Other Systems:Rob
Department members cannot rob banks. |
The rob system allows players to rob houses or businesses. This action is illegal and it will automatically be punished with wanted, so the police will be on your tracks.
It allows two possibilities of robbing: Solo or Team.
Solo Rob
Necessary resources
To rob a house or a biz you need to:
- Have at least level 7.
- Have at least 15 rob points.
- Have a clean rap sheet (no wanted).
- Server hour to be between 08:00 and 04:00.
Rob process
- If the player fulfills all of the conditions mentioned above then he can initiate the /rob command in front of a house or biz on the server.
- When using the command a window will open where you have to select Solo Rob (image #2).
- After selecting the option the player will automatically go into a special interior and 10 rob points will get deducted and will get the following tasks:
- To break the circuit in order to open the door to the safe (image #3): with the help of the up, down, left, right arrows he must lead the wire towards the other side of the circuit without touching the walls. Touching the walls will result in restarting from the initial end of the circuit.
- To crack the safe with the help of a drill using the space bar (image #4). The drill gets hotter the more you use it, then it gets inefficient and cracking the safe takes longer. To make this process faster it is indicated that you keep the drill cool. You have a temperature indicator to see when the drill is too hot.
- In the special interior you have 5 minutes to go through these two steps, otherwise you will fail the rob.
- If the player manages to do it in time, he will be then teleported outside the house or biz he just robbed with a bag of money, also receiving wanted 6 without the right to surrender for robbing.
- The next step is hiding the stolen money at two different houses, the player receiving a checkpoint where he needs to go. So we recommend you have a vehicle waiting for you when you rob.
- If the player manages to take the money in the two locations then the rob is successful, the player is paid, 5 more rob points get deduced and one skill point is given.
- If the player is killed by cops during the hiding, then the rob is failed and the player will not get paid, being locked in jail.
Solo Rob Payment
- Skill 1: between $25.000 - $35.000
- Skill 2: between $35.000 - $45.000
- Skill 3: between $45.000 - $55.000
- Skill 4: between $55.000 - $65.000
- Skill 5: between $65.000 - $70.000
These sums represent the base winnings, without bonuses given by other systems on the server.
Team Rob
Necessary Resources
To commit a robbery, you will need:
- A team of minimum 4 and maximum 8 members.
- Each member must have at least level 7.
- Each member must have at least 10 rob points.
- At least one member of your team must have a flying license.
- The criminal record of each member must be clean (without a wanted level).
Overall Robbery Process
- If at least 4 members have gathered, the team creator should now select from the table displayed on /rob the item "Next Step". This will redirect the creator to a list of 21 locations, where they must choose one to be robbed. Once the location is selected, all team members shall have access to /rc, a chat visible only to that team.
- Now, the team leader must appoint a certain role to each member, using /rob.
Available roles:
- Airplane Loaner - is entrusted with going to an airport and burrowing an aeroplane, which will later be used to flee the scene after committing the robbery.
- Gold Melter - has the important mission of finding and renting a location where the jewellery is going to be stored and later melted and sold. This location is chosen by the Gold Melter and will be set as your vehicles' destination when leaving the robbed store.
- Scout - must go to a fixed location where they will acquire weaponry. Afterwards, they must move to the soon-to-be-robbed store, climb to a nearby rooftop and disable 4 surveillance cameras.
- Gas Man - their mission is to travel to a fixed location and acquire tear gas. When the time is right, they will be told to throw approximately 10 grenades in from of the shop.
- When all members have had their roles appointed, the team leader can move to the next step (by typing /rob). Now, everyone must successfully complete their missions. Moreover, each team-member loses 3 Rob Points.
- Once everyone has fulfilled their duties (the 4 roles), all team-members are allowed to enter the shop and commence the robbery. Each member can steal only a certain amount of jewellery, depending on skill:
- Skill 1: 25 pieces of jewellery.
- Skill 2: 30 pieces of jewellery.
- Skill 3: 35 pieces of jewellery.
- Skill 4: 40 pieces of jewellery.
- Skill 5: 45 pieces of jewellery.
- There are 15 tables in the store, each housing 40 pieces of jewellery, which rise to a total of 600 pieces.
- To steal as much as possible, robbers must store the stolen goods in their vehicles. These vehicles are to be prepared prior to the robbery and can only be personal cars owned by team-members, rental cars, or simply civilian cars.
- Aeroplanes, helicopters, boats, bicycles, motorbikes, factions vehicles etc. cannot be used. A single car can transport an unlimited amount of jewellery. If one of the vehicles participating in the robbery is destroyed, all of the jewellery stored inside is lost. When a robber dies, they lose their sack of jewellery, if there is one.
- Every player participating in the robbery shall receive Wanted Level 6 and armour, 30 seconds after the first piece of jewellery has been taken from the shop.
- Each vehicle that reaches the location previously chosen by the Gold Melter can safely deposit the amount of jewellery its carrying, inside that building.
- Since the first vehicle arrives, all of the other vehicles have a deadline of 5 minutes before the profit is split. If all vehicles arrive within 5 minutes, the money is split right away.
- Your paycheck is calculated based on how much you've stolen. Each piece is worth $626. From the total value of the stolen jewellery, the sum of $20.000 is deducted, in order to cover expenses (weaponry, aeroplane, tear gas).
- The profit will then be shared equally between all members left alive. If there is no profit (not enough pieces stolen) everyone gets $0 . After having received the money, regardless of the amount, team-members will lose another 7 Rob Points and gain 1 Skill Point.
- When you are finished depositing the jewellery from inside the vehicles, you will get a red checkpoint on the map, marking the airport. The first member to enter the checkpoint with a valid flying license shall become the pilot, while the other members become passengers.
- The pilot can take off at any time. They will receive a mid-air checkpoint that, if crossed, will clear the wanted level of everyone inside the plane.
- If the pilot dies, leaves the plane or loses the plane in any other way, everyone inside will be teleported outside and the aeroplane impossible to recover. The players are brought to the plane's crash site with their wanted level unchanged.
- If one of the roles becomes available (the member appointed to that role leaves the group for various reasons) and the objectives for that role have not been completed, the robbery is cancelled.
- A robbery can last for one hour at most, afterwards it is automatically cancelled.
- An alarm sound will be heard during shop robbing. It will start the moment the first jewellery is stolen and will stop after 3 minutes.
Revenues from robbery (formula)
- revenue = [(626 * stolen_pieces) - 20000] / number_of_members
stolen_pieces represents the amount of jewellery stolen from the shop by all members.
number_of_members represents the number of members that are part of the team when the server splits the profit.
Advancement in Skill
To advance in skill, you must participate in robberies multiple times, as follows:
- 25 times to advance from skill 1 to skill 2.
- 50 times to advance from skill 2 to skill 3.
- 100 times to advance from skill 3 to skill 4.
- 200 times to advance from skill 4 to skill 5.
Specific Commands
/rob
It displays a menu of options for the robbery. As the only main command for the system, every action for each step of the robbery is listed here. The leader can select a member from the list to kick them out, only when forming the group. The creator can invite a maximum of 8 players in their team.
/robbers
This command can be used by the players that want to quickly find a rob team:
- To add yourself on the list, select "Add me on the list..."
- To remove yourself from the list, click "Remove me from the list..." (or select your name from the list).
- By selecting a player in that list, a new call will be initiated.
- The cops, players under level 7, players with wanted, players with less than 10 rob points and players who are already in a rob team won't be able to use this command.
- If a player will no longer fulfill the conditions (for example get jailed), they'll be automatically removed.
- Only 60 players can be listed on /robbers at once.
- In addition to the players' name, on the list will be displayed their faction and level.
- The players will be automatically removed after 10 minutes and will be warned by a chat message.
/accept rob <ID/PlayerName>
The command is used to accept an invitation to join a group, in order to rob a store.
/cancel rob
This command shall cancel the entire robbery if executed by the leader (creator), or shall remove from the team the player that used it.
/grab
This command allows you to steal jewellery from inside the store. To successfully execute it, you must be positioned near one of the 15 tables full of pieces.
/drop
This command deposits the stolen jewellery in the vehicle that is near you at the time of the execution.
/rc
Using this command, members of a team can communicate between each other, anywhere they may be.
/enter, /goup, /godown
These commands are to be used when accessing the interior of a store or marked rooftops, during the robbery.
Tutorials
Rob Solo
Rob with Crew