Joburi:Fisherman
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Versiunea din 20 octombrie 2025 23:10; autor: Tupi (Discuție | contribuții) (Pagină nouă: ===Zone types=== *Green areas **Fish that can be caught here are Tier 1-3. **Equipment allowed here is Tier 1-3. **Minimum required skill is 3. *Yellow areas **Fish that can be cau...)
Cuprins
- 1 General Features
- 2 Chances of success by skill
- 3 Chances of failure by skill
- 4 Base earnings for each Tier
- 5 Quantity occupied in inventory for each Tier
- 6 Inventory limit by Skill
- 7 Inventory System
- 8 Gear System
- 9 Ground Fishing Mechanics
- 10 Boat Fishing Mechanics
- 11 Skill Advancement
- 12 Orașul de pescuit al zilei
- 13 Specific Commands
General Features
- The job is located in each city of Los Santos, Las Venturas and San Fierro at specific fishing locations. (image #1).
- The job is legal.
- To become a fisherman, you need at least level 1.
- With the Fisherman job you will be able to fish and sell the fish you catch in exchange for a sum of money.
- Fish are divided into 8 levels. You will only be able to catch fish of a level equal to or lower than your fishing skill.
- Each level contains 30 types of fish. In total, 240 fish can be caught.
- For this job it is advisable to have a fishing license, otherwise you will be sanctioned with wanted 1 for each fish caught without a license.
- Each fishing attempt also includes the possibility of failing and catching waste. The higher the skill, the higher the chance of success and the lower the chance of failure.
- It will be possible to catch more fish in a single fishing session, not just one.
- All fish you have in your inventory will be sold 24/7.
Chances of success by skill
- Skill 1 - 100% Tier 1 fish.
- Skill 2 - 20% Tier 1 fish | 80% Tier 2 fish.
- Skill 3 - 10% Tier 1 fish | 20% Tier 2 fish | 70% Tier 3 fish.
- Skill 4 - 5% Tier 1 fish | 10% Tier 2 fish | 25% Tier 3 fish | 60% Tier 4 fish.
- Skill 5 - 5% Tier 1 fish | 5% Tier 2 fish | 10% Tier 3 fish | 20% Tier 4 fish | 60% Tier 5 fish.
- Skill 6 - 3% Tier 1 fish | 5% Tier 2 fish | 10% Tier 3 fish | 15% Tier 4 fish | 25% Tier 5 fish | 42% Tier 6 fish .
- Skill 7 - 3% Tier 1 fish | 4% Tier 2 fish | 8% Tier 3 fish | 12% Tier 4 fish | 18% Tier 5 fish | 25% Tier 6 fish | 30% Tier 7.
- Skill 8 - 2% Tier 1 fish | 3% Tier 2 fish | 6% Tier 3 fish | 9% Tier 4 fish | 15% Tier 5 fish | 20% Tier 6 fish | 25% Tier 7 fish | 20% Tier 8 fish.
- Skill 9 - 1% Tier 1 fish | 2% Tier 2 fish | 4% Tier 3 fish | 7% Tier 4 fish | 12% Tier 5 fish | 18% Tier 6 fish | 25% Tier 7 fish | 31% Tier 8 fish.
- Skill 10 - 1% Tier 1 fish | 2% Tier 2 fish | 3% Tier 3 fish | 6% Tier 4 fish | 10% Tier 5 fish | 15% Tier 6 fish | 22% Tier 7 fish | 41% Tier 8 fish.
Chances of failure by skill
- Skill 1 - 10% chance to catch waste.
- Skill 2 - 9% chance to catch waste.
- Skill 3 - 8% chance to catch waste.
- Skill 4 - 7% chance to catch waste.
- Skill 5 - 6% chance to catch waste.
- Skill 6 - 5% chance to catch waste.
- Skill 7 - 4% chance to catch waste.
- Skill 8 - 3% chance to catch waste.
- Skill 9 - 2% chance to catch waste.
- Skill 10 - 1% chance to catch waste.
Base earnings for each Tier
- Tier 1 Fish - $38
- Tier 2 Fish - $76
- Tier 3 Fish - $114
- Tier 4 Fish - $152
- Tier 5 Fish - $190
- Tier 6 Fish - $228
- Tier 7 Fish - $266
- Tier 8 Fish - $304
Note: These are the base amounts, without any bonus applied!
Quantity occupied in inventory for each Tier
- Tier 1 Fish - 6 KG.
- Tier 2 Fish - 7 KG.
- Tier 3 Fish - 8 KG.
- Tier 4 Fish - 9 KG.
- Tier 5 Fish - 10 KG.
- Tier 6 Fish - 11 KG.
- Tier 7 Fish - 12 KG.
- Tier 8 Fish - 15 KG.
Inventory limit by Skill
- Skill 1 - you have a capacity of 200 KG available.
- Skill 2 - you have a capacity of 350 KG available.
- Skill 3 - you have a capacity of 500 KG available.
- Skill 4 - you have a capacity of 650 KG available.
- Skill 5 - you have a capacity of 800 KG available.
- Skill 6 - you have a capacity of 950 KG available.
- Skill 7 - you have a capacity of 1100 KG available.
- Skill 8 - you have a capacity of 1250 KG available.
- Skill 9 - you have a capacity of 1400 KG available.
- Skill 10 - you have a capacity of 1550 KG available.
Inventory System
- All fish caught are automatically placed in the fishing inventory accessible via the command (/jobinventory).
- The inventory is updated in real time, so it allows you to track the equipment carried, its tier, durability level and the number of KG of fish caught.
- Once the inventory is full, you must go to a 24/7 biz to sell the fish caught and empty your inventory.
Gear System
- Players will be able to craft special fishing gear such as: Hat, Suit, Boots, Rod and Bait, using the [/jobinventory] command.
- Equipment can be purchased from any 24/7 type store using the [/buy] -> Fisherman Gear command.
- Hat: Tier 1 - $150 | Tier 2 - $200 | Tier 3 - $250 | Tier 4 - $300 | Tier 5 - $350 | Tier 6 - $400 | Tier 7 - $450 | Tier 8 - $500.
- Costume: Tier 1 - $180 | Tier 2 - $230 | Tier 3 - $280 | Tier 4 - $330 | Tier 5 - $380 | Tier 6 - $430 | Tier 7 - $480 | Tier 8 - $530.
- Boots: Tier 1 - $160 | Tier 2 - $210 | Tier 3 - $260 | Tier 4 - $310 | Tier 5 - $360 | Tier 6 - $410 | Tier 7 - $460 | Tier 8 - $510.
- Hat: Tier 1 - $250 | Tier 2 - $300 | Tier 3 - $350 | Tier 4 - $400 | Tier 5 - $450 | Tier 6 - $500 | Tier 7 - $550 | Tier 8 - $600.
- Hat: Tier 1 - $50 | Tier 2 - $60 | Tier 3 - $70 | Tier 4 - $80 | Tier 5 - $90 | Tier 6 - $100 | Tier 7 - $110 | Tier 8 - $120.
- Players will only be able to purchase equipment that is equal to or lower than the current fishing skill level.
- Players cannot purchase duplicate equipment of the same type and level.
- Players can purchase up to 20 baits per level. This means that a player with the maximum fishing skill level can carry 160 baits at a time.
- Each piece of special fishing equipment comes in 8 tiers. Higher tier equipment provides an increased chance of catching higher tier fish and a lower chance of catching trash.
- Tier 1 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +3% chance higher, up to a maximum of +15% chance when fully equipped.
- Tier 2 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +4% chance higher, up to a maximum of +20% chance when fully equipped.
- Tier 3 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +5% chance higher, up to a maximum of +25% chance when fully equipped.
- Tier 4 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +6% chance higher, up to a maximum of +30% chance when fully equipped.
- Tier 5 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +7% chance higher, up to a maximum of +35% chance when fully equipped.
- Tier 6 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +8% chance higher, up to a maximum of +40% chance when fully equipped.
- Tier 7 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +9% chance higher, up to a maximum of +45% chance when fully equipped.
- Tier 8 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +10% chance higher, up to a maximum of +50% chance when fully equipped.
- All equipment has a certain durability, starting at 100% when purchased. Each time a fish is caught, the equipment's durability decreases based on the fish's level. Once an item reaches 0% durability, it breaks and bonuses are no longer applied.
- The server will automatically equip the highest level bait available in the inventory. Other equipment (Hat, Costume, Boots, Fishing Rod) must be equipped manually by the player.
- Players can track the real-time durability of each piece of fishing equipment in the inventory interface [/jobinventory].
- Players can fish continuously as long as they have the necessary equipment equipped.
Ground Fishing Mechanics
- Players will need to control a radar marker and must keep it in the green capture zone using real-time keys.
- A dynamic progress bar visually tracks the success of your fishing attempt.
- Fish can now resist your pull, requiring multiple attempts to succeed.
- Poor sync or deviating into orange/red areas triggers penalties or knockback effects.
- Critical shots provide bonus progress based on your Fishing Skill level.
- The position of the fish on the progress bar updates in real time to reflect your performance.
- Each attempt is limited by a timer, adding urgency and pressure.
- A higher level of Fishing Skill improves radar control, increases critical shot chance, and reduces both the chance and strength of fish resistance.
Boat Fishing Mechanics
This method of boat fishing is more advanced than land fishing. It requires skill 3+ to be able to fish it with a boat in certain special sea areas and a complex catch mechanic.
Maritime Areas
There are 9 sea fishing areas, 3 for each main city: Los Santos, San Fierro and Las Venturas. All areas are visible on the map and offer different distributions of fish and trash.
Zone types
- Green areas
- Fish that can be caught here are Tier 1-3.
- Equipment allowed here is Tier 1-3.
- Minimum required skill is 3.
- Yellow areas
- Fish that can be caught here are Tier 4-6.
- Equipment allowed here is Tier 4-6.
- Minimum required skill is 4.
- Red areas
- Fish that can be caught here are Tier 7-8.
- Equipment allowed here is Tier 7-8.
- Minimum required skill is 7.
Pescuitul pe barca
- Pentru a putea pescui cu barca aveți nevoie de următoarele cerințe:
- Skill minim 3.
- Licența de navigație validă
- Echipament complet echipat înainte de pornire.
- Inventarul să fie complet gol de pești.
- Cel puțin o unitate de momeală (Tier 1 - 8).
Tipuri de barci în funcție de skill
- Skill 3 - 4: Reefer
- Skill 5 - 6: Dinghy
- Skill 7 - 8: Tropic
- Skill 9 - 10: Jetmax
Minigame-ul de captură
- Jucătorul trebuie să ghideze barca pentru a intercepta pestii (atentie la deseuri).
- Fiecare barcă are zonă unică de coliziune și detectare.
- O momeală oferă un minigame, cu până la 12 pești prinsi.
- Există 20% șansă ca spawn-ul să fie un deșeu.
- Peștii prinși se adaugă automat în captura expediției respective.
Capacitatea de stocare a bărcii
- Capacitatea barcii diferă în funcție de skill-ul curent la job după cum urmează:
- Skill 3: 1100KG
- Skill 4: 1400KG
- Skill 5: 1700KG
- Skill 6: 2000KG
- Skill 7: 2300KG
- Skill 8: 2600KG
- Skill 9: 2900KG
- Skill 10: 3200KG
Finalizarea expediției
- O expediție ia sfârșit atunci când:
- Se atinge capacitatea maximă a barcii.
- Jucătorul rămâne fără durabilitate la echipament.
- Jucătorul părăsește zona și alege să încheie manual.
Vânzarea capturii
- Peștii prinși pe mare se pot vinde doar la docurile dedicate din Los Santos, San Fierro și Las Venturas. Acestea sunt disponibile prin GPS → Locații importante → Doc LS/SF/LV.
- Vânzarea este posibilă doar dacă jucătorul sosește cu barca expediției.
- Jucătorul primește un bonus de 15% față de magazinele 24/7.
- Se afișează raportul cu profitul, câștigul total și numărul de pești vânduți.
Skill Advancement
- Skill advancement is done at a certain number of accumulated points calculated with the following formula: 'number_of_points' = Tier_XP_Factor x Fish_Quantity.
- The XP factor of each tier is as follows:
- Fish Tier 1 - factor = 0.1.
- Fish Tier 2 - factor = 0.2.
- Fish Tier 3 - factor = 0.2.
- Fish Tier 4 - factor = 0.3.
- Fish Tier 5 - factor = 0.3.
- Fish Tier 6 - factor = 0.4.
- Tier 7 fish - factor = 0.5.
- Tier 8 fish - factor = 0.6.
- Specifically, let's say we have 5 tier 5 fish in our inventory, the skill points we receive will be calculated as follows: 5 x 0.5 = 2.5 => 3 skill points.
- If the number of points you get after the calculation is 0, you will receive 1 skill point.
- The same number of points also applies to marathon points or clan xp.
- The points required for advancement are as follows:
- Skill 1 >> Skill 2: 50 points. (50 total)
- Skill 2 >> Skill 3: 100 points. (150 total)
- Skill 3 >> Skill 4: 200 points. (350 total)
- Skill 4 >> Skill 5: 400 points. (750 total)
- Skill 5 >> Skill 6: 750 points. (1500 total)
- Skill 6 >> Skill 7: 1500 points. (3000 total)
- Skill 7 >> Skill 8: 2000 points. (5000 total)
- Skill 8 >> Skill 9: 3000 points. (8000 total)
- Skill 9 >> Skill 10: 3000 points. (11000 total)
Orașul de pescuit al zilei
- În fiecare zi, la ora 00:00, unul dintre cele trei orașe devine Orașul de Pescuit al Zilei.
- Pescuitul cu barca în acel oraș oferă un bonus suplimentar de 15% la vânzare.
- Orașul este anunțat tuturor jucătorilor și marcat vizibil pe hartă cu o iconită specifică.
Specific Commands
/work
This command allows you to start fishing. You must be near the fishing spot to execute the command. If this is not the case, the server will place a checkpoint on the map, marking the place where you need to go.
/jobinventory
This command allows you to view your fishing inventory in real time.