Factiuni:National Guard/en: Diferență între versiuni
(Pagină nouă: == /cbackup == This cancels an assistance request priorly sent via /backup.<br /> ''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'') |
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(Nu s-au afișat 73 de versiuni intermediare efectuate de alți 6 utilizatori) | |||
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− | <languages />[[File:NGLogo.png|thumb|300px]][[File:nghq.png|thumb|350px]] | + | <languages />[[File:NGLogo.png|thumb|300px|Department logo]][[File:nghq.png|thumb|350px|HQ location]][[File:Dept.jpg|thumb|500px|HQ]][[File:national.png|thumb|350px|Private]] |
= General Presentation = | = General Presentation = | ||
− | National Guard | + | The National Guard, a military institution located in the heart of the Las Venturas desert in Area 51, provides control in critical situations. Organized and strategically deployed interventions lead to the successful completion of missions and the removal of danger. Equipped with fighter jets, Hunter helicopters and all-terrain vehicles, members of the department arrive on time anywhere, anytime. To enter this army you have to have a proper behavior and language. The National Guard has 2 types of training to teach you how to handle the air as well as weapons. If you manage to get into this department as rank 1 you will deal with order and discipline in the prison. What exactly does this mean? You have to make sure that the inmates get water/food whenever needed, open their cells at a certain time interval for a break, and so on. Prisoners can also be punished. If they bump into each other, if they hit the bars, they will be punished according to the gravity of the situation. |
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+ | After you manage to advance in rank, namely rank 2+, you will be able to go after criminals who break the bank or those who are uncooperative when you are chasing them. With time, you have the opportunity to advance in rank, but for this you need to have seniority, special behavior, appropriate language and be able to work in a team regardless of the situation. | ||
+ | = Faction Skins = | ||
+ | '''Note: The ranks of the skins are in general, they may be different depending on the internal rules of the faction.''' | ||
+ | == Skin ID 179 - Leader / Rank 6 == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Skins/179.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br /> | ||
+ | '''General (Leader) / Colonel (6)''' | ||
+ | |||
+ | == Skin ID 287 - Ranks 5, 4, 3 and 2 == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Skins/287.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | *''Major (5) / Captain (4) / First Lieutenant (3) / Second Lieutenant (2)'' | ||
+ | |||
+ | == Skin ID 285 - Rank 1 == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Skins/285.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Private (1)''' | ||
+ | |||
+ | == Skin ID 298 - Female == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Skins/298.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | |||
+ | |||
+ | = Faction Vehicles = | ||
+ | |||
+ | == Hunter == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/425.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 425'''<br /> | ||
+ | '''Color: ID 42'''<br /> | ||
+ | '''Number of vehicles: 2'''<br /> | ||
+ | '''Max Speed: 212 KM/h'''<br /> | ||
+ | '''Available in DealerShip: No''' | ||
+ | == NRG-500 == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/522.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 522'''<br /> | ||
+ | '''Color: ID 42'''<br /> | ||
+ | '''Number of vehicles: 3'''<br /> | ||
+ | '''Max Speed: 191 KM/h'''<br /> | ||
+ | '''Available in DealerShip: [https://wiki.b-zone.ro/index.php?title=Standard_Vehicles#NRG-500 Yes]''' | ||
+ | == Police Car == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/598.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 598'''<br /> | ||
+ | '''Color: ID 42'''<br /> | ||
+ | '''Number of vehicles: 17'''<br /> | ||
+ | '''Max Speed: 175 KM/h'''<br /> | ||
+ | '''Available in DealerShip: No''' | ||
+ | == Hydra == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/520.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 520'''<br /> | ||
+ | '''Color: ID 1'''<br /> | ||
+ | '''Number of vehicles: 2'''<br /> | ||
+ | '''Max Speed: 270 KM/h'''<br /> | ||
+ | '''Available in DealerShip: No''' | ||
+ | == Turismo == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/451.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 451'''<br /> | ||
+ | '''Color: ID 42'''<br /> | ||
+ | '''Number of vehicles: 5'''<br /> | ||
+ | '''Max Speed: 193 KM/h'''<br /> | ||
+ | '''Available in DealerShip: [https://wiki.b-zone.ro/index.php?title=Standard_Vehicles#Turismo Yes]''' | ||
+ | == Patriot == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/470.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 470'''<br /> | ||
+ | '''Color: ID 42'''<br /> | ||
+ | '''Number of vehicles: 20'''<br /> | ||
+ | '''Max Speed: 157 KM/h'''<br /> | ||
+ | '''Available in DealerShip: No''' | ||
+ | == Rustler == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/476.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 476'''<br /> | ||
+ | '''Color: ID 42'''<br /> | ||
+ | '''Number of vehicles: 2'''<br /> | ||
+ | '''Max Speed: 247 KM/h'''<br /> | ||
+ | '''Available in DealerShip: No''' | ||
+ | == Barracks == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/433.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 433'''<br /> | ||
+ | '''Color: ID 42'''<br /> | ||
+ | '''Number of vehicles: 3'''<br /> | ||
+ | '''Max Speed: 110 KM/h'''<br /> | ||
+ | '''Available in DealerShip: No''' | ||
+ | == Predator == | ||
+ | <img | ||
+ | src = "https://www.rpg.b-zone.ro/public/img/Vehicles/430.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> | ||
+ | '''Vehicle: ID 430'''<br /> | ||
+ | '''Color: ID 42'''<br /> | ||
+ | '''Number of vehicles: 1'''<br /> | ||
+ | '''Max Speed: 166 KM/h'''<br /> | ||
+ | '''Available in DealerShip: No''' | ||
+ | |||
+ | |||
+ | = Revenues = | ||
+ | == For players without a premium account == | ||
+ | === Rank 1 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,1 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,1 | ||
+ | === Rank 2 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,2 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,2 | ||
+ | === Rank 3 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,3 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,3 | ||
+ | === Rank 4 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,4 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,4 | ||
+ | === Rank 5 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,5 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,5 | ||
+ | === Rank 6 and Leader === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,6 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,6 | ||
+ | |||
+ | |||
+ | == For players with premium account == | ||
+ | === Rank 1 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,6 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,6 | ||
+ | === Rank 2 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,7 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,7 | ||
+ | === Rank 3 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,8 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,8 | ||
+ | === Rank 4 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,9 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,9 | ||
+ | === Rank 5 === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 2 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 2 | ||
+ | === Rank 6 and Leader === | ||
+ | #For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 2,1 | ||
+ | #For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 2,1 | ||
+ | |||
+ | <br />Note: | ||
+ | *'''''random(15)''' is a random number between 1 and 15.''' | ||
+ | *''''''WantedLevel''' is the number of stars of suspect''' | ||
+ | |||
+ | = Specific commands = | ||
== /fvr == | == /fvr == | ||
When executing this command, all the unoccupied faction vehicles will be respawned. It is accessible after reaching rank 5 in any faction. | When executing this command, all the unoccupied faction vehicles will be respawned. It is accessible after reaching rank 5 in any faction. | ||
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== /mdc == | == /mdc == | ||
− | + | The command provides information about a player's criminal record. Provides a single parameter, name or ID of the player you want to verify.<br /> | |
− | The server will | + | The server will show you the name of the player, the total amount of crimes committed on the server, wanted level, the total number of arrests, the number of crimes for which he has not yet been sent to prison, information about each active crime not punished yet and the number of police officers which are following the suspect at that moment. In order to use the command, you must be in any vehicle of a department, in a personal vehicle if you are a member of rank 3+ or in prison. <br /> |
− | ''Example: /mdc | + | ''Example: /mdc Nic.eXe'' <br /> |
− | + | "Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard." | |
== /arrest == | == /arrest == | ||
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== /punish == | == /punish == | ||
− | The /punish command is used to restrain a player sentenced to jail. It requires the name or ID of the player | + | The /punish command is used to restrain a player sentenced to jail. It requires the name or ID of the player, the server setting the amount of seconds for the punishment automatically.<br /> |
− | ''Example: /punish Adi007 | + | ''Example: /punish Adi007'' <br /> |
''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' | ''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' | ||
== /confiscate == | == /confiscate == | ||
− | It enables you to confiscate the drugs, materials or weapons of a player | + | It enables you to confiscate the drugs, materials or weapons of a player. |
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The command requires the name or ID of the player whose property you wish to confiscate and the item's name.<br /> | The command requires the name or ID of the player whose property you wish to confiscate and the item's name.<br /> | ||
− | ''Example: /confiscate | + | ''Example: /confiscate Madalin Weapons'' <br /> |
− | ''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' | + | ''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard. National Guard is limited using this command than police departments.'' |
+ | |||
+ | The command takes two parameters, the name or ID of the player you want to confiscate an item from, and the name of the item to confiscate.<br /> | ||
+ | ''Example: /confiscate Madalin Weapons''<br /> | ||
+ | ''Note: Command is available for LSPD, SFPD, LVPD, FBI and National Guard. The National Guard faction being limited to police departments.'' | ||
== /gov == | == /gov == | ||
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== /lawyer == | == /lawyer == | ||
This enables you to sell your freeing points to lawyers. The command requires the name or ID of the lawyer to whom you wish to sell your points and the price.<br /> | This enables you to sell your freeing points to lawyers. The command requires the name or ID of the lawyer to whom you wish to sell your points and the price.<br /> | ||
− | ''Note #1: The price for such points can go as low as $ | + | ''Note #1: The price for such points can go as low as $5.000 and as high as $20.000.''<br /> |
''Note #2: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' | ''Note #2: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' | ||
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== /ram == | == /ram == | ||
− | + | It has the same effect as the command /enter. However, it is used only if an officer has to enter a faction/house to apprehend a criminal. <br /> | |
− | '' | + | ''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' |
== /jaillist == | == /jaillist == | ||
− | + | Typing it in will display a few details about all the detainees logged on the server. <br /> | |
− | '' | + | ''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' |
== /untie == | == /untie == | ||
− | + | A police officer can free a player tied by gangsters in the course of an abduction. <br /> | |
− | <br />'' | + | ''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' |
== /opencell & /closecell == | == /opencell & /closecell == | ||
− | + | These two commands are used to open and close a particular cell in the prison. | |
− | + | It requires only the ID of the cell you wish to open/close.<br /> | |
− | + | ''Note: Command available only for National Guard members.'' | |
+ | == /opencellsall & /closecellsall == | ||
+ | These two commands are used to open and close all cells in the prison.<br /> | ||
+ | ''Note 1: Command available only for National Guard rank 3+ members.''<br /> | ||
+ | ''Note 2: Commands can't be used between XX:00-XX:11 and XX:30-XX:41.''<br /> | ||
− | = | + | == /ms == |
+ | This commands sends a specific message to the criminal, informing him that he's being chased by the police and ordering him to pull over immediately or surrender. For the message to be successfully sent tot the criminal, you have to be in close proximity to him and have an active checkpoint generated by the /find command following the wanted player. | ||
+ | <br />''Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.'' | ||
− | == | + | == /shield == |
− | + | Using this command you'll be able to buy, use or remove a shield. | |
− | + | *To buy a shield, you'll have to type ''/shield buy'' while inside a department's armoury. | |
− | + | *To use a shield, you'll have to type ''/shield use'' and a shield will get attached to your skin. | |
− | + | *To remove the shield from the skin (and its effect), you have to type ''/shield remove''. | |
− | + | *A cop can have a maximum of one shield, the price of a shield being $500. | |
− | + | *The presence of a shield will absorb 100 damage units (the equivalent of an armour) only if the damage is done by guns with bullets (not *explosions). | |
+ | *The shield will disappear if the cop gets in a vehicle. | ||
+ | *The cop cannot constantly run while having an active shield, he'll be periodically blocked due to ''being tired''. | ||
− | == | + | == /ftalkpower == |
− | + | With this command a rank 5+ member can disable faction chat for members of lower rank than their chosen rank. | |
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− | == RPG server | + | == /fwithdrawpower == |
− | [http://www. | + | With this command the faction leader can set the minimum rank for extracting money, drugs and respectively materials from HQ. |
− | [http://www. | + | |
− | [http://www. | + | == /tduty == |
− | [http://www. | + | With this command, those who are designated as testers by the faction leader can put themselves on duty to perform faction entry tests. |
− | [http://www. | + | |
− | [http://www. | + | = Useful links = |
+ | |||
+ | == RPG server 1(RPG1) == | ||
+ | [http://www.rpg.b-zone.ro/factions/apply/ng Apply in National Guard]<br />[http://www.rpg.b-zone.ro/factions/members/ng Members of National Guard]<br />[http://www.rpg.b-zone.ro/factions/reports/ng Complaints for National Guard]<br />[http://www.rpg.b-zone.ro/factions/factionReports/ng Activity Reports of National Guard]<br />[http://www.rpg.b-zone.ro/factions/logs/ng Logs for National Guard]<br />[http://www.rpg.b-zone.ro/factions/applications/ng List of applications for National Guard] | ||
− | = Similar | + | = Similar posts = |
− | <code>[[Factiuni: | + | <code>[[Factiuni:LVPD/en|• LV Police Departament]]</code> |
− | <code>[[Factiuni: | + | <code>[[Factiuni:SFPD/en|• SF Police Departament]]</code> |
− | <code>[[Factiuni: | + | <code>[[Factiuni:LSPD/en|• LS Police Departament]]</code> |
Versiunea curentă din 29 februarie 2024 10:59
Cuprins
- 1 General Presentation
- 2 Faction Skins
- 3 Faction Vehicles
- 4 Revenues
- 5 Specific commands
- 5.1 /fvr
- 5.2 /clothes
- 5.3 /m
- 5.4 /su
- 5.5 /mdc
- 5.6 /arrest
- 5.7 /wanted
- 5.8 /nearwanted
- 5.9 /clear
- 5.10 /cuff & /uncuff
- 5.11 /punish
- 5.12 /confiscate
- 5.13 /gov
- 5.14 /duty
- 5.15 /lawyer
- 5.16 /tazer
- 5.17 /opengate
- 5.18 /frisk
- 5.19 /backup
- 5.20 /cbackup
- 5.21 /ram
- 5.22 /jaillist
- 5.23 /untie
- 5.24 /opencell & /closecell
- 5.25 /opencellsall & /closecellsall
- 5.26 /ms
- 5.27 /shield
- 5.28 /ftalkpower
- 5.29 /fwithdrawpower
- 5.30 /tduty
- 6 Useful links
- 7 Similar posts
General Presentation
The National Guard, a military institution located in the heart of the Las Venturas desert in Area 51, provides control in critical situations. Organized and strategically deployed interventions lead to the successful completion of missions and the removal of danger. Equipped with fighter jets, Hunter helicopters and all-terrain vehicles, members of the department arrive on time anywhere, anytime. To enter this army you have to have a proper behavior and language. The National Guard has 2 types of training to teach you how to handle the air as well as weapons. If you manage to get into this department as rank 1 you will deal with order and discipline in the prison. What exactly does this mean? You have to make sure that the inmates get water/food whenever needed, open their cells at a certain time interval for a break, and so on. Prisoners can also be punished. If they bump into each other, if they hit the bars, they will be punished according to the gravity of the situation.
After you manage to advance in rank, namely rank 2+, you will be able to go after criminals who break the bank or those who are uncooperative when you are chasing them. With time, you have the opportunity to advance in rank, but for this you need to have seniority, special behavior, appropriate language and be able to work in a team regardless of the situation.
Faction Skins
Note: The ranks of the skins are in general, they may be different depending on the internal rules of the faction.
Skin ID 179 - Leader / Rank 6
General (Leader) / Colonel (6)
Skin ID 287 - Ranks 5, 4, 3 and 2
- Major (5) / Captain (4) / First Lieutenant (3) / Second Lieutenant (2)
Skin ID 285 - Rank 1
Private (1)
Skin ID 298 - Female
Faction Vehicles
Hunter
Vehicle: ID 425
Color: ID 42
Number of vehicles: 2
Max Speed: 212 KM/h
Available in DealerShip: No
NRG-500
Vehicle: ID 522
Color: ID 42
Number of vehicles: 3
Max Speed: 191 KM/h
Available in DealerShip: Yes
Police Car
Vehicle: ID 598
Color: ID 42
Number of vehicles: 17
Max Speed: 175 KM/h
Available in DealerShip: No
Hydra
Vehicle: ID 520
Color: ID 1
Number of vehicles: 2
Max Speed: 270 KM/h
Available in DealerShip: No
Turismo
Vehicle: ID 451
Color: ID 42
Number of vehicles: 5
Max Speed: 193 KM/h
Available in DealerShip: Yes
Patriot
Vehicle: ID 470
Color: ID 42
Number of vehicles: 20
Max Speed: 157 KM/h
Available in DealerShip: No
Rustler
Vehicle: ID 476
Color: ID 42
Number of vehicles: 2
Max Speed: 247 KM/h
Available in DealerShip: No
Barracks
Vehicle: ID 433
Color: ID 42
Number of vehicles: 3
Max Speed: 110 KM/h
Available in DealerShip: No
Predator
Vehicle: ID 430
Color: ID 42
Number of vehicles: 1
Max Speed: 166 KM/h
Available in DealerShip: No
Revenues
Rank 1
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,1
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,1
Rank 2
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,2
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,2
Rank 3
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,3
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,3
Rank 4
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,4
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,4
Rank 5
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,5
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,5
Rank 6 and Leader
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,6
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,6
Rank 1
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,6
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,6
Rank 2
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,7
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,7
Rank 3
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,8
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,8
Rank 4
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,9
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 1,9
Rank 5
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 2
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 2
Rank 6 and Leader
- For each arrested suspect: revenue = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 2,1
- For each suspect caught attempting to escape: revenue = [2,43 * (247 + random(15) + 100)] * 2,1
Note:
- random(15)' is a random number between 1 and 15.
- 'WantedLevel' is the number of stars of suspect
Specific commands
/fvr
When executing this command, all the unoccupied faction vehicles will be respawned. It is accessible after reaching rank 5 in any faction.
/clothes
In order to change their appearance (skin) according to their rank, any faction member can use the command /clothes, only inside a clothes shop.
/m
Through this command, a police department member can send a message visible to players within a certain range, containing their rank and the message itself.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/su
Used by police officers to grant a wanted level to a player. It requires the name or ID of the suspect.
Example: /su Adi007
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/mdc
The command provides information about a player's criminal record. Provides a single parameter, name or ID of the player you want to verify.
The server will show you the name of the player, the total amount of crimes committed on the server, wanted level, the total number of arrests, the number of crimes for which he has not yet been sent to prison, information about each active crime not punished yet and the number of police officers which are following the suspect at that moment. In order to use the command, you must be in any vehicle of a department, in a personal vehicle if you are a member of rank 3+ or in prison.
Example: /mdc Nic.eXe
"Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard."
/arrest
It only requires the name or ID of the player soon to be arrested.
Example: /arrest Adi007
When using this command, a suspect with a wanted level can be sent to jail. For a person to be arrested, a department member has to type in the said command inside the prison or while driving a department-owned vehicle, near the specially-arranged locations within department HQs, having taken the suspect in custody.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/wanted
Displays an informative list of all the suspects on the server.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/nearwanted
Displays a list of information regarding all of the suspects in close proximity to your location.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/clear
It's being used to remove a player's wanted level.
The command requires the name or ID of the player whose criminal record you wish to clear. Example: /clear Adi007
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/cuff & /uncuff
When using /cuff, a police department member can handcuff a player. When using /uncuff, a player can be freed from the handcuffs. Both of the commands require the name or ID of the said player.
Example: /cuff Adi007 & /uncuff Adi007
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/punish
The /punish command is used to restrain a player sentenced to jail. It requires the name or ID of the player, the server setting the amount of seconds for the punishment automatically.
Example: /punish Adi007
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/confiscate
It enables you to confiscate the drugs, materials or weapons of a player.
The command requires the name or ID of the player whose property you wish to confiscate and the item's name.
Example: /confiscate Madalin Weapons
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard. National Guard is limited using this command than police departments.
The command takes two parameters, the name or ID of the player you want to confiscate an item from, and the name of the item to confiscate.
Example: /confiscate Madalin Weapons
Note: Command is available for LSPD, SFPD, LVPD, FBI and National Guard. The National Guard faction being limited to police departments.
/gov
It's used to send a governmental announcement across the whole server.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/duty
In order for department members to apply legal sanctions to players breaking the rules, they need to get equipped first. To do this, the command /duty is used.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/lawyer
This enables you to sell your freeing points to lawyers. The command requires the name or ID of the lawyer to whom you wish to sell your points and the price.
Note #1: The price for such points can go as low as $5.000 and as high as $20.000.
Note #2: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/tazer
The command installs an attachment to your pistol. When shooting with it, having the attachment installed, the suspect will get frozen for 8 seconds.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/opengate
This opens a certain gate inside the jail.
It requires the ID of the gate you wish to open.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/frisk
To find out what items a player has on him, /frisk shall be used. It displays the weapons his carrying, the amount of drugs and materials.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/backup
If a department members requires assistance against criminals, they can use this command. Every police unit will be notified and have a red checkpoint marked on their map, ultimately leading them to the officer in distress.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/cbackup
This cancels an assistance request priorly sent via /backup.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/ram
It has the same effect as the command /enter. However, it is used only if an officer has to enter a faction/house to apprehend a criminal.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/jaillist
Typing it in will display a few details about all the detainees logged on the server.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/untie
A police officer can free a player tied by gangsters in the course of an abduction.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/opencell & /closecell
These two commands are used to open and close a particular cell in the prison.
It requires only the ID of the cell you wish to open/close.
Note: Command available only for National Guard members.
/opencellsall & /closecellsall
These two commands are used to open and close all cells in the prison.
Note 1: Command available only for National Guard rank 3+ members.
Note 2: Commands can't be used between XX:00-XX:11 and XX:30-XX:41.
/ms
This commands sends a specific message to the criminal, informing him that he's being chased by the police and ordering him to pull over immediately or surrender. For the message to be successfully sent tot the criminal, you have to be in close proximity to him and have an active checkpoint generated by the /find command following the wanted player.
Note: Command available for LSPD, SFPD, LVPD, FBI and National Guard.
/shield
Using this command you'll be able to buy, use or remove a shield.
- To buy a shield, you'll have to type /shield buy while inside a department's armoury.
- To use a shield, you'll have to type /shield use and a shield will get attached to your skin.
- To remove the shield from the skin (and its effect), you have to type /shield remove.
- A cop can have a maximum of one shield, the price of a shield being $500.
- The presence of a shield will absorb 100 damage units (the equivalent of an armour) only if the damage is done by guns with bullets (not *explosions).
- The shield will disappear if the cop gets in a vehicle.
- The cop cannot constantly run while having an active shield, he'll be periodically blocked due to being tired.
/ftalkpower
With this command a rank 5+ member can disable faction chat for members of lower rank than their chosen rank.
/fwithdrawpower
With this command the faction leader can set the minimum rank for extracting money, drugs and respectively materials from HQ.
/tduty
With this command, those who are designated as testers by the faction leader can put themselves on duty to perform faction entry tests.
Useful links
RPG server 1(RPG1)
Apply in National Guard
Members of National Guard
Complaints for National Guard
Activity Reports of National Guard
Logs for National Guard
List of applications for National Guard
Similar posts
• LV Police Departament
• SF Police Departament
• LS Police Departament