Other Systems:Rob

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Versiunea din 21 octombrie 2025 14:51; autor: Tupi (Discuție | contribuții) (Pagină nouă: ==Observations and usage== *The player initiates the order at the NPC (if they meet the conditions). *After confirmation, a pickup point is generated. *When collecting, the materia...)

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#1 Police patrolling
#2 Rob menu
#3 Solo rob circuit
#4 Solo rob safe breaking


Add.png Department members cannot rob banks.


The rob system allows players to rob houses or businesses. This action is illegal and it will automatically be punished with wanted, so the police will be on your tracks.
It allows two possibilities of robbing: Solo or Team.

ATM Robbery

Robbing an ATM is a heist activity that involves arming a bomb, entering an activation code, detonating it, picking up a personal bag of cash, and a paragliding extraction sequence. The process combines a keyboard-style minigame, access conditions on the player's account, and a final escape sequence, with risks and penalties for failure.

Initiation Requirements

To begin the ATM robbery attempt, the player must meet all of the following conditions:

  • Minimum level 7.
  • Minimum 10 robbery points (cost is deducted at initiation; final amount lost may be reduced by skin bonuses).
  • Not be a member of the police at the time.
  • Not have a Wanted level.
  • Have a valid flight license.
  • Have at least one crafted bomb in inventory.

Triggering the robbery

  • The player approaches any ATM that has not been robbed recently.
  • The Explosives Dealer sends an SMS with a 10-digit activation code.
  • A textdraw with the bomb appears on the screen; the player must enter exactly the 10 digits to arm the bomb.
  • After initiation, the attempt is marked as an active robbery intent.
  • Interactions that immediately cancel the attempt: leaving the ATM area or closing the interface before completion → the attempt fails and a short cooldown is applied.
  • If the player logs out or dies while the bomb interface is active, the robbery automatically fails and the player receives Wanted for the attempt.
  • If they log out or die when the interface is not active, the robbery silently fails without applying Wanted.

Code entry and possible results

  • The player types the 10-digit code received via SMS.
  • Wrong or incomplete code → the attempt fails, a local explosion occurs (local damage/effects) and the player receives Wanted for the failed detonation.
  • Correct code → the bomb is armed, the player plants it, and after a short timer the ATM explodes. The bomb is consumed.
  • After the detonation, the ATM enters a broken state; a bag of personal money appears next to the ATM, which can only be picked up by the player who carried out the robbery.

Collecting Money

  • The player has 90 seconds to pick up the money bag.
  • If they don't pick up the bag within this time → the loot expires and the robbery is considered failed.
  • Upon collection:
    • The player gets Wanted for the robbery.
    • The ATM becomes disabled for a set cooldown (default 180 s) — during this time it cannot be robbed or used for banking operations.
    • After the cooldown expires, the ATM returns to its normal state.

Escape Stage

  • Collecting the bag initiates the escape procedure: an escape checkpoint is set in another city.
  • The player must travel to the checkpoint by plane or helicopter (if they do not have a valid flight license after lifting, the sequence does not start).
  • Upon reaching the extraction point, the player is thrown into the air and receives a paraglider / parachute automatically.
  • There is an altitude indicator that guides the moment of parachute opening:
    • > 500 m - too high (opening here is considered incorrect).
    • 350–500 m - OK (safe window for opening).
    • < 350 m - too low (opening here leads to failure).
  • Parachute opening must occur within 350–500 m; opening too early or too late leads to escape failure.
  • If the parachute is opened correctly within the indicated time frame → the escape is successful, the Wanted is eliminated, and the robbery is successfully completed.

Success Rewards

  • Upon collecting the money bag and successfully completing the escape, the player receives:
  • Base financial reward, determined by the Robbery skill (estimated amounts):
    • Skill 1 → $12,500 – $17,500
    • Skill 2 → $17,500 – $22,500
    • Skill 3 → $22,500 – $27,500
    • Skill 4 → $27,500 – $32,500
    • Skill 5 → $32,500 – $37,500
  • The reward can be increased by active bonuses (marathons), level bonuses, and bonuses from possessed skins.
  • 7 Marathon Points for starting the robbery (awarded upon success):
    • 3 Clan EXP.
    • 1 Robbery skill point.
  • The player loses Rob Points upon initiation (the amount is reduced at the end only if they pick up the bag; reduction possible through skin bonuses).


Explosive Merchant

The Explosive Merchant is an NPC in San Fierro (accessible via /gps → Important Locations → Explosive Merchant) who allows players to craft bombs for use in ATM robberies. Bombs are obtained by ordering and collecting them at a pickup point generated after the order is confirmed.

Requirements and costs

Conditions for placing an order:

  • Not a police officer, not wanted, not in an active job or robbery group, not handcuffed/frozen, and not in a vehicle.
  • Not already have 3 bombs in inventory (maximum is 3).
  • Have enough materials for the cost per bomb.

Material cost per bomb (decreases with Arms Dealer skill):

  • Skill 1: 500,000
  • Skill 2: 437,500
  • Skill 3: 375,000
  • Skill 4: 312,500
  • Skill 5: 250,000

Observations and usage

  • The player initiates the order at the NPC (if they meet the conditions).
  • After confirmation, a pickup point is generated.
  • When collecting, the materials are consumed and the bombs are added to the inventory (up to a maximum of 3).
  • The materials are deducted at the time of collection, not at confirmation.
  • Bombs can be used to rob ATMs (according to the robbery rules).
  • Orders cannot be completed if, between confirmation and collection, the player loses the necessary conditions (e.g. becomes Wanted or enters the vehicle).
  • Check the Arms Dealer skill level before ordering to pay as few materials as possible.


Solo Rob

Necessary resources

To rob a house or a biz you need to:

  • Have at least level 7.
  • Have at least 15 rob points.
  • Have a clean rap sheet (no wanted).
  • Server hour to be between 08:00 and 04:00.

Rob process

  • If the player fulfills all of the conditions mentioned above then he can initiate the /rob command in front of a house or biz on the server.
  • When using the command a window will open where you have to select Solo Rob (image #2).
  • After selecting the option the player will automatically go into a special interior and 10 rob points will get deducted and will get the following tasks:
    • To break the circuit in order to open the door to the safe (image #3): with the help of the up, down, left, right arrows he must lead the wire towards the other side of the circuit without touching the walls. Touching the walls will result in restarting from the initial end of the circuit.
    • To crack the safe with the help of a drill using the space bar (image #4). The drill gets hotter the more you use it, then it gets inefficient and cracking the safe takes longer. To make this process faster it is indicated that you keep the drill cool. You have a temperature indicator to see when the drill is too hot.
  • In the special interior you have 5 minutes to go through these two steps, otherwise you will fail the rob.
  • If the player manages to do it in time, he will be then teleported outside the house or biz he just robbed with a bag of money, also receiving wanted 6 without the right to surrender for robbing.
  • The next step is hiding the stolen money at two different houses, the player receiving a checkpoint where he needs to go. So we recommend you have a vehicle waiting for you when you rob.
  • If the player manages to take the money in the two locations then the rob is successful, the player is paid, 5 more rob points get deduced and one skill point is given.
  • If the player is killed by cops during the hiding, then the rob is failed and the player will not get paid, being locked in jail.

Solo Rob Payment

  • Skill 1: between $25.000 - $35.000
  • Skill 2: between $35.000 - $45.000
  • Skill 3: between $45.000 - $55.000
  • Skill 4: between $55.000 - $65.000
  • Skill 5: between $65.000 - $70.000

These sums represent the base winnings, without bonuses given by other systems on the server.


Team Rob

Necessary Resources

To commit a robbery, you will need:

  • A team of minimum 4 and maximum 8 members.
  • Each member must have at least level 7.
  • Each member must have at least 10 rob points.
  • At least one member of your team must have a flying license.
  • The criminal record of each member must be clean (without a wanted level).

Overall Robbery Process

  • If at least 4 members have gathered, the team creator should now select from the table displayed on /rob the item "Next Step". This will redirect the creator to a list of 21 locations, where they must choose one to be robbed. Once the location is selected, all team members shall have access to /rc, a chat visible only to that team.
  • După alegerea locației jafului, liderul grupării va trebui să atribuie fiecărui membru al echipei cate un rol, folosind comanda /rob.

Roluri disponibile sunt:

  1. Airplane Loaner - are misiunea de a merge pe aeroport pentru a închiria un avion cu care echipa urmează să încerce să evadeze după terminarea jafului.
  2. Gold Melter - are misiunea de a merge într-o anumită locaţie pentru a închiria o locaţie unde bijuteriile furate vor fi depozitate în vederea vinderii lor şi obţinerii unei sume de bani. Locaţia pe care o va alege cel cu rolul de Gold Melter va fi destinaţia vehiculelor după plecarea de la magazinul jefuit.
  3. Scout - are misiunea de a merge într-o anumită locaţie pentru a închiria armament, după care va trebui să meargă la locaţia jafului, să urce pe un acoperiş învecinat şi să distrugă cele 4 camere de supraveghere.
  4. Gas Man - are misiunea de a merge într-o anumită locaţie pentru a închiria fumigene. La momentul potrivit, va fi înştiinţat să arunce aproximativ 10 fumigene în faţa magazinului.


  • Dacă toţi membrii au câte un rol stabilit, liderul echipei va avea opţiunea de a trece la pasul următor (prin tastarea comenzii /rob). După trecerea la pasul următor, fiecare membru îşi va primi misiunea şi se va îndrepta către locaţia necesară. De asemenea, fiecarui membru i se vor consuma 3 Puncte de Jaf.
  • Odată ce misiunile celor 4 roluri au fost îndeplinite, toată echipa primeşte permisiunea de a intra în magazin şi de a începe jaful. Un membru poate fura un anumit număr de bijuterii odată, în funcţie de skill:
  1. Skill 1: 25 de bijuterii.
  2. Skill 2: 30 de bijuterii.
  3. Skill 3: 35 de bijuterii.
  4. Skill 4: 40 de bijuterii.
  5. Skill 5: 45 de bijuterii.


  • În magazin există 15 mese a câte 40 de bijuterii fiecare, pentru un total de 600 de bijuterii în întreg magazinul.
  • Pentru a fura mai multe, membrul trebuie să depoziteze mai întâi ceea ce a furat într-un vehicul. Vehiculele disponibile pentru jaf vor fi pregătite de membrii echipei înainte de începerea jafului şi pot fi doar maşinile personale ale membrilor echipei, maşini închiriate de la bizurile de pe server sau maşini simple găsite în diverse parcări de pe server.
  • Nu se vor putea folosi avioane, elicoptere, biciclete, motociclete, bărci, vehicule de facţiune etc. O maşină va putea transporta oricât de multe bijuterii. Dacă un vehicul participant la jaf este distrus, despawnat etc., acesta va pierde orice cantitate de bijuterii din el. Dacă un participant la jaf moare, acesta va pierde sacul cu bijuterii în cazul pe care îl are.


  • Toţi participanţii la jaf vor primi Wanted 6 și armură la 30 de secunde după ce prima bijuterie a fost ridicată de pe masa din magazin.
  • Fiecare vehicul care ajunge la locaţia aleasă de Gold Melter la un pas anterior va depozita la această locaţie cantitatea de bijuterii pe care o transporta.
  • Din momentul în care primul vehicul ajunge, celelalte vehicule vor avea la dispoziţie 5 minute până ce se va distribui plata. Dacă toţi membrii echipei ajung la această locaţie, plata se va face fără a mai fi nevoie să se aştepte 5 minute.


  • Plata se va face pe baza numărului total de bijuterii furate cu succes. O bijuterie valorează 626$. Din valoarea totală a bijuteriilor furate se va scădea un preţ standard de 20,000$ care reprezintă preţul total al echipamentelor (avion, arme, grenade) necesare pentru jaf.
  • Valoarea rezultată, profitul, se va împărţi în mod egal tuturor membrilor rămaşi în echipă la momentul plăţii. Dacă nu există profit (nu s-a furat suficient de mult), fiecare membru va primi 0$. Odată cu primirea banilor, indiferent de sumă, membrilor echipei li se vor consuma încă 7 Puncte de Jaf şi vor primi un punct pentru Skill.


  • După depozitarea bijuteriilor din vehicule, membrii vor primi un checkpoint către aeroport. Primul membru al grupului care intră în checkpoint şi care are o licenţă de pilot va deveni automat pilotul avionului, iar orice alţi membri care intră în checkpoint după aceea vor intra automat în interiorul avionului.
  • Pilotul poate decola în orice moment şi va primi un checkpoint in aer, la care, dacă ajunge, el şi toţi membrii din interiorul avionului vor scăpa de Wanted.


  • Dacă pilotul avionului moare, coboară din avion sau pierde avionul în orice alt mod, toţi cei din interior vor fi teleportaţi afară şi avionul nu va mai putea fi recuperat. Jucătorii vor fi teleportați în locul prăbușirii avionului și vor rămâne cu wanted.
  • Dacă unul din rolurile pentru jaf devine neocupat (membrii cu acel rol părăsesc grupul din diverse motive) şi obiectivele acelui rol nu au fost îndeplinite, jaful va fi anulat automat.
  • Un jaf poate dura cel mult o oră, după care se va anula automat.
  • Un sunet de alarmă se va auzi atunci când jucatorii vor jefui magazine. Alarma pornește în momentul în care se fură prima bijuterie de pe masă și se termină după 3 minute.

Revenues from robbery (formula)

Revenues from a robbery with 4 participants
  • revenue = [(626 * stolen_pieces) - 20000] / number_of_members

stolen_pieces represents the amount of jewellery stolen from the shop by all members.
number_of_members represents the number of members that are part of the team when the server splits the profit.

Advancement in Skill

To advance in skill, you must participate in robberies multiple times, as follows:

  • 25 times to advance from skill 1 to skill 2.
  • 50 times to advance from skill 2 to skill 3.
  • 100 times to advance from skill 3 to skill 4.
  • 200 times to advance from skill 4 to skill 5.

Specific Commands

/rob

It displays a menu of options for the robbery. As the only main command for the system, every action for each step of the robbery is listed here. The leader can select a member from the list to kick them out, only when forming the group. The creator can invite a maximum of 8 players in their team.

/robbers

This command can be used by the players that want to quickly find a rob team:

  • To add yourself on the list, select "Add me on the list..."
  • To remove yourself from the list, click "Remove me from the list..." (or select your name from the list).
  • By selecting a player in that list, a new call will be initiated.
  • The cops, players under level 7, players with wanted, players with less than 10 rob points and players who are already in a rob team won't be able to use this command.
  • If a player will no longer fulfill the conditions (for example get jailed), they'll be automatically removed.
  • Only 60 players can be listed on /robbers at once.
  • In addition to the players' name, on the list will be displayed their faction and level.
  • The players will be automatically removed after 10 minutes and will be warned by a chat message.

/accept rob <id/nume jucator>

Comanda poate fi utilizată pentru a accepta o invitație de alăturare într-un grup pentru jefuirea unui magazin.

/cancel rob

This command shall cancel the entire robbery if executed by the leader (creator), or shall remove from the team the player that used it.

/grab

This command allows you to steal jewellery from inside the store. To successfully execute it, you must be positioned near one of the 15 tables full of pieces.

/drop

This command deposits the stolen jewellery in the vehicle that is near you at the time of the execution.

/rc

Using this command, members of a team can communicate between each other, anywhere they may be.

/enter, /goup, /godown

These commands are to be used when accessing the interior of a store or marked rooftops, during the robbery.

Tutorials

Rob Solo

Tutoriale

Rob Solo