Translations:Alte sisteme:Waruri/2/en: Diferență între versiuni
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(Nu s-au afișat 4 versiuni intermediare efectuate de alți 4 utilizatori) | |||
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− | = Development and information = | + | == Development and information == |
* A war lasts for 30 minutes and the maximum number of wars a gang can take part in daily is 4. | * A war lasts for 30 minutes and the maximum number of wars a gang can take part in daily is 4. | ||
* During the entire war, gang members have the duty of killing as many enemies as possible or to maintain supremacy over the area, so they can earn points and ultimately win the turf. | * During the entire war, gang members have the duty of killing as many enemies as possible or to maintain supremacy over the area, so they can earn points and ultimately win the turf. | ||
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* Gangsters must destroy their adversaries by using weapons such as: Desert Eagle (Deagle), M4, AK47, Rifle, TEC-9 and Combat Shotgun. | * Gangsters must destroy their adversaries by using weapons such as: Desert Eagle (Deagle), M4, AK47, Rifle, TEC-9 and Combat Shotgun. | ||
* Once having entered the turfs with their gang's vehicle, gangsters have 10 seconds to position them favourably. After the 10 seconds have elapsed, the players will be kicked out of their vehicles, if they haven't already exited them. | * Once having entered the turfs with their gang's vehicle, gangsters have 10 seconds to position them favourably. After the 10 seconds have elapsed, the players will be kicked out of their vehicles, if they haven't already exited them. | ||
+ | * Once a gangster leaves the turf, he will still be considered on the turf for a few seconds. | ||
* Moreover, gang members cannot enter vehicles that are on the turf. | * Moreover, gang members cannot enter vehicles that are on the turf. | ||
* A 30-minute war spans over 15 rounds. | * A 30-minute war spans over 15 rounds. | ||
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* If both gangs have the same score, the one defending the turf wins the round. | * If both gangs have the same score, the one defending the turf wins the round. | ||
* At the end of every war, it is calculated the best score amongst the winners and the worst score amongst the losers. | * At the end of every war, it is calculated the best score amongst the winners and the worst score amongst the losers. | ||
− | * On B-Zone's RPG servers, the wars take place on Monday, Tuesday, Wednesday, Thursday and Friday, from 20:00 to 22:00 (RO, GMT+2). During the summer, | + | * On B-Zone's RPG servers, the wars take place on Monday, Tuesday, Wednesday, Thursday and Friday, from 20:00 to 22:00 (RO, GMT+2). During the summer, wars are fought within a set interval following a survey on the website. |
* When a gang fights a war, its members can observe on their map the disputed turf switching colours between the attacker's and the defendant's (to see turfs on the map, use /turfs in-game). | * When a gang fights a war, its members can observe on their map the disputed turf switching colours between the attacker's and the defendant's (to see turfs on the map, use /turfs in-game). | ||
− | * | + | * During wartime, only personal or mafia-owned ground vehicles may be used. Exception: Journey, Mr.Whoopee, Coach, Hotdog, Packer, Bus, DFT-30, Duneride, Tanker, Petrol Trailer/Article Trailer, Trashmaster, Barracks, Roadtrain, Linerunner, Flatbed and Enforcer. |
* Every gang member must follow their leader's and subleader's instructions. | * Every gang member must follow their leader's and subleader's instructions. |
Versiunea curentă din 1 noiembrie 2024 18:42
Development and information
- A war lasts for 30 minutes and the maximum number of wars a gang can take part in daily is 4.
- During the entire war, gang members have the duty of killing as many enemies as possible or to maintain supremacy over the area, so they can earn points and ultimately win the turf.
- Wars are being held inside a different virtual-world than the one normal users play in, so they won't be influenced.
- Gangsters must destroy their adversaries by using weapons such as: Desert Eagle (Deagle), M4, AK47, Rifle, TEC-9 and Combat Shotgun.
- Once having entered the turfs with their gang's vehicle, gangsters have 10 seconds to position them favourably. After the 10 seconds have elapsed, the players will be kicked out of their vehicles, if they haven't already exited them.
- Once a gangster leaves the turf, he will still be considered on the turf for a few seconds.
- Moreover, gang members cannot enter vehicles that are on the turf.
- A 30-minute war spans over 15 rounds.
- For a gang to win the war, they must have been victorious in at least 8 rounds.
- To win a round, a gang must have a higher score than the others.
- If both gangs have the same score, the one defending the turf wins the round.
- At the end of every war, it is calculated the best score amongst the winners and the worst score amongst the losers.
- On B-Zone's RPG servers, the wars take place on Monday, Tuesday, Wednesday, Thursday and Friday, from 20:00 to 22:00 (RO, GMT+2). During the summer, wars are fought within a set interval following a survey on the website.
- When a gang fights a war, its members can observe on their map the disputed turf switching colours between the attacker's and the defendant's (to see turfs on the map, use /turfs in-game).
- During wartime, only personal or mafia-owned ground vehicles may be used. Exception: Journey, Mr.Whoopee, Coach, Hotdog, Packer, Bus, DFT-30, Duneride, Tanker, Petrol Trailer/Article Trailer, Trashmaster, Barracks, Roadtrain, Linerunner, Flatbed and Enforcer.
- Every gang member must follow their leader's and subleader's instructions.