Factiuni:Hitmen Agency/en: Diferență între versiuni
Tupi (Discuție | contribuții) (Pagină nouă: == Skin ID 118 - Rank 3 and 2 == <img src = "https://www.rpg2.b-zone.ro/public/img/Skins/118.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; bord...) |
|||
(Nu s-au afișat 15 versiuni intermediare efectuate de alți 2 utilizatori) | |||
Linia 20: | Linia 20: | ||
*''Director (Leader) / Vice Director (6)'' | *''Director (Leader) / Vice Director (6)'' | ||
− | == Skin ID | + | == Skin ID 120 - Rank 5 == |
<img | <img | ||
src = "https://www.rpg2.b-zone.ro/public/img/Skins/120.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br /> | src = "https://www.rpg2.b-zone.ro/public/img/Skins/120.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br /> | ||
Linia 30: | Linia 30: | ||
*''Special Agent (4)'' | *''Special Agent (4)'' | ||
− | == Skin ID | + | == Skin ID 186 - Rank 3 == |
+ | <img | ||
+ | src = "https://www.rpg2.b-zone.ro/public/img/Skins/186.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br /> | ||
+ | *''Agent (3)'' | ||
+ | |||
+ | == Skin ID 118 - Rank 1 and 2 == | ||
<img | <img | ||
src = "https://www.rpg2.b-zone.ro/public/img/Skins/118.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br /> | src = "https://www.rpg2.b-zone.ro/public/img/Skins/118.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br /> | ||
− | *'' | + | *''Freelancer (1) / Marksman (2)'' |
− | == Skin ID | + | == Skin ID 93 - Female == |
− | <img | + | <img |
− | src="https://www.rpg2.b-zone.ro/public/img/Skins/ | + | src = "https://www.rpg2.b-zone.ro/public/img/Skins/93.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD;"> <br /> |
− | + | ||
− | |||
− | |||
− | |||
− | + | = Faction Vehicles = | |
− | = | + | |
== Sparrow == | == Sparrow == | ||
− | <img | + | <img |
− | src="https://www.rpg2.b-zone.ro/public/img/Vehicles/469.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br> | + | src = "https://www.rpg2.b-zone.ro/public/img/Vehicles/469.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> |
− | + | * Vehicle: ID 469 | |
− | + | * Color: ID 0 | |
− | + | * Number of vehicles: 37 | |
− | + | * Available in DealerShip: [https://wiki.b-zone.ro/index.php?title=Standard_Vehicles#Sparrow Yes] | |
− | + | ||
== Buffalo == | == Buffalo == | ||
− | <img | + | <img |
− | src="https://www.rpg2.b-zone.ro/public/img/Vehicles/402.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br> | + | src = "https://www.rpg2.b-zone.ro/public/img/Vehicles/402.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> |
− | + | * Vehicle: ID 402 | |
− | + | * Color: ID 0 | |
− | + | * Number of vehicles: 3 | |
− | + | * Available in DealerShip: [https://wiki.b-zone.ro/index.php?title=Standard_Vehicles#Buffalo Yes] | |
− | + | ||
== Sultan == | == Sultan == | ||
− | <img | + | <img |
− | src="https://www.rpg2.b-zone.ro/public/img/Vehicles/560.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br> | + | src = "https://www.rpg2.b-zone.ro/public/img/Vehicles/560.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> |
− | + | * Vehicle: ID 560 | |
− | + | * Color: ID 0 | |
− | + | * Number of vehicles: 1 | |
− | + | * Available in DealerShip: [https://wiki.b-zone.ro/index.php?title=Standard_Vehicles#Sultan Yes] | |
− | + | ||
== Maverick == | == Maverick == | ||
− | <img | + | <img |
− | src="https://www.rpg2.b-zone.ro/public/img/Vehicles/487.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br> | + | src = "https://www.rpg2.b-zone.ro/public/img/Vehicles/487.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> |
− | + | * Vehicle: ID 487 | |
− | + | * Color: ID 0 | |
− | + | * Number of vehicles: 2 | |
− | + | * Available in DealerShip: [https://wiki.b-zone.ro/index.php?title=Standard_Vehicles#Maverick Yes] | |
− | + | ||
== FCR-900 == | == FCR-900 == | ||
− | <img | + | <img |
− | src="https://www.rpg2.b-zone.ro/public/img/Vehicles/521.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br> | + | src = "https://www.rpg2.b-zone.ro/public/img/Vehicles/521.png" style = "width: 250px; background: rgb (247, 247, 247); border-radius: 10px ; border: 1px solid #BDBDBD; "> <br /> |
− | + | * Vehicle: ID 521 | |
− | + | * Color: ID 0 | |
− | + | * Number of vehicles: 3 | |
− | + | * Available in DealerShip: [https://wiki.b-zone.ro/index.php?title=Standard_Vehicles#FCR-900 Yes] | |
− | + | ||
Linia 100: | Linia 95: | ||
=== Rank 5 === | === Rank 5 === | ||
revenue = 1260 + (6 * random(15)) * 1,5 + contract_value | revenue = 1260 + (6 * random(15)) * 1,5 + contract_value | ||
− | === Rank 6 | + | === Rank 6 or Leader === |
revenue = 1260 + (6 * random(15)) * 1,6 + contract_value | revenue = 1260 + (6 * random(15)) * 1,6 + contract_value | ||
Linia 142: | Linia 137: | ||
''Note: After performing the contract you will have a waiting period depending on the distance from which you performed the contract.'' | ''Note: After performing the contract you will have a waiting period depending on the distance from which you performed the contract.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== /ram == | == /ram == | ||
Linia 160: | Linia 148: | ||
== /tduty == | == /tduty == | ||
− | + | With this command, those who are designated as testers by the faction leader can put themselves on duty to perform faction entry tests.<br /> | |
− | = | + | =Waiting times for taking contracts= |
− | == | + | ==For completing contract== |
− | * | + | * From over 300 meters, or if you make the contract with Knife, you will be able to gethit immediately. |
− | * | + | ** From 250 - 299 meters, you will be able to gethit in 5 minutes. |
− | * | + | ** From 200 to 249 meters, you will be able to gethit in 10 minutes. |
− | * | + | ** From under 199 meters, you can gethit in 15 minutes. |
− | == | + | ==For leaving contract== |
− | + | The agent does not receive wait time in the following server-handled situations: | |
− | # | + | #If the target goes to sleep (/sleep) when a hitman is chasing him. |
− | # | + | #If the target is jailed either by cops or by admins. |
− | # | + | #If the target is in a gang and currently playing in a war. |
− | # | + | #If the target is in a clan and presently playing a clan war. |
− | # | + | #If the target is inside the jail virtual world. |
− | # | + | #If the target is inside an event requiring another virtual world (/join). |
− | # | + | #If the target is doing a live with a News Reporter. |
− | # | + | #If the target is in a mission (Ryder / OG Loc / Dimitrii ..). |
− | # | + | #If the target is in a Biz where an event is currently active. |
− | # | + | #If the target is playing Poker or inside the Poker Biz. |
− | # | + | #If the player is AFK with 0 HP. |
− | # | + | #If the player is now logging in or he's not Online. |
− | # | + | #If the player is inside a Training Room. |
Linia 191: | Linia 179: | ||
== RPG server 1(RPG1) == | == RPG server 1(RPG1) == | ||
[http://www.rpg.b-zone.ro/factions/apply/hitmen Apply in Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/members/hitmen Members of Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/reports/hitmen Complaints for Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/factionReports/hitmen Activity Reports of Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/logs/hitmen Logs for Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/applications/hitmen List of applications for Hitmen Agency] | [http://www.rpg.b-zone.ro/factions/apply/hitmen Apply in Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/members/hitmen Members of Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/reports/hitmen Complaints for Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/factionReports/hitmen Activity Reports of Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/logs/hitmen Logs for Hitmen Agency]<br />[http://www.rpg.b-zone.ro/factions/applications/hitmen List of applications for Hitmen Agency] | ||
− | |||
− | |||
− | |||
Linia 200: | Linia 185: | ||
<code>[[Factiuni:LS_School_Instructors/en|• LS School Instructors]]</code> | <code>[[Factiuni:LS_School_Instructors/en|• LS School Instructors]]</code> | ||
− | <code>[[Factiuni: | + | <code>[[Factiuni:SF_Taxi|• SF Taxi]]</code><br /> |
− | <code>[[Factiuni:News_Reporters | + | <code>[[Factiuni:LS_Taxi|• LS Taxi]]</code><br /> |
+ | <code>[[Factiuni:LV_Taxi|• LV Taxi]]</code><br /> | ||
+ | <code>[[Factiuni:SF_School_Instructors|• SF School Instructors]]</code><br /> | ||
+ | <code>[[Factiuni:LV_School_Instructors|• LV School Instructors]]</code><br /> | ||
+ | <code>[[Factiuni:LS_School_Instructors|• LS School Instructors]]</code><br /> | ||
+ | <code>[[Factiuni:Tow_Truck_Company|• Tow Truck Company]]</code><br /> | ||
+ | <code>[[Factiuni:News_Reporters|• News Reporters]]</code> |
Versiunea curentă din 10 februarie 2024 07:31
Cuprins
General Presentation
Hitmen Agency - the place where assassins get together to cater for your needs. One of the most respected factions, the family of elite players, as it's been called. All you have to do is to carry out some favours for some guys, the payment is arranged beforehand and later on you honour a contract. You're a normal person to those around you, but your mind is spelling out the agency's qualities. A true member of this faction firstly has to exceed in mental abilities, agility and perfection.
You'll have the chance to take an entrance test if the leader has accepted your application. In most of the cases, the faction is looking for experience and a very important trait: the ability of writing grammatically correct.
Agenția dispune de un număr limitat de vehicule precum Sparrow, Buffalo. De cele mai multe ori membrii agenției aleg calea cea mai ușoară, aceasta fiind folosirea naturii, tehnologiei. Cele 3 orașe au nevoie de liniște, cetățenii de o viață normală și desigur agenția are nevoie de clienți mulțumiți.
Faction Skins
Note: The ranks of the skins are in general, they may be different depending on the internal rules of the faction.
Skin ID 294 - Leader / Rank 6
- Director (Leader) / Vice Director (6)
Skin ID 120 - Rank 5
- Special Agent in Charge (5)
Skin ID 240 - Rank 4
- Special Agent (4)
Skin ID 186 - Rank 3
- Agent (3)
Skin ID 118 - Rank 1 and 2
- Freelancer (1) / Marksman (2)
Skin ID 93 - Female
Faction Vehicles
Sparrow
- Vehicle: ID 469
- Color: ID 0
- Number of vehicles: 37
- Available in DealerShip: Yes
Buffalo
- Vehicle: ID 402
- Color: ID 0
- Number of vehicles: 3
- Available in DealerShip: Yes
Sultan
- Vehicle: ID 560
- Color: ID 0
- Number of vehicles: 1
- Available in DealerShip: Yes
Maverick
- Vehicle: ID 487
- Color: ID 0
- Number of vehicles: 2
- Available in DealerShip: Yes
FCR-900
- Vehicle: ID 521
- Color: ID 0
- Number of vehicles: 3
- Available in DealerShip: Yes
Revenues
Rank 1
revenue = 1260 + (6 * random(15)) * 1,1 + contract_value
Rank 2
revenue = 1260 + (6 * random(15)) * 1,2 + contract_value
Rank 3
revenue = 1260 + (6 * random(15)) * 1,3 + contract_value
Rank 4
revenue = 1260 + (6 * random(15)) * 1,4 + contract_value
Rank 5
revenue = 1260 + (6 * random(15)) * 1,5 + contract_value
Rank 6 or Leader
revenue = 1260 + (6 * random(15)) * 1,6 + contract_value
Rank 1
revenue = 1260 + (6 * random(15)) * 1,6 + contract_value
Rank 2
revenue = 1260 + (6 * random(15)) * 1,7 + contract_value
Rank 3
revenue = 1260 + (6 * random(15)) * 1,8 + contract_value
Rank 4
revenue = 1260 + (6 * random(15)) * 1,9 + contract_value
Rank 5
revenue = 1260 + (6 * random(15)) * 2 + contract_value
Rank 6 and Leader
revenue = 1260 + (6 * random(15)) * 2,1 + contract_value
Note:
- random(15) is a random number between 0 and 15.
- contract_value represents the money paid via /contract by the contractor.
Specific Commands
/fvr
When executing this command, all the unoccupied faction vehicles will be respawned. It is accessible after reaching rank 5 in any faction.
/clothes
In order to change their appearance (skin) according to their rank, any faction member can use the command /clothes, only inside a clothes shop.
/portable
This command connects an assassin to the agency's server, from there being able to take up a contract, order weapons etc. Once this command is used, you will be logged in to the agency server and you will be able to operate various commands.
- MyContract, with this option you can see information about your target.
- GetHit, with this option you can get a contract.
- LeaveHit, with this option you can cancel the contract.
- Order, with this option you can get weapons.
- Ranks, with this option, you can see the members of the agency online.
- Undercover, with this option you get undercover.
- Logout, using this option, logs out of the agency server.
Note: After performing the contract you will have a waiting period depending on the distance from which you performed the contract.
/ram
It has the same effect as the command /enter. However, it is used only if an assassin has to enter a house to carry our a hit on a player.
/ftalkpower
With this command a rank 5+ member can disable faction chat for members of lower rank than their chosen rank.
/fwithdrawpower
With this command the faction leader can set the minimum rank for extracting money, drugs and respectively materials from HQ.
/tduty
With this command, those who are designated as testers by the faction leader can put themselves on duty to perform faction entry tests.
Waiting times for taking contracts
For completing contract
- From over 300 meters, or if you make the contract with Knife, you will be able to gethit immediately.
- From 250 - 299 meters, you will be able to gethit in 5 minutes.
- From 200 to 249 meters, you will be able to gethit in 10 minutes.
- From under 199 meters, you can gethit in 15 minutes.
For leaving contract
The agent does not receive wait time in the following server-handled situations:
- If the target goes to sleep (/sleep) when a hitman is chasing him.
- If the target is jailed either by cops or by admins.
- If the target is in a gang and currently playing in a war.
- If the target is in a clan and presently playing a clan war.
- If the target is inside the jail virtual world.
- If the target is inside an event requiring another virtual world (/join).
- If the target is doing a live with a News Reporter.
- If the target is in a mission (Ryder / OG Loc / Dimitrii ..).
- If the target is in a Biz where an event is currently active.
- If the target is playing Poker or inside the Poker Biz.
- If the player is AFK with 0 HP.
- If the player is now logging in or he's not Online.
- If the player is inside a Training Room.
Useful Links
RPG server 1(RPG1)
Apply in Hitmen Agency
Members of Hitmen Agency
Complaints for Hitmen Agency
Activity Reports of Hitmen Agency
Logs for Hitmen Agency
List of applications for Hitmen Agency
• SF School Instructors
• LV School Instructors
• LS School Instructors
• SF Taxi
• LS Taxi
• LV Taxi
• SF School Instructors
• LV School Instructors
• LS School Instructors
• Tow Truck Company
• News Reporters