Alte sisteme:Skin Upgrades/ro: Diferență între versiuni

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(Pagină nouă: * There are 5 types of skins on B-Zone servers (Bronze/Silver/Platinum/Diamond/Onyx). * Unlike Bronze/Silver/Platinum skins which can be purchased from a Bizuri:Magazine_de_haine...)
(Se importă o nouă versiune din sursă externă)
 
(Nu s-au afișat 36 de versiuni intermediare efectuate de alți 2 utilizatori)
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The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player. <br />
 
The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player. <br />
  
= General Characteristics =
+
= Caracteristici Generale =
  
 
[[File:Traderoverview.png|thumb|400px|Ticket trade interface #1]]
 
[[File:Traderoverview.png|thumb|400px|Ticket trade interface #1]]
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= Skin system =  
+
= Sistemul de skinuri =  
  
 
* There are 5 types of skins on B-Zone servers (Bronze/Silver/Platinum/Diamond/Onyx).
 
* There are 5 types of skins on B-Zone servers (Bronze/Silver/Platinum/Diamond/Onyx).
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* Dacă jucătorul nu poartă skinul atunci bonusurile de orice tip nu vor fi aplicate.
 
* Dacă jucătorul nu poartă skinul atunci bonusurile de orice tip nu vor fi aplicate.
  
== Mecanica de reroll ==
+
== Reroll system ==
  
* Dacă jucătorului nu-i plac bonusurile primite și dorește să le schimbe fără a schimba skinul cu totul, acesta poate să le schimbe '''folosind optiunea de Reroll''' la ''Traderul Egiptean'' (''vezi imaginea '''#5''''').
+
* If the player doesn't like the bonuses received and wants to change them without changing the skin altogether, he can change them '''using the Reroll option''' at ''Egyptian Trader'' (''see image '''#5''''').
* De reținut că va trebui să plătiți din nou prețul întreg și că s-ar putea să primiți bonusuri mai slabe sau mai bune în funcție de noroc.
+
* Note that you will have to pay the full price again and you may receive lower or better bonuses depending on your luck.
* Dacă alegeți să folosiți ''optiunea de reroll'' și dețineți un Skin <span style="color:#11c8fa">'''Diamond'''</span>, veți primi alte 2 bonusuri aleatorii care vor înlocui bonusurile deja existente.  
+
* If you choose to use the ''reroll option'' and own a <span style="color:#11c8fa">'''Diamond'''</span> Skin, you will receive 2 more random bonuses that will replace the existing bonuses.  
'' Notă: Bonusurile sunt aleatorii, așadar există șansa să primești aceleași bonusuri dar cu valori diferite.''
+
'''Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.''
* Dacă dețineti un Skin <span style="color:#fa8e0a">'''Onyx'''</span> și folosiți ''optiunea de reroll'', veți primi doar 2 noi bonusuri în locul celor 2 bonusuri primite după upgradeul din Diamond în Onyx.
+
* If you own a <span style="color:#fa8e0a">'''Onyx'''</span> Skin and use the ''reroll option'', you will receive only 2 new bonuses instead of the 2 bonuses you received after upgrading from Diamond to Onyx.
  
== Bonusuri ==
+
== Bonuses ==
 
+
* Pentru a verifica bonusurile unui skin se va folosi comanda /skinbonus.
+
  
 
<p style="color:rgb(165, 42, 42);">'''Health Regeneration'''</p>
 
<p style="color:rgb(165, 42, 42);">'''Health Regeneration'''</p>
Jucatorul se va vindeca automat cu un anume procent in fiecare minut:
+
The player will automatically heal by a certain percentage every minute:
* Regenerare Viata 5% din totalul de viata.  
+
* Life Regeneration 5% of total life.  
* Regenerare Viata 10% din totalul de viata.  
+
* Life Regeneration 10% of total life.  
* Regenerare Viata 15% din totalul de viata.  
+
* Life Regeneration 15% of total life.  
* Regenerare Viata 20% din totalul de viata.  
+
* Life Regeneration 20% of total life.  
* Regenerare Viata 25% din totalul de viata.  
+
* Life Regeneration 25% of total life.  
 +
 
  
 
<p style="color:rgb(165, 42, 42);">'''Food Replanish'''</p>
 
<p style="color:rgb(165, 42, 42);">'''Food Replanish'''</p>
Jucatorul va primi mai multa viata atunci cand mancanca sau bea:
+
The player will get more life when eating or drinking:
* Regenerare cu Mancare 5% din totalul de viata.  
+
* Food Replenish 5% of total life.  
* Regenerare cu Mancare 10% din totalul de viata.  
+
* Food Replenish 10% of total life.  
* Regenerare cu Mancare 15% din totalul de viata.  
+
* Food Replenish 15% of total life.  
* Regenerare cu Mancare 20% din totalul de viata.  
+
* Food Replenish 20% of total life.  
* Regenerare cu Mancare 25% din totalul de viata.  
+
* Food Replenish 25% of total life.
 +
 
 +
 
 +
<p style="color:rgb(165, 42, 42);">'''Life Pickups at Wars'''</p>
 +
The player will get more health when he picks up the health pick up that gets dropped during wars:
 +
* Health Pick Up at Wars 5% of total Intial Health Value(25hp).
 +
* Health Pick Up at Wars 10% of total Intial Health Value(25hp).
 +
* Health Pick Up at Wars 15% of total Intial Health Value(25hp).
 +
* Health Pick Up at Wars 20% of total Intial Health Value(25hp).
 +
* Health Pick Up at Wars 25% of total Intial Health Value(25hp).  
  
<p style="color:rgb(165, 42, 42);">'''Pickup-uri Viata la Waruri'''</p>
 
Jucatorul va primi mai mult procent de viata cand ia pickup-ul de viata la waruri:
 
* Pickup Viata la Waruri 5% din viata initiala (25hp).
 
* Pickup Viata la Waruri 10% din viata initiala (25hp).
 
* Pickup Viata la Waruri 15% din viata initiala (25hp).
 
* Pickup Viata la Waruri 20% din viata initiala (25hp).
 
* Pickup Viata la Waruri 25% din viata initiala (25hp).
 
  
 
<p style="color:rgb(165, 42, 42);">'''La Casa De Papel'''</p>
 
<p style="color:rgb(165, 42, 42);">'''La Casa De Papel'''</p>
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* Capacitate marita cu 20 bijuterii.
 
* Capacitate marita cu 20 bijuterii.
 
* Capacitate marita cu 25 bijuterii.
 
* Capacitate marita cu 25 bijuterii.
 +
  
 
<p style="color:rgb(165, 42, 42);">'''The XP Farmer'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The XP Farmer'''</p>
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''Nota: Acest bonus se va multiplica daca exista Fun Hours sau First Payday of the Day.''
 
''Nota: Acest bonus se va multiplica daca exista Fun Hours sau First Payday of the Day.''
  
<p style="color:rgb(165, 42, 42);">'''The Hard Worker​'''</p>
+
 
Jucatorul va primi sansa de a lua dublu puncte de Skill la Job cand lucreaza:
+
<p style="color:rgb(165, 42, 42);">'''The Hard Worker'''</p>
* 5 % sansa de a primi dublu puncte de skill la job.
+
The player will get the chance to take double Skill points on Job when working:
* 10 % sansa de a primi dublu puncte de skill la job.
+
* 5% chance of receiving double skill points on the job.
* 15 % sansa de a primi dublu puncte de skill la job.
+
* 10% chance of receiving double skill points at the job.
* 20 % sansa de a primi dublu puncte de skill la job.
+
* 15% chance of receiving double skill points at the job.
* 25 % sansa de a primi dublu puncte de skill la job.
+
* 20% chance of receiving double skill points at the job.
 +
* 25% chance of receiving double skill points at the job.
 +
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Income Worker'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Income Worker'''</p>
Jucatorul va primi sansa de a lua cu 30 % mai multi bani in timpul joburilor. Nu se aplica la Fermier:
+
The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer:
* 5 % sansa de a primi cu 30 % mai multi bani la joburi.
+
* 5% chance of getting 30% more money during jobs.
* 10 % sansa de a primi cu 30 % mai multi bani la joburi.
+
* 10% chance of getting 30% more money during jobs.
* 15 % sansa de a primi cu 30 % mai multi bani la joburi.
+
* 15% chance of getting 30% more money during jobs.
* 20 % sansa de a primi cu 30 % mai multi bani la joburi.
+
* 20% chance of getting 30% more money during jobs.
* 25 % sansa de a primi cu 30 % mai multi bani la joburi.
+
* 25% chance of getting 30% more money during jobs.
 +
 
 +
 
 +
<p style="color:rgb(165, 42, 42);">'''The Faction Income Worker'''</p>
 +
The player will get the chance to take 30% more money on the activity report:
 +
* 5% chance of receiving 30% more money on the activity report.
 +
* 10% chance of receiving 30% more money on the activity report.
 +
* 15% chance of receiving 30% more money in the activity report.
 +
* 20% chance of receiving 30% more money in the activity report.
 +
* 25% chance of receiving 30% more money in the activity report.
  
<p style="color:rgb(165, 42, 42);">'''The Faction Income Worker​'''</p>
 
Jucatorul va primi sansa de a lua cu 30 % mai multi bani la raportul de activitate:
 
* 5 % sansa de a primi cu 30 % mai multi bani la raportul de activitate.
 
* 10 % sansa de a primi cu 30 % mai multi bani la raportul de activitate.
 
* 15 % sansa de a primi cu 30 % mai multi bani la raportul de activitate.
 
* 20 % sansa de a primi cu 30 % mai multi bani la raportul de activitate.
 
* 25 % sansa de a primi cu 30 % mai multi bani la raportul de activitate.
 
  
 
<p style="color:rgb(165, 42, 42);">'''The No-Wanted Worker'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The No-Wanted Worker'''</p>
Jucatorul va primi sansa de a nu primi wanted la joburile ilegale:
+
The player will get the chance to not get wanted on illegal jobs:
* 5 % sansa de a nu primi wanted la joburi ilegale.
+
* 5% chance of not getting wanted on illegal jobs.
* 10 % sansa de a nu primi wanted la joburi ilegale.
+
* 10% chance of not getting wanted on illegal jobs.
* 15 % sansa de a nu primi wanted la joburi ilegale.
+
* 15% chance of not getting wanted on illegal jobs.
* 20 % sansa de a nu primi wanted la joburi ilegale.
+
* 20% chance of not getting wanted in illegal jobs.
* 25 % sansa de a nu primi wanted la joburi ilegale.
+
* 25% chance of not getting wanted in illegal jobs.
 +
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Stock Master'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Stock Master'''</p>
Jucatorul va primi sansa de a primi cu 30 % mai multi bani la vanzarea de Stoc Bunker:
+
The player will get the chance to get 30% more money when selling the Stock Bunker:
* 5 % sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.
+
* 5% chance to receive 30% more money when selling bunker stock.
* 10 % sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.
+
* 10% chance to receive 30% more money when selling bunker stock.
* 15 % sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.
+
* 15% chance to receive 30% more money when selling bunker stock.
* 20 % sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.
+
* 20% chance to receive 30% more money when selling bunker stock.
* 25 % sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.
+
* 25% chance to receive 30% more money when selling bunker stock.
 +
 
 +
 
 +
<p style="color:rgb(165, 42, 42);">'''The Heisenberg'''</p>
 +
The player will receive an addiction drop every hour:
 +
* 5 addiction points removed per hour.
 +
* 10 addiction points removed per hour.
 +
* 15 addiction points removed per hour.
 +
* 20 addiction points removed per hour.
 +
* 25 addiction points removed per hour.
  
<p style="color:rgb(165, 42, 42);">'''The Heisenberg​'''</p>
 
Jucatorul va primi o scadere a dependentei in fiecare ora:
 
* 5 puncte de recuperare inlaturate per ora.
 
* 10 puncte de recuperare inlaturate per ora.
 
* 15 puncte de recuperare inlaturate per ora.
 
* 20 puncte de recuperare inlaturate per ora.
 
* 25 puncte de recuperare inlaturate per ora.
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Loot Collector'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Loot Collector'''</p>
Jucatorul va primi sansa de a lua cu 30 % mai mult loot la jobul de Mester:
+
The player will get the chance to take 30% more loot on the Craftsman job:
* 5 % sansa de a primi cu 30 % mai mult loot la Mester.
+
* 5% chance to get 30% more loot in Craftsman.
* 10 % sansa de a primi cu 30 % mai mult loot la Mester.
+
* 10% chance to get 30% more loot in Craftsman.
* 15 % sansa de a primi cu 30 % mai mult loot la Mester.
+
* 15% chance to get 30% more loot at Craftsman.
* 20 % sansa de a primi cu 30 % mai mult loot la Mester.
+
* 20% chance to get 30% more loot at Craftsman.
* 25 % sansa de a primi cu 30 % mai mult loot la Mester.
+
* 25% chance to get 30% more loot at Craftsman.
 +
 
 +
 
 +
<p style="color:rgb(165, 42, 42);">'''The Weapon Factory'''</p>
 +
The player will need fewer materials to create weapons:
 +
* 5% less materials to create weapons.
 +
* 10% less materials to create weapons.
 +
* 15% less materials to create weapons.
 +
* 20% less materials to create weapons.
 +
* 25% less material to create weapons.
  
<p style="color:rgb(165, 42, 42);">'''The Weapon Factory​'''</p>
 
Jucatorul va avea nevoie de mai putine materiale pentru a crea arme.
 
* 5 % mai putine materiale pentru crearea de arme.
 
* 10 % mai putine materiale pentru crearea de arme.
 
* 15 % mai putine materiale pentru crearea de arme.
 
* 20 % mai putine materiale pentru crearea de arme.
 
* 25 % mai putine materiale pentru crearea de arme.
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Professor'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Professor'''</p>
Jucatorul va primi mai multi bani in timpul unui jaf:
+
The player will get more money during a rob:
* Cu 5.000$ mai mult la jaf.
+
* $5,000 more per robbery.
* Cu 10.000$ mai mult la jaf.
+
* $10,000 more per robbery.
* Cu 15.000$ mai mult la jaf.
+
* $15,000 more per robbery.
* Cu 20.000$ mai mult la jaf.
+
* $20,000 more per robbery.
* Cu 25.000$ mai mult la jaf.
+
* $25,000 more per robbery.
 +
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Prison Breaker'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Prison Breaker'''</p>
Jucatorul va primi secunde in plus pana la primirea wantedului atunci cand evadeaza:
+
The player will get extra seconds until they receive the wanted when they escape:
* Intarziere de 5 secunde.
+
* 5 seconds delay.
* Intarziere de 10 secunde.
+
* 10 seconds delay.
* Intarziere de 15 secunde.
+
* 15 seconds delay.
* Intarziere de 20 secunde.
+
* 20 seconds delay.
* Intarziere de 25 secunde.
+
* 25 seconds delay.
''Nota: Wantedul este in mod normal oferit la exact 1 minut dupa evadare, jucatorii vor primi acest timp peste timpul normal inainte de a primi wanted.''
+
''Note: Wanted is normally offered exactly 1 minute after escape, players will get this time over the normal time before getting wanted.''
 +
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Master Robber'''</p>​ Jucatorul va putea efectua un jaf cu mai putine puncte de jaf:
 
<p style="color:rgb(165, 42, 42);">'''The Master Robber'''</p>​ Jucatorul va putea efectua un jaf cu mai putine puncte de jaf:
Linia 193: Linia 206:
 
* 5 puncte de jaf mai putin.
 
* 5 puncte de jaf mai putin.
 
''Nota: Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).''
 
''Nota: Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).''
 +
  
 
<p style="color:rgb(165, 42, 42);">'''The Escaper'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Escaper'''</p>
Jucatorul va putea evada folosind mai putine puncte de evadare:
+
The player will be able to escape using fewer escape points:
* 1 punct de evadare mai putin.
+
* 1 escape points less.
* 2 puncte de evadare mai putin.
+
* 2 escape points less.
* 3 puncte de evadare mai putin.
+
* 3 escape points less.
* 4 puncte de evadare mai putin.
+
* 4 escape points less.
* 5 puncte de evadare mai putin.
+
* 5 escape points less.
 +
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Fence Digger'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Fence Digger'''</p>
Jucatorul va putea oferi mai multe daune gardului atunci cand evadeaza:
+
The player will be able to deal more damage to the fence when escaping:
* 1 daune suplimentare per /hit.
+
* 1 extra damage per /hit.
* 2 daune suplimentare per /hit.
+
* 2 extra damage per /hit.
* 3 daune suplimentare per /hit.
+
* 3 extra damage per /hit.
* 4 daune suplimentare per /hit.
+
* 4 extra damage per /hit.
* 5 daune suplimentare per /hit.
+
* 5 extra damage per /hit.
''Nota: Valoarea initiala a daunelor la /hit este de 3, daca jucatorul primeste acest bonus daunele totale vor fi adunate (3 + suma oferita de bonus).''
+
''Note: The initial damage amount per /hit is 3, if the player receives this bonus the total damage will be added together (3 + bonus amount offered).''
 +
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Wanted Dodger'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Wanted Dodger'''</p>
Timpul de expirare a wantedului va fi redus:
+
The wanted expiry time will be reduced:
* 1 minut reducere timp de expirare wanted.
+
* 1 minute wanted timeout reduction.
* 2 minute reducere timp de expirare wanted.
+
* 2 minutes wanted timeout reduction.
* 3 minute reducere timp de expirare wanted.
+
* 3 minutes wanted timeout reduction.
* 4 minute reducere timp de expirare wanted.
+
* 4 minutes wanted timeout reduction.
* 5 minute reducere timp de expirare wanted.
+
* 5 minutes wanted timeout reduction.
''Nota: Acest lucru va functiona numai atunci cand jucatorul primeste wanted in timp ce poarta acest skin. Daca primesti wanted si apoi schimbi skinul nu vei beneficia de acest bonus.''
+
''Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin you will not benefit from this bonus.''
 +
 
  
 
<p style="color:rgb(165, 42, 42);">'''The Greedy One'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Greedy One'''</p>
Atunci cand ajungi in inchisoare vei plati mai putini bani decat o faci in mod normal:
+
When you end up in prison you'll pay less money than you normally do:
* 100 $ mai putini bani cand ajungi in inchisoare.
+
* $100 less money when you go to jail.
* 200 $ mai putini bani cand ajungi in inchisoare.
+
* $200 less money when you go to jail.
* 300 $ mai putini bani cand ajungi in inchisoare.
+
* $300 less money when you go to jail.
* 400 $ mai putini bani cand ajungi in inchisoare.
+
* $400 less money when you go to jail.
* 500 $ mai putini bani cand ajungi in inchisoare.
+
* $500 less money when you go to jail.
 +
 
 +
==Raritatea Skinurilor==
 +
Există 4 rarități ale skinurilor Diamond/Onyx:
 +
*<span style="color:#DE06FB;font-weight:bold;">Legendary:</span> pentru ca un skin să fie considerat legendar trebuie să aibe toate 4 bonusuri cu minim 20% sansă iar acestea să se afle în lista de bonusuri speciale.
 +
*<span style="color:#0066FF;font-weight:bold;">Very Rare:</span> pentru ca un skin să fie considerat foarte rar trebuie să aibe cel puțin 3 bonusuri cu minim 15% sanșă iar acestea să fie în lista de bonusuri speciale.
 +
*<span style="color:#2CFB06;font-weight:bold;">Uncommon:</span> pentru ca un skin să fie considerat neobișnuit trebuie să aibe cel puțin 2 bonusuri cu minim 10% șansă iar acestea să fie în lista de bonusuri speciale.
 +
*<span style="color:#9A989B;font-weight:bold;">Common:</span> toate skinurile care nu îndeplinesc criteriile de mai sus sunt skinuri obișnuite.
 +
 
 +
 
 +
<span style="color:rgb(165, 42, 42);font-weight:bold;">Listă bonusuri speciale:</span>
 +
*Health Regeneration.
 +
*Extra 30% Money at Jobs.
 +
*Extra 30% Craftsman Loot.
 +
*Extra 30% Bunker Stock.
 +
*Double Payday.
 +
*Double Job Skills.
 +
*Extra Rob Money.
 +
*Extra Activity Raport Money.
 +
*War Health Pickup.
 +
*Jewels Stolen.
 +
*No wanted at Illegal Jobs.

Versiunea curentă din 17 ianuarie 2024 21:23

Alte limbi:

The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player.

Caracteristici Generale

Ticket trade interface #1
Clothes overview #2
Diamond Skin Player #3
Onyx Skin Player #4
Egyptian Trader Interface #5
  • There are 2 types of Fragments:
    • Diamond fragments.
    • Onyx fragments.
  • There are 2 types of Tickets:
    • Diamond tickets.
    • Onyx tickets.
  • The Tickets can be converted at the Egyptian Trader near War Arena LV or directly from the shop. The Egyptian Trader can be found using the command /gps -> Important Locations -> Egyptian Trader (LV). (see image #1)
  • To convert a ticket of a certain type (Onyx/Diamond), you need a minimum of 5 fragments of the same type.
  • There is no limit to how many fragments or tickets a player can hold.
  • The number of Fragments (Onyx/Diamond) held will appear on /stats.
  • The number of Tickets (Onyx/Diamond) held will appear on /stats.


Sistemul de skinuri

  • There are 5 types of skins on B-Zone servers (Bronze/Silver/Platinum/Diamond/Onyx).
  • Unlike Bronze/Silver/Platinum skins which can be purchased from a Clothes Shop, Diamond & Onyx skins can be obtained only via the upgrade of a Platinum skin.
  • These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn.
  • Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded.
  • Different types of skins are marked with different colours in the wardrobe (see image #2):
    • Platinum Skin - Black
    • Diamond Skin - Cyan
    • Onyx Skin - Orange
  • There is also a specific identification text above the head of the player wearing Diamond/Onyx skins (see images #3 and #4).
  • Unlike other skins, Onyx and Diamond skins can be traded with other players.

Skinurile Diamond si Onyx

  • Există un total de 100 de Bonusuri pe care jucătorul le poate descoperi și de care se poate bucura daca deține un skin de tip Diamond sau Onyx. Aceste bonusuri pot crea diverse avantaje în cadrul unei factiuni sau ca jucător în general.
  • Dacă jucătorul îmbunătățește skinul Platinum într-un Skin Diamond:
    • Jucătorul va avea de plătit suma de 1.000.000$.
    • Jucătorul va avea de plătit 100 Puncte de Misiune.
    • Jucătorul va avea de plătit 1x Tichet Diamond.
    • După îmbunătățirea Skinului Platinum la Diamond jucătorul va primi 2 bonusuri aleatorii din cele 100 bonusuri posibile. Aceste bonusuri vor fi active doar dacă jucătorul poartă skinul în timp ce face o anumită activitate.
  • Dacă jucătorul îmbunătățește Skinul Diamond într-un Skin Onyx:
    • Jucătorul va avea de plătit suma de 2.000.000$.
    • Jucătorul va avea de plătit 200 Puncte de Misiune.
    • Jucătorul va avea de plătit 1x Tichet Onyx.
    • După îmbunătățirea Skinului Diamond în Skin Onyx jucătorul va mai primi încă 2 bonusuri aleatorii diferite de cele primite deja la skinul Diamond. Cele deținute deja vor rămâne intacte și 2 noi bonusuri vor fi adăugate pe skinul îmbunătățit. Așadar, skinul va avea un total de 4 bonusuri care vor fi active cât timp skinul este purtat.
  • Dacă jucătorul nu poartă skinul atunci bonusurile de orice tip nu vor fi aplicate.

Reroll system

  • If the player doesn't like the bonuses received and wants to change them without changing the skin altogether, he can change them using the Reroll option at Egyptian Trader (see image #5).
  • Note that you will have to pay the full price again and you may receive lower or better bonuses depending on your luck.
  • If you choose to use the reroll option and own a Diamond Skin, you will receive 2 more random bonuses that will replace the existing bonuses.

'Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.

  • If you own a Onyx Skin and use the reroll option, you will receive only 2 new bonuses instead of the 2 bonuses you received after upgrading from Diamond to Onyx.

Bonuses

Health Regeneration

The player will automatically heal by a certain percentage every minute:

  • Life Regeneration 5% of total life.
  • Life Regeneration 10% of total life.
  • Life Regeneration 15% of total life.
  • Life Regeneration 20% of total life.
  • Life Regeneration 25% of total life.


Food Replanish

The player will get more life when eating or drinking:

  • Food Replenish 5% of total life.
  • Food Replenish 10% of total life.
  • Food Replenish 15% of total life.
  • Food Replenish 20% of total life.
  • Food Replenish 25% of total life.


Life Pickups at Wars

The player will get more health when he picks up the health pick up that gets dropped during wars:

  • Health Pick Up at Wars 5% of total Intial Health Value(25hp).
  • Health Pick Up at Wars 10% of total Intial Health Value(25hp).
  • Health Pick Up at Wars 15% of total Intial Health Value(25hp).
  • Health Pick Up at Wars 20% of total Intial Health Value(25hp).
  • Health Pick Up at Wars 25% of total Intial Health Value(25hp).


La Casa De Papel

Jucatorul va putea cara mai multe bijuterii in timpul unui jaf:

  • Capacitate marita cu 5 bijuterii.
  • Capacitate marita cu 10 bijuterii.
  • Capacitate marita cu 15 bijuterii.
  • Capacitate marita cu 20 bijuterii.
  • Capacitate marita cu 25 bijuterii.


The XP Farmer

Jucatorul va primi sansa de a lua dublu PayDay:

  • 5 % sansa de a primi dublu PayDay.
  • 10 % sansa de a primi dublu PayDay.
  • 15 % sansa de a primi dublu PayDay.
  • 20 % sansa de a primi dublu PayDay.
  • 25 % sansa de a primi dublu PayDay.

Nota: Acest bonus se va multiplica daca exista Fun Hours sau First Payday of the Day.


The Hard Worker

The player will get the chance to take double Skill points on Job when working:

  • 5% chance of receiving double skill points on the job.
  • 10% chance of receiving double skill points at the job.
  • 15% chance of receiving double skill points at the job.
  • 20% chance of receiving double skill points at the job.
  • 25% chance of receiving double skill points at the job.


The Income Worker

The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer:

  • 5% chance of getting 30% more money during jobs.
  • 10% chance of getting 30% more money during jobs.
  • 15% chance of getting 30% more money during jobs.
  • 20% chance of getting 30% more money during jobs.
  • 25% chance of getting 30% more money during jobs.


The Faction Income Worker

The player will get the chance to take 30% more money on the activity report:

  • 5% chance of receiving 30% more money on the activity report.
  • 10% chance of receiving 30% more money on the activity report.
  • 15% chance of receiving 30% more money in the activity report.
  • 20% chance of receiving 30% more money in the activity report.
  • 25% chance of receiving 30% more money in the activity report.


The No-Wanted Worker

The player will get the chance to not get wanted on illegal jobs:

  • 5% chance of not getting wanted on illegal jobs.
  • 10% chance of not getting wanted on illegal jobs.
  • 15% chance of not getting wanted on illegal jobs.
  • 20% chance of not getting wanted in illegal jobs.
  • 25% chance of not getting wanted in illegal jobs.


The Stock Master

The player will get the chance to get 30% more money when selling the Stock Bunker:

  • 5% chance to receive 30% more money when selling bunker stock.
  • 10% chance to receive 30% more money when selling bunker stock.
  • 15% chance to receive 30% more money when selling bunker stock.
  • 20% chance to receive 30% more money when selling bunker stock.
  • 25% chance to receive 30% more money when selling bunker stock.


The Heisenberg

The player will receive an addiction drop every hour:

  • 5 addiction points removed per hour.
  • 10 addiction points removed per hour.
  • 15 addiction points removed per hour.
  • 20 addiction points removed per hour.
  • 25 addiction points removed per hour.


The Loot Collector

The player will get the chance to take 30% more loot on the Craftsman job:

  • 5% chance to get 30% more loot in Craftsman.
  • 10% chance to get 30% more loot in Craftsman.
  • 15% chance to get 30% more loot at Craftsman.
  • 20% chance to get 30% more loot at Craftsman.
  • 25% chance to get 30% more loot at Craftsman.


The Weapon Factory

The player will need fewer materials to create weapons:

  • 5% less materials to create weapons.
  • 10% less materials to create weapons.
  • 15% less materials to create weapons.
  • 20% less materials to create weapons.
  • 25% less material to create weapons.


The Professor

The player will get more money during a rob:

  • $5,000 more per robbery.
  • $10,000 more per robbery.
  • $15,000 more per robbery.
  • $20,000 more per robbery.
  • $25,000 more per robbery.


The Prison Breaker

The player will get extra seconds until they receive the wanted when they escape:

  • 5 seconds delay.
  • 10 seconds delay.
  • 15 seconds delay.
  • 20 seconds delay.
  • 25 seconds delay.

Note: Wanted is normally offered exactly 1 minute after escape, players will get this time over the normal time before getting wanted.


The Master Robber

​ Jucatorul va putea efectua un jaf cu mai putine puncte de jaf:
  • 1 punct de jaf mai putin.
  • 2 puncte de jaf mai putin.
  • 3 puncte de jaf mai putin.
  • 4 puncte de jaf mai putin.
  • 5 puncte de jaf mai putin.

Nota: Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).


The Escaper

The player will be able to escape using fewer escape points:

  • 1 escape points less.
  • 2 escape points less.
  • 3 escape points less.
  • 4 escape points less.
  • 5 escape points less.


The Fence Digger

The player will be able to deal more damage to the fence when escaping:

  • 1 extra damage per /hit.
  • 2 extra damage per /hit.
  • 3 extra damage per /hit.
  • 4 extra damage per /hit.
  • 5 extra damage per /hit.

Note: The initial damage amount per /hit is 3, if the player receives this bonus the total damage will be added together (3 + bonus amount offered).


The Wanted Dodger

The wanted expiry time will be reduced:

  • 1 minute wanted timeout reduction.
  • 2 minutes wanted timeout reduction.
  • 3 minutes wanted timeout reduction.
  • 4 minutes wanted timeout reduction.
  • 5 minutes wanted timeout reduction.

Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin you will not benefit from this bonus.


The Greedy One

When you end up in prison you'll pay less money than you normally do:

  • $100 less money when you go to jail.
  • $200 less money when you go to jail.
  • $300 less money when you go to jail.
  • $400 less money when you go to jail.
  • $500 less money when you go to jail.

Raritatea Skinurilor

Există 4 rarități ale skinurilor Diamond/Onyx:

  • Legendary: pentru ca un skin să fie considerat legendar trebuie să aibe toate 4 bonusuri cu minim 20% sansă iar acestea să se afle în lista de bonusuri speciale.
  • Very Rare: pentru ca un skin să fie considerat foarte rar trebuie să aibe cel puțin 3 bonusuri cu minim 15% sanșă iar acestea să fie în lista de bonusuri speciale.
  • Uncommon: pentru ca un skin să fie considerat neobișnuit trebuie să aibe cel puțin 2 bonusuri cu minim 10% șansă iar acestea să fie în lista de bonusuri speciale.
  • Common: toate skinurile care nu îndeplinesc criteriile de mai sus sunt skinuri obișnuite.


Listă bonusuri speciale:

  • Health Regeneration.
  • Extra 30% Money at Jobs.
  • Extra 30% Craftsman Loot.
  • Extra 30% Bunker Stock.
  • Double Payday.
  • Double Job Skills.
  • Extra Rob Money.
  • Extra Activity Raport Money.
  • War Health Pickup.
  • Jewels Stolen.
  • No wanted at Illegal Jobs.