Translations:Alte sisteme:Rob/11/en: Diferență între versiuni

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* Aeroplanes, helicopters, boats, bicycles, motorbikes, factions vehicles etc. cannot be used. A single car can transport an unlimited amount of jewellery. If one of the vehicles participating in the robbery is destroyed, all of the jewellery stored inside is lost. When a robber dies, they lose their sack of jewellery, if there is one.
 
* Aeroplanes, helicopters, boats, bicycles, motorbikes, factions vehicles etc. cannot be used. A single car can transport an unlimited amount of jewellery. If one of the vehicles participating in the robbery is destroyed, all of the jewellery stored inside is lost. When a robber dies, they lose their sack of jewellery, if there is one.
 
<br />
 
<br />
* Every player participating in the robbery shall receive Wanted Level 6, 30 seconds after the first piece of jewellery has been taken from the shop.
+
* Every player participating in the robbery shall receive Wanted Level 6 and armour, 30 seconds after the first piece of jewellery has been taken from the shop.
 
* Each vehicle that reaches the location previously chosen by the Gold Melter can safely deposit the amount of jewellery its carrying, inside that building.  
 
* Each vehicle that reaches the location previously chosen by the Gold Melter can safely deposit the amount of jewellery its carrying, inside that building.  
*
+
* Since the first vehicle arrives, all of the other vehicles have a deadline of 5 minutes before the profit is split. If all vehicles arrive within 5 minutes, the money is split right away.
 +
<br />
 +
* Your paycheck is calculated based on how much you've stolen. Each piece is worth $626. From the total value of the stolen jewellery, the sum of $20.000 is deducted, in order to cover expenses (weaponry, aeroplane, tear gas).
 +
* The profit will then be shared equally between all members left alive. If there is no profit (not enough pieces stolen) everyone gets $0 . After having received the money, regardless of the amount, team-members will lose another 7 Rob Points and gain 1 Skill Point.
 +
<br />
 +
* When you are finished depositing the jewellery from inside the vehicles, you will get a red checkpoint on the map, marking the airport. The first member to enter the checkpoint with a valid flying license shall become the pilot, while the other members become passengers. 
 +
* The pilot can take off at any time. They will receive a mid-air checkpoint that, if crossed, will clear the wanted level of everyone inside the plane.
 +
<br />
 +
* If the pilot dies, leaves the plane or loses the plane in any other way, everyone inside will be teleported outside and the aeroplane impossible to recover. The players are brought to the plane's crash site with their wanted level unchanged.
 +
* If one of the roles becomes available (the member appointed to that role leaves the group for various reasons) and the objectives for that role have not been completed, the robbery is cancelled.
 +
* A robbery can last for one hour at most, afterwards it is automatically cancelled.
 +
* An alarm sound will be heard during shop robbing. It will start the moment the first jewellery is stolen and will stop after 3 minutes.

Versiunea curentă din 24 septembrie 2016 22:02

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Definiția mesajului (Alte sisteme:Rob)
*După alegerea locației jafului, liderul grupării va trebui să atribuie fiecărui membru al echipei cate un rol, folosind comanda /rob.
Roluri disponibile sunt:
# ''Airplane Loaner'' - are misiunea de a merge pe aeroport pentru a închiria un avion cu care echipa urmează să încerce să evadeze după terminarea jafului.
# ''Gold Melter'' - are misiunea de a merge într-o anumită locaţie pentru a închiria o locaţie unde bijuteriile furate vor fi depozitate în vederea vinderii lor şi obţinerii unei sume de bani. Locaţia pe care o va alege cel cu rolul de Gold Melter va fi destinaţia vehiculelor după plecarea de la magazinul jefuit.
# ''Scout'' - are misiunea de a merge într-o anumită locaţie pentru a închiria armament, după care va trebui să meargă la locaţia jafului, să urce pe un acoperiş învecinat şi să distrugă cele 4 camere de supraveghere.
# ''Gas Man'' - are misiunea de a merge într-o anumită locaţie pentru a închiria fumigene. La momentul potrivit, va fi înştiinţat să arunce aproximativ 10 grenade în faţa magazinului.
<br />
*Dacă toţi membrii au câte un rol stabilit, liderul echipei va avea opţiunea de a trece la pasul următor (prin tastarea comenzii /rob). După trecerea la pasul următor, fiecare membru îşi va primi misiunea şi se va îndrepta către locaţia necesară. De asemenea, fiecarui membru i se vor consuma 3 Puncte de Jaf.<br />
*Odată ce misiunile celor 4 roluri au fost îndeplinite, toată echipa primeşte permisiunea de a intra în magazin şi de a începe jaful. Un membru poate fura un anumit număr de bijuterii odată, în funcţie de skill:
# Skill 1: 25 de bijuterii.
# Skill 2: 30 de bijuterii.
# Skill 3: 35 de bijuterii.
# Skill 4: 40 de bijuterii.
# Skill 5: 45 de bijuterii.
<br />
*În magazin există 15 mese a câte 40 de bijuterii fiecare, pentru un total de 600 de bijuterii în întreg magazinul. 
*Pentru a fura mai multe, membrul trebuie să depoziteze mai întâi ceea ce a furat într-un vehicul. Vehiculele disponibile pentru jaf vor fi pregătite de membrii echipei înainte de începerea jafului şi pot fi doar maşinile personale ale membrilor echipei, maşini închiriate de la bizurile de pe server sau maşini simple găsite în diverse parcări de pe server. 
*Nu se vor putea folosi avioane, elicoptere, biciclete, motociclete, bărci, vehicule de facţiune etc. O maşină va putea transporta oricât de multe bijuterii. Dacă un vehicul participant la jaf este distrus, despawnat etc., acesta va pierde orice cantitate de bijuterii din el. Dacă un participant la jaf moare, acesta va pierde sacul cu bijuterii în cazul pe care îl are.
<br />
*Toţi participanţii la jaf vor primi Wanted 6 și armură la 30 de secunde după ce prima bijuterie a fost ridicată de pe masa din magazin. 
*Fiecare vehicul care ajunge la locaţia aleasă de Gold Melter la un pas anterior va depozita la această locaţie cantitatea de bijuterii pe care o transporta. 
*Din momentul în care primul vehicul ajunge, celelalte vehicule vor avea la dispoziţie 5 minute până ce se va distribui plata. Dacă toţi membrii echipei ajung la această locaţie, plata se va face fără a mai fi nevoie să se aştepte 5 minute.
<br />
*Plata se va face pe baza numărului total de bijuterii furate cu succes. O bijuterie valorează 626$. Din valoarea totală a bijuteriilor furate se va scădea un preţ standard de 20,000$ care reprezintă preţul total al echipamentelor (avion, arme, grenade) necesare pentru jaf. 
*Valoarea rezultată, profitul, se va împărţi în mod egal tuturor membrilor rămaşi în echipă la momentul plăţii. Dacă nu există profit (nu s-a furat suficient de mult), fiecare membru va primi 0$. Odată cu primirea banilor, indiferent de sumă, membrilor echipei li se vor consuma încă 7 Puncte de Jaf şi vor primi un punct pentru Skill.
<br />
*După depozitarea bijuteriilor din vehicule, membrii vor primi un checkpoint către aeroport. Primul membru al grupului care intră în checkpoint şi care are o licenţă de pilot va deveni automat pilotul avionului, iar orice alţi membri care intră în checkpoint după aceea vor intra automat în interiorul avionului. 
*Pilotul poate decola în orice moment şi va primi un checkpoint in aer, la care, dacă ajunge, el şi toţi membrii din interiorul avionului vor scăpa de Wanted. 
<br />
*Dacă pilotul avionului moare, coboară din avion sau pierde avionul în orice alt mod, toţi cei din interior vor fi teleportaţi afară şi avionul nu va mai putea fi recuperat. Jucatorii vor fi teleportati in locul prabusirii avionului si vor ramane cu wanted. 
*Dacă unul din rolurile pentru jaf devine neocupat (membrii cu acel rol părăsesc grupul din diverse motive) şi obiectivele acelui rol nu au fost îndeplinite, jaful va fi anulat automat.
*Un jaf poate dura cel mult o oră, după care se va anula automat.
*Un sunet de alarmă se va auzi atunci când jucatorii vor jefui magazine. Alarma pornește în momentul în care se fură prima bijuterie de pe masă și se termină după 3 minute.
Traducerea* Now, the team leader must appoint a certain role to each member, using /rob.
Available roles:
# ''Airplane Loaner'' - is entrusted with going to an airport and burrowing an aeroplane, which will later be used to flee the scene after committing the robbery. 
# ''Gold Melter'' - has the important mission of finding and renting a location where the jewellery is going to be stored and later melted and sold. This location is chosen by the Gold Melter and will be set as your vehicles' destination when leaving the robbed store. 
# ''Scout'' - must go to a fixed location where they will acquire weaponry. Afterwards, they must move to the soon-to-be-robbed store, climb to a nearby rooftop and disable 4 surveillance cameras. 
# ''Gas Man'' - their mission is to travel to a fixed location and acquire tear gas. When the time is right, they will be told to throw approximately 10 grenades in from of the shop. 
<br />
* When all members have had their roles appointed, the team leader can move to the next step (by typing /rob). Now, everyone must successfully complete their missions. Moreover, each team-member loses 3 Rob Points. <br />
* Once everyone has fulfilled their duties (the 4 roles), all team-members are allowed to enter the shop and commence the robbery. Each member can steal only a certain amount of jewellery, depending on skill: 
# Skill 1: 25 pieces of jewellery.
# Skill 2: 30 pieces of jewellery.
# Skill 3: 35 pieces of jewellery.
# Skill 4: 40 pieces of jewellery.
# Skill 5: 45 pieces of jewellery.
<br />
* There are 15 tables in the store, each housing 40 pieces of jewellery, which rise to a total of 600 pieces.
* To steal as much as possible, robbers must store the stolen goods in their vehicles. These vehicles are to be prepared prior to the robbery and can only be personal cars owned by team-members, rental cars, or simply civilian cars. 
* Aeroplanes, helicopters, boats, bicycles, motorbikes, factions vehicles etc. cannot be used. A single car can transport an unlimited amount of jewellery. If one of the vehicles participating in the robbery is destroyed, all of the jewellery stored inside is lost. When a robber dies, they lose their sack of jewellery, if there is one.
<br />
* Every player participating in the robbery shall receive Wanted Level 6 and armour, 30 seconds after the first piece of jewellery has been taken from the shop.
* Each vehicle that reaches the location previously chosen by the Gold Melter can safely deposit the amount of jewellery its carrying, inside that building. 
* Since the first vehicle arrives, all of the other vehicles have a deadline of 5 minutes before the profit is split. If all vehicles arrive within 5 minutes, the money is split right away. 
<br />
* Your paycheck is calculated based on how much you've stolen. Each piece is worth $626. From the total value of the stolen jewellery, the sum of $20.000 is deducted, in order to cover expenses (weaponry, aeroplane, tear gas).
* The profit will then be shared equally between all members left alive. If there is no profit (not enough pieces stolen) everyone gets $0 . After having received the money, regardless of the amount, team-members will lose another 7 Rob Points and gain 1 Skill Point. 
<br /> 
* When you are finished depositing the jewellery from inside the vehicles, you will get a red checkpoint on the map, marking the airport. The first member to enter the checkpoint with a valid flying license shall become the pilot, while the other members become passengers.  
* The pilot can take off at any time. They will receive a mid-air checkpoint that, if crossed, will clear the wanted level of everyone inside the plane.
<br />
* If the pilot dies, leaves the plane or loses the plane in any other way, everyone inside will be teleported outside and the aeroplane impossible to recover. The players are brought to the plane's crash site with their wanted level unchanged. 
* If one of the roles becomes available (the member appointed to that role leaves the group for various reasons) and the objectives for that role have not been completed, the robbery is cancelled. 
* A robbery can last for one hour at most, afterwards it is automatically cancelled.
* An alarm sound will be heard during shop robbing. It will start the moment the first jewellery is stolen and will stop after 3 minutes.
  • Now, the team leader must appoint a certain role to each member, using /rob.

Available roles:

  1. Airplane Loaner - is entrusted with going to an airport and burrowing an aeroplane, which will later be used to flee the scene after committing the robbery.
  2. Gold Melter - has the important mission of finding and renting a location where the jewellery is going to be stored and later melted and sold. This location is chosen by the Gold Melter and will be set as your vehicles' destination when leaving the robbed store.
  3. Scout - must go to a fixed location where they will acquire weaponry. Afterwards, they must move to the soon-to-be-robbed store, climb to a nearby rooftop and disable 4 surveillance cameras.
  4. Gas Man - their mission is to travel to a fixed location and acquire tear gas. When the time is right, they will be told to throw approximately 10 grenades in from of the shop.


  • When all members have had their roles appointed, the team leader can move to the next step (by typing /rob). Now, everyone must successfully complete their missions. Moreover, each team-member loses 3 Rob Points.
  • Once everyone has fulfilled their duties (the 4 roles), all team-members are allowed to enter the shop and commence the robbery. Each member can steal only a certain amount of jewellery, depending on skill:
  1. Skill 1: 25 pieces of jewellery.
  2. Skill 2: 30 pieces of jewellery.
  3. Skill 3: 35 pieces of jewellery.
  4. Skill 4: 40 pieces of jewellery.
  5. Skill 5: 45 pieces of jewellery.


  • There are 15 tables in the store, each housing 40 pieces of jewellery, which rise to a total of 600 pieces.
  • To steal as much as possible, robbers must store the stolen goods in their vehicles. These vehicles are to be prepared prior to the robbery and can only be personal cars owned by team-members, rental cars, or simply civilian cars.
  • Aeroplanes, helicopters, boats, bicycles, motorbikes, factions vehicles etc. cannot be used. A single car can transport an unlimited amount of jewellery. If one of the vehicles participating in the robbery is destroyed, all of the jewellery stored inside is lost. When a robber dies, they lose their sack of jewellery, if there is one.


  • Every player participating in the robbery shall receive Wanted Level 6 and armour, 30 seconds after the first piece of jewellery has been taken from the shop.
  • Each vehicle that reaches the location previously chosen by the Gold Melter can safely deposit the amount of jewellery its carrying, inside that building.
  • Since the first vehicle arrives, all of the other vehicles have a deadline of 5 minutes before the profit is split. If all vehicles arrive within 5 minutes, the money is split right away.


  • Your paycheck is calculated based on how much you've stolen. Each piece is worth $626. From the total value of the stolen jewellery, the sum of $20.000 is deducted, in order to cover expenses (weaponry, aeroplane, tear gas).
  • The profit will then be shared equally between all members left alive. If there is no profit (not enough pieces stolen) everyone gets $0 . After having received the money, regardless of the amount, team-members will lose another 7 Rob Points and gain 1 Skill Point.


  • When you are finished depositing the jewellery from inside the vehicles, you will get a red checkpoint on the map, marking the airport. The first member to enter the checkpoint with a valid flying license shall become the pilot, while the other members become passengers.
  • The pilot can take off at any time. They will receive a mid-air checkpoint that, if crossed, will clear the wanted level of everyone inside the plane.


  • If the pilot dies, leaves the plane or loses the plane in any other way, everyone inside will be teleported outside and the aeroplane impossible to recover. The players are brought to the plane's crash site with their wanted level unchanged.
  • If one of the roles becomes available (the member appointed to that role leaves the group for various reasons) and the objectives for that role have not been completed, the robbery is cancelled.
  • A robbery can last for one hour at most, afterwards it is automatically cancelled.
  • An alarm sound will be heard during shop robbing. It will start the moment the first jewellery is stolen and will stop after 3 minutes.