutes.
    • From 200 to 249 meters, you will be able to gethit in 10 minutes.
    • From under 199 meters, you can gethit in 15 minutes.

For leaving contract

The agent does not receive wait time in the following server-handled situations:

  1. If the target goes to sleep (/sleep) when a hitman is chasing him.
  2. If the target is jailed either by cops or by admins.
  3. If the target is in a gang and currently playing in a war.
  4. If the target is in a clan and presently playing a clan war.
  5. If the target is inside the jail virtual world.
  6. If the target is inside an event requiring another virtual world (/join).
  7. If the target is doing a live with a News Reporter.
  8. If the target is in a mission (Ryder / OG Loc / Dimitrii ..).
  9. If the target is in a Biz where an event is currently active.
  10. If the target is playing Poker or inside the Poker Biz.
  11. If the player is AFK with 0 HP.
  12. If the player is now logging in or he's not Online.
  13. If the player is inside a Training Room.


Useful Links

RPG server 1(RPG1)

Apply in Hitmen Agency
Members of Hitmen Agency
Complaints for Hitmen Agency
Activity Reports of Hitmen Agency
Logs for Hitmen Agency
List of applications for Hitmen Agency


• SF School Instructors
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• LS School Instructors

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