Alte sisteme:Skin Upgrades/en: Diferență între versiuni
Nic (Discuție | contribuții) (Pagină nouă: <p style="color:rgb(165, 42, 42);">'''The Stock Master'''</p> The player will get the chance to get 30% more money when selling the Stock Bunker: * 5% chance to receive 30% more mo...) |
Tupi (Discuție | contribuții) (Pagină nouă: <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Greedy One</span> <p style="line-height: normal;">5%...) |
||
(Nu s-au afișat 80 de versiuni intermediare efectuate de alți 4 utilizatori) | |||
Linia 5: | Linia 5: | ||
= General Characteristics = | = General Characteristics = | ||
− | [[File: | + | [[File:trade_interface.png|thumb|400px|Egyptian Trader Interface #1]] |
− | [[File:Wardrobeview.png|thumb|400px| | + | [[File:interface_trade_2.png|thumb|400px]] |
− | [[File: | + | [[File:Wardrobeview.png|thumb|400px|Skin showing #2]] |
− | [[File: | + | [[File:fusion_skin.png|thumb|400px|Fusion Interface #3]] |
− | [[File: | + | [[File:fusion_skin_2.png|thumb|400px|Fusion Interface - keeped skin & selected bonuses #4]] |
+ | [[File:onyx_fused_bubble.png|thumb|300px|#5]] | ||
* There are 2 types of Fragments: | * There are 2 types of Fragments: | ||
Linia 26: | Linia 27: | ||
= Skin system = | = Skin system = | ||
− | * There are | + | * There are 6 types of skins on B-Zone servers (Starter/Bronze/Silver/Platinum/Diamond/Onyx). |
− | * Unlike Bronze/Silver/Platinum skins which can be purchased from a [[Bizuri:Magazine_de_haine|Clothes Shop]], <span style="color:#11c8fa">'''Diamond'''</span> & <span style="color:#fa8e0a">'''Onyx'''</span> skins can be obtained only via the upgrade of a <span style="color:#2c2e2e">'''Platinum'''</span> skin. | + | * Unlike Starter/Bronze/Silver/Platinum skins which can be purchased from a [[Bizuri:Magazine_de_haine|Clothes Shop]], <span style="color:#11c8fa">'''Diamond'''</span> & <span style="color:#fa8e0a">'''Onyx'''</span> skins can be obtained only via the upgrade of a <span style="color:#2c2e2e">'''Platinum'''</span> skin. |
* These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn. | * These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn. | ||
* Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded. | * Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded. | ||
Linia 35: | Linia 36: | ||
** <span style="color:#fa8e0a">'''Onyx Skin'''</span> - Orange | ** <span style="color:#fa8e0a">'''Onyx Skin'''</span> - Orange | ||
* There is also a specific identification text above the head of the player wearing <span style="color:#11c8fa">'''Diamond'''</span>/<span style="color:#fa8e0a">'''Onyx'''</span> skins (''see images '''#3''' and '''#4'''''). | * There is also a specific identification text above the head of the player wearing <span style="color:#11c8fa">'''Diamond'''</span>/<span style="color:#fa8e0a">'''Onyx'''</span> skins (''see images '''#3''' and '''#4'''''). | ||
− | * Unlike other skins, Onyx and Diamond skins ''can be traded'' with other players. | + | * Unlike other skins, Onyx and Diamond skins ''can be traded'' with other players. |
+ | **'''Note:''' If players doesn't have the same sex (Male/Female) cannot make trade with owned skins. | ||
== Diamond & Onyx Skins == | == Diamond & Onyx Skins == | ||
Linia 58: | Linia 60: | ||
* If you choose to use the ''reroll option'' and own a <span style="color:#11c8fa">'''Diamond'''</span> Skin, you will receive 2 more random bonuses that will replace the existing bonuses. | * If you choose to use the ''reroll option'' and own a <span style="color:#11c8fa">'''Diamond'''</span> Skin, you will receive 2 more random bonuses that will replace the existing bonuses. | ||
'''Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.'' | '''Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.'' | ||
− | * If you own a <span style="color:#fa8e0a">'''Onyx'''</span> Skin and use the ''reroll option'', | + | * If you own a <span style="color:#fa8e0a">'''Onyx'''</span> Skin and use the ''reroll option'', all 4 bonuses from the skin will reset. |
+ | |||
+ | == Fusion Mechanics == | ||
+ | *Players will be able to merge two <span style="color:#11c8fa">Diamond</span> or two <span style="color:#fa8e0a">Onyx</span> skins, regardless of gender. Only one skin will be kept at the end of the merge. | ||
+ | *The skin not chosen during the merge will be <span style="color:#FF0000;">LOST</span>, and any bonuses not selected will also be lost. | ||
+ | **The selected skin will be the one kept, along with the selected bonuses. | ||
+ | *For Diamond skins, you can select 2 bonuses from the merged skins. For Onyx skins, you can select 4 bonuses (including all bonuses from one skin if desired). | ||
+ | *Each selected bonus will be displayed with a checkmark image (), and once all bonuses are selected, an X image () will appear next to the unselected bonuses (which will be lost after the merge). | ||
+ | **You cannot select 2 bonuses of the same type from different skins. Each selected bonus must be unique after the merge. | ||
+ | **Selecting a different skin while bonuses are already selected will reset the bonus selection. | ||
+ | **All selections can be cleared by pressing the Reset button. | ||
+ | *The fusion cost is as follows: | ||
+ | **For <span style="color:#11c8fa">Diamond</span> skins: $4,000,000, 400 Mission Points, and 3 Diamond Tickets. | ||
+ | **For <span style="color:#fa8e0a">Onyx</span> skins: $6,000,000, 600 Mission Points, and 5 Onyx Tickets. | ||
+ | *At the end of the merge: | ||
+ | **If you had the skin you want to keep equipped, you will retain it. | ||
+ | **If you have a skin equipped but choose to keep a different one (which matches your character’s gender), your equipped skin will be lost, and you'll be set to the newly merged skin. | ||
+ | **If you choose to keep a skin of the opposite gender and lose the one that matches your gender, you will automatically be set to a skin corresponding to your faction. | ||
+ | *The merged skin will display the FUSED label next to the skin ID in [/id], and in the Skin Bubble (if enabled), where it will show FUSED under the skin type. It will also appear in [/trade]. | ||
+ | *The FUSED status will only be removed if the skin is rerolled or lost in another merge. | ||
+ | |||
+ | |||
== Bonuses == | == Bonuses == | ||
− | + | <div style="display:flex; align-items: center; height:25vh;"> | |
+ | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Health Regeneration</span> | ||
+ | <p style="line-height: normal;">Health Regeneration 5% of total health.</p> | ||
+ | <p style="line-height: normal;">Health Regeneration 10% of total health.</p> | ||
+ | <p style="line-height: normal;">Health Regeneration 15% of total health.</p> | ||
+ | <p style="line-height: normal;">Health Regeneration 20% of total health.</p> | ||
+ | <p style="line-height: normal;">Health Regeneration 25% of total health.</p></div> | ||
+ | |||
+ | |||
+ | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Food Replanish</span> | ||
+ | <p style="line-height: normal;">Food Replanish 5% of total health.</p> | ||
+ | <p style="line-height: normal;">Food Replanish 10% of total health.</p> | ||
+ | <p style="line-height: normal;">Food Replanish 15% of total health.</p> | ||
+ | <p style="line-height: normal;">Food Replanish 20% of total health.</p> | ||
+ | <p style="line-height: normal;">Food Replanish 25% of total health.</p></div> | ||
+ | |||
+ | |||
+ | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Pickup-uri Viata la Waruri</span> | ||
+ | <p style="line-height: normal;">Pickup War Health +5HP per pickup (maximum +30 HP at current health).</p> | ||
+ | <p style="line-height: normal;">Pickup War Health +10HP per pickup (maximum +35 HP at current health).</p> | ||
+ | <p style="line-height: normal;">Pickup War Health +15HP per pickup (maximum +40 HP at current health).</p> | ||
+ | <p style="line-height: normal;">Pickup War Health +20HP per pickup (maximum +45 HP at current health).</p> | ||
+ | <p style="line-height: normal;">Pickup War Health +25HP per pickup (maximum +50 HP at current health).</p></div> | ||
+ | </div> | ||
+ | |||
+ | <div style="display:flex; align-items: center; height:25vh;"> | ||
+ | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">La Casa De Papel</span> | ||
+ | <p style="line-height: normal;">Capacity increased with 5 jewelry.</p> | ||
+ | <p style="line-height: normal;">Capacity increased with 10 jewelry.</p> | ||
+ | <p style="line-height: normal;">Capacity increased with 15 jewelry.</p> | ||
+ | <p style="line-height: normal;">Capacity increased with 20 jewelry.</p> | ||
+ | <p style="line-height: normal;">Capacity increased with 25 jewelry.</p></div> | ||
+ | |||
+ | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The XP Farmer</span> | ||
+ | <p style="line-height: normal;">5% chance for Double PayDay.</p> | ||
+ | <p style="line-height: normal;">10% chance for Double PayDay.</p> | ||
+ | <p style="line-height: normal;">15% chance for Double PayDay.</p> | ||
+ | <p style="line-height: normal;">20% chance for Double PayDay.</p> | ||
+ | <p style="line-height: normal;">25% chance for Double PayDay.</p> | ||
+ | '''Note:''' This bonus will be multiplied if there are Fun Hours or First Payday of the Day.</div> | ||
+ | |||
+ | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Hard Worker</span> | ||
+ | <p style="line-height: normal;">5% chance to receive double job skill points.</p> | ||
+ | <p style="line-height: normal;">5% chance to receive double job skill points.</p> | ||
+ | <p style="line-height: normal;">5% chance to receive double job skill points.</p> | ||
+ | <p style="line-height: normal;">5% chance to receive double job skill points.</p> | ||
+ | <p style="line-height: normal;">5% chance to receive double job skill points.</p> | ||
+ | '''Note:''' The bonus is not valid for the following jobs:<br />Fisherman, Farmer, Detective, Lawyer and Pocket Thief.</div> | ||
+ | </div> | ||
+ | |||
+ | <div style="display:flex; align-items: center; height:25vh;"> | ||
+ | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Income Worker</span> | ||
+ | <p style="line-height: normal;">5% chance for extra 30% more money at jobs.</p> | ||
+ | <p style="line-height: normal;">10% chance for extra 30% more money at jobs.</p> | ||
+ | <p style="line-height: normal;">15% chance for extra 30% more money at jobs.</p> | ||
+ | <p style="line-height: normal;">20% chance for extra 30% more money at jobs.</p> | ||
+ | <p style="line-height: normal;">25% chance for extra 30% more money at jobs.</p></div> | ||
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Faction Income Worker</span> |
− | + | <p style="line-height: normal;">5% chance to receive extra 30 % more money at activity report.</p> | |
− | + | <p style="line-height: normal;">10% chance to receive extra 30 % more money at activity report.</p> | |
− | + | <p style="line-height: normal;">15% chance to receive extra 30 % more money at activity report.</p> | |
− | + | <p style="line-height: normal;">20% chance to receive extra 30 % more money at activity report.</p> | |
− | + | <p style="line-height: normal;">25% chance to receive extra 30 % more money at activity report.</p></div> | |
− | + | ||
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The No-Wanted Worker</span> |
− | + | <p style="line-height: normal;">5% chance of not getting wanted for illegal jobs.</p> | |
− | + | <p style="line-height: normal;">10% chance of not getting wanted for illegal jobs.</p> | |
− | + | <p style="line-height: normal;">15% chance of not getting wanted for illegal jobs.</p> | |
− | + | <p style="line-height: normal;">20% chance of not getting wanted for illegal jobs.</p> | |
− | + | <p style="line-height: normal;">25% chance of not getting wanted for illegal jobs.</p></div> | |
− | + | </div> | |
− | < | + | <div style="display:flex; align-items: center; height:25vh;"> |
− | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Stock Master</span> | |
− | + | <p style="line-height: normal;">5% chance to receive with 30 % more money at bunker sale stock.</p> | |
− | + | <p style="line-height: normal;">10% chance to receive with 30 % more money at bunker sale stock.</p> | |
− | + | <p style="line-height: normal;">15% chance to receive with 30 % more money at bunker sale stock.</p> | |
− | + | <p style="line-height: normal;">20% chance to receive with 30 % more money at bunker sale stock.</p> | |
− | + | <p style="line-height: normal;">25% chance to receive with 30 % more money at bunker sale stock.</p></div> | |
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Heisenberg</span> |
− | + | <p style="line-height: normal;">5 addiction points removed per hour.</p> | |
− | + | <p style="line-height: normal;">10 addiction points removed per hour.</p> | |
− | + | <p style="line-height: normal;">15 addiction points removed per hour.</p> | |
− | + | <p style="line-height: normal;">20 addiction points removed per hour.</p> | |
− | + | <p style="line-height: normal;">25 addiction points removed per hour.</p></div> | |
− | + | ||
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Loot Collector</span> |
− | + | <p style="line-height: normal;">5% chance to receive with 30 % more loot at Craftsman.</p> | |
− | + | <p style="line-height: normal;">10% chance to receive with 30 % more loot at Craftsman.</p> | |
− | + | <p style="line-height: normal;">15% chance to receive with 30 % more loot at Craftsman.</p> | |
− | + | <p style="line-height: normal;">20% chance to receive with 30 % more loot at Craftsman.</p> | |
− | + | <p style="line-height: normal;">25% chance to receive with 30 % more loot at Craftsman.</p></div> | |
− | + | </div> | |
− | + | ||
− | < | + | <div style="display:flex; align-items: center; height:25vh;"> |
− | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Weapon Factory</span> | |
− | + | <p style="line-height: normal;">5% less materials for creating guns at Arms Dealer.</p> | |
− | + | <p style="line-height: normal;">10% less materials for creating guns at Arms Dealer.</p> | |
− | + | <p style="line-height: normal;">15% less materials for creating guns at Arms Dealer.</p> | |
− | + | <p style="line-height: normal;">20% less materials for creating guns at Arms Dealer.</p> | |
− | + | <p style="line-height: normal;">25% less materials for creating guns at Arms Dealer.</p></div> | |
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Professor</span> |
− | + | <p style="line-height: normal;">With 5.000$ more at rob.</p> | |
− | + | <p style="line-height: normal;">With 10.000$ more at rob.</p> | |
− | + | <p style="line-height: normal;">With 15.000$ more at rob.</p> | |
− | + | <p style="line-height: normal;">With 20.000$ more at rob.</p> | |
− | + | <p style="line-height: normal;">With 25.000$ more at rob.</p></div> | |
− | + | ||
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Prison Breaker</span> |
− | + | <p style="line-height: normal;">Deley 5 seconds at escape wanted.</p> | |
− | + | <p style="line-height: normal;">Deley 10 seconds at escape wanted</p> | |
− | + | <p style="line-height: normal;">Deley 15 seconds at escape wanted.</p> | |
− | + | <p style="line-height: normal;">Deley 20 seconds at escape wanted.</p> | |
− | + | <p style="line-height: normal;">Deley 25 seconds at escape wanted.</p> | |
− | + | '''Note:''' Wanted is normally given exactly 1 minute after the escape, players will receive this time in addition to the normal time before receiving the Wanted..</div> | |
+ | </div> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | < | + | <div style="display:flex; align-items: center; height:25vh;"> |
− | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Master Robber</span> | |
− | + | <p style="line-height: normal;">1 rob point less necessary for rob.</p> | |
− | + | <p style="line-height: normal;">2 rob point less necessary for rob.</p> | |
− | + | <p style="line-height: normal;">3 rob point less necessary for rob.</p> | |
− | + | <p style="line-height: normal;">4 rob point less necessary for rob.</p> | |
− | + | <p style="line-height: normal;">5 rob point less necessary for rob.</p> | |
+ | '''Note:''' This bonus will apply to both types of robbery (solo or team).</div> | ||
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Escaper</span> |
− | + | <p style="line-height: normal;">1 point less for Escape.</p> | |
− | + | <p style="line-height: normal;">2 point less for Escape.</p> | |
− | + | <p style="line-height: normal;">3 point less for Escape.</p> | |
− | + | <p style="line-height: normal;">4 point less for Escape.</p> | |
− | + | <p style="line-height: normal;">5 point less for Escape.</p></div> | |
− | + | ||
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Fence Digger</span> |
− | + | <p style="line-height: normal;">1 more damage per /hit.</p> | |
− | + | <p style="line-height: normal;">2 more damage per /hit.</p> | |
− | + | <p style="line-height: normal;">3 more damage per /hit.</p> | |
− | + | <p style="line-height: normal;">4 more damage per /hit.</p> | |
− | + | <p style="line-height: normal;">5 more damage per /hit.</p> | |
− | + | '''Note:''' The initial damage value on /hit is 3, if the player receives this bonus the total damage will be added (3 + the amount offered by the bonus).</div> | |
+ | </div> | ||
− | < | + | <div style="display:flex; align-items: center; height:25vh;"> |
− | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Wanted Dodger</span> | |
− | + | <p style="line-height: normal;">1 minute less for wanted expiration.</p> | |
− | + | <p style="line-height: normal;">2 minute less for wanted expiration.</p> | |
− | + | <p style="line-height: normal;">3 minute less for wanted expiration.</p> | |
− | + | <p style="line-height: normal;">4 minute less for wanted expiration.</p> | |
− | + | <p style="line-height: normal;">5 minute less for wanted expiration.</p> | |
+ | '''Nota:''' This will only work when the player gets wanted while wearing this skin. If you get wanted and then change skin you will not benefit from this bonus.</div> | ||
− | < | + | <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Greedy One</span> |
− | + | <p style="line-height: normal;">5% less seconds in jail.</p> | |
− | + | <p style="line-height: normal;">10% less seconds in jail.</p> | |
− | + | <p style="line-height: normal;">15% less seconds in jail.</p> | |
− | + | <p style="line-height: normal;">20% less seconds in jail.</p> | |
− | + | <p style="line-height: normal;">25% less seconds in jail.</p></div> | |
− | + | </div> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | < | + | ==Rarity of Skins== |
− | + | There are 4 rarities of Diamond/Onyx skins: | |
− | + | *<span style="color:#DE06FB;font-weight:bold;">Legendary:</span> for a skin to be considered legendary it must have all 4 bonuses with a minimum 20% chance and they must be in list of special bonuses. | |
− | * 3 | + | *<span style="color:#0066FF;font-weight:bold;">Very Rare:</span> for a skin to be considered very rare it must have at least 3 bonuses with a minimum 15% chance and these either in the list of special bonuses. |
− | * | + | *<span style="color:#2CFB06;font-weight:bold;">Uncommon:</span> for a skin to be considered uncommon it must have at least 2 bonuses with a minimum 10% chance and these must be in list of special bonuses. |
− | * | + | *<span style="color:#9A989B;font-weight:bold;">Common:</span> all skins that do not meet the above criteria are common skins. |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | < | + | <span style="color:rgb(165, 42, 42);font-weight:bold;">Special Bonuses List:</span> |
− | + | *Health Regeneration. | |
− | * | + | *Extra 30% Money at Jobs. |
− | * | + | *Extra 30% Craftsman Loot. |
− | * | + | *Extra 30% Bunker Stock. |
− | * | + | *Double Payday. |
− | * | + | *Double Job Skills. |
− | + | *Extra Rob Money. | |
+ | *Extra Activity Raport Money. | ||
+ | *War Health Pickup. | ||
+ | *Jewels Stolen. | ||
+ | *No wanted at Illegal Jobs. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | = Recycling System = | |
− | + | *Players will be able to trade in unused items in exchange for a sum of Money or Gold. | |
− | * 100 $ | + | *The recycling interface will allow players to recycle larger quantities of the same item without needing to repeat the process multiple times until the desired amount is reached. |
− | * | + | *Once all the fields are completed, the final amount of Money or Gold will be displayed based on your selection, and you'll be able to finalize the recycling process. |
− | * | + | *The items that can be offered are as follows: |
− | * | + | **'''Accept Points:''' 100 for 10 Gold or $5,000 |
− | * | + | **'''Mission Points:''' 100 for 10 Gold or $5,000 |
+ | **'''Rob Points:''' 100 for 10 Gold or $5,000 | ||
+ | **'''Escape Points:''' 100 for 10 Gold or $5,000 | ||
+ | **'''Free Bails:''' 10 for 5 Gold or $2,500 | ||
+ | **'''Free Name Changes:''' 1 for 120 Gold or $60,000 | ||
+ | **'''Free VIP:''' 1 for 120 Gold or $60,000 | ||
+ | **'''Free Hidden Color:''' 1 for 120 Gold or $60,000 | ||
+ | **'''Free DS Stock:''' 1 for 260 Gold or $120,000 | ||
+ | **'''Free KM Reset:''' 1 for 120 Gold or $60,000 | ||
+ | **'''Free Colored Carplate:''' 1 for 60 Gold or $30,000 | ||
+ | **'''Free Half Reports:''' 1 for 40 Gold or $20,000 | ||
+ | **'''Free Optional Reports:''' 1 for 80 Gold or $40,000 | ||
+ | **'''Free FP Clear:''' 1 for 40 Gold or $20,000 | ||
+ | **'''Free Warn Clear:''' 1 for 80 Gold or $40,000 | ||
+ | **'''Free Job Skill:''' 1 for 280 Gold or $140,000 | ||
+ | **'''Free 3D Label:''' 1 for 120 Gold or $60,000 | ||
+ | **'''Wheel Spins:''' 1 for 20 Gold or $10,000 | ||
+ | **'''Diamond Fragments:''' 1 for 32 Gold or $16,000 | ||
+ | **'''Diamond Tickets:''' 1 for 160 Gold or $80,000 | ||
+ | **'''Onyx Fragments:''' 1 for 40 Gold or $20,000 | ||
+ | **'''Onyx Tickets:''' 1 for 200 Gold or $100,000 |
Versiunea curentă din 16 aprilie 2025 21:24
The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player.
Cuprins
[ascunde]General Characteristics
- There are 2 types of Fragments:
- Diamond fragments.
- Onyx fragments.
- There are 2 types of Tickets:
- Diamond tickets.
- Onyx tickets.
- The Tickets can be converted at the Egyptian Trader near War Arena LV or directly from the shop. The Egyptian Trader can be found using the command /gps -> Important Locations -> Egyptian Trader (LV). (see image #1)
- To convert a ticket of a certain type (Onyx/Diamond), you need a minimum of 5 fragments of the same type.
- There is no limit to how many fragments or tickets a player can hold.
- The number of Fragments (Onyx/Diamond) held will appear on /stats.
- The number of Tickets (Onyx/Diamond) held will appear on /stats.
Skin system
- There are 6 types of skins on B-Zone servers (Starter/Bronze/Silver/Platinum/Diamond/Onyx).
- Unlike Starter/Bronze/Silver/Platinum skins which can be purchased from a Clothes Shop, Diamond & Onyx skins can be obtained only via the upgrade of a Platinum skin.
- These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn.
- Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded.
- Different types of skins are marked with different colours in the wardrobe (see image #2):
- Platinum Skin - Black
- Diamond Skin - Cyan
- Onyx Skin - Orange
- There is also a specific identification text above the head of the player wearing Diamond/Onyx skins (see images #3 and #4).
- Unlike other skins, Onyx and Diamond skins can be traded with other players.
- Note: If players doesn't have the same sex (Male/Female) cannot make trade with owned skins.
Diamond & Onyx Skins
- There are a total of 100 Bonuses that the player can discover and enjoy if they own a Diamond or Onyx skin. These bonuses can create various advantages within a faction or as a player in general.
- If the player upgrades the Platinum skin to a Diamond skin:
- The player will have to pay $1,000,000.
- The player will have to pay 100 Mission Points.
- The player will have to pay 1x Diamond Ticket.
- After upgrading Platinum Skin to Diamond the player will receive 2 random bonuses out of 100 possible bonuses. These bonuses will be active only if the player wears the skin while doing a certain activity.
- If the player upgrades Diamond skin to a Onyx Skin:
- The player will have to pay $2,000,000.
- The player will have to pay 200 Mission Points.
- The player will have to pay 1x Onyx Ticket.
- After upgrading the Diamond Skin to Onyx Skin the player will receive 2 more random bonuses different from the ones already received on the Diamond Skin. Those already owned will remain intact and 2 new bonuses will be added to the upgraded skin. So the skin will have a total of 4 bonuses that will be active while the skin is worn.
- If the player is not wearing the skin then bonuses of any type will not be applied.
Reroll system
- If the player doesn't like the bonuses received and wants to change them without changing the skin altogether, he can change them using the Reroll option at Egyptian Trader (see image #5).
- Note that you will have to pay the full price again and you may receive lower or better bonuses depending on your luck.
- If you choose to use the reroll option and own a Diamond Skin, you will receive 2 more random bonuses that will replace the existing bonuses.
'Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.
- If you own a Onyx Skin and use the reroll option, all 4 bonuses from the skin will reset.
Fusion Mechanics
- Players will be able to merge two Diamond or two Onyx skins, regardless of gender. Only one skin will be kept at the end of the merge.
- The skin not chosen during the merge will be LOST, and any bonuses not selected will also be lost.
- The selected skin will be the one kept, along with the selected bonuses.
- For Diamond skins, you can select 2 bonuses from the merged skins. For Onyx skins, you can select 4 bonuses (including all bonuses from one skin if desired).
- Each selected bonus will be displayed with a checkmark image (), and once all bonuses are selected, an X image () will appear next to the unselected bonuses (which will be lost after the merge).
- You cannot select 2 bonuses of the same type from different skins. Each selected bonus must be unique after the merge.
- Selecting a different skin while bonuses are already selected will reset the bonus selection.
- All selections can be cleared by pressing the Reset button.
- The fusion cost is as follows:
- For Diamond skins: $4,000,000, 400 Mission Points, and 3 Diamond Tickets.
- For Onyx skins: $6,000,000, 600 Mission Points, and 5 Onyx Tickets.
- At the end of the merge:
- If you had the skin you want to keep equipped, you will retain it.
- If you have a skin equipped but choose to keep a different one (which matches your character’s gender), your equipped skin will be lost, and you'll be set to the newly merged skin.
- If you choose to keep a skin of the opposite gender and lose the one that matches your gender, you will automatically be set to a skin corresponding to your faction.
- The merged skin will display the FUSED label next to the skin ID in [/id], and in the Skin Bubble (if enabled), where it will show FUSED under the skin type. It will also appear in [/trade].
- The FUSED status will only be removed if the skin is rerolled or lost in another merge.
Bonuses
Health Regeneration 5% of total health.
Health Regeneration 10% of total health.
Health Regeneration 15% of total health.
Health Regeneration 20% of total health.
Health Regeneration 25% of total health.
Food Replanish 5% of total health.
Food Replanish 10% of total health.
Food Replanish 15% of total health.
Food Replanish 20% of total health.
Food Replanish 25% of total health.
Pickup War Health +5HP per pickup (maximum +30 HP at current health).
Pickup War Health +10HP per pickup (maximum +35 HP at current health).
Pickup War Health +15HP per pickup (maximum +40 HP at current health).
Pickup War Health +20HP per pickup (maximum +45 HP at current health).
Pickup War Health +25HP per pickup (maximum +50 HP at current health).
Capacity increased with 5 jewelry.
Capacity increased with 10 jewelry.
Capacity increased with 15 jewelry.
Capacity increased with 20 jewelry.
Capacity increased with 25 jewelry.
5% chance for Double PayDay.
10% chance for Double PayDay.
15% chance for Double PayDay.
20% chance for Double PayDay.
25% chance for Double PayDay.
Note: This bonus will be multiplied if there are Fun Hours or First Payday of the Day.5% chance to receive double job skill points.
5% chance to receive double job skill points.
5% chance to receive double job skill points.
5% chance to receive double job skill points.
5% chance to receive double job skill points.
Note: The bonus is not valid for the following jobs:Fisherman, Farmer, Detective, Lawyer and Pocket Thief.
5% chance for extra 30% more money at jobs.
10% chance for extra 30% more money at jobs.
15% chance for extra 30% more money at jobs.
20% chance for extra 30% more money at jobs.
25% chance for extra 30% more money at jobs.
5% chance to receive extra 30 % more money at activity report.
10% chance to receive extra 30 % more money at activity report.
15% chance to receive extra 30 % more money at activity report.
20% chance to receive extra 30 % more money at activity report.
25% chance to receive extra 30 % more money at activity report.
5% chance of not getting wanted for illegal jobs.
10% chance of not getting wanted for illegal jobs.
15% chance of not getting wanted for illegal jobs.
20% chance of not getting wanted for illegal jobs.
25% chance of not getting wanted for illegal jobs.
5% chance to receive with 30 % more money at bunker sale stock.
10% chance to receive with 30 % more money at bunker sale stock.
15% chance to receive with 30 % more money at bunker sale stock.
20% chance to receive with 30 % more money at bunker sale stock.
25% chance to receive with 30 % more money at bunker sale stock.
5 addiction points removed per hour.
10 addiction points removed per hour.
15 addiction points removed per hour.
20 addiction points removed per hour.
25 addiction points removed per hour.
5% chance to receive with 30 % more loot at Craftsman.
10% chance to receive with 30 % more loot at Craftsman.
15% chance to receive with 30 % more loot at Craftsman.
20% chance to receive with 30 % more loot at Craftsman.
25% chance to receive with 30 % more loot at Craftsman.
5% less materials for creating guns at Arms Dealer.
10% less materials for creating guns at Arms Dealer.
15% less materials for creating guns at Arms Dealer.
20% less materials for creating guns at Arms Dealer.
25% less materials for creating guns at Arms Dealer.
With 5.000$ more at rob.
With 10.000$ more at rob.
With 15.000$ more at rob.
With 20.000$ more at rob.
With 25.000$ more at rob.
Deley 5 seconds at escape wanted.
Deley 10 seconds at escape wanted
Deley 15 seconds at escape wanted.
Deley 20 seconds at escape wanted.
Deley 25 seconds at escape wanted.
Note: Wanted is normally given exactly 1 minute after the escape, players will receive this time in addition to the normal time before receiving the Wanted..
1 rob point less necessary for rob.
2 rob point less necessary for rob.
3 rob point less necessary for rob.
4 rob point less necessary for rob.
5 rob point less necessary for rob.
Note: This bonus will apply to both types of robbery (solo or team).1 point less for Escape.
2 point less for Escape.
3 point less for Escape.
4 point less for Escape.
5 point less for Escape.
1 more damage per /hit.
2 more damage per /hit.
3 more damage per /hit.
4 more damage per /hit.
5 more damage per /hit.
Note: The initial damage value on /hit is 3, if the player receives this bonus the total damage will be added (3 + the amount offered by the bonus).1 minute less for wanted expiration.
2 minute less for wanted expiration.
3 minute less for wanted expiration.
4 minute less for wanted expiration.
5 minute less for wanted expiration.
Nota: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change skin you will not benefit from this bonus.5% less seconds in jail.
10% less seconds in jail.
15% less seconds in jail.
20% less seconds in jail.
25% less seconds in jail.
Rarity of Skins
There are 4 rarities of Diamond/Onyx skins:
- Legendary: for a skin to be considered legendary it must have all 4 bonuses with a minimum 20% chance and they must be in list of special bonuses.
- Very Rare: for a skin to be considered very rare it must have at least 3 bonuses with a minimum 15% chance and these either in the list of special bonuses.
- Uncommon: for a skin to be considered uncommon it must have at least 2 bonuses with a minimum 10% chance and these must be in list of special bonuses.
- Common: all skins that do not meet the above criteria are common skins.
Special Bonuses List:
- Health Regeneration.
- Extra 30% Money at Jobs.
- Extra 30% Craftsman Loot.
- Extra 30% Bunker Stock.
- Double Payday.
- Double Job Skills.
- Extra Rob Money.
- Extra Activity Raport Money.
- War Health Pickup.
- Jewels Stolen.
- No wanted at Illegal Jobs.
Recycling System
- Players will be able to trade in unused items in exchange for a sum of Money or Gold.
- The recycling interface will allow players to recycle larger quantities of the same item without needing to repeat the process multiple times until the desired amount is reached.
- Once all the fields are completed, the final amount of Money or Gold will be displayed based on your selection, and you'll be able to finalize the recycling process.
- The items that can be offered are as follows:
- Accept Points: 100 for 10 Gold or $5,000
- Mission Points: 100 for 10 Gold or $5,000
- Rob Points: 100 for 10 Gold or $5,000
- Escape Points: 100 for 10 Gold or $5,000
- Free Bails: 10 for 5 Gold or $2,500
- Free Name Changes: 1 for 120 Gold or $60,000
- Free VIP: 1 for 120 Gold or $60,000
- Free Hidden Color: 1 for 120 Gold or $60,000
- Free DS Stock: 1 for 260 Gold or $120,000
- Free KM Reset: 1 for 120 Gold or $60,000
- Free Colored Carplate: 1 for 60 Gold or $30,000
- Free Half Reports: 1 for 40 Gold or $20,000
- Free Optional Reports: 1 for 80 Gold or $40,000
- Free FP Clear: 1 for 40 Gold or $20,000
- Free Warn Clear: 1 for 80 Gold or $40,000
- Free Job Skill: 1 for 280 Gold or $140,000
- Free 3D Label: 1 for 120 Gold or $60,000
- Wheel Spins: 1 for 20 Gold or $10,000
- Diamond Fragments: 1 for 32 Gold or $16,000
- Diamond Tickets: 1 for 160 Gold or $80,000
- Onyx Fragments: 1 for 40 Gold or $20,000
- Onyx Tickets: 1 for 200 Gold or $100,000