Alte sisteme:Skin Upgrades/en: Diferență între versiuni

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== Bonuses ==
 
== Bonuses ==
  
* Use the /skinbonus command to check a skin's bonuses.
 
 
<p style="color:#CECECE;font-weight:bold;">Uncotegorised Rarity:</p>
 
<div style="margin-left:30px;">
 
 
<p style="color:rgb(165, 42, 42);">'''~ Health Regeneration ~'''</p>
 
<p style="color:rgb(165, 42, 42);">'''~ Health Regeneration ~'''</p>
 
The player will automatically heal by a certain percentage every minute:
 
The player will automatically heal by a certain percentage every minute:
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* Life Regeneration 20% of total life.  
 
* Life Regeneration 20% of total life.  
 
* Life Regeneration 25% of total life.  
 
* Life Regeneration 25% of total life.  
 +
  
 
<p style="color:rgb(165, 42, 42);">'''~ Food Replanish ~'''</p>
 
<p style="color:rgb(165, 42, 42);">'''~ Food Replanish ~'''</p>
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* Food Replenish 20% of total life.  
 
* Food Replenish 20% of total life.  
 
* Food Replenish 25% of total life.  
 
* Food Replenish 25% of total life.  
 +
  
 
<p style="color:rgb(165, 42, 42);">'''~ Life Pickups at Wars ~'''</p>
 
<p style="color:rgb(165, 42, 42);">'''~ Life Pickups at Wars ~'''</p>
 
The player will get more health when he picks up the health pick up that gets dropped during wars:
 
The player will get more health when he picks up the health pick up that gets dropped during wars:
* Health Pick Up at Wars 5% of total Intial Health Value(25hp).  
+
* Health Pick Up at Wars +5HP per pickup (for a maximum total of +30 HP at current health).  
* Health Pick Up at Wars 10% of total Intial Health Value(25hp).  
+
* Health Pick Up at Wars +10HP per pickup (for a maximum total of +35 HP at current health).  
* Health Pick Up at Wars 15% of total Intial Health Value(25hp).  
+
* Health Pick Up at Wars +15HP per pickup (for a maximum total of +40 HP at current health).  
* Health Pick Up at Wars 20% of total Intial Health Value(25hp).  
+
* Health Pick Up at Wars +20HP per pickup (for a maximum total of +45 HP at current health).  
* Health Pick Up at Wars 25% of total Intial Health Value(25hp).
+
* Health Pick Up at Wars +25HP per pickup (for a maximum total of +50 HP at current health).  
</div>
+
  
  
<p style="color:#CECECE;font-weight:bold;">Uncotegorised Rarity:</p>
 
<div style="margin-left:30px;">
 
 
<p style="color:rgb(165, 42, 42);">'''~ La Casa De Papel ~'''</p>
 
<p style="color:rgb(165, 42, 42);">'''~ La Casa De Papel ~'''</p>
 
The player will be able to carry more jewels during a robbery:
 
The player will be able to carry more jewels during a robbery:
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* Capacity increased by 20 jewels.
 
* Capacity increased by 20 jewels.
 
* Capacity increased by 25 jewels.
 
* Capacity increased by 25 jewels.
 +
  
 
<p style="color:rgb(165, 42, 42);">'''~ The XP Farmer ~'''</p>
 
<p style="color:rgb(165, 42, 42);">'''~ The XP Farmer ~'''</p>
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* 25% chance of receiving double PayDay.
 
* 25% chance of receiving double PayDay.
 
''Note: This bonus will multiply if there is Fun Hours or First Payday of the Day.''
 
''Note: This bonus will multiply if there is Fun Hours or First Payday of the Day.''
 +
  
 
<p style="color:rgb(165, 42, 42);">'''The Hard Worker'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Hard Worker'''</p>
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* 20% chance of receiving double skill points at the job.
 
* 20% chance of receiving double skill points at the job.
 
* 25% chance of receiving double skill points at the job.
 
* 25% chance of receiving double skill points at the job.
</div>
+
''Note: The bonus is not valid for the jobs: Fisherman, Farmer, Detective, Lawyer and Pickpocket.''
  
<p style="color:#CECECE;font-weight:bold;">Uncotegorised Rarity:</p>
+
 
<div style="margin-left:30px;">
+
<p style="color:rgb(165, 42, 42);">'''~ The Income Worker ~'''</p>
<p style="color:rgb(165, 42, 42);">'''The Income Worker'''</p>
+
 
The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer and Pocket Thief:
 
The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer and Pocket Thief:
 
* 5% chance of getting 30% more money during jobs.
 
* 5% chance of getting 30% more money during jobs.
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* 25% chance of getting 30% more money during jobs.
 
* 25% chance of getting 30% more money during jobs.
  
<p style="color:rgb(165, 42, 42);">'''The Faction Income Worker'''</p>
+
 
 +
<p style="color:rgb(165, 42, 42);">'''~ The Faction Income Worker~ '''</p>
 
The player will get the chance to take 30% more money on the activity report:
 
The player will get the chance to take 30% more money on the activity report:
 
* 5% chance of receiving 30% more money on the activity report.
 
* 5% chance of receiving 30% more money on the activity report.
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* 25% chance of receiving 30% more money in the activity report.
 
* 25% chance of receiving 30% more money in the activity report.
  
<p style="color:rgb(165, 42, 42);">'''The No-Wanted Worker'''</p>
+
 
 +
<p style="color:rgb(165, 42, 42);">'''~ The No-Wanted Worker ~'''</p>
 
The player will get the chance to not get wanted on illegal jobs:
 
The player will get the chance to not get wanted on illegal jobs:
 
* 5% chance of not getting wanted on illegal jobs.
 
* 5% chance of not getting wanted on illegal jobs.
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<p style="color:rgb(165, 42, 42);">'''The Stock Master'''</p>
+
<p style="color:rgb(165, 42, 42);">'''~ The Stock Master ~'''</p>
 
The player will get the chance to get 30% more money when selling the Stock Bunker:
 
The player will get the chance to get 30% more money when selling the Stock Bunker:
 
* 5% chance to receive 30% more money when selling bunker stock.
 
* 5% chance to receive 30% more money when selling bunker stock.
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* 25% chance to receive 30% more money when selling bunker stock.
 
* 25% chance to receive 30% more money when selling bunker stock.
  
<p style="color:rgb(165, 42, 42);">'''The Heisenberg'''</p>
+
 
 +
<p style="color:rgb(165, 42, 42);">'''~ The Heisenberg ~'''</p>
 
The player will receive an addiction drop every hour:
 
The player will receive an addiction drop every hour:
 
* 5 addiction points removed per hour.
 
* 5 addiction points removed per hour.
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* 25 addiction points removed per hour.
 
* 25 addiction points removed per hour.
  
<p style="color:rgb(165, 42, 42);">'''The Loot Collector'''</p>
+
 
 +
<p style="color:rgb(165, 42, 42);">'''~ The Loot Collector ~'''</p>
 
The player will get the chance to take 30% more loot on the Craftsman job:
 
The player will get the chance to take 30% more loot on the Craftsman job:
 
* 5% chance to get 30% more loot in Craftsman.
 
* 5% chance to get 30% more loot in Craftsman.
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<p style="color:rgb(165, 42, 42);">'''The Weapon Factory'''</p>
+
<p style="color:rgb(165, 42, 42);">'''~ The Weapon Factory ~'''</p>
 
The player will need fewer materials to create weapons:
 
The player will need fewer materials to create weapons:
 
* 5% less materials to create weapons.
 
* 5% less materials to create weapons.
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* 25% less material to create weapons.
 
* 25% less material to create weapons.
  
<p style="color:rgb(165, 42, 42);">'''The Professor'''</p>
+
 
 +
<p style="color:rgb(165, 42, 42);">'''~ The Professor ~'''</p>
 
The player will get more money during a rob:
 
The player will get more money during a rob:
 
* $5,000 more per robbery.
 
* $5,000 more per robbery.
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* $25,000 more per robbery.
 
* $25,000 more per robbery.
  
<p style="color:rgb(165, 42, 42);">'''The Prison Breaker'''</p>
+
 
 +
<p style="color:rgb(165, 42, 42);">'''~ The Prison Breaker ~'''</p>
 
The player will get extra seconds until they receive the wanted when they escape:
 
The player will get extra seconds until they receive the wanted when they escape:
 
* 5 seconds delay.
 
* 5 seconds delay.
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<p style="color:rgb(165, 42, 42);">'''The Master Robber'''</p> The player will be able to perform a rob with fewer rob points:
+
<p style="color:rgb(165, 42, 42);">'''~ The Master Robber ~'''</p> The player will be able to perform a rob with fewer rob points:
 
* 1 rob point less.
 
* 1 rob point less.
 
* 2 rob points less.
 
* 2 rob points less.
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''Note: This bonus will apply to both types of robbery (solo or team).''
 
''Note: This bonus will apply to both types of robbery (solo or team).''
  
<p style="color:rgb(165, 42, 42);">'''The Escaper'''</p>
+
 
 +
<p style="color:rgb(165, 42, 42);">'''~ The Escaper ~'''</p>
 
The player will be able to escape using fewer escape points:
 
The player will be able to escape using fewer escape points:
 
* 1 escape points less.
 
* 1 escape points less.
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* 5 escape points less.
 
* 5 escape points less.
  
<p style="color:rgb(165, 42, 42);">'''The Fence Digger'''</p>
+
 
 +
<p style="color:rgb(165, 42, 42);">'''~ The Fence Digger ~'''</p>
 
The player will be able to deal more damage to the fence when escaping:
 
The player will be able to deal more damage to the fence when escaping:
 
* 1 extra damage per /hit.
 
* 1 extra damage per /hit.
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<p style="color:rgb(165, 42, 42);">'''The Wanted Dodger'''</p>
+
<p style="color:rgb(165, 42, 42);">'''~ The Wanted Dodger ~'''</p>
 
The wanted expiry time will be reduced:
 
The wanted expiry time will be reduced:
 
* 1 minute wanted timeout reduction.
 
* 1 minute wanted timeout reduction.
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* 5 minutes wanted timeout reduction.
 
* 5 minutes wanted timeout reduction.
 
''Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin you will not benefit from this bonus.''
 
''Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin you will not benefit from this bonus.''
 +
  
 
<p style="color:rgb(165, 42, 42);">'''The Greedy One'''</p>
 
<p style="color:rgb(165, 42, 42);">'''The Greedy One'''</p>
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* $400 less money when you go to jail.
 
* $400 less money when you go to jail.
 
* $500 less money when you go to jail.
 
* $500 less money when you go to jail.
 +
 +
==Rarity of Skins==
 +
There are 4 rarities of Diamond/Onyx skins:
 +
*<span style="color:#DE06FB;font-weight:bold;">Legendary:</span> for a skin to be considered legendary it must have all 4 bonuses with a minimum 20% chance and they must be in list of special bonuses.
 +
*<span style="color:#0066FF;font-weight:bold;">Very Rare:</span> for a skin to be considered very rare it must have at least 3 bonuses with a minimum 15% chance and these either in the list of special bonuses.
 +
*<span style="color:#2CFB06;font-weight:bold;">Uncommon:</span> for a skin to be considered uncommon it must have at least 2 bonuses with a minimum 10% chance and these must be in list of special bonuses.
 +
*<span style="color:#9A989B;font-weight:bold;">Common:</span> all skins that do not meet the above criteria are common skins.
 +
<span style="color:rgb(165, 42, 42);font-weight:bold;">List of special bonuses:</span>
 +
*Health Regeneration.
 +
*Extra 30% Money at Jobs.
 +
*Extra 30% Craftsman Loot.
 +
*Extra 30% Bunker Stock.
 +
*Double Payday.
 +
*Double Job Skills.
 +
*Extra Rob Money.
 +
*Extra Activity Money Report.
 +
*War Health Pickup.
 +
*Jewels Stolen.
 +
*No wanted at Illegal Jobs.
 +
 +
 +
<span style="color:rgb(165, 42, 42);font-weight:bold;">Listă bonusuri speciale:</span>
 +
*Health Regeneration.
 +
*Extra 30% Money at Jobs.
 +
*Extra 30% Craftsman Loot.
 +
*Extra 30% Bunker Stock.
 +
*Double Payday.
 +
*Double Job Skills.
 +
*Extra Rob Money.
 +
*Extra Activity Raport Money.
 +
*War Health Pickup.
 +
*Jewels Stolen.
 +
*No wanted at Illegal Jobs.

Versiunea curentă din 6 ianuarie 2024 04:38

Alte limbi:
English • ‎Română

The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player.

General Characteristics

Ticket trade interface #1
Clothes overview #2
Diamond Skin Player #3
Onyx Skin Player #4
Egyptian Trader Interface #5
  • There are 2 types of Fragments:
    • Diamond fragments.
    • Onyx fragments.
  • There are 2 types of Tickets:
    • Diamond tickets.
    • Onyx tickets.
  • The Tickets can be converted at the Egyptian Trader near War Arena LV or directly from the shop. The Egyptian Trader can be found using the command /gps -> Important Locations -> Egyptian Trader (LV). (see image #1)
  • To convert a ticket of a certain type (Onyx/Diamond), you need a minimum of 5 fragments of the same type.
  • There is no limit to how many fragments or tickets a player can hold.
  • The number of Fragments (Onyx/Diamond) held will appear on /stats.
  • The number of Tickets (Onyx/Diamond) held will appear on /stats.


Skin system

  • There are 6 types of skins on B-Zone servers (Starter/Bronze/Silver/Platinum/Diamond/Onyx).
  • Unlike Starter/Bronze/Silver/Platinum skins which can be purchased from a Clothes Shop, Diamond & Onyx skins can be obtained only via the upgrade of a Platinum skin.
  • These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn.
  • Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded.
  • Different types of skins are marked with different colours in the wardrobe (see image #2):
    • Platinum Skin - Black
    • Diamond Skin - Cyan
    • Onyx Skin - Orange
  • There is also a specific identification text above the head of the player wearing Diamond/Onyx skins (see images #3 and #4).
  • Unlike other skins, Onyx and Diamond skins can be traded with other players.
    • Note: If players doesn't have the same sex (Male/Female) cannot make trade with owned skins.

Diamond & Onyx Skins

  • There are a total of 100 Bonuses that the player can discover and enjoy if they own a Diamond or Onyx skin. These bonuses can create various advantages within a faction or as a player in general.
  • If the player upgrades the Platinum skin to a Diamond skin:
    • The player will have to pay $1,000,000.
    • The player will have to pay 100 Mission Points.
    • The player will have to pay 1x Diamond Ticket.
    • After upgrading Platinum Skin to Diamond the player will receive 2 random bonuses out of 100 possible bonuses. These bonuses will be active only if the player wears the skin while doing a certain activity.
  • If the player upgrades Diamond skin to a Onyx Skin:
    • The player will have to pay $2,000,000.
    • The player will have to pay 200 Mission Points.
    • The player will have to pay 1x Onyx Ticket.
    • After upgrading the Diamond Skin to Onyx Skin the player will receive 2 more random bonuses different from the ones already received on the Diamond Skin. Those already owned will remain intact and 2 new bonuses will be added to the upgraded skin. So the skin will have a total of 4 bonuses that will be active while the skin is worn.
  • If the player is not wearing the skin then bonuses of any type will not be applied.

Reroll system

  • If the player doesn't like the bonuses received and wants to change them without changing the skin altogether, he can change them using the Reroll option at Egyptian Trader (see image #5).
  • Note that you will have to pay the full price again and you may receive lower or better bonuses depending on your luck.
  • If you choose to use the reroll option and own a Diamond Skin, you will receive 2 more random bonuses that will replace the existing bonuses.

'Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.

  • If you own a Onyx Skin and use the reroll option, all 4 bonuses from the skin will reset.

Bonuses

~ Health Regeneration ~

The player will automatically heal by a certain percentage every minute:

  • Life Regeneration 5% of total life.
  • Life Regeneration 10% of total life.
  • Life Regeneration 15% of total life.
  • Life Regeneration 20% of total life.
  • Life Regeneration 25% of total life.


~ Food Replanish ~

The player will get more life when eating or drinking:

  • Food Replenish 5% of total life.
  • Food Replenish 10% of total life.
  • Food Replenish 15% of total life.
  • Food Replenish 20% of total life.
  • Food Replenish 25% of total life.


~ Life Pickups at Wars ~

The player will get more health when he picks up the health pick up that gets dropped during wars:

  • Health Pick Up at Wars +5HP per pickup (for a maximum total of +30 HP at current health).
  • Health Pick Up at Wars +10HP per pickup (for a maximum total of +35 HP at current health).
  • Health Pick Up at Wars +15HP per pickup (for a maximum total of +40 HP at current health).
  • Health Pick Up at Wars +20HP per pickup (for a maximum total of +45 HP at current health).
  • Health Pick Up at Wars +25HP per pickup (for a maximum total of +50 HP at current health).


~ La Casa De Papel ~

The player will be able to carry more jewels during a robbery:

  • Capacity increased by 5 jewels.
  • Capacity increased by 10 jewels.
  • Capacity increased by 15 jewels.
  • Capacity increased by 20 jewels.
  • Capacity increased by 25 jewels.


~ The XP Farmer ~

The player will get the chance to take double PayDay:

  • 5% chance of receiving double PayDay.
  • 10% chance of receiving double PayDay.
  • 15% chance of receiving double PayDay.
  • 20% chance of receiving double PayDay.
  • 25% chance of receiving double PayDay.

Note: This bonus will multiply if there is Fun Hours or First Payday of the Day.


The Hard Worker

The player will get the chance to take double Skill points on Job when working. It doesn't apply at Fisherman and Pocket Thief:

  • 5% chance of receiving double skill points on the job.
  • 10% chance of receiving double skill points at the job.
  • 15% chance of receiving double skill points at the job.
  • 20% chance of receiving double skill points at the job.
  • 25% chance of receiving double skill points at the job.

Note: The bonus is not valid for the jobs: Fisherman, Farmer, Detective, Lawyer and Pickpocket.


~ The Income Worker ~

The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer and Pocket Thief:

  • 5% chance of getting 30% more money during jobs.
  • 10% chance of getting 30% more money during jobs.
  • 15% chance of getting 30% more money during jobs.
  • 20% chance of getting 30% more money during jobs.
  • 25% chance of getting 30% more money during jobs.


~ The Faction Income Worker~

The player will get the chance to take 30% more money on the activity report:

  • 5% chance of receiving 30% more money on the activity report.
  • 10% chance of receiving 30% more money on the activity report.
  • 15% chance of receiving 30% more money in the activity report.
  • 20% chance of receiving 30% more money in the activity report.
  • 25% chance of receiving 30% more money in the activity report.


~ The No-Wanted Worker ~

The player will get the chance to not get wanted on illegal jobs:

  • 5% chance of not getting wanted on illegal jobs.
  • 10% chance of not getting wanted on illegal jobs.
  • 15% chance of not getting wanted on illegal jobs.
  • 20% chance of not getting wanted in illegal jobs.
  • 25% chance of not getting wanted in illegal jobs.


~ The Stock Master ~

The player will get the chance to get 30% more money when selling the Stock Bunker:

  • 5% chance to receive 30% more money when selling bunker stock.
  • 10% chance to receive 30% more money when selling bunker stock.
  • 15% chance to receive 30% more money when selling bunker stock.
  • 20% chance to receive 30% more money when selling bunker stock.
  • 25% chance to receive 30% more money when selling bunker stock.


~ The Heisenberg ~

The player will receive an addiction drop every hour:

  • 5 addiction points removed per hour.
  • 10 addiction points removed per hour.
  • 15 addiction points removed per hour.
  • 20 addiction points removed per hour.
  • 25 addiction points removed per hour.


~ The Loot Collector ~

The player will get the chance to take 30% more loot on the Craftsman job:

  • 5% chance to get 30% more loot in Craftsman.
  • 10% chance to get 30% more loot in Craftsman.
  • 15% chance to get 30% more loot at Craftsman.
  • 20% chance to get 30% more loot at Craftsman.
  • 25% chance to get 30% more loot at Craftsman.


~ The Weapon Factory ~

The player will need fewer materials to create weapons:

  • 5% less materials to create weapons.
  • 10% less materials to create weapons.
  • 15% less materials to create weapons.
  • 20% less materials to create weapons.
  • 25% less material to create weapons.


~ The Professor ~

The player will get more money during a rob:

  • $5,000 more per robbery.
  • $10,000 more per robbery.
  • $15,000 more per robbery.
  • $20,000 more per robbery.
  • $25,000 more per robbery.


~ The Prison Breaker ~

The player will get extra seconds until they receive the wanted when they escape:

  • 5 seconds delay.
  • 10 seconds delay.
  • 15 seconds delay.
  • 20 seconds delay.
  • 25 seconds delay.

Note: Wanted is normally offered exactly 1 minute after escape, players will get this time over the normal time before getting wanted.


~ The Master Robber ~

The player will be able to perform a rob with fewer rob points:
  • 1 rob point less.
  • 2 rob points less.
  • 3 rob points less.
  • 4 rob points less.
  • 5 rob points less.

Note: This bonus will apply to both types of robbery (solo or team).


~ The Escaper ~

The player will be able to escape using fewer escape points:

  • 1 escape points less.
  • 2 escape points less.
  • 3 escape points less.
  • 4 escape points less.
  • 5 escape points less.


~ The Fence Digger ~

The player will be able to deal more damage to the fence when escaping:

  • 1 extra damage per /hit.
  • 2 extra damage per /hit.
  • 3 extra damage per /hit.
  • 4 extra damage per /hit.
  • 5 extra damage per /hit.

Note: The initial damage amount per /hit is 3, if the player receives this bonus the total damage will be added together (3 + bonus amount offered).


~ The Wanted Dodger ~

The wanted expiry time will be reduced:

  • 1 minute wanted timeout reduction.
  • 2 minutes wanted timeout reduction.
  • 3 minutes wanted timeout reduction.
  • 4 minutes wanted timeout reduction.
  • 5 minutes wanted timeout reduction.

Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin you will not benefit from this bonus.


The Greedy One

When you end up in prison you'll pay less money than you normally do:

  • $100 less money when you go to jail.
  • $200 less money when you go to jail.
  • $300 less money when you go to jail.
  • $400 less money when you go to jail.
  • $500 less money when you go to jail.

Rarity of Skins

There are 4 rarities of Diamond/Onyx skins:

  • Legendary: for a skin to be considered legendary it must have all 4 bonuses with a minimum 20% chance and they must be in list of special bonuses.
  • Very Rare: for a skin to be considered very rare it must have at least 3 bonuses with a minimum 15% chance and these either in the list of special bonuses.
  • Uncommon: for a skin to be considered uncommon it must have at least 2 bonuses with a minimum 10% chance and these must be in list of special bonuses.
  • Common: all skins that do not meet the above criteria are common skins.

List of special bonuses:

  • Health Regeneration.
  • Extra 30% Money at Jobs.
  • Extra 30% Craftsman Loot.
  • Extra 30% Bunker Stock.
  • Double Payday.
  • Double Job Skills.
  • Extra Rob Money.
  • Extra Activity Money Report.
  • War Health Pickup.
  • Jewels Stolen.
  • No wanted at Illegal Jobs.


Listă bonusuri speciale:

  • Health Regeneration.
  • Extra 30% Money at Jobs.
  • Extra 30% Craftsman Loot.
  • Extra 30% Bunker Stock.
  • Double Payday.
  • Double Job Skills.
  • Extra Rob Money.
  • Extra Activity Raport Money.
  • War Health Pickup.
  • Jewels Stolen.
  • No wanted at Illegal Jobs.