Joburi:Fisherman/en: Diferență între versiuni
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| − | = | + | = Equipment System = |
| − | *Players will be able to | + | *Players will be able to get special fishing equipment such as: Hat, Costume, Boots, Fishing Rod and Bait, using the [''/jobinventory''] command. |
| − | *Equipment can be | + | *Equipment can be bought from any type shop 24/7 using the command [''/buy''] -> '''Fisherman Gear'''. |
| − | **'''Hat:''' Tier 1 - '''$ | + | *Players can choose the 'Buy All Gear' option to simultaneously buy all the gear possible for their skill. |
| − | **'''Costume:''' Tier 1 - '''$ | + | **'''Hat:''' Tier 1 - '''$100''' | Tier 2 - '''$150''' | Tier 3 - '''$200''' | Tier 4 - '''$250''' | Tier 5 - '''$300''' | Tier 6 - '''$350''' | Tier 7 - '''$400''' | Tier 8 - '''$450'''. |
| − | **'''Boots:''' Tier 1 - '''$ | + | **'''Costume:''' Tier 1 - '''$130''' | Tier 2 - '''$180''' | Tier 3 - '''$230''' | Tier 4 - '''$280''' | Tier 5 - '''$330''' | Tier 6 - '''$380''' | Tier 7 - '''$430''' | Tier 8 - '''$480'''. |
| − | **''' | + | **'''Boots:''' Tier 1 - '''$110''' | Tier 2 - '''$1600''' | Tier 3 - '''$210''' | Tier 4 - '''$260''' | Tier 5 - '''$310''' | Tier 6 - '''$360''' | Tier 7 - '''$410''' | Tier 8 - '''$460'''. |
| − | **''' | + | **'''Undita:''' Tier 1 - '''200$''' | Tier 2 - '''$250''' | Tier 3 - '''$300''' | Tier 4 - '''$350''' | Tier 5 - '''$400''' | Tier 6 - '''$450''' | Tier 7 - '''500$''' | Tier 8 - '''$550'''. |
| + | **'''Bait:''' Tier 1 - '''50$''' | Tier 2 - '''$60''' | Tier 3 - '''$70''' | Tier 4 - '''$80''' | Tier 5 - '''$90''' | Tier 6 - '''$100''' | Tier 7 - '''$110''' | Tier 8 - '''$120'''. | ||
*Players will only be able to purchase equipment that is '''equal to or lower than the current fishing skill level'''. | *Players will only be able to purchase equipment that is '''equal to or lower than the current fishing skill level'''. | ||
| − | *Players cannot | + | *Players cannot buy duplicate equipment of the same type and level. |
| − | *Players can | + | *Players can buy up to 20 decoys per level. This means that a player with max fishing skill level can carry 160 lures at once. |
| − | *Each piece of special fishing | + | *Each piece of special fishing gear comes in 8 levels. Higher level gear gives you a higher chance of catching higher tier fish and a lower chance of catching trash. |
| − | **'''Tier 1 | + | **'''Tier 1 Gear:''' Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher '''+3% chance'''', up to a maximum of '''+15% chance''' when fully equipped. |
| − | **'''Tier 2 | + | **'''Tier 2 Gear:''' Each item (Hat, Suit, Boots, Fishing Rod, and Bait) gives a higher '''+4% chance'''', up to a maximum of '''+20% chance''' when fully equipped. |
| − | **'''Tier 3 | + | **'''Tier 3 Gear:''' Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher '''+5% chance'''', up to a maximum of '''+25% chance''' when fully equipped. |
| − | **'''Tier 4 | + | **'''Tier 4 Gear:''' Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher '''+6% chance'''', up to a maximum of '''+30% chance''' when fully equipped. |
| − | **'''Tier 5 | + | **'''Tier 5 Gear:''' Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher '''+7% chance''', up to a maximum of '''+35% chance''' when fully equipped. |
| − | **'''Tier 6 | + | **'''Tier 6 Gear:''' Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher '''+8% chance'''', up to a maximum of '''+40% chance''' when fully equipped. |
| − | **'''Tier 7 | + | **'''Tier 7 Gear:''' Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher '''+9% chance'''', up to a maximum of '''+45% chance''' when fully equipped. |
| − | **'''Tier 8 Equipment:''' Each item (Hat, | + | **'''Tier 8 Equipment:''' Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher '''+10% chance'''', up to a maximum of '''+50% chance''' when fully equipped. |
| − | *All equipment has a certain durability, starting at 100% when purchased. Each time a fish is caught, the | + | *All equipment has a certain durability, starting at 100% when purchased. Each time a fish is caught, the durability of the equipment decreases according to the level of the fish. Once an item reaches 0% durability they break and the bonuses are no longer applied. |
| − | *The server will automatically equip the highest level bait available in the inventory. | + | *Its durability can be repaired by choosing the 'Repair Gear' option in a 24/7 shop for the price of ``$100 EACH'' when purchasing the gear. |
| − | *Players can track the real-time durability of each piece of fishing | + | **Only equipment whose durability is below 80% can be repaired. |
| − | *Players can | + | *The server will automatically equip the highest level bait available in the inventory. The other equipment (Hat, Suit, Boots, Fishing Rod) must be equipped manually by the player. |
| + | *Players can track the real-time durability of each piece of fishing gear in the [''/jobinventory''] inventory interface. | ||
| + | *Players can continuously fish as long as there is the necessary equipment equipped. | ||
| − | = | + | = Ground Fishing Mechanics = |
| − | + | *Players will need to control a radar marker and must keep it in the green capture zone using real-time keys. | |
| + | *A dynamic progress bar visually tracks the success of your fishing attempt. | ||
| + | *Fish can now resist your pull, requiring multiple attempts to succeed. | ||
| + | *Poor sync or deviating into orange/red areas triggers penalties or knockback effects. | ||
| + | *Critical shots provide bonus progress based on your Fishing Skill level. | ||
| + | *The position of the fish on the progress bar updates in real time to reflect your performance. | ||
| + | *Each attempt is limited by a timer, adding urgency and pressure. | ||
| + | *A higher level of Fishing Skill improves radar control, increases critical shot chance, and reduces both the chance and strength of fish resistance. | ||
| − | = | + | = Boat Fishing Mechanics = |
| − | + | This method of boat fishing is more advanced than land fishing. It requires skill 3+ to be able to fish it with a boat in certain special sea areas and a complex catch mechanic. | |
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| + | == Maritime Areas == | ||
| + | There are 9 sea fishing areas, 3 for each main city: Los Santos, San Fierro and Las Venturas. All areas are visible on the map and offer different distributions of fish and trash. | ||
| − | = | + | ===Zone types=== |
| + | *Green areas | ||
| + | **Fish that can be caught here are Tier 1-3. | ||
| + | **Equipment allowed here is Tier 1-3. | ||
| + | **Minimum required skill is 3. | ||
| + | *Yellow areas | ||
| + | **Fish that can be caught here are Tier 4-6. | ||
| + | **Equipment allowed here is Tier 4-6. | ||
| + | **Minimum required skill is 4. | ||
| + | *Red areas | ||
| + | **Fish that can be caught here are Tier 7-8. | ||
| + | **Equipment allowed here is Tier 7-8. | ||
| + | **Minimum required skill is 7. | ||
| + | |||
| + | ==Fishing on the boat== | ||
| + | * To be able to fish with a boat you need the following requirements: | ||
| + | **Minimum skill 3. | ||
| + | **Valid navigation license | ||
| + | **Equipment fully equipped before start. | ||
| + | **The inventory must be completely empty of fish. | ||
| + | **At least one decoy unit (Tier 1 - 8). | ||
| + | ==Types of boats according to skill== | ||
| + | *Skill 3 - 4: Reefer | ||
| + | *Skill 5 - 6: Dinghy | ||
| + | *Skill 7 - 8: Tropic | ||
| + | *Skill 9 - 10: Jetmax | ||
| + | |||
| + | ==The Capture Minigame== | ||
| + | *The player must guide the boat to intercept the fish (watch out for waste). | ||
| + | *Each boat has unique collision and detection zone. | ||
| + | *A lure provides a minigame, with up to 12 fish caught. | ||
| + | *There is a 20% chance that the spawn will be a waste. | ||
| + | *Caught fish are automatically added to the catch of that expedition. | ||
| + | |||
| + | ==Boat Storage Capacity== | ||
| + | *Boat capacity differs depending on the current job skill as follows: | ||
| + | **Skill 3: 1100KG | ||
| + | **Skill 4: 1400KG | ||
| + | **Skill 5: 1700KG | ||
| + | **Skill 6: 2000KG | ||
| + | **Skill 7: 2300KG | ||
| + | **Skill 8: 2600KG | ||
| + | **Skill 9: 2900KG | ||
| + | **Skill 10: 3200KG | ||
| + | |||
| + | ==Expedition Completion== | ||
| + | *An expedition ends when: | ||
| + | **The maximum capacity of the boat is reached. | ||
| + | **Player runs out of equipment durability. | ||
| + | **Player leaves the area and chooses to end manually. | ||
| + | |||
| + | ==Selling the catch== | ||
| + | *Fish caught at sea can only be sold at the dedicated docks in Los Santos, San Fierro and Las Venturas. These are available via GPS → Important Locations → Doc LS/SF/LV. | ||
| + | **Selling is only possible if the player arrives on the expedition boat. | ||
| + | **Player gets 15% bonus against 24/7 shops. | ||
| + | **Profit ratio, total profit and number of fish sold are displayed. | ||
| + | |||
| + | |||
| + | = Skill Advancement = | ||
| + | * Skill advancement is done at a certain number of accumulated points calculated with the following formula: ''''number_of_points'''' = ''Tier_XP_Factor'' x ''Fish_Quantity''. | ||
| + | * The XP factor of each tier is as follows: | ||
| + | **'''Fish Tier 1 -''' factor = '''0.1'''. | ||
| + | **'''Fish Tier 2 -''' factor = '''0.2'''. | ||
| + | **'''Fish Tier 3 -''' factor = '''0.2'''. | ||
| + | **'''Fish Tier 4 -''' factor = '''0.3'''. | ||
| + | **'''Fish Tier 5 -''' factor = '''0.3'''. | ||
| + | **'''Fish Tier 6 -''' factor = '''0.4'''. | ||
| + | **'''Tier 7 fish -''' factor = '''0.5'''. | ||
| + | **'''Tier 8 fish -''' factor = '''0.6'''. | ||
| + | *** Specifically, let's say we have 5 tier 5 fish in our inventory, the skill points we receive will be calculated as follows: '''5 x 0.5 = 2.5''' => '''3 skill points'''. | ||
| + | *** '''If the number of points you get after the calculation is 0, you will receive 1 skill point.''' | ||
| + | ***<span style="color:#8B0000;font-weight:bold;">The same number of points also applies to marathon points or clan xp</span>. | ||
| + | * The points required for advancement are as follows: | ||
| + | ** Skill 1 '''>>''' Skill 2: 50 points. (50 total) | ||
| + | ** Skill 2 '''>>''' Skill 3: 100 points. (150 total) | ||
| + | ** Skill 3 '''>>''' Skill 4: 200 points. (350 total) | ||
| + | ** Skill 4 '''>>''' Skill 5: 400 points. (750 total) | ||
| + | ** Skill 5 '''>>''' Skill 6: 750 points. (1500 total) | ||
| + | ** Skill 6 '''>>''' Skill 7: 1500 points. (3000 total) | ||
| + | ** Skill 7 '''>>''' Skill 8: 2000 points. (5000 total) | ||
| + | ** Skill 8 '''>>''' Skill 9: 3000 points. (8000 total) | ||
| + | ** Skill 9 '''>>''' Skill 10: 3000 points. (11000 total) | ||
| + | |||
| + | |||
| + | = Fishing Town of the Day = | ||
| + | *Every day at 00:00, one of the three cities becomes the Fishing City of the Day. | ||
| + | *Boat fishing in that city gives an additional 15% bonus on the sale. | ||
| + | *The city is announced to all players and visibly marked on the map with a specific icon. | ||
| + | |||
| + | |||
| + | = Specific Commands = | ||
==/work== | ==/work== | ||
| − | + | This command allows you to start fishing. | |
| − | + | You must be near the fishing spot to execute the command. If this is not the case, the server will place a checkpoint on the map, marking the place where you need to go. | |
==/jobinventory== | ==/jobinventory== | ||
| − | + | This command allows you to view your fishing inventory in real time. | |
Versiunea curentă din 20 octombrie 2025 23:11
Cuprins
- 1 General Features
- 2 Chances of success by skill
- 3 Chances of failure by skill
- 4 Base earnings for each Tier
- 5 Quantity occupied in inventory for each Tier
- 6 Inventory limit by Skill
- 7 Inventory System
- 8 Equipment System
- 9 Ground Fishing Mechanics
- 10 Boat Fishing Mechanics
- 11 Skill Advancement
- 12 Fishing Town of the Day
- 13 Specific Commands
General Features
- The job is located in each city of Los Santos, Las Venturas and San Fierro at specific fishing locations. (image #1).
- The job is legal.
- To become a fisherman, you need at least level 1.
- With the Fisherman job you will be able to fish and sell the fish you catch in exchange for a sum of money.
- Fish are divided into 8 levels. You will only be able to catch fish of a level equal to or lower than your fishing skill.
- Each level contains 30 types of fish. In total, 240 fish can be caught.
- For this job it is advisable to have a fishing license, otherwise you will be sanctioned with wanted 1 for each fish caught without a license.
- Each fishing attempt also includes the possibility of failing and catching waste. The higher the skill, the higher the chance of success and the lower the chance of failure.
- It will be possible to catch more fish in a single fishing session, not just one.
- All fish you have in your inventory will be sold 24/7.
Chances of success by skill
- Skill 1 - 100% Tier 1 fish.
- Skill 2 - 20% Tier 1 fish | 80% Tier 2 fish.
- Skill 3 - 10% Tier 1 fish | 20% Tier 2 fish | 70% Tier 3 fish.
- Skill 4 - 5% Tier 1 fish | 10% Tier 2 fish | 25% Tier 3 fish | 60% Tier 4 fish.
- Skill 5 - 5% Tier 1 fish | 5% Tier 2 fish | 10% Tier 3 fish | 20% Tier 4 fish | 60% Tier 5 fish.
- Skill 6 - 3% Tier 1 fish | 5% Tier 2 fish | 10% Tier 3 fish | 15% Tier 4 fish | 25% Tier 5 fish | 42% Tier 6 fish .
- Skill 7 - 3% Tier 1 fish | 4% Tier 2 fish | 8% Tier 3 fish | 12% Tier 4 fish | 18% Tier 5 fish | 25% Tier 6 fish | 30% Tier 7.
- Skill 8 - 2% Tier 1 fish | 3% Tier 2 fish | 6% Tier 3 fish | 9% Tier 4 fish | 15% Tier 5 fish | 20% Tier 6 fish | 25% Tier 7 fish | 20% Tier 8 fish.
- Skill 9 - 1% Tier 1 fish | 2% Tier 2 fish | 4% Tier 3 fish | 7% Tier 4 fish | 12% Tier 5 fish | 18% Tier 6 fish | 25% Tier 7 fish | 31% Tier 8 fish.
- Skill 10 - 1% Tier 1 fish | 2% Tier 2 fish | 3% Tier 3 fish | 6% Tier 4 fish | 10% Tier 5 fish | 15% Tier 6 fish | 22% Tier 7 fish | 41% Tier 8 fish.
Chances of failure by skill
- Skill 1 - 10% chance to catch waste.
- Skill 2 - 9% chance to catch waste.
- Skill 3 - 8% chance to catch waste.
- Skill 4 - 7% chance to catch waste.
- Skill 5 - 6% chance to catch waste.
- Skill 6 - 5% chance to catch waste.
- Skill 7 - 4% chance to catch waste.
- Skill 8 - 3% chance to catch waste.
- Skill 9 - 2% chance to catch waste.
- Skill 10 - 1% chance to catch waste.
Base earnings for each Tier
- Tier 1 Fish - $38
- Tier 2 Fish - $76
- Tier 3 Fish - $114
- Tier 4 Fish - $152
- Tier 5 Fish - $190
- Tier 6 Fish - $228
- Tier 7 Fish - $266
- Tier 8 Fish - $304
Note: These are the base amounts, without any bonus applied!
Quantity occupied in inventory for each Tier
- Tier 1 Fish - 6 KG.
- Tier 2 Fish - 7 KG.
- Tier 3 Fish - 8 KG.
- Tier 4 Fish - 9 KG.
- Tier 5 Fish - 10 KG.
- Tier 6 Fish - 11 KG.
- Tier 7 Fish - 12 KG.
- Tier 8 Fish - 15 KG.
Inventory limit by Skill
- Skill 1 - you have a capacity of 200 KG available.
- Skill 2 - you have a capacity of 350 KG available.
- Skill 3 - you have a capacity of 500 KG available.
- Skill 4 - you have a capacity of 650 KG available.
- Skill 5 - you have a capacity of 800 KG available.
- Skill 6 - you have a capacity of 950 KG available.
- Skill 7 - you have a capacity of 1100 KG available.
- Skill 8 - you have a capacity of 1250 KG available.
- Skill 9 - you have a capacity of 1400 KG available.
- Skill 10 - you have a capacity of 1550 KG available.
Inventory System
- All fish caught are automatically placed in the fishing inventory accessible via the command (/jobinventory).
- The inventory is updated in real time, so it allows you to track the equipment carried, its tier, durability level and the number of KG of fish caught.
- Once the inventory is full, you must go to a 24/7 biz to sell the fish caught and empty your inventory.
Equipment System
- Players will be able to get special fishing equipment such as: Hat, Costume, Boots, Fishing Rod and Bait, using the [/jobinventory] command.
- Equipment can be bought from any type shop 24/7 using the command [/buy] -> Fisherman Gear.
- Players can choose the 'Buy All Gear' option to simultaneously buy all the gear possible for their skill.
- Hat: Tier 1 - $100 | Tier 2 - $150 | Tier 3 - $200 | Tier 4 - $250 | Tier 5 - $300 | Tier 6 - $350 | Tier 7 - $400 | Tier 8 - $450.
- Costume: Tier 1 - $130 | Tier 2 - $180 | Tier 3 - $230 | Tier 4 - $280 | Tier 5 - $330 | Tier 6 - $380 | Tier 7 - $430 | Tier 8 - $480.
- Boots: Tier 1 - $110 | Tier 2 - $1600 | Tier 3 - $210 | Tier 4 - $260 | Tier 5 - $310 | Tier 6 - $360 | Tier 7 - $410 | Tier 8 - $460.
- Undita: Tier 1 - 200$ | Tier 2 - $250 | Tier 3 - $300 | Tier 4 - $350 | Tier 5 - $400 | Tier 6 - $450 | Tier 7 - 500$ | Tier 8 - $550.
- Bait: Tier 1 - 50$ | Tier 2 - $60 | Tier 3 - $70 | Tier 4 - $80 | Tier 5 - $90 | Tier 6 - $100 | Tier 7 - $110 | Tier 8 - $120.
- Players will only be able to purchase equipment that is equal to or lower than the current fishing skill level.
- Players cannot buy duplicate equipment of the same type and level.
- Players can buy up to 20 decoys per level. This means that a player with max fishing skill level can carry 160 lures at once.
- Each piece of special fishing gear comes in 8 levels. Higher level gear gives you a higher chance of catching higher tier fish and a lower chance of catching trash.
- Tier 1 Gear: Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher +3% chance', up to a maximum of +15% chance when fully equipped.
- Tier 2 Gear: Each item (Hat, Suit, Boots, Fishing Rod, and Bait) gives a higher +4% chance', up to a maximum of +20% chance when fully equipped.
- Tier 3 Gear: Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher +5% chance', up to a maximum of +25% chance when fully equipped.
- Tier 4 Gear: Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher +6% chance', up to a maximum of +30% chance when fully equipped.
- Tier 5 Gear: Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher +7% chance, up to a maximum of +35% chance when fully equipped.
- Tier 6 Gear: Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher +8% chance', up to a maximum of +40% chance when fully equipped.
- Tier 7 Gear: Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher +9% chance', up to a maximum of +45% chance when fully equipped.
- Tier 8 Equipment: Each item (Hat, Suit, Boots, Fishing Rod and Bait) gives a higher +10% chance', up to a maximum of +50% chance when fully equipped.
- All equipment has a certain durability, starting at 100% when purchased. Each time a fish is caught, the durability of the equipment decreases according to the level of the fish. Once an item reaches 0% durability they break and the bonuses are no longer applied.
- Its durability can be repaired by choosing the 'Repair Gear' option in a 24/7 shop for the price of ``$100 EACH when purchasing the gear.
- Only equipment whose durability is below 80% can be repaired.
- The server will automatically equip the highest level bait available in the inventory. The other equipment (Hat, Suit, Boots, Fishing Rod) must be equipped manually by the player.
- Players can track the real-time durability of each piece of fishing gear in the [/jobinventory] inventory interface.
- Players can continuously fish as long as there is the necessary equipment equipped.
Ground Fishing Mechanics
- Players will need to control a radar marker and must keep it in the green capture zone using real-time keys.
- A dynamic progress bar visually tracks the success of your fishing attempt.
- Fish can now resist your pull, requiring multiple attempts to succeed.
- Poor sync or deviating into orange/red areas triggers penalties or knockback effects.
- Critical shots provide bonus progress based on your Fishing Skill level.
- The position of the fish on the progress bar updates in real time to reflect your performance.
- Each attempt is limited by a timer, adding urgency and pressure.
- A higher level of Fishing Skill improves radar control, increases critical shot chance, and reduces both the chance and strength of fish resistance.
Boat Fishing Mechanics
This method of boat fishing is more advanced than land fishing. It requires skill 3+ to be able to fish it with a boat in certain special sea areas and a complex catch mechanic.
Maritime Areas
There are 9 sea fishing areas, 3 for each main city: Los Santos, San Fierro and Las Venturas. All areas are visible on the map and offer different distributions of fish and trash.
Zone types
- Green areas
- Fish that can be caught here are Tier 1-3.
- Equipment allowed here is Tier 1-3.
- Minimum required skill is 3.
- Yellow areas
- Fish that can be caught here are Tier 4-6.
- Equipment allowed here is Tier 4-6.
- Minimum required skill is 4.
- Red areas
- Fish that can be caught here are Tier 7-8.
- Equipment allowed here is Tier 7-8.
- Minimum required skill is 7.
Fishing on the boat
- To be able to fish with a boat you need the following requirements:
- Minimum skill 3.
- Valid navigation license
- Equipment fully equipped before start.
- The inventory must be completely empty of fish.
- At least one decoy unit (Tier 1 - 8).
Types of boats according to skill
- Skill 3 - 4: Reefer
- Skill 5 - 6: Dinghy
- Skill 7 - 8: Tropic
- Skill 9 - 10: Jetmax
The Capture Minigame
- The player must guide the boat to intercept the fish (watch out for waste).
- Each boat has unique collision and detection zone.
- A lure provides a minigame, with up to 12 fish caught.
- There is a 20% chance that the spawn will be a waste.
- Caught fish are automatically added to the catch of that expedition.
Boat Storage Capacity
- Boat capacity differs depending on the current job skill as follows:
- Skill 3: 1100KG
- Skill 4: 1400KG
- Skill 5: 1700KG
- Skill 6: 2000KG
- Skill 7: 2300KG
- Skill 8: 2600KG
- Skill 9: 2900KG
- Skill 10: 3200KG
Expedition Completion
- An expedition ends when:
- The maximum capacity of the boat is reached.
- Player runs out of equipment durability.
- Player leaves the area and chooses to end manually.
Selling the catch
- Fish caught at sea can only be sold at the dedicated docks in Los Santos, San Fierro and Las Venturas. These are available via GPS → Important Locations → Doc LS/SF/LV.
- Selling is only possible if the player arrives on the expedition boat.
- Player gets 15% bonus against 24/7 shops.
- Profit ratio, total profit and number of fish sold are displayed.
Skill Advancement
- Skill advancement is done at a certain number of accumulated points calculated with the following formula: 'number_of_points' = Tier_XP_Factor x Fish_Quantity.
- The XP factor of each tier is as follows:
- Fish Tier 1 - factor = 0.1.
- Fish Tier 2 - factor = 0.2.
- Fish Tier 3 - factor = 0.2.
- Fish Tier 4 - factor = 0.3.
- Fish Tier 5 - factor = 0.3.
- Fish Tier 6 - factor = 0.4.
- Tier 7 fish - factor = 0.5.
- Tier 8 fish - factor = 0.6.
- Specifically, let's say we have 5 tier 5 fish in our inventory, the skill points we receive will be calculated as follows: 5 x 0.5 = 2.5 => 3 skill points.
- If the number of points you get after the calculation is 0, you will receive 1 skill point.
- The same number of points also applies to marathon points or clan xp.
- The points required for advancement are as follows:
- Skill 1 >> Skill 2: 50 points. (50 total)
- Skill 2 >> Skill 3: 100 points. (150 total)
- Skill 3 >> Skill 4: 200 points. (350 total)
- Skill 4 >> Skill 5: 400 points. (750 total)
- Skill 5 >> Skill 6: 750 points. (1500 total)
- Skill 6 >> Skill 7: 1500 points. (3000 total)
- Skill 7 >> Skill 8: 2000 points. (5000 total)
- Skill 8 >> Skill 9: 3000 points. (8000 total)
- Skill 9 >> Skill 10: 3000 points. (11000 total)
Fishing Town of the Day
- Every day at 00:00, one of the three cities becomes the Fishing City of the Day.
- Boat fishing in that city gives an additional 15% bonus on the sale.
- The city is announced to all players and visibly marked on the map with a specific icon.
Specific Commands
/work
This command allows you to start fishing. You must be near the fishing spot to execute the command. If this is not the case, the server will place a checkpoint on the map, marking the place where you need to go.
/jobinventory
This command allows you to view your fishing inventory in real time.