Factions:Hitmen Agency
Cuprins
General Presentation
Hitmen Agency - the place where assassins get together to cater for your needs. One of the most respected factions, the family of elite players, as it's been called. All you have to do is to carry out some favours for some guys, the payment is arranged beforehand and later on you honour a contract. You're a normal person to those around you, but your mind is spelling out the agency's qualities. A true member of this faction firstly has to exceed in mental abilities, agility and perfection.
You'll have the chance to take an entrance test if the leader has accepted your application. In most of the cases, the faction is looking for experience and a very important trait: the ability of writing grammatically correct.
The Hitmen Agency's motor pool is restricted to models like Sparrow and Buffalo. Most of the times, the agents choose the easiest way, which is using nature and technology. The 3 main cities need tranquillity, the citizens need a normal life, and of course, we need pleased customers.
Faction Skins
Note: The ranks of the skins are in general, they may be different depending on the internal rules of the faction.
Skin ID 294 - Leader / Rank 6
- Director (Leader) / Vice Director (6)
Skin ID 240 - Rank 5
- Special Agent in Charge (5)
Skin ID 240 - Rank 4
- Special Agent (4)
Skin ID 118 - Rank 3 and 2
- Agent (3) / Marksman (2)
Skin ID 186 - Rank 1
- Freelancer (1)
Skin ID 93 - Female
Faction Vehicles
Sparrow
- Vehicle: ID 469
- Color: ID 0
- Number of vehicles: 37
- Available in DealerShip: Yes
Buffalo
- Vehicle: ID 402
- Color: ID 0
- Number of vehicles: 3
- Available in DealerShip: Yes
Sultan
- Vehicle: ID 560
- Color: ID 0
- Number of vehicles: 1
- Available in DealerShip: Yes
Maverick
- Vehicle: ID 487
- Color: ID 0
- Number of vehicles: 2
- Available in DealerShip: Yes
FCR-900
- Vehicle: ID 521
- Color: ID 0
- Number of vehicles: 3
- Available in DealerShip: Yes
Revenues
Rank 1
revenue = 1260 + (6 * random(15)) * 1,1 + contract_value
Rank 2
revenue = 1260 + (6 * random(15)) * 1,2 + contract_value
Rank 3
revenue = 1260 + (6 * random(15)) * 1,3 + contract_value
Rank 4
revenue = 1260 + (6 * random(15)) * 1,4 + contract_value
Rank 5
revenue = 1260 + (6 * random(15)) * 1,5 + contract_value
Rank 6 and Leader
revenue = 1260 + (6 * random(15)) * 1,6 + contract_value
Rank 1
revenue = 1260 + (6 * random(15)) * 1,6 + contract_value
Rank 2
revenue = 1260 + (6 * random(15)) * 1,7 + contract_value
Rank 3
revenue = 1260 + (6 * random(15)) * 1,8 + contract_value
Rank 4
revenue = 1260 + (6 * random(15)) * 1,9 + contract_value
Rank 5
revenue = 1260 + (6 * random(15)) * 2 + contract_value
Rank 6 and Leader
revenue = 1260 + (6 * random(15)) * 2,1 + contract_value
Note:
- random(15) is a random number between 0 and 15.
- contract_value represents the money paid via /contract by the contractor.
Specific Commands
/fvr
When executing this command, all the unoccupied faction vehicles will be respawned. It is accessible after reaching rank 5 in any faction.
/clothes
In order to change their appearance (skin) according to their rank, any faction member can use the command /clothes, only inside a clothes shop.
/portable
This command connects an assassin to the agency's server, from there being able to take up a contract, order weapons etc. Once this command is used, you will be logged in to the agency server and you will be able to operate various commands.
- MyContract, with this option you can see information about your target.
- GetHit, with this option you can get a contract.
- LeaveHit, with this option you can cancel the contract.
- Order, with this option you can get weapons.
- Ranks, with this option, you can see the members of the agency online.
- Undercover, with this option you get undercover.
- Logout, using this option, logs out of the agency server.
Note: After performing the contract you will have a waiting period depending on the distance from which you performed the contract.
- From over 300 meters, you will be able to gethit immediately.
- From 250 - 299 meters or if you make the contract with Knife, you will be able to gethit in 5 minutes.
- From 200 to 249 meters, you will be able to gethit in 10 minutes.
- From under 199 meters, you can gethit in 15 minutes.
/ram
It has the same effect as the command /enter. However, it is used only if an assassin has to enter a house to carry our a hit on a player.
Useful Links
RPG server 1(RPG1)
Apply in Hitmen Agency
Members of Hitmen Agency
Complaints for Hitmen Agency
Activity Reports of Hitmen Agency
Logs for Hitmen Agency
List of applications for Hitmen Agency
RPG server 2(RPG2)
Apply in Hitmen Agency
Members of Hitmen Agency
Complaints for Hitmen Agency
Activity Reports of Hitmen Agency
Logs for Hitmen Agency
List of applications for Hitmen Agency
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