Alte sisteme:Skin Upgrades/ro: Diferență între versiuni
Nic (Discuție | contribuții) (Pagină nouă: * If the player doesn't like the bonuses received and wants to change them without changing the skin altogether, he can change them '''using the Reroll option''' at ''Egyptian Trad...) |
(Se importă o nouă versiune din sursă externă) |
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(Nu s-au afișat 33 de versiuni intermediare efectuate de alți 2 utilizatori) | |||
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The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player. <br /> | The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player. <br /> | ||
− | = | + | = Caracteristici Generale = |
[[File:Traderoverview.png|thumb|400px|Ticket trade interface #1]] | [[File:Traderoverview.png|thumb|400px|Ticket trade interface #1]] | ||
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− | = | + | = Sistemul de skinuri = |
− | * | + | * Există 6 tipuri de skinuri pe serverele B-Zone (Starter/Bronze/Silver/Platinum/Diamond/Onyx). |
− | * | + | * Spre deosebire de skinurile Bronze/Silver/Platinum care pot fi cumpărate dintr-un [[Bizuri:Magazine_de_haine|Magazin de Haine]], skinurile <span style="color:#11c8fa">'''Diamond'''</span> respectiv <span style="color:#fa8e0a">'''Onyx'''</span> pot fi obținute doar prin urma unor upgrade-uri ale skinului <span style="color:#2c2e2e">'''Platinum'''</span>. |
− | * | + | * Aceste 2 tipuri pot fi deblocate folosind Tichetele menționate mai sus si vor oferi jucatorului diverse bonusuri bazate pe tipul de skin purtat. |
− | * | + | * Jucătorii pot îmbunătăți doar skinuri Platinum în Diamond și doar skinurile Diamond în Onyx. Așadar, Starter, Bronze și Silver nu pot fi îmbunătățite. |
− | * | + | * Diferitele tipuri de skinuri sunt marcate cu diferite culori în garderobă (''vezi imaginea '''#2'''''): |
− | ** <span style="color:#2c2e2e">'''Platinum | + | ** <span style="color:#2c2e2e">'''Skinuri Platinum'''</span> - Negru |
− | ** <span style="color:#11c8fa">'''Diamond | + | ** <span style="color:#11c8fa">'''Skinuri Diamond'''</span> - Albastru Deschis |
− | ** <span style="color:#fa8e0a">'''Onyx | + | ** <span style="color:#fa8e0a">'''Skinuri Onyx'''</span> - Portocaliu |
− | * | + | * De asemenea, există un text specific de identificare deasupra capului jucatorului care poartă skinuri <span style="color:#11c8fa">'''Diamond'''</span>/<span style="color:#fa8e0a">'''Onyx'''</span> (''vezi imaginile '''#3''' și '''#4'''''). |
− | * | + | * Spre deosebire de celelalte tipuri de skinuri, skinurile Onyx si Diamond '''pot fi schimbate prin Trade''' cu alți jucători. |
+ | **'''Nota:''' Dacă jucătorii nu au acelasi sex (Masculin/Feminim) nu vor putea face trade cu skinurile deținute. | ||
− | == Diamond | + | == Skinurile Diamond si Onyx == |
− | * | + | * Există un total de 100 de [[Alte_sisteme:Skin_Upgrades#Bonusuri|Bonusuri]] pe care jucătorul le poate descoperi și de care se poate bucura daca deține un skin de tip Diamond sau Onyx. Aceste bonusuri pot crea diverse avantaje în cadrul unei factiuni sau ca jucător în general. |
− | * | + | * Dacă jucătorul îmbunătățește skinul <span style="color:#2c2e2e">'''Platinum'''</span> într-un Skin <span style="color:#11c8fa">'''Diamond'''</span>: |
− | ** | + | ** Jucătorul va avea de plătit suma de 1.000.000$. |
− | ** | + | ** Jucătorul va avea de plătit 100 Puncte de Misiune. |
− | ** | + | ** Jucătorul va avea de plătit 1x Tichet Diamond. |
− | ** | + | ** După îmbunătățirea Skinului Platinum la Diamond jucătorul va primi 2 ''bonusuri aleatorii'' din cele 100 bonusuri posibile. Aceste bonusuri vor fi active ''doar dacă jucătorul poartă skinul în timp ce face o anumită activitate''. |
− | * | + | * Dacă jucătorul îmbunătățește Skinul <span style="color:#11c8fa">'''Diamond'''</span> într-un Skin <span style="color:#fa8e0a">'''Onyx'''</span>: |
− | ** | + | ** Jucătorul va avea de plătit suma de 2.000.000$. |
− | ** | + | ** Jucătorul va avea de plătit 200 Puncte de Misiune. |
− | ** | + | ** Jucătorul va avea de plătit 1x Tichet Onyx. |
− | ** | + | ** După îmbunătățirea Skinului Diamond în Skin Onyx jucătorul va mai primi ''încă 2 bonusuri aleatorii'' diferite de cele primite deja la skinul Diamond. Cele deținute deja vor rămâne intacte și 2 noi bonusuri vor fi adăugate pe skinul îmbunătățit. Așadar, skinul va avea un total de 4 bonusuri care vor fi active cât timp skinul este purtat. |
− | * | + | * Dacă jucătorul nu poartă skinul atunci bonusurile de orice tip nu vor fi aplicate. |
== Reroll system == | == Reroll system == | ||
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* If you own a <span style="color:#fa8e0a">'''Onyx'''</span> Skin and use the ''reroll option'', you will receive only 2 new bonuses instead of the 2 bonuses you received after upgrading from Diamond to Onyx. | * If you own a <span style="color:#fa8e0a">'''Onyx'''</span> Skin and use the ''reroll option'', you will receive only 2 new bonuses instead of the 2 bonuses you received after upgrading from Diamond to Onyx. | ||
− | == | + | == Bonuses == |
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<p style="color:rgb(165, 42, 42);">'''Health Regeneration'''</p> | <p style="color:rgb(165, 42, 42);">'''Health Regeneration'''</p> | ||
− | + | The player will automatically heal by a certain percentage every minute: | |
− | * | + | * Life Regeneration 5% of total life. |
− | * | + | * Life Regeneration 10% of total life. |
− | * | + | * Life Regeneration 15% of total life. |
− | * | + | * Life Regeneration 20% of total life. |
− | * | + | * Life Regeneration 25% of total life. |
+ | |||
<p style="color:rgb(165, 42, 42);">'''Food Replanish'''</p> | <p style="color:rgb(165, 42, 42);">'''Food Replanish'''</p> | ||
− | + | The player will get more life when eating or drinking: | |
− | * | + | * Food Replenish 5% of total life. |
− | * | + | * Food Replenish 10% of total life. |
− | * | + | * Food Replenish 15% of total life. |
− | * | + | * Food Replenish 20% of total life. |
− | * | + | * Food Replenish 25% of total life. |
+ | |||
+ | |||
+ | <p style="color:rgb(165, 42, 42);">'''Life Pickups at Wars'''</p> | ||
+ | The player will get more health when he picks up the health pick up that gets dropped during wars: | ||
+ | * Health Pick Up at Wars 5% of total Intial Health Value(25hp). | ||
+ | * Health Pick Up at Wars 10% of total Intial Health Value(25hp). | ||
+ | * Health Pick Up at Wars 15% of total Intial Health Value(25hp). | ||
+ | * Health Pick Up at Wars 20% of total Intial Health Value(25hp). | ||
+ | * Health Pick Up at Wars 25% of total Intial Health Value(25hp). | ||
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<p style="color:rgb(165, 42, 42);">'''La Casa De Papel'''</p> | <p style="color:rgb(165, 42, 42);">'''La Casa De Papel'''</p> | ||
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* Capacitate marita cu 20 bijuterii. | * Capacitate marita cu 20 bijuterii. | ||
* Capacitate marita cu 25 bijuterii. | * Capacitate marita cu 25 bijuterii. | ||
+ | |||
<p style="color:rgb(165, 42, 42);">'''The XP Farmer'''</p> | <p style="color:rgb(165, 42, 42);">'''The XP Farmer'''</p> | ||
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''Nota: Acest bonus se va multiplica daca exista Fun Hours sau First Payday of the Day.'' | ''Nota: Acest bonus se va multiplica daca exista Fun Hours sau First Payday of the Day.'' | ||
− | <p style="color:rgb(165, 42, 42);">'''The Hard | + | |
− | + | <p style="color:rgb(165, 42, 42);">'''The Hard Worker'''</p> | |
− | * 5 % | + | The player will get the chance to take double Skill points on Job when working: |
− | * 10 % | + | * 5% chance of receiving double skill points on the job. |
− | * 15 % | + | * 10% chance of receiving double skill points at the job. |
− | * 20 % | + | * 15% chance of receiving double skill points at the job. |
− | * 25 % | + | * 20% chance of receiving double skill points at the job. |
+ | * 25% chance of receiving double skill points at the job. | ||
+ | |||
<p style="color:rgb(165, 42, 42);">'''The Income Worker'''</p> | <p style="color:rgb(165, 42, 42);">'''The Income Worker'''</p> | ||
− | + | The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer: | |
− | * 5 % | + | * 5% chance of getting 30% more money during jobs. |
− | * 10 % | + | * 10% chance of getting 30% more money during jobs. |
− | * 15 % | + | * 15% chance of getting 30% more money during jobs. |
− | * 20 % | + | * 20% chance of getting 30% more money during jobs. |
− | * 25 % | + | * 25% chance of getting 30% more money during jobs. |
+ | |||
+ | |||
+ | <p style="color:rgb(165, 42, 42);">'''The Faction Income Worker'''</p> | ||
+ | The player will get the chance to take 30% more money on the activity report: | ||
+ | * 5% chance of receiving 30% more money on the activity report. | ||
+ | * 10% chance of receiving 30% more money on the activity report. | ||
+ | * 15% chance of receiving 30% more money in the activity report. | ||
+ | * 20% chance of receiving 30% more money in the activity report. | ||
+ | * 25% chance of receiving 30% more money in the activity report. | ||
− | |||
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<p style="color:rgb(165, 42, 42);">'''The No-Wanted Worker'''</p> | <p style="color:rgb(165, 42, 42);">'''The No-Wanted Worker'''</p> | ||
− | + | The player will get the chance to not get wanted on illegal jobs: | |
− | * 5 % | + | * 5% chance of not getting wanted on illegal jobs. |
− | * 10 % | + | * 10% chance of not getting wanted on illegal jobs. |
− | * 15 % | + | * 15% chance of not getting wanted on illegal jobs. |
− | * 20 % | + | * 20% chance of not getting wanted in illegal jobs. |
− | * 25 % | + | * 25% chance of not getting wanted in illegal jobs. |
+ | |||
<p style="color:rgb(165, 42, 42);">'''The Stock Master'''</p> | <p style="color:rgb(165, 42, 42);">'''The Stock Master'''</p> | ||
− | + | The player will get the chance to get 30% more money when selling the Stock Bunker: | |
− | * 5 % | + | * 5% chance to receive 30% more money when selling bunker stock. |
− | * 10 % | + | * 10% chance to receive 30% more money when selling bunker stock. |
− | * 15 % | + | * 15% chance to receive 30% more money when selling bunker stock. |
− | * 20 % | + | * 20% chance to receive 30% more money when selling bunker stock. |
− | * 25 % | + | * 25% chance to receive 30% more money when selling bunker stock. |
+ | |||
+ | |||
+ | <p style="color:rgb(165, 42, 42);">'''The Heisenberg'''</p> | ||
+ | The player will receive an addiction drop every hour: | ||
+ | * 5 addiction points removed per hour. | ||
+ | * 10 addiction points removed per hour. | ||
+ | * 15 addiction points removed per hour. | ||
+ | * 20 addiction points removed per hour. | ||
+ | * 25 addiction points removed per hour. | ||
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<p style="color:rgb(165, 42, 42);">'''The Loot Collector'''</p> | <p style="color:rgb(165, 42, 42);">'''The Loot Collector'''</p> | ||
− | + | The player will get the chance to take 30% more loot on the Craftsman job: | |
− | * 5 % | + | * 5% chance to get 30% more loot in Craftsman. |
− | * 10 % | + | * 10% chance to get 30% more loot in Craftsman. |
− | * 15 % | + | * 15% chance to get 30% more loot at Craftsman. |
− | * 20 % | + | * 20% chance to get 30% more loot at Craftsman. |
− | * 25 % | + | * 25% chance to get 30% more loot at Craftsman. |
+ | |||
+ | |||
+ | <p style="color:rgb(165, 42, 42);">'''The Weapon Factory'''</p> | ||
+ | The player will need fewer materials to create weapons: | ||
+ | * 5% less materials to create weapons. | ||
+ | * 10% less materials to create weapons. | ||
+ | * 15% less materials to create weapons. | ||
+ | * 20% less materials to create weapons. | ||
+ | * 25% less material to create weapons. | ||
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<p style="color:rgb(165, 42, 42);">'''The Professor'''</p> | <p style="color:rgb(165, 42, 42);">'''The Professor'''</p> | ||
− | + | The player will get more money during a rob: | |
− | * | + | * $5,000 more per robbery. |
− | * | + | * $10,000 more per robbery. |
− | * | + | * $15,000 more per robbery. |
− | * | + | * $20,000 more per robbery. |
− | * | + | * $25,000 more per robbery. |
+ | |||
<p style="color:rgb(165, 42, 42);">'''The Prison Breaker'''</p> | <p style="color:rgb(165, 42, 42);">'''The Prison Breaker'''</p> | ||
− | + | The player will get extra seconds until they receive the wanted when they escape: | |
− | * | + | * 5 seconds delay. |
− | * | + | * 10 seconds delay. |
− | * | + | * 15 seconds delay. |
− | * | + | * 20 seconds delay. |
− | * | + | * 25 seconds delay. |
− | '' | + | ''Note: Wanted is normally offered exactly 1 minute after escape, players will get this time over the normal time before getting wanted.'' |
+ | |||
<p style="color:rgb(165, 42, 42);">'''The Master Robber'''</p> Jucatorul va putea efectua un jaf cu mai putine puncte de jaf: | <p style="color:rgb(165, 42, 42);">'''The Master Robber'''</p> Jucatorul va putea efectua un jaf cu mai putine puncte de jaf: | ||
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* 5 puncte de jaf mai putin. | * 5 puncte de jaf mai putin. | ||
''Nota: Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).'' | ''Nota: Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).'' | ||
+ | |||
<p style="color:rgb(165, 42, 42);">'''The Escaper'''</p> | <p style="color:rgb(165, 42, 42);">'''The Escaper'''</p> | ||
− | + | The player will be able to escape using fewer escape points: | |
− | * 1 | + | * 1 escape points less. |
− | * 2 | + | * 2 escape points less. |
− | * 3 | + | * 3 escape points less. |
− | * 4 | + | * 4 escape points less. |
− | * 5 | + | * 5 escape points less. |
+ | |||
<p style="color:rgb(165, 42, 42);">'''The Fence Digger'''</p> | <p style="color:rgb(165, 42, 42);">'''The Fence Digger'''</p> | ||
− | + | The player will be able to deal more damage to the fence when escaping: | |
− | * 1 | + | * 1 extra damage per /hit. |
− | * 2 | + | * 2 extra damage per /hit. |
− | * 3 | + | * 3 extra damage per /hit. |
− | * 4 | + | * 4 extra damage per /hit. |
− | * 5 | + | * 5 extra damage per /hit. |
− | '' | + | ''Note: The initial damage amount per /hit is 3, if the player receives this bonus the total damage will be added together (3 + bonus amount offered).'' |
+ | |||
<p style="color:rgb(165, 42, 42);">'''The Wanted Dodger'''</p> | <p style="color:rgb(165, 42, 42);">'''The Wanted Dodger'''</p> | ||
− | + | The wanted expiry time will be reduced: | |
− | * 1 | + | * 1 minute wanted timeout reduction. |
− | * 2 | + | * 2 minutes wanted timeout reduction. |
− | * 3 | + | * 3 minutes wanted timeout reduction. |
− | * 4 | + | * 4 minutes wanted timeout reduction. |
− | * 5 | + | * 5 minutes wanted timeout reduction. |
− | '' | + | ''Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin you will not benefit from this bonus.'' |
+ | |||
<p style="color:rgb(165, 42, 42);">'''The Greedy One'''</p> | <p style="color:rgb(165, 42, 42);">'''The Greedy One'''</p> | ||
− | + | When you end up in prison you'll pay less money than you normally do: | |
− | * 100 | + | * $100 less money when you go to jail. |
− | * | + | * $200 less money when you go to jail. |
− | * 300 | + | * $300 less money when you go to jail. |
− | * | + | * $400 less money when you go to jail. |
− | * | + | * $500 less money when you go to jail. |
+ | |||
+ | ==Raritatea Skinurilor== | ||
+ | Există 4 rarități ale skinurilor Diamond/Onyx: | ||
+ | *<span style="color:#DE06FB;font-weight:bold;">Legendary:</span> pentru ca un skin să fie considerat legendar trebuie să aibe toate 4 bonusuri cu minim 20% sansă iar acestea să se afle în lista de bonusuri speciale. | ||
+ | *<span style="color:#0066FF;font-weight:bold;">Very Rare:</span> pentru ca un skin să fie considerat foarte rar trebuie să aibe cel puțin 3 bonusuri cu minim 15% sanșă iar acestea să fie în lista de bonusuri speciale. | ||
+ | *<span style="color:#2CFB06;font-weight:bold;">Uncommon:</span> pentru ca un skin să fie considerat neobișnuit trebuie să aibe cel puțin 2 bonusuri cu minim 10% șansă iar acestea să fie în lista de bonusuri speciale. | ||
+ | *<span style="color:#9A989B;font-weight:bold;">Common:</span> toate skinurile care nu îndeplinesc criteriile de mai sus sunt skinuri obișnuite. | ||
+ | |||
+ | |||
+ | <span style="color:rgb(165, 42, 42);font-weight:bold;">Listă bonusuri speciale:</span> | ||
+ | *Health Regeneration. | ||
+ | *Extra 30% Money at Jobs. | ||
+ | *Extra 30% Craftsman Loot. | ||
+ | *Extra 30% Bunker Stock. | ||
+ | *Double Payday. | ||
+ | *Double Job Skills. | ||
+ | *Extra Rob Money. | ||
+ | *Extra Activity Raport Money. | ||
+ | *War Health Pickup. | ||
+ | *Jewels Stolen. | ||
+ | *No wanted at Illegal Jobs. |
Versiunea curentă din 15 iulie 2024 21:47
The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player.
Cuprins
Caracteristici Generale
- There are 2 types of Fragments:
- Diamond fragments.
- Onyx fragments.
- There are 2 types of Tickets:
- Diamond tickets.
- Onyx tickets.
- The Tickets can be converted at the Egyptian Trader near War Arena LV or directly from the shop. The Egyptian Trader can be found using the command /gps -> Important Locations -> Egyptian Trader (LV). (see image #1)
- To convert a ticket of a certain type (Onyx/Diamond), you need a minimum of 5 fragments of the same type.
- There is no limit to how many fragments or tickets a player can hold.
- The number of Fragments (Onyx/Diamond) held will appear on /stats.
- The number of Tickets (Onyx/Diamond) held will appear on /stats.
Sistemul de skinuri
- Există 6 tipuri de skinuri pe serverele B-Zone (Starter/Bronze/Silver/Platinum/Diamond/Onyx).
- Spre deosebire de skinurile Bronze/Silver/Platinum care pot fi cumpărate dintr-un Magazin de Haine, skinurile Diamond respectiv Onyx pot fi obținute doar prin urma unor upgrade-uri ale skinului Platinum.
- Aceste 2 tipuri pot fi deblocate folosind Tichetele menționate mai sus si vor oferi jucatorului diverse bonusuri bazate pe tipul de skin purtat.
- Jucătorii pot îmbunătăți doar skinuri Platinum în Diamond și doar skinurile Diamond în Onyx. Așadar, Starter, Bronze și Silver nu pot fi îmbunătățite.
- Diferitele tipuri de skinuri sunt marcate cu diferite culori în garderobă (vezi imaginea #2):
- Skinuri Platinum - Negru
- Skinuri Diamond - Albastru Deschis
- Skinuri Onyx - Portocaliu
- De asemenea, există un text specific de identificare deasupra capului jucatorului care poartă skinuri Diamond/Onyx (vezi imaginile #3 și #4).
- Spre deosebire de celelalte tipuri de skinuri, skinurile Onyx si Diamond pot fi schimbate prin Trade cu alți jucători.
- Nota: Dacă jucătorii nu au acelasi sex (Masculin/Feminim) nu vor putea face trade cu skinurile deținute.
Skinurile Diamond si Onyx
- Există un total de 100 de Bonusuri pe care jucătorul le poate descoperi și de care se poate bucura daca deține un skin de tip Diamond sau Onyx. Aceste bonusuri pot crea diverse avantaje în cadrul unei factiuni sau ca jucător în general.
- Dacă jucătorul îmbunătățește skinul Platinum într-un Skin Diamond:
- Jucătorul va avea de plătit suma de 1.000.000$.
- Jucătorul va avea de plătit 100 Puncte de Misiune.
- Jucătorul va avea de plătit 1x Tichet Diamond.
- După îmbunătățirea Skinului Platinum la Diamond jucătorul va primi 2 bonusuri aleatorii din cele 100 bonusuri posibile. Aceste bonusuri vor fi active doar dacă jucătorul poartă skinul în timp ce face o anumită activitate.
- Dacă jucătorul îmbunătățește Skinul Diamond într-un Skin Onyx:
- Jucătorul va avea de plătit suma de 2.000.000$.
- Jucătorul va avea de plătit 200 Puncte de Misiune.
- Jucătorul va avea de plătit 1x Tichet Onyx.
- După îmbunătățirea Skinului Diamond în Skin Onyx jucătorul va mai primi încă 2 bonusuri aleatorii diferite de cele primite deja la skinul Diamond. Cele deținute deja vor rămâne intacte și 2 noi bonusuri vor fi adăugate pe skinul îmbunătățit. Așadar, skinul va avea un total de 4 bonusuri care vor fi active cât timp skinul este purtat.
- Dacă jucătorul nu poartă skinul atunci bonusurile de orice tip nu vor fi aplicate.
Reroll system
- If the player doesn't like the bonuses received and wants to change them without changing the skin altogether, he can change them using the Reroll option at Egyptian Trader (see image #5).
- Note that you will have to pay the full price again and you may receive lower or better bonuses depending on your luck.
- If you choose to use the reroll option and own a Diamond Skin, you will receive 2 more random bonuses that will replace the existing bonuses.
'Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.
- If you own a Onyx Skin and use the reroll option, you will receive only 2 new bonuses instead of the 2 bonuses you received after upgrading from Diamond to Onyx.
Bonuses
Health Regeneration
The player will automatically heal by a certain percentage every minute:
- Life Regeneration 5% of total life.
- Life Regeneration 10% of total life.
- Life Regeneration 15% of total life.
- Life Regeneration 20% of total life.
- Life Regeneration 25% of total life.
Food Replanish
The player will get more life when eating or drinking:
- Food Replenish 5% of total life.
- Food Replenish 10% of total life.
- Food Replenish 15% of total life.
- Food Replenish 20% of total life.
- Food Replenish 25% of total life.
Life Pickups at Wars
The player will get more health when he picks up the health pick up that gets dropped during wars:
- Health Pick Up at Wars 5% of total Intial Health Value(25hp).
- Health Pick Up at Wars 10% of total Intial Health Value(25hp).
- Health Pick Up at Wars 15% of total Intial Health Value(25hp).
- Health Pick Up at Wars 20% of total Intial Health Value(25hp).
- Health Pick Up at Wars 25% of total Intial Health Value(25hp).
La Casa De Papel
Jucatorul va putea cara mai multe bijuterii in timpul unui jaf:
- Capacitate marita cu 5 bijuterii.
- Capacitate marita cu 10 bijuterii.
- Capacitate marita cu 15 bijuterii.
- Capacitate marita cu 20 bijuterii.
- Capacitate marita cu 25 bijuterii.
The XP Farmer
Jucatorul va primi sansa de a lua dublu PayDay:
- 5 % sansa de a primi dublu PayDay.
- 10 % sansa de a primi dublu PayDay.
- 15 % sansa de a primi dublu PayDay.
- 20 % sansa de a primi dublu PayDay.
- 25 % sansa de a primi dublu PayDay.
Nota: Acest bonus se va multiplica daca exista Fun Hours sau First Payday of the Day.
The Hard Worker
The player will get the chance to take double Skill points on Job when working:
- 5% chance of receiving double skill points on the job.
- 10% chance of receiving double skill points at the job.
- 15% chance of receiving double skill points at the job.
- 20% chance of receiving double skill points at the job.
- 25% chance of receiving double skill points at the job.
The Income Worker
The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer:
- 5% chance of getting 30% more money during jobs.
- 10% chance of getting 30% more money during jobs.
- 15% chance of getting 30% more money during jobs.
- 20% chance of getting 30% more money during jobs.
- 25% chance of getting 30% more money during jobs.
The Faction Income Worker
The player will get the chance to take 30% more money on the activity report:
- 5% chance of receiving 30% more money on the activity report.
- 10% chance of receiving 30% more money on the activity report.
- 15% chance of receiving 30% more money in the activity report.
- 20% chance of receiving 30% more money in the activity report.
- 25% chance of receiving 30% more money in the activity report.
The No-Wanted Worker
The player will get the chance to not get wanted on illegal jobs:
- 5% chance of not getting wanted on illegal jobs.
- 10% chance of not getting wanted on illegal jobs.
- 15% chance of not getting wanted on illegal jobs.
- 20% chance of not getting wanted in illegal jobs.
- 25% chance of not getting wanted in illegal jobs.
The Stock Master
The player will get the chance to get 30% more money when selling the Stock Bunker:
- 5% chance to receive 30% more money when selling bunker stock.
- 10% chance to receive 30% more money when selling bunker stock.
- 15% chance to receive 30% more money when selling bunker stock.
- 20% chance to receive 30% more money when selling bunker stock.
- 25% chance to receive 30% more money when selling bunker stock.
The Heisenberg
The player will receive an addiction drop every hour:
- 5 addiction points removed per hour.
- 10 addiction points removed per hour.
- 15 addiction points removed per hour.
- 20 addiction points removed per hour.
- 25 addiction points removed per hour.
The Loot Collector
The player will get the chance to take 30% more loot on the Craftsman job:
- 5% chance to get 30% more loot in Craftsman.
- 10% chance to get 30% more loot in Craftsman.
- 15% chance to get 30% more loot at Craftsman.
- 20% chance to get 30% more loot at Craftsman.
- 25% chance to get 30% more loot at Craftsman.
The Weapon Factory
The player will need fewer materials to create weapons:
- 5% less materials to create weapons.
- 10% less materials to create weapons.
- 15% less materials to create weapons.
- 20% less materials to create weapons.
- 25% less material to create weapons.
The Professor
The player will get more money during a rob:
- $5,000 more per robbery.
- $10,000 more per robbery.
- $15,000 more per robbery.
- $20,000 more per robbery.
- $25,000 more per robbery.
The Prison Breaker
The player will get extra seconds until they receive the wanted when they escape:
- 5 seconds delay.
- 10 seconds delay.
- 15 seconds delay.
- 20 seconds delay.
- 25 seconds delay.
Note: Wanted is normally offered exactly 1 minute after escape, players will get this time over the normal time before getting wanted.
The Master Robber
Jucatorul va putea efectua un jaf cu mai putine puncte de jaf:- 1 punct de jaf mai putin.
- 2 puncte de jaf mai putin.
- 3 puncte de jaf mai putin.
- 4 puncte de jaf mai putin.
- 5 puncte de jaf mai putin.
Nota: Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).
The Escaper
The player will be able to escape using fewer escape points:
- 1 escape points less.
- 2 escape points less.
- 3 escape points less.
- 4 escape points less.
- 5 escape points less.
The Fence Digger
The player will be able to deal more damage to the fence when escaping:
- 1 extra damage per /hit.
- 2 extra damage per /hit.
- 3 extra damage per /hit.
- 4 extra damage per /hit.
- 5 extra damage per /hit.
Note: The initial damage amount per /hit is 3, if the player receives this bonus the total damage will be added together (3 + bonus amount offered).
The Wanted Dodger
The wanted expiry time will be reduced:
- 1 minute wanted timeout reduction.
- 2 minutes wanted timeout reduction.
- 3 minutes wanted timeout reduction.
- 4 minutes wanted timeout reduction.
- 5 minutes wanted timeout reduction.
Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin you will not benefit from this bonus.
The Greedy One
When you end up in prison you'll pay less money than you normally do:
- $100 less money when you go to jail.
- $200 less money when you go to jail.
- $300 less money when you go to jail.
- $400 less money when you go to jail.
- $500 less money when you go to jail.
Raritatea Skinurilor
Există 4 rarități ale skinurilor Diamond/Onyx:
- Legendary: pentru ca un skin să fie considerat legendar trebuie să aibe toate 4 bonusuri cu minim 20% sansă iar acestea să se afle în lista de bonusuri speciale.
- Very Rare: pentru ca un skin să fie considerat foarte rar trebuie să aibe cel puțin 3 bonusuri cu minim 15% sanșă iar acestea să fie în lista de bonusuri speciale.
- Uncommon: pentru ca un skin să fie considerat neobișnuit trebuie să aibe cel puțin 2 bonusuri cu minim 10% șansă iar acestea să fie în lista de bonusuri speciale.
- Common: toate skinurile care nu îndeplinesc criteriile de mai sus sunt skinuri obișnuite.
Listă bonusuri speciale:
- Health Regeneration.
- Extra 30% Money at Jobs.
- Extra 30% Craftsman Loot.
- Extra 30% Bunker Stock.
- Double Payday.
- Double Job Skills.
- Extra Rob Money.
- Extra Activity Raport Money.
- War Health Pickup.
- Jewels Stolen.
- No wanted at Illegal Jobs.