Alte sisteme:Rob/en: Diferență între versiuni

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== Câștigul din urma jafului (formulă de calcul) ==
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== Revenues from robbery (formula) ==  
[[File:castig_rob.png|thumb|400px|Câștigul unui jaf la care au participat 4 jucători]]
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[[File:castig_rob.png|thumb|400px|Revenues from a robbery with 4 participants]]
* câștig = [(626 * bijuterii_furate) - 20000] / număr_membrii
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* revenue = [(626 * stolen_pieces) - 20000] / number_of_members
'''''bijuterii_furate''' reprezintă numărul de bijuterii adunate din magazin de către toți membrii echipei.''<br />
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'''''stolen_pieces''' represents the amount of jewellery stolen from the shop by all members. ''<br />
'''''număr_membrii''' reprezintă numărul de membrii aflați în echipă în momentul împărțirii banilor de către server.''
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'''''number_of_members''' represents the number of members that are part of the team when the server splits the profit.''
  
  

Versiunea de la data 10 ianuarie 2016 01:47

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Bank police antirob.jpg


Add.png Department members cannot commit robberies.


Necessary Resources

To commit a robbery, you will need:

  • A team of minimum 4 and maximum 8 members.
  • Each member must have at least level 7.
  • Each member must have at least 10 rob points.
  • At least one member of your team must have a flying license.
  • The criminal record of each member must be clean (without a wanted level).


Overall Robbery Process

  • If at least 4 members have gathered, the team creator should now select from the table displayed on /rob the item "Next Step". This will redirect the creator to a list of 15 locations, where they must choose one to be robbed. Once the location is selected, all team members shall have access to /rc, a chat visible only to that team.
  • Now, the team leader must appoint a certain role to each member, using /rob.

Available roles:

  1. Airplane Loaner - is entrusted with going to an airport and burrowing an aeroplane, which will later be used to flee the scene after committing the robbery.
  2. Gold Melter - has the important mission of finding and renting a location where the jewellery is going to be stored and later melted and sold. This location is chosen by the Gold Melter and will be set as your vehicles' destination when leaving the robbed store.
  3. Scout - must go to a fixed location where they will acquire weaponry. Afterwards, they must move to the soon-to-be-robbed store, climb to a nearby rooftop and disable 4 surveillance cameras.
  4. Gas Man - their mission is to travel to a fixed location and acquire tear gas. When the time is right, they will be told to throw approximately 10 grenades in from of the shop.


  • When all members have had their roles appointed, the team leader can move to the next step (by typing /rob). Now, everyone must successfully complete their missions. Moreover, each team-member loses 3 Rob Points.
  • Once everyone has fulfilled their duties (the 4 roles), all team-members are allowed to enter the shop and commence the robbery. Each member can steal only a certain amount of jewellery, depending on skill:
  1. Skill 1: 25 pieces of jewellery.
  2. Skill 2: 30 pieces of jewellery.
  3. Skill 3: 35 pieces of jewellery.
  4. Skill 4: 40 pieces of jewellery.
  5. Skill 5: 45 pieces of jewellery.


  • There are 15 tables in the store, each housing 40 pieces of jewellery, which rise to a total of 600 pieces.
  • To steal as much as possible, robbers must store the stolen goods in their vehicles. These vehicles are to be prepared prior to the robbery and can only be personal cars owned by team-members, rental cars, or simply civilian cars.
  • Aeroplanes, helicopters, boats, bicycles, motorbikes, factions vehicles etc. cannot be used. A single car can transport an unlimited amount of jewellery. If one of the vehicles participating in the robbery is destroyed, all of the jewellery stored inside is lost. When a robber dies, they lose their sack of jewellery, if there is one.


  • Every player participating in the robbery shall receive Wanted Level 6, 30 seconds after the first piece of jewellery has been taken from the shop.
  • Each vehicle that reaches the location previously chosen by the Gold Melter can safely deposit the amount of jewellery its carrying, inside that building.
  • Since the first vehicle arrives, all of the other vehicles have a deadline of 5 minutes before the profit is split. If all vehicles arrive within 5 minutes, the money is split right away.


  • Your paycheck is calculated based on how much you've stolen. Each piece is worth $626. From the total value of the stolen jewellery, the sum of $20.000 is deducted, in order to cover expenses (weaponry, aeroplane, tear gas).
  • The profit will then be shared equally between all members left alive. If there is no profit (not enough pieces stolen) everyone gets $0 . After having received the money, regardless of the amount, team-members will lose another 7 Rob Points and gain 1 Skill Point.


  • When you are finished depositing the jewellery from inside the vehicles, you will get a red checkpoint on the map, marking the airport. The first member to enter the checkpoint with a valid flying license shall become the pilot, while the other members become passengers.
  • The pilot can take off at any time. They will receive a mid-air checkpoint that, if crossed, will clear the wanted level of everyone inside the plane.


  • If the pilot dies, leaves the plane or loses the plane in any other way, everyone inside will be teleported outside and the aeroplane impossible to recover. The players are brought to the plane's crash site with their wanted level unchanged.
  • If one of the roles becomes available (the member appointed to that role leaves the group for various reasons) and the objectives for that role have not been completed, the robbery is cancelled.
  • A robbery can last for one hour at most, afterwards it is automatically cancelled.


Advancement in Skill

To advance in skill, you must participate in robberies multiple times, as follows:

  • 25 times to advance from skill 1 to skill 2.
  • 25 times to advance from skill 2 to skill 3.
  • 50 times to advance from skill 3 to skill 4.
  • 100 times to advance from skill 4 to skill 5.


Revenues from robbery (formula)

Revenues from a robbery with 4 participants
  • revenue = [(626 * stolen_pieces) - 20000] / number_of_members

stolen_pieces represents the amount of jewellery stolen from the shop by all members.
number_of_members represents the number of members that are part of the team when the server splits the profit.


Comenzi specifice

/rob

Tastarea comenzii va afișa meniul cu opţiuni pentru jaf. Este singura comandă principală a sistemului şi toate acţiunile specifice unui anumit pas al jafului sunt afişate în acest meniu. Creatorul echipei de jaf poate selecta un membru din listă pentru a îl da afară din grup, acţiune posibilă doar în etapa de formare a grupului. Creatorul va putea invita maxim 8 jucători în echipă.

/accept rob <id/nume jucator>

Comanda poate fi utilizată pentru a accepta o invitație de alăturare într-un grup pentru jefuirea unui magazin.

/cancel rob

Această comandă va anula întregul jaf dacă este executată de către liderul (creatorul) grupului, sau va elimina din echipă jucătorul care o foloseşte în cazul în care acest jucător nu este creatorul echipei.

/grab

Această comandă permite furtul bijuteriilor din interiorul magazinului jefuit. Pentru ca execuția comenzii să fie reușită, va trebui să vă aflați lângă una dintre cele 15 mese cu bijuterii din magazin.

/drop

Această comandă depozitează bijuteriile furate în vehiculul lângă care vă aflați în momentul tastării comenzii.

/rc

Folosind această comandă, membrii unei echipe vor putea comunica între ei, oriunde s-ar afla.

/enter, /goup, /godown

Aceste comenzi vor fi folosite pentru accesarea interiorului magazinului sau a acoperişurilor marcate în timpul jafului.