Jobs:Electrician

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Versiunea din 1 iulie 2024 10:43; autor: Madalin (Discuție | contribuții) (Pagină nouă: = Specific commands = == /work == This command allows you to start the job.<br /> You need to be near the job location to execute the command. If not, the server will place a check...)

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thumb|450px|#1 Electrician repairing a power pole thumb|400px|#2 Wire cutting thumb|400px|#3 Wire connecting thumb|400px|#4 Voltage adjustment

Electricians ensure the fast repair and maintenance of electrical installations, guaranteeing the efficient operation of electrical infrastructure. They are always called upon where needed, whether it be repairing a power pole, fixing a transformer and more.

General features

  • The job is located in Los Santos city in the Ocean Docks area and you can start working on it from level 3.
  • You will need to drive the car provided by the job to the red point on the map. Once you arrive there, you need to disembark and start repairing the electrical installation.
  • If you perform an operation incorrectly, you will fail the job and an explosion will occur next to you.
  • You can stop working by using the command [/killcp].
  • You can receive a random mini-game between wire cutting (see image #2), wire connecting (see image #3), and voltage stabilization (see image #4). The wire cutting mini-game is available at any skill level, wire connecting is available only at skills 4 - 10, and voltage stabilization is available at skills 8 - 10. The mini-game chosen is random based on your skill level.
  • Depending on your skill level, you will also receive 1 Skill Point/XP Marathon/XP Clan at skills 1 - 4, 2 Skill Points/XP Marathon/XP Clan at skills 5 - 6, and 3 Skill Points/XP Marathon/XP Clan at skills 7 - 10.
  • The job can be started whether you have a clean record or not (with/without wanted level).

Earnings and Specifics by Skill

Wire Cutting

Skill 1

  • Random between $90 and $650.
  • Sadler used as transport vehicle.

Skill 2

  • Random between $102 and $718.
  • Sadler used as transport vehicle.

Skill 3

  • Random between $120 and $840.
  • Picador used as transport vehicle.

Skill 4

  • Random between $145 and $1025.
  • Picador used as transport vehicle.

Skill 5

  • Random between $185 and $1305.
  • Picador used as transport vehicle.

Skill 6

  • Random between $225 and $1585.
  • Picador used as transport vehicle.

Skill 7

  • Random between $280 and $1960.
  • Rancher used as transport vehicle.

Skill 8

  • Random between $335 and $2415.
  • Rancher used as transport vehicle.

Skill 9

  • Random between $415 and $2935.
  • Rancher used as transport vehicle.

Skill 10

  • Random between $510 and $3390.
  • Rancher used as transport vehicle.

Wire Connecting

Skill 4

  • Random between $165 and $1125.
  • Picador used as transport vehicle.

Skill 5

  • Random between $205 and $1405.
  • Picador used as transport vehicle.

Skill 6

  • Random between $250 and $1690.
  • Picador used as transport vehicle.

Skill 7

  • Random between $295 and $2055.
  • Rancher used as transport vehicle.

Skill 8

  • Random between $370 and $2530.
  • Rancher used as transport vehicle.

Skill 9

  • Random between $475 and $3075.
  • Rancher used as transport vehicle.

Skill 10

  • Random between $530 and $3490.
  • Rancher used as transport vehicle.

Voltage Adjustment

Skill 8

  • Random between $430 and $2670.
  • Rancher used as transport vehicle.

Skill 9

  • Random between $495 and $3175.
  • Rancher used as transport vehicle.

Skill 10

  • Random between $560 and $3600.
  • Rancher used as transport vehicle.

Note: The mentioned amounts are base payments. Additional bonuses, such as those from Premium Account, Marathon, or Job of the Day, may apply.

Skill Advancement

  • Skill 1 >> Skill 2: 30 works. (Total: 30)
  • Skill 2 >> Skill 3: 60 works. (Total: 90)
  • Skill 3 >> Skill 4: 120 works. (Total: 210)
  • Skill 4 >> Skill 5: 240 works. (Total: 450)
  • Skill 5 >> Skill 6: 200 works. (Total: 650)
  • Skill 6 >> Skill 7: 250 works. (Total: 900)
  • Skill 7 >> Skill 8: 300 works. (Total: 1200)
  • Skill 8 >> Skill 9: 350 works. (Total: 1550)
  • Skill 9 >> Skill 10: 350 works. (Total: 1900)

Vehicles by Skill

Sadler


DealerShip Price: $33,000
DealerShip Return: $19,800
Maximum Speed: 151 KM/h
Derived from: 1971 Fifth Generation Ford F-250
Number of Seats: 2
Required Skill: 1, 2
Tunable: TransFender

Picador


DealerShip Price: $238,500
DealerShip Return: $143,100
Maximum Speed: 151 KM/h
Derived from: 1968 Chevrolet El Camino
Number of Seats: 2
Required Skill: 3, 4, 5, 6
Tunable: TransFender

Rancher


DealerShip Price: $1,147,500
DealerShip Return: $688,200
Maximum Speed: 139 KM/h
Derived from: 1973–1991 Chevrolet K5 Blazer
Number of Seats: 2
Required Skill: 7, 8, 9, 10
Tunable: TransFender

Number of Tasks

  • Skill 1 will receive 10 tasks to complete per work.
  • Skill 2 will receive 9 tasks to complete per work.
  • Skill 3 will receive 8 tasks to complete per work.
  • Skill 4 will receive 8 tasks to complete per work.
  • Skill 5 will receive 7 tasks to complete per work.
  • Skill 6 will receive 6 tasks to complete per work.
  • Skill 7 will receive 5 tasks to complete per work.
  • Skill 8 will receive 5 tasks to complete per work.
  • Skill 9 will receive 4 tasks to complete per work.
  • Skill 10 will receive 3 tasks to complete per work.

Specific commands

/work

This command allows you to start the job.
You need to be near the job location to execute the command. If not, the server will place a checkpoint on the map, marking the location you need to go.