Joburi:Chemist

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Versiunea din 27 noiembrie 2021 14:12; autor: Nic (Discuție | contribuții)

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#1 Working at the job
#2 Job Payment
#3 Using Kits

The action of this job consists in packing medicines and delivering them to hospitals, where you will get money and sometimes some medical / addiction kits.

General Characteristics

  • The job is located in Los Santos in Montgomery and can be used from level 1.
  • When typing the /work command, the job will start, being placed in a specially arranged interior.
  • You will have to turn on the electric generators one by one, carry some boxes into the packing room and place them in the machine that packs them with medicines. Later, you will have the task of delivering them to a hospital and returning to the medicine factory, at which point you will receive your reward.
  • The job brings 6XP for the marathon if it is active and 6XP for the clan.
  • The job can be started only if you have a clean sheet (no wanted).


Winnings and particularities depending on the skill

Skill 1

  • Range between $1440 and $1550.
  • 30% chance to receive a Medical Kit, 10% chance to receive an Addiction Kit.
  • Mule will be used as a transport vehicle.


Skill 2

  • Range between $1488 and $1588.
  • 35% chance to receive a Medical Kit, 15% chance to receive an Addiction Kit.
  • Mule will be used as the transport vehicle.


Skill 3

  • Range between $1536 and $1636
  • 40% chance to receive a Medical Kit, 20% chance to receive an Addiction Kit.
  • Yankee will be used as the transport vehicle.


Skill 4

  • Range between $1584 and $1684.
  • 45% chance to receive a Medical Kit, 25% chance to receive an Addiction Kit.
  • Yankee will be used as the transport vehicle.


Skill 5

  • Range between $1632 and $1732.
  • 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
  • Any personal vehicle will be used as a transport vehicle.


Skill 6

  • Range between $1720 and $1820.
  • 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
  • Any personal vehicle will be used as a transport vehicle.


Skill 7

  • Range between $1790 and $1890.
  • 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
  • Any personal vehicle will be used as a transport vehicle.


Skill 8

  • Range between $1850 and $1950.
  • 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
  • Any personal vehicle will be used as a transport vehicle.


Skill 9

  • Range between $1895 and $1995.
  • 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
  • Any personal vehicle will be used as a transport vehicle.


Skill 10

  • Range between $1930 and $2030.
  • 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
  • Any personal vehicle will be used as a transport vehicle.


Note: The amounts of money mentioned are the basic payments. To these will be added any bonuses, for example, the Premium Account, the Marathon or the Job of the Day.

Advancing in Skill

  • Skill 1 >> Skill 2: 30 deliveries. (30 total)
  • Skill 2 >> Skill 3: 60 deliveries. (90 total)
  • Skill 3 >> Skill 4: 120 deliveries. (210 total)
  • Skill 4 >> Skill 5: 240 deliveries. (450 total)
  • Skill 5 >> Skill 6: 200 deliveries. (650 total)
  • Skill 6 >> Skill 7: 250 deliveries. (900 total)
  • Skill 7 >> Skill 8: 300 deliveries. (1200 total)
  • Skill 8 >> Skill 9: 350 deliveries. (1550 total)
  • Skill 9 >> Skill 10: 350 deliveries. (1900 total)


Specific Commands

/work

This command allows you to start working.
You need to be situated in the near vicinity of the job to use the command. If this is not the case, the server will set a checkpoint on your map, marking the location you need to be in.

/usekit

This command allows using kits received from the job.
You can own medical kits that offer 100HP or addiction kits that reduce the addiction level by 30 units.
The command also works during wars.
Kits can be sold to other players using /trade.
Depending the skill, a player can own between 1 and 5 kits, the equivalent of the skill he has (Ex: Skill 1 - 1 kit, Skill 2 - 2 kits, etc.).