Alte sisteme:Skin Upgrades/en: Diferență între versiuni

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(Pagină nouă: <p style="color:rgb(165, 42, 42);">'''The Stock Master'''</p> The player will get the chance to get 30% more money when selling the Stock Bunker: * 5% chance to receive 30% more mo...)
(Pagină nouă: <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Greedy One</span> <p style="line-height: normal;">5%...)
 
(Nu s-au afișat 80 de versiuni intermediare efectuate de alți 4 utilizatori)
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= General Characteristics =
 
= General Characteristics =
  
[[File:Traderoverview.png|thumb|400px|Ticket trade interface #1]]
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[[File:trade_interface.png|thumb|400px|Egyptian Trader Interface #1]]
[[File:Wardrobeview.png|thumb|400px|Clothes overview #2]]
+
[[File:interface_trade_2.png|thumb|400px]]
[[File:Diamondskintext.png|thumb|600px|Diamond Skin Player #3]]
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[[File:Wardrobeview.png|thumb|400px|Skin showing #2]]
[[File:Onyxskintext.png|thumb|262px|Onyx Skin Player #4]]
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[[File:fusion_skin.png|thumb|400px|Fusion Interface #3]]
[[File:Traderupgrade.png|thumb|450px|Egyptian Trader Interface #5]]
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[[File:fusion_skin_2.png|thumb|400px|Fusion Interface - keeped skin & selected bonuses  #4]]
 +
[[File:onyx_fused_bubble.png|thumb|300px|#5]]
  
 
* There are 2 types of Fragments:
 
* There are 2 types of Fragments:
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= Skin system =  
 
= Skin system =  
  
* There are 5 types of skins on B-Zone servers (Bronze/Silver/Platinum/Diamond/Onyx).
+
* There are 6 types of skins on B-Zone servers (Starter/Bronze/Silver/Platinum/Diamond/Onyx).
* Unlike Bronze/Silver/Platinum skins which can be purchased from a [[Bizuri:Magazine_de_haine|Clothes Shop]], <span style="color:#11c8fa">'''Diamond'''</span> & <span style="color:#fa8e0a">'''Onyx'''</span> skins can be obtained only via the upgrade of a <span style="color:#2c2e2e">'''Platinum'''</span> skin.
+
* Unlike Starter/Bronze/Silver/Platinum skins which can be purchased from a [[Bizuri:Magazine_de_haine|Clothes Shop]], <span style="color:#11c8fa">'''Diamond'''</span> & <span style="color:#fa8e0a">'''Onyx'''</span> skins can be obtained only via the upgrade of a <span style="color:#2c2e2e">'''Platinum'''</span> skin.
 
* These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn.  
 
* These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn.  
 
* Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded.
 
* Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded.
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** <span style="color:#fa8e0a">'''Onyx Skin'''</span> - Orange
 
** <span style="color:#fa8e0a">'''Onyx Skin'''</span> - Orange
 
* There is also a specific identification text above the head of the player wearing <span style="color:#11c8fa">'''Diamond'''</span>/<span style="color:#fa8e0a">'''Onyx'''</span> skins (''see images '''#3''' and '''#4''''').
 
* There is also a specific identification text above the head of the player wearing <span style="color:#11c8fa">'''Diamond'''</span>/<span style="color:#fa8e0a">'''Onyx'''</span> skins (''see images '''#3''' and '''#4''''').
* Unlike other skins, Onyx and Diamond skins ''can be traded'' with other players.  
+
* Unlike other skins, Onyx and Diamond skins ''can be traded'' with other players.
 +
**'''Note:''' If players doesn't have the same sex (Male/Female) cannot make trade with owned skins.  
  
 
== Diamond & Onyx Skins ==
 
== Diamond & Onyx Skins ==
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* If you choose to use the ''reroll option'' and own a <span style="color:#11c8fa">'''Diamond'''</span> Skin, you will receive 2 more random bonuses that will replace the existing bonuses.  
 
* If you choose to use the ''reroll option'' and own a <span style="color:#11c8fa">'''Diamond'''</span> Skin, you will receive 2 more random bonuses that will replace the existing bonuses.  
 
'''Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.''
 
'''Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.''
* If you own a <span style="color:#fa8e0a">'''Onyx'''</span> Skin and use the ''reroll option'', you will receive only 2 new bonuses instead of the 2 bonuses you received after upgrading from Diamond to Onyx.
+
* If you own a <span style="color:#fa8e0a">'''Onyx'''</span> Skin and use the ''reroll option'', all 4 bonuses from the skin will reset.
 +
 
 +
== Fusion Mechanics ==
 +
*Players will be able to merge two <span style="color:#11c8fa">Diamond</span> or two <span style="color:#fa8e0a">Onyx</span> skins, regardless of gender. Only one skin will be kept at the end of the merge.
 +
*The skin not chosen during the merge will be <span style="color:#FF0000;">LOST</span>, and any bonuses not selected will also be lost.
 +
**The selected skin will be the one kept, along with the selected bonuses.
 +
*For Diamond skins, you can select 2 bonuses from the merged skins. For Onyx skins, you can select 4 bonuses (including all bonuses from one skin if desired).
 +
*Each selected bonus will be displayed with a checkmark image (), and once all bonuses are selected, an X image () will appear next to the unselected bonuses (which will be lost after the merge).
 +
**You cannot select 2 bonuses of the same type from different skins. Each selected bonus must be unique after the merge.
 +
**Selecting a different skin while bonuses are already selected will reset the bonus selection.
 +
**All selections can be cleared by pressing the Reset button.
 +
*The fusion cost is as follows:
 +
**For <span style="color:#11c8fa">Diamond</span> skins: $4,000,000, 400 Mission Points, and 3 Diamond Tickets.
 +
**For <span style="color:#fa8e0a">Onyx</span> skins: $6,000,000, 600 Mission Points, and 5 Onyx Tickets.
 +
*At the end of the merge:
 +
**If you had the skin you want to keep equipped, you will retain it.
 +
**If you have a skin equipped but choose to keep a different one (which matches your character’s gender), your equipped skin will be lost, and you'll be set to the newly merged skin.
 +
**If you choose to keep a skin of the opposite gender and lose the one that matches your gender, you will automatically be set to a skin corresponding to your faction.
 +
*The merged skin will display the FUSED label next to the skin ID in [/id], and in the Skin Bubble (if enabled), where it will show FUSED under the skin type. It will also appear in [/trade].
 +
*The FUSED status will only be removed if the skin is rerolled or lost in another merge.
 +
 
 +
 
  
 
== Bonuses ==
 
== Bonuses ==
  
* Use the /skinbonus command to check a skin's bonuses.
+
<div style="display:flex; align-items: center; height:25vh;"> 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Health Regeneration</span>
 +
  <p style="line-height: normal;">Health Regeneration 5% of total health.</p>
 +
  <p style="line-height: normal;">Health Regeneration 10% of total health.</p>
 +
  <p style="line-height: normal;">Health Regeneration 15% of total health.</p>
 +
  <p style="line-height: normal;">Health Regeneration 20% of total health.</p>
 +
  <p style="line-height: normal;">Health Regeneration 25% of total health.</p></div>
 +
 
 +
 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Food Replanish</span>
 +
  <p style="line-height: normal;">Food Replanish 5% of total health.</p>
 +
  <p style="line-height: normal;">Food Replanish 10% of total health.</p>
 +
  <p style="line-height: normal;">Food Replanish 15% of total health.</p>
 +
  <p style="line-height: normal;">Food Replanish 20% of total health.</p>
 +
  <p style="line-height: normal;">Food Replanish 25% of total health.</p></div>
 +
 
 +
 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Pickup-uri Viata la Waruri</span>
 +
  <p style="line-height: normal;">Pickup War Health +5HP per pickup (maximum +30 HP at current health).</p>
 +
  <p style="line-height: normal;">Pickup War Health +10HP per pickup (maximum +35 HP at current health).</p>
 +
  <p style="line-height: normal;">Pickup War Health +15HP per pickup (maximum +40 HP at current health).</p>
 +
  <p style="line-height: normal;">Pickup War Health +20HP per pickup (maximum +45 HP at current health).</p>
 +
  <p style="line-height: normal;">Pickup War Health +25HP per pickup (maximum +50 HP at current health).</p></div>
 +
</div>
 +
 
 +
<div style="display:flex; align-items: center; height:25vh;"> 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">La Casa De Papel</span>
 +
  <p style="line-height: normal;">Capacity increased with 5 jewelry.</p>
 +
  <p style="line-height: normal;">Capacity increased with 10 jewelry.</p>
 +
  <p style="line-height: normal;">Capacity increased with 15 jewelry.</p>
 +
  <p style="line-height: normal;">Capacity increased with 20 jewelry.</p>
 +
  <p style="line-height: normal;">Capacity increased with 25 jewelry.</p></div>
 +
 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The XP Farmer</span>
 +
  <p style="line-height: normal;">5% chance for Double PayDay.</p>
 +
  <p style="line-height: normal;">10% chance for Double PayDay.</p>
 +
  <p style="line-height: normal;">15% chance for Double PayDay.</p>
 +
  <p style="line-height: normal;">20% chance for Double PayDay.</p>
 +
  <p style="line-height: normal;">25% chance for Double PayDay.</p>
 +
'''Note:''' This bonus will be multiplied if there are Fun Hours or First Payday of the Day.</div>
 +
 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Hard Worker</span>
 +
  <p style="line-height: normal;">5% chance to receive double job skill points.</p>
 +
  <p style="line-height: normal;">5% chance to receive double job skill points.</p>
 +
  <p style="line-height: normal;">5% chance to receive double job skill points.</p>
 +
  <p style="line-height: normal;">5% chance to receive double job skill points.</p>
 +
  <p style="line-height: normal;">5% chance to receive double job skill points.</p>
 +
'''Note:''' The bonus is not valid for the following jobs:<br />Fisherman, Farmer, Detective, Lawyer and Pocket Thief.</div>
 +
</div>
 +
 
 +
<div style="display:flex; align-items: center; height:25vh;"> 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Income Worker</span>
 +
  <p style="line-height: normal;">5% chance for extra 30% more money at jobs.</p>
 +
  <p style="line-height: normal;">10% chance for extra 30% more money at jobs.</p>
 +
  <p style="line-height: normal;">15% chance for extra 30% more money at jobs.</p>
 +
  <p style="line-height: normal;">20% chance for extra 30% more money at jobs.</p>
 +
  <p style="line-height: normal;">25% chance for extra 30% more money at jobs.</p></div>
  
<p style="color:rgb(165, 42, 42);">'''Health Regeneration'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Faction Income Worker</span>
The player will automatically heal by a certain percentage every minute:
+
  <p style="line-height: normal;">5% chance to receive extra 30 % more money at activity report.</p>
* Life Regeneration 5% of total life.  
+
  <p style="line-height: normal;">10% chance to receive extra 30 % more money at activity report.</p>
* Life Regeneration 10% of total life.  
+
  <p style="line-height: normal;">15% chance to receive extra 30 % more money at activity report.</p>
* Life Regeneration 15% of total life.  
+
  <p style="line-height: normal;">20% chance to receive extra 30 % more money at activity report.</p>
* Life Regeneration 20% of total life.  
+
  <p style="line-height: normal;">25% chance to receive extra 30 % more money at activity report.</p></div>
* Life Regeneration 25% of total life.  
+
  
<p style="color:rgb(165, 42, 42);">'''Food Replanish'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The No-Wanted Worker</span>
The player will get more life when eating or drinking:
+
  <p style="line-height: normal;">5% chance of not getting wanted for illegal jobs.</p>
* Food Replenish 5% of total life.  
+
  <p style="line-height: normal;">10% chance of not getting wanted for illegal jobs.</p>
* Food Replenish 10% of total life.  
+
  <p style="line-height: normal;">15% chance of not getting wanted for illegal jobs.</p>
* Food Replenish 15% of total life.  
+
  <p style="line-height: normal;">20% chance of not getting wanted for illegal jobs.</p>
* Food Replenish 20% of total life.  
+
  <p style="line-height: normal;">25% chance of not getting wanted for illegal jobs.</p></div>
* Food Replenish 25% of total life.  
+
</div>
  
<p style="color:rgb(165, 42, 42);">'''Life Pickups at Wars'''</p>
+
<div style="display:flex; align-items: center; height:25vh;"> 
The player will get more health when he picks up the health pick up that gets dropped during wars:
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Stock Master</span>
* Health Pick Up at Wars 5% of total Intial Health Value(25hp).  
+
  <p style="line-height: normal;">5% chance to receive with 30 % more money at bunker sale stock.</p>
* Health Pick Up at Wars 10% of total Intial Health Value(25hp).  
+
  <p style="line-height: normal;">10% chance to receive with 30 % more money at bunker sale stock.</p>
* Health Pick Up at Wars 15% of total Intial Health Value(25hp).  
+
  <p style="line-height: normal;">15% chance to receive with 30 % more money at bunker sale stock.</p>
* Health Pick Up at Wars 20% of total Intial Health Value(25hp).  
+
  <p style="line-height: normal;">20% chance to receive with 30 % more money at bunker sale stock.</p>
* Health Pick Up at Wars 25% of total Intial Health Value(25hp).  
+
  <p style="line-height: normal;">25% chance to receive with 30 % more money at bunker sale stock.</p></div>
  
<p style="color:rgb(165, 42, 42);">'''La Casa De Papel'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Heisenberg</span>
The player will be able to carry more jewels during a robbery:
+
  <p style="line-height: normal;">5 addiction points removed per hour.</p>
* Capacity increased by 5 jewels.
+
  <p style="line-height: normal;">10 addiction points removed per hour.</p>
* Capacity increased by 10 jewels.
+
  <p style="line-height: normal;">15 addiction points removed per hour.</p>
* Capacity increased by 15 jewels.
+
  <p style="line-height: normal;">20 addiction points removed per hour.</p>
* Capacity increased by 20 jewels.
+
  <p style="line-height: normal;">25 addiction points removed per hour.</p></div>
* Capacity increased by 25 jewels.
+
  
<p style="color:rgb(165, 42, 42);">'''The XP Farmer'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Loot Collector</span>
The player will get the chance to take double PayDay:
+
  <p style="line-height: normal;">5% chance to receive with 30 % more loot at Craftsman.</p>
* 5% chance of receiving double PayDay.
+
  <p style="line-height: normal;">10% chance to receive with 30 % more loot at Craftsman.</p>
* 10% chance of receiving double PayDay.
+
  <p style="line-height: normal;">15% chance to receive with 30 % more loot at Craftsman.</p>
* 15% chance of receiving double PayDay.
+
  <p style="line-height: normal;">20% chance to receive with 30 % more loot at Craftsman.</p>
* 20% chance of receiving double PayDay.
+
  <p style="line-height: normal;">25% chance to receive with 30 % more loot at Craftsman.</p></div>
* 25% chance of receiving double PayDay.
+
</div>
''Note: This bonus will multiply if there is Fun Hours or First Payday of the Day.''
+
  
<p style="color:rgb(165, 42, 42);">'''The Hard Worker'''</p>
+
<div style="display:flex; align-items: center; height:25vh;"> 
The player will get the chance to take double Skill points on Job when working:
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Weapon Factory</span>
* 5% chance of receiving double skill points on the job.
+
  <p style="line-height: normal;">5% less materials for creating guns at Arms Dealer.</p>
* 10% chance of receiving double skill points at the job.
+
  <p style="line-height: normal;">10% less materials for creating guns at Arms Dealer.</p>
* 15% chance of receiving double skill points at the job.
+
  <p style="line-height: normal;">15% less materials for creating guns at Arms Dealer.</p>
* 20% chance of receiving double skill points at the job.
+
  <p style="line-height: normal;">20% less materials for creating guns at Arms Dealer.</p>
* 25% chance of receiving double skill points at the job.
+
  <p style="line-height: normal;">25% less materials for creating guns at Arms Dealer.</p></div>
  
<p style="color:rgb(165, 42, 42);">'''The Income Worker'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Professor</span>
The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer:
+
  <p style="line-height: normal;">With 5.000$ more at rob.</p>
* 5% chance of getting 30% more money during jobs.
+
  <p style="line-height: normal;">With 10.000$ more at rob.</p>
* 10% chance of getting 30% more money during jobs.
+
  <p style="line-height: normal;">With 15.000$ more at rob.</p>
* 15% chance of getting 30% more money during jobs.
+
  <p style="line-height: normal;">With 20.000$ more at rob.</p>
* 20% chance of getting 30% more money during jobs.
+
  <p style="line-height: normal;">With 25.000$ more at rob.</p></div>
* 25% chance of getting 30% more money during jobs.
+
  
<p style="color:rgb(165, 42, 42);">'''The Faction Income Worker'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Prison Breaker</span>
The player will get the chance to take 30% more money on the activity report:
+
  <p style="line-height: normal;">Deley 5 seconds at escape wanted.</p>
* 5% chance of receiving 30% more money on the activity report.
+
  <p style="line-height: normal;">Deley 10 seconds at escape wanted</p>
* 10% chance of receiving 30% more money on the activity report.
+
  <p style="line-height: normal;">Deley 15 seconds at escape wanted.</p>
* 15% chance of receiving 30% more money in the activity report.
+
  <p style="line-height: normal;">Deley 20 seconds at escape wanted.</p>
* 20% chance of receiving 30% more money in the activity report.
+
  <p style="line-height: normal;">Deley 25 seconds at escape wanted.</p>
* 25% chance of receiving 30% more money in the activity report.
+
'''Note:''' Wanted is normally given exactly 1 minute after the escape, players will receive this time in addition to the normal time before receiving the Wanted..</div>
 +
</div>
  
<p style="color:rgb(165, 42, 42);">'''The No-Wanted Worker'''</p>
 
The player will get the chance to not get wanted on illegal jobs:
 
* 5% chance of not getting wanted on illegal jobs.
 
* 10% chance of not getting wanted on illegal jobs.
 
* 15% chance of not getting wanted on illegal jobs.
 
* 20% chance of not getting wanted in illegal jobs.
 
* 25% chance of not getting wanted in illegal jobs.
 
  
<p style="color:rgb(165, 42, 42);">'''The Stock Master'''</p>
+
<div style="display:flex; align-items: center; height:25vh;"> 
The player will get the chance to get 30% more money when selling the Stock Bunker:
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Master Robber</span>
* 5% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">1 rob point less necessary for rob.</p>
* 10% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">2 rob point less necessary for rob.</p>
* 15% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">3 rob point less necessary for rob.</p>
* 20% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">4 rob point less necessary for rob.</p>
* 25% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">5 rob point less necessary for rob.</p>
 +
'''Note:''' This bonus will apply to both types of robbery (solo or team).</div>
  
<p style="color:rgb(165, 42, 42);">'''The Heisenberg​'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Escaper</span>
Jucatorul va primi o scadere a dependentei in fiecare ora:
+
  <p style="line-height: normal;">1 point less for Escape.</p>
* 5 puncte de recuperare inlaturate per ora.
+
  <p style="line-height: normal;">2 point less for Escape.</p>
* 10 puncte de recuperare inlaturate per ora.
+
  <p style="line-height: normal;">3 point less for Escape.</p>
* 15 puncte de recuperare inlaturate per ora.
+
  <p style="line-height: normal;">4 point less for Escape.</p>
* 20 puncte de recuperare inlaturate per ora.
+
  <p style="line-height: normal;">5 point less for Escape.</p></div>
* 25 puncte de recuperare inlaturate per ora.
+
  
<p style="color:rgb(165, 42, 42);">'''The Loot Collector'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Fence Digger</span>
Jucatorul va primi sansa de a lua cu 30 % mai mult loot la jobul de Mester:
+
  <p style="line-height: normal;">1 more damage per /hit.</p>
* 5 % sansa de a primi cu 30 % mai mult loot la Mester.
+
  <p style="line-height: normal;">2 more damage per /hit.</p>
* 10 % sansa de a primi cu 30 % mai mult loot la Mester.
+
  <p style="line-height: normal;">3 more damage per /hit.</p>
* 15 % sansa de a primi cu 30 % mai mult loot la Mester.
+
  <p style="line-height: normal;">4 more damage per /hit.</p>
* 20 % sansa de a primi cu 30 % mai mult loot la Mester.
+
  <p style="line-height: normal;">5 more damage per /hit.</p>
* 25 % sansa de a primi cu 30 % mai mult loot la Mester.
+
'''Note:''' The initial damage value on /hit is 3, if the player receives this bonus the total damage will be added (3 + the amount offered by the bonus).</div>
 +
</div>
  
<p style="color:rgb(165, 42, 42);">'''The Weapon Factory​'''</p>
+
<div style="display:flex; align-items: center; height:25vh;"> 
Jucatorul va avea nevoie de mai putine materiale pentru a crea arme.
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Wanted Dodger</span>
* 5 % mai putine materiale pentru crearea de arme.
+
  <p style="line-height: normal;">1 minute less for wanted expiration.</p>
* 10 % mai putine materiale pentru crearea de arme.
+
  <p style="line-height: normal;">2 minute less for wanted expiration.</p>
* 15 % mai putine materiale pentru crearea de arme.
+
  <p style="line-height: normal;">3 minute less for wanted expiration.</p>
* 20 % mai putine materiale pentru crearea de arme.
+
  <p style="line-height: normal;">4 minute less for wanted expiration.</p>
* 25 % mai putine materiale pentru crearea de arme.
+
  <p style="line-height: normal;">5 minute less for wanted expiration.</p>
 +
'''Nota:''' This will only work when the player gets wanted while wearing this skin. If you get wanted and then change skin you will not benefit from this bonus.</div>
  
<p style="color:rgb(165, 42, 42);">'''The Professor'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Greedy One</span>
Jucatorul va primi mai multi bani in timpul unui jaf:
+
  <p style="line-height: normal;">5% less seconds in jail.</p>
* Cu 5.000$ mai mult la jaf.
+
  <p style="line-height: normal;">10% less seconds in jail.</p>
* Cu 10.000$ mai mult la jaf.
+
  <p style="line-height: normal;">15% less seconds in jail.</p>
* Cu 15.000$ mai mult la jaf.
+
  <p style="line-height: normal;">20% less seconds in jail.</p>
* Cu 20.000$ mai mult la jaf.
+
  <p style="line-height: normal;">25% less seconds in jail.</p></div>
* Cu 25.000$ mai mult la jaf.
+
</div>
  
<p style="color:rgb(165, 42, 42);">'''The Prison Breaker'''</p>
 
Jucatorul va primi secunde in plus pana la primirea wantedului atunci cand evadeaza:
 
* Intarziere de 5 secunde.
 
* Intarziere de 10 secunde.
 
* Intarziere de 15 secunde.
 
* Intarziere de 20 secunde.
 
* Intarziere de 25 secunde.
 
''Nota: Wantedul este in mod normal oferit la exact 1 minut dupa evadare, jucatorii vor primi acest timp peste timpul normal inainte de a primi wanted.''
 
  
<p style="color:rgb(165, 42, 42);">'''The Master Robber'''</p>​ Jucatorul va putea efectua un jaf cu mai putine puncte de jaf:
+
==Rarity of Skins==
* 1 punct de jaf mai putin.
+
There are 4 rarities of Diamond/Onyx skins:
* 2 puncte de jaf mai putin.
+
*<span style="color:#DE06FB;font-weight:bold;">Legendary:</span> for a skin to be considered legendary it must have all 4 bonuses with a minimum 20% chance and they must be in list of special bonuses.
* 3 puncte de jaf mai putin.
+
*<span style="color:#0066FF;font-weight:bold;">Very Rare:</span> for a skin to be considered very rare it must have at least 3 bonuses with a minimum 15% chance and these either in the list of special bonuses.
* 4 puncte de jaf mai putin.
+
*<span style="color:#2CFB06;font-weight:bold;">Uncommon:</span> for a skin to be considered uncommon it must have at least 2 bonuses with a minimum 10% chance and these must be in list of special bonuses.
* 5 puncte de jaf mai putin.
+
*<span style="color:#9A989B;font-weight:bold;">Common:</span> all skins that do not meet the above criteria are common skins.
''Nota: Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).''
+
  
<p style="color:rgb(165, 42, 42);">'''The Escaper'''</p>
 
Jucatorul va putea evada folosind mai putine puncte de evadare:
 
* 1 punct de evadare mai putin.
 
* 2 puncte de evadare mai putin.
 
* 3 puncte de evadare mai putin.
 
* 4 puncte de evadare mai putin.
 
* 5 puncte de evadare mai putin.
 
  
<p style="color:rgb(165, 42, 42);">'''The Fence Digger'''</p>
+
<span style="color:rgb(165, 42, 42);font-weight:bold;">Special Bonuses List:</span>
Jucatorul va putea oferi mai multe daune gardului atunci cand evadeaza:
+
*Health Regeneration.
* 1 daune suplimentare per /hit.
+
*Extra 30% Money at Jobs.
* 2 daune suplimentare per /hit.
+
*Extra 30% Craftsman Loot.
* 3 daune suplimentare per /hit.
+
*Extra 30% Bunker Stock.
* 4 daune suplimentare per /hit.
+
*Double Payday.
* 5 daune suplimentare per /hit.
+
*Double Job Skills.
''Nota: Valoarea initiala a daunelor la /hit este de 3, daca jucatorul primeste acest bonus daunele totale vor fi adunate (3 + suma oferita de bonus).''
+
*Extra Rob Money.
 +
*Extra Activity Raport Money.
 +
*War Health Pickup.
 +
*Jewels Stolen.
 +
*No wanted at Illegal Jobs.
  
<p style="color:rgb(165, 42, 42);">'''The Wanted Dodger'''</p>
 
Timpul de expirare a wantedului va fi redus:
 
* 1 minut reducere timp de expirare wanted.
 
* 2 minute reducere timp de expirare wanted.
 
* 3 minute reducere timp de expirare wanted.
 
* 4 minute reducere timp de expirare wanted.
 
* 5 minute reducere timp de expirare wanted.
 
''Nota: Acest lucru va functiona numai atunci cand jucatorul primeste wanted in timp ce poarta acest skin. Daca primesti wanted si apoi schimbi skinul nu vei beneficia de acest bonus.''
 
  
<p style="color:rgb(165, 42, 42);">'''The Greedy One'''</p>
+
= Recycling System =
Atunci cand ajungi in inchisoare vei plati mai putini bani decat o faci in mod normal:
+
*Players will be able to trade in unused items in exchange for a sum of Money or Gold.
* 100 $ mai putini bani cand ajungi in inchisoare.
+
*The recycling interface will allow players to recycle larger quantities of the same item without needing to repeat the process multiple times until the desired amount is reached.
* 200 $ mai putini bani cand ajungi in inchisoare.
+
*Once all the fields are completed, the final amount of Money or Gold will be displayed based on your selection, and you'll be able to finalize the recycling process.
* 300 $ mai putini bani cand ajungi in inchisoare.
+
*The items that can be offered are as follows:
* 400 $ mai putini bani cand ajungi in inchisoare.
+
**'''Accept Points:''' 100 for 10 Gold or $5,000
* 500 $ mai putini bani cand ajungi in inchisoare.
+
**'''Mission Points:''' 100 for 10 Gold or $5,000
 +
**'''Rob Points:''' 100 for 10 Gold or $5,000
 +
**'''Escape Points:''' 100 for 10 Gold or $5,000
 +
**'''Free Bails:''' 10 for 5 Gold or $2,500
 +
**'''Free Name Changes:''' 1 for 120 Gold or $60,000
 +
**'''Free VIP:''' 1 for 120 Gold or $60,000
 +
**'''Free Hidden Color:''' 1 for 120 Gold or $60,000
 +
**'''Free DS Stock:''' 1 for 260 Gold or $120,000
 +
**'''Free KM Reset:''' 1 for 120 Gold or $60,000
 +
**'''Free Colored Carplate:''' 1 for 60 Gold or $30,000
 +
**'''Free Half Reports:''' 1 for 40 Gold or $20,000
 +
**'''Free Optional Reports:''' 1 for 80 Gold or $40,000
 +
**'''Free FP Clear:''' 1 for 40 Gold or $20,000
 +
**'''Free Warn Clear:''' 1 for 80 Gold or $40,000
 +
**'''Free Job Skill:''' 1 for 280 Gold or $140,000
 +
**'''Free 3D Label:''' 1 for 120 Gold or $60,000
 +
**'''Wheel Spins:''' 1 for 20 Gold or $10,000
 +
**'''Diamond Fragments:''' 1 for 32 Gold or $16,000
 +
**'''Diamond Tickets:''' 1 for 160 Gold or $80,000
 +
**'''Onyx Fragments:''' 1 for 40 Gold or $20,000
 +
**'''Onyx Tickets:''' 1 for 200 Gold or $100,000

Versiunea curentă din 16 aprilie 2025 21:24

Alte limbi:
English • ‎Română

The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player.

General Characteristics

Egyptian Trader Interface #1
Interface trade 2.png
Skin showing #2
Fusion Interface #3
Fusion Interface - keeped skin & selected bonuses #4
#5
  • There are 2 types of Fragments:
    • Diamond fragments.
    • Onyx fragments.
  • There are 2 types of Tickets:
    • Diamond tickets.
    • Onyx tickets.
  • The Tickets can be converted at the Egyptian Trader near War Arena LV or directly from the shop. The Egyptian Trader can be found using the command /gps -> Important Locations -> Egyptian Trader (LV). (see image #1)
  • To convert a ticket of a certain type (Onyx/Diamond), you need a minimum of 5 fragments of the same type.
  • There is no limit to how many fragments or tickets a player can hold.
  • The number of Fragments (Onyx/Diamond) held will appear on /stats.
  • The number of Tickets (Onyx/Diamond) held will appear on /stats.


Skin system

  • There are 6 types of skins on B-Zone servers (Starter/Bronze/Silver/Platinum/Diamond/Onyx).
  • Unlike Starter/Bronze/Silver/Platinum skins which can be purchased from a Clothes Shop, Diamond & Onyx skins can be obtained only via the upgrade of a Platinum skin.
  • These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn.
  • Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded.
  • Different types of skins are marked with different colours in the wardrobe (see image #2):
    • Platinum Skin - Black
    • Diamond Skin - Cyan
    • Onyx Skin - Orange
  • There is also a specific identification text above the head of the player wearing Diamond/Onyx skins (see images #3 and #4).
  • Unlike other skins, Onyx and Diamond skins can be traded with other players.
    • Note: If players doesn't have the same sex (Male/Female) cannot make trade with owned skins.

Diamond & Onyx Skins

  • There are a total of 100 Bonuses that the player can discover and enjoy if they own a Diamond or Onyx skin. These bonuses can create various advantages within a faction or as a player in general.
  • If the player upgrades the Platinum skin to a Diamond skin:
    • The player will have to pay $1,000,000.
    • The player will have to pay 100 Mission Points.
    • The player will have to pay 1x Diamond Ticket.
    • After upgrading Platinum Skin to Diamond the player will receive 2 random bonuses out of 100 possible bonuses. These bonuses will be active only if the player wears the skin while doing a certain activity.
  • If the player upgrades Diamond skin to a Onyx Skin:
    • The player will have to pay $2,000,000.
    • The player will have to pay 200 Mission Points.
    • The player will have to pay 1x Onyx Ticket.
    • After upgrading the Diamond Skin to Onyx Skin the player will receive 2 more random bonuses different from the ones already received on the Diamond Skin. Those already owned will remain intact and 2 new bonuses will be added to the upgraded skin. So the skin will have a total of 4 bonuses that will be active while the skin is worn.
  • If the player is not wearing the skin then bonuses of any type will not be applied.

Reroll system

  • If the player doesn't like the bonuses received and wants to change them without changing the skin altogether, he can change them using the Reroll option at Egyptian Trader (see image #5).
  • Note that you will have to pay the full price again and you may receive lower or better bonuses depending on your luck.
  • If you choose to use the reroll option and own a Diamond Skin, you will receive 2 more random bonuses that will replace the existing bonuses.

'Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.

  • If you own a Onyx Skin and use the reroll option, all 4 bonuses from the skin will reset.

Fusion Mechanics

  • Players will be able to merge two Diamond or two Onyx skins, regardless of gender. Only one skin will be kept at the end of the merge.
  • The skin not chosen during the merge will be LOST, and any bonuses not selected will also be lost.
    • The selected skin will be the one kept, along with the selected bonuses.
  • For Diamond skins, you can select 2 bonuses from the merged skins. For Onyx skins, you can select 4 bonuses (including all bonuses from one skin if desired).
  • Each selected bonus will be displayed with a checkmark image (), and once all bonuses are selected, an X image () will appear next to the unselected bonuses (which will be lost after the merge).
    • You cannot select 2 bonuses of the same type from different skins. Each selected bonus must be unique after the merge.
    • Selecting a different skin while bonuses are already selected will reset the bonus selection.
    • All selections can be cleared by pressing the Reset button.
  • The fusion cost is as follows:
    • For Diamond skins: $4,000,000, 400 Mission Points, and 3 Diamond Tickets.
    • For Onyx skins: $6,000,000, 600 Mission Points, and 5 Onyx Tickets.
  • At the end of the merge:
    • If you had the skin you want to keep equipped, you will retain it.
    • If you have a skin equipped but choose to keep a different one (which matches your character’s gender), your equipped skin will be lost, and you'll be set to the newly merged skin.
    • If you choose to keep a skin of the opposite gender and lose the one that matches your gender, you will automatically be set to a skin corresponding to your faction.
  • The merged skin will display the FUSED label next to the skin ID in [/id], and in the Skin Bubble (if enabled), where it will show FUSED under the skin type. It will also appear in [/trade].
  • The FUSED status will only be removed if the skin is rerolled or lost in another merge.


Bonuses

Health Regeneration

Health Regeneration 5% of total health.

Health Regeneration 10% of total health.

Health Regeneration 15% of total health.

Health Regeneration 20% of total health.

Health Regeneration 25% of total health.


Food Replanish

Food Replanish 5% of total health.

Food Replanish 10% of total health.

Food Replanish 15% of total health.

Food Replanish 20% of total health.

Food Replanish 25% of total health.


Pickup-uri Viata la Waruri

Pickup War Health +5HP per pickup (maximum +30 HP at current health).

Pickup War Health +10HP per pickup (maximum +35 HP at current health).

Pickup War Health +15HP per pickup (maximum +40 HP at current health).

Pickup War Health +20HP per pickup (maximum +45 HP at current health).

Pickup War Health +25HP per pickup (maximum +50 HP at current health).

La Casa De Papel

Capacity increased with 5 jewelry.

Capacity increased with 10 jewelry.

Capacity increased with 15 jewelry.

Capacity increased with 20 jewelry.

Capacity increased with 25 jewelry.

The XP Farmer

5% chance for Double PayDay.

10% chance for Double PayDay.

15% chance for Double PayDay.

20% chance for Double PayDay.

25% chance for Double PayDay.

Note: This bonus will be multiplied if there are Fun Hours or First Payday of the Day.
The Hard Worker

5% chance to receive double job skill points.

5% chance to receive double job skill points.

5% chance to receive double job skill points.

5% chance to receive double job skill points.

5% chance to receive double job skill points.

Note: The bonus is not valid for the following jobs:
Fisherman, Farmer, Detective, Lawyer and Pocket Thief.
The Income Worker

5% chance for extra 30% more money at jobs.

10% chance for extra 30% more money at jobs.

15% chance for extra 30% more money at jobs.

20% chance for extra 30% more money at jobs.

25% chance for extra 30% more money at jobs.

The Faction Income Worker

5% chance to receive extra 30 % more money at activity report.

10% chance to receive extra 30 % more money at activity report.

15% chance to receive extra 30 % more money at activity report.

20% chance to receive extra 30 % more money at activity report.

25% chance to receive extra 30 % more money at activity report.

The No-Wanted Worker

5% chance of not getting wanted for illegal jobs.

10% chance of not getting wanted for illegal jobs.

15% chance of not getting wanted for illegal jobs.

20% chance of not getting wanted for illegal jobs.

25% chance of not getting wanted for illegal jobs.

The Stock Master

5% chance to receive with 30 % more money at bunker sale stock.

10% chance to receive with 30 % more money at bunker sale stock.

15% chance to receive with 30 % more money at bunker sale stock.

20% chance to receive with 30 % more money at bunker sale stock.

25% chance to receive with 30 % more money at bunker sale stock.

The Heisenberg

5 addiction points removed per hour.

10 addiction points removed per hour.

15 addiction points removed per hour.

20 addiction points removed per hour.

25 addiction points removed per hour.

The Loot Collector

5% chance to receive with 30 % more loot at Craftsman.

10% chance to receive with 30 % more loot at Craftsman.

15% chance to receive with 30 % more loot at Craftsman.

20% chance to receive with 30 % more loot at Craftsman.

25% chance to receive with 30 % more loot at Craftsman.

The Weapon Factory

5% less materials for creating guns at Arms Dealer.

10% less materials for creating guns at Arms Dealer.

15% less materials for creating guns at Arms Dealer.

20% less materials for creating guns at Arms Dealer.

25% less materials for creating guns at Arms Dealer.

The Professor

With 5.000$ more at rob.

With 10.000$ more at rob.

With 15.000$ more at rob.

With 20.000$ more at rob.

With 25.000$ more at rob.

The Prison Breaker

Deley 5 seconds at escape wanted.

Deley 10 seconds at escape wanted

Deley 15 seconds at escape wanted.

Deley 20 seconds at escape wanted.

Deley 25 seconds at escape wanted.

Note: Wanted is normally given exactly 1 minute after the escape, players will receive this time in addition to the normal time before receiving the Wanted..


The Master Robber

1 rob point less necessary for rob.

2 rob point less necessary for rob.

3 rob point less necessary for rob.

4 rob point less necessary for rob.

5 rob point less necessary for rob.

Note: This bonus will apply to both types of robbery (solo or team).
The Escaper

1 point less for Escape.

2 point less for Escape.

3 point less for Escape.

4 point less for Escape.

5 point less for Escape.

The Fence Digger

1 more damage per /hit.

2 more damage per /hit.

3 more damage per /hit.

4 more damage per /hit.

5 more damage per /hit.

Note: The initial damage value on /hit is 3, if the player receives this bonus the total damage will be added (3 + the amount offered by the bonus).
The Wanted Dodger

1 minute less for wanted expiration.

2 minute less for wanted expiration.

3 minute less for wanted expiration.

4 minute less for wanted expiration.

5 minute less for wanted expiration.

Nota: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change skin you will not benefit from this bonus.
The Greedy One

5% less seconds in jail.

10% less seconds in jail.

15% less seconds in jail.

20% less seconds in jail.

25% less seconds in jail.


Rarity of Skins

There are 4 rarities of Diamond/Onyx skins:

  • Legendary: for a skin to be considered legendary it must have all 4 bonuses with a minimum 20% chance and they must be in list of special bonuses.
  • Very Rare: for a skin to be considered very rare it must have at least 3 bonuses with a minimum 15% chance and these either in the list of special bonuses.
  • Uncommon: for a skin to be considered uncommon it must have at least 2 bonuses with a minimum 10% chance and these must be in list of special bonuses.
  • Common: all skins that do not meet the above criteria are common skins.


Special Bonuses List:

  • Health Regeneration.
  • Extra 30% Money at Jobs.
  • Extra 30% Craftsman Loot.
  • Extra 30% Bunker Stock.
  • Double Payday.
  • Double Job Skills.
  • Extra Rob Money.
  • Extra Activity Raport Money.
  • War Health Pickup.
  • Jewels Stolen.
  • No wanted at Illegal Jobs.


Recycling System

  • Players will be able to trade in unused items in exchange for a sum of Money or Gold.
  • The recycling interface will allow players to recycle larger quantities of the same item without needing to repeat the process multiple times until the desired amount is reached.
  • Once all the fields are completed, the final amount of Money or Gold will be displayed based on your selection, and you'll be able to finalize the recycling process.
  • The items that can be offered are as follows:
    • Accept Points: 100 for 10 Gold or $5,000
    • Mission Points: 100 for 10 Gold or $5,000
    • Rob Points: 100 for 10 Gold or $5,000
    • Escape Points: 100 for 10 Gold or $5,000
    • Free Bails: 10 for 5 Gold or $2,500
    • Free Name Changes: 1 for 120 Gold or $60,000
    • Free VIP: 1 for 120 Gold or $60,000
    • Free Hidden Color: 1 for 120 Gold or $60,000
    • Free DS Stock: 1 for 260 Gold or $120,000
    • Free KM Reset: 1 for 120 Gold or $60,000
    • Free Colored Carplate: 1 for 60 Gold or $30,000
    • Free Half Reports: 1 for 40 Gold or $20,000
    • Free Optional Reports: 1 for 80 Gold or $40,000
    • Free FP Clear: 1 for 40 Gold or $20,000
    • Free Warn Clear: 1 for 80 Gold or $40,000
    • Free Job Skill: 1 for 280 Gold or $140,000
    • Free 3D Label: 1 for 120 Gold or $60,000
    • Wheel Spins: 1 for 20 Gold or $10,000
    • Diamond Fragments: 1 for 32 Gold or $16,000
    • Diamond Tickets: 1 for 160 Gold or $80,000
    • Onyx Fragments: 1 for 40 Gold or $20,000
    • Onyx Tickets: 1 for 200 Gold or $100,000