Joburi:Lumberjack/en
Cuprins
General Characteristics
- Using the "Lumberjack" job you'll cut and deliver logs for money.
- The Lumberjack job is a legal one.
- To become a lumberjack, you need to be at least level 1.
- The location for getting the job can be found on the map in image #1.
- For a single delivery (the delivery is made at the recruitment point) you have to cut at least 7 logs.
- The players that have a Premium Account recieve 50% bigger paycheck at the end of each drive.
- You'll lose the mission if you leave the vehicle (except when cutting the logs).
- Advancement in skill is rewarded with 10 Gold per skill.
Advancement in Skill
- To advance from skill 1 to skill 2 you need to do 30 log deliveries.
- To advance from skill 2 to skill 3 you need to do 60 log deliveries. (90 in total)
- To advance from skill 3 to skill 4 you need to do 120 log deliveries. (210 in total)
- To advance from skill 4 to skill 5 you need to do 240 log deliveries. (450 in total)
Average time for finishing the route per skill
Skill 1 and Skill 2
- Shandy Creeks (6.7 km) - Forest I: 370 seconds.
- Flint County (5.5 km) - Forest II: 267 seconds.
- The Panopticon (5.3 km) - Forest III: 322 seconds.
Skill 3 and Skill 4
- Forest I: 355 seconds.
- Forest II: 252 seconds.
- Forest III: 291 seconds.
Skill 5
- Forest I: 306 seconds.
- Forest II: 229 seconds.
- Forest III: 265 seconds.
Formula used to determine revenues
Skill 1
Shandy Creeks (6.7 km) - Forest I
[(1198 + random(115)) * premium_coefficient] + job_bonus
Flint County (5.5 km) - Forest II
[(864 + random(115)) * premium_coefficient] + job_bonus
The Panopticon (5.3 km) - Forest III
[(1041 + random(115)) * premium_coefficient] + job_bonus
Skill 2
Forest I
[(1219 + random(115)) * premium_coefficient] + job_bonus
Forest II
[(879 + random(115)) * premium_coefficient] + job_bonus
Forest III
[(1061 + random(115)) * premium_coefficient] + job_bonus
Skill 3
Forest I
[(1265 + random(115)) * premium_coefficient] + job_bonus
Forest II
[(898 + random(115)) * premium_coefficient] + job_bonus
Forest III
[(1037 + random(115)) * premium_coefficient] + job_bonus
Skill 4
Forest I
[(1428 + random(115)) * premium_coefficient] + job_bonus
Forest II
[(1014 + random(115)) * premium_coefficient] + job_bonus
Forest III
[(1170 + random(115)) * premium_coefficient] + job_bonus
Skill 5
Forest I
[(1449 + random(115)) * premium_coefficient] + job_bonus
Forest II
[(1083 + random(115)) * premium_coefficient] + job_bonus
Forest III
[(1253 + random(115)) * premium_coefficient] + job_bonus
- premium_coefficient has the value 1 if you don't have a premium account, or value 1,5 if you have a premium account.
- random(115) represents a random number from 1 to 115.
- job_bonus represents a number multiple of 5. When you use /work, job_bonus has value 5. Each time you finish a delivery, the value increases by 5. If you leave the job's vehicle, the value resets to 5. The value for job_bonus will increase from 5 to 5 to a maximum for 50.
Types of vehicles based on skill
- Skill 1 - Walton
- Skill 2 - Walton
- Skill 3 - DFT-30
- Skill 4 - DFT-30
- Skill 5 - Flatbed
Specific Commands
/work
This command allows you to start working.
You need to be close enough to the employment location to execute the command. If this is not the case, the server will set a checkpoint on your map, marking the place where you have to go.