''Note: The interiors for clan HQ's can be found [http://weedarr.wikidot.com/interior here].''
''Note: The interiors for clan HQ's can be found [http://weedarr.wikidot.com/interior here].''
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==Clan Inactivity==
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Once a clan is considered inactive, its HQ is taken away so that it can be taken by another more active clan.<br />
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The criteria for releasing HQs are as follows:
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*Clan age at least 1 month.
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*Under 10 members.
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*XP accumulated during a month under 11,000.
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Only clans that meet these conditions will be left without a clan HQ and the monthly XP is reset at the beginning of each month.<br />
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Monthly XP can be tracked using the [/claninfo] command in-game or on the website on the clan page. The XP progress section will be visible on the website only for clans under 10 members, with an age of at least 1 month and who own an HQ.
Versiunea curentă din 31 octombrie 2025 02:18
Clan HQ
Clans HQ can be obtained starting from clan level 5.
Only members of the clan who owns the HQ can enter.
Other members, allied or not, can not enter inside that HQ.
The command /ram can be used to enter forcefully inside the HQ, the only ones who can use it being Department and Hitmen Agency members.
Note: The use of /ram should respect the rules and regulations of the player's respective faction.
types of factions.
Note: The interiors for clan HQ's can be found here.
Clan Inactivity
Once a clan is considered inactive, its HQ is taken away so that it can be taken by another more active clan.
The criteria for releasing HQs are as follows:
Clan age at least 1 month.
Under 10 members.
XP accumulated during a month under 11,000.
Only clans that meet these conditions will be left without a clan HQ and the monthly XP is reset at the beginning of each month.
Monthly XP can be tracked using the [/claninfo] command in-game or on the website on the clan page. The XP progress section will be visible on the website only for clans under 10 members, with an age of at least 1 month and who own an HQ.