Joburi:Fisherman/en: Diferență între versiuni
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Tupi (Discuție | contribuții) (Pagină nouă: = Specific Commands = ==/work== This command allows you to start fishing. You must be near the fishing spot to execute the command. If this is not the case, the server will place a...) |
Tupi (Discuție | contribuții) (Pagină nouă: ==/jobinventory== This command allows you to view your fishing inventory in real time.) |
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Versiunea de la data 12 iulie 2025 13:57
Cuprins
General Features
- The job is located in each city of Los Santos, Las Venturas and San Fierro at specific fishing locations. (image #1).
- The job is legal.
- To become a fisherman, you need at least level 1.
- With the Fisherman job you will be able to fish and sell the fish you catch in exchange for a sum of money.
- Fish are divided into 8 levels. You will only be able to catch fish of a level equal to or lower than your fishing skill.
- Each level contains 30 types of fish. In total, 240 fish can be caught.
- For this job it is advisable to have a fishing license, otherwise you will be sanctioned with wanted 1 for each fish caught without a license.
- Each fishing attempt also includes the possibility of failing and catching waste. The higher the skill, the higher the chance of success and the lower the chance of failure.
- It will be possible to catch more fish in a single fishing session, not just one.
- All fish you have in your inventory will be sold 24/7.
Chances of success by skill
- Skill 1 - 100% Tier 1 fish.
- Skill 2 - 20% Tier 1 fish | 80% Tier 2 fish.
- Skill 3 - 10% Tier 1 fish | 20% Tier 2 fish | 70% Tier 3 fish.
- Skill 4 - 5% Tier 1 fish | 10% Tier 2 fish | 25% Tier 3 fish | 60% Tier 4 fish.
- Skill 5 - 5% Tier 1 fish | 5% Tier 2 fish | 10% Tier 3 fish | 20% Tier 4 fish | 60% Tier 5 fish.
- Skill 6 - 3% Tier 1 fish | 5% Tier 2 fish | 10% Tier 3 fish | 15% Tier 4 fish | 25% Tier 5 fish | 42% Tier 6 fish .
- Skill 7 - 3% Tier 1 fish | 4% Tier 2 fish | 8% Tier 3 fish | 12% Tier 4 fish | 18% Tier 5 fish | 25% Tier 6 fish | 30% Tier 7.
- Skill 8 - 2% Tier 1 fish | 3% Tier 2 fish | 6% Tier 3 fish | 9% Tier 4 fish | 15% Tier 5 fish | 20% Tier 6 fish | 25% Tier 7 fish | 20% Tier 8 fish.
- Skill 9 - 1% Tier 1 fish | 2% Tier 2 fish | 4% Tier 3 fish | 7% Tier 4 fish | 12% Tier 5 fish | 18% Tier 6 fish | 25% Tier 7 fish | 31% Tier 8 fish.
- Skill 10 - 1% Tier 1 fish | 2% Tier 2 fish | 3% Tier 3 fish | 6% Tier 4 fish | 10% Tier 5 fish | 15% Tier 6 fish | 22% Tier 7 fish | 41% Tier 8 fish.
Chances of failure by skill
- Skill 1 - 10% chance to catch waste.
- Skill 2 - 9% chance to catch waste.
- Skill 3 - 8% chance to catch waste.
- Skill 4 - 7% chance to catch waste.
- Skill 5 - 6% chance to catch waste.
- Skill 6 - 5% chance to catch waste.
- Skill 7 - 4% chance to catch waste.
- Skill 8 - 3% chance to catch waste.
- Skill 9 - 2% chance to catch waste.
- Skill 10 - 1% chance to catch waste.
Base earnings for each Tier
- Tier 1 Fish - $38
- Tier 2 Fish - $76
- Tier 3 Fish - $114
- Tier 4 Fish - $152
- Tier 5 Fish - $190
- Tier 6 Fish - $228
- Tier 7 Fish - $266
- Tier 8 Fish - $304
Note: These are the base amounts, without any bonus applied!
Quantity occupied in inventory for each Tier
- Tier 1 Fish - 6 KG.
- Tier 2 Fish - 7 KG.
- Tier 3 Fish - 8 KG.
- Tier 4 Fish - 9 KG.
- Tier 5 Fish - 10 KG.
- Tier 6 Fish - 11 KG.
- Tier 7 Fish - 12 KG.
- Tier 8 Fish - 15 KG.
Inventory limit by Skill
- Skill 1 - you have a capacity of 200 KG available.
- Skill 2 - you have a capacity of 350 KG available.
- Skill 3 - you have a capacity of 500 KG available.
- Skill 4 - you have a capacity of 650 KG available.
- Skill 5 - you have a capacity of 800 KG available.
- Skill 6 - you have a capacity of 950 KG available.
- Skill 7 - you have a capacity of 1100 KG available.
- Skill 8 - you have a capacity of 1250 KG available.
- Skill 9 - you have a capacity of 1400 KG available.
- Skill 10 - you have a capacity of 1550 KG available.
Inventory System
- All fish caught are automatically placed in the fishing inventory accessible via the command (/jobinventory).
- The inventory is updated in real time, so it allows you to track the equipment carried, its tier, durability level and the number of KG of fish caught.
- Once the inventory is full, you must go to a 24/7 biz to sell the fish caught and empty your inventory.
Gear System
- Players will be able to craft special fishing gear such as: Hat, Suit, Boots, Rod and Bait, using the [/jobinventory] command.
- Equipment can be purchased from any 24/7 type store using the [/buy] -> Fisherman Gear command.
- Hat: Tier 1 - $150 | Tier 2 - $200 | Tier 3 - $250 | Tier 4 - $300 | Tier 5 - $350 | Tier 6 - $400 | Tier 7 - $450 | Tier 8 - $500.
- Costume: Tier 1 - $180 | Tier 2 - $230 | Tier 3 - $280 | Tier 4 - $330 | Tier 5 - $380 | Tier 6 - $430 | Tier 7 - $480 | Tier 8 - $530.
- Boots: Tier 1 - $160 | Tier 2 - $210 | Tier 3 - $260 | Tier 4 - $310 | Tier 5 - $360 | Tier 6 - $410 | Tier 7 - $460 | Tier 8 - $510.
- Hat: Tier 1 - $250 | Tier 2 - $300 | Tier 3 - $350 | Tier 4 - $400 | Tier 5 - $450 | Tier 6 - $500 | Tier 7 - $550 | Tier 8 - $600.
- Hat: Tier 1 - $50 | Tier 2 - $60 | Tier 3 - $70 | Tier 4 - $80 | Tier 5 - $90 | Tier 6 - $100 | Tier 7 - $110 | Tier 8 - $120.
- Players will only be able to purchase equipment that is equal to or lower than the current fishing skill level.
- Players cannot purchase duplicate equipment of the same type and level.
- Players can purchase up to 20 baits per level. This means that a player with the maximum fishing skill level can carry 160 baits at a time.
- Each piece of special fishing equipment comes in 8 tiers. Higher tier equipment provides an increased chance of catching higher tier fish and a lower chance of catching trash.
- Tier 1 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +3% chance higher, up to a maximum of +15% chance when fully equipped.
- Tier 2 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +4% chance higher, up to a maximum of +20% chance when fully equipped.
- Tier 3 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +5% chance higher, up to a maximum of +25% chance when fully equipped.
- Tier 4 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +6% chance higher, up to a maximum of +30% chance when fully equipped.
- Tier 5 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +7% chance higher, up to a maximum of +35% chance when fully equipped.
- Tier 6 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +8% chance higher, up to a maximum of +40% chance when fully equipped.
- Tier 7 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +9% chance higher, up to a maximum of +45% chance when fully equipped.
- Tier 8 Equipment: Each item (Hat, Costume, Boots, Fishing Rod, and Bait) provides +10% chance higher, up to a maximum of +50% chance when fully equipped.
- All equipment has a certain durability, starting at 100% when purchased. Each time a fish is caught, the equipment's durability decreases based on the fish's level. Once an item reaches 0% durability, it breaks and bonuses are no longer applied.
- The server will automatically equip the highest level bait available in the inventory. Other equipment (Hat, Costume, Boots, Fishing Rod) must be equipped manually by the player.
- Players can track the real-time durability of each piece of fishing equipment in the inventory interface [/jobinventory].
- Players can fish continuously as long as they have the necessary equipment equipped.
OnBoat Fishing Mechanics
SOON
Skill Advancement
- Skill advancement is done at a certain number of accumulated points calculated with the following formula: 'number_of_points' = Tier_XP_Factor x Fish_Quantity.
- The XP factor of each tier is as follows:
- Fish Tier 1 - factor = 0.1.
- Fish Tier 2 - factor = 0.2.
- Fish Tier 3 - factor = 0.2.
- Fish Tier 4 - factor = 0.3.
- Fish Tier 5 - factor = 0.3.
- Fish Tier 6 - factor = 0.4.
- Tier 7 fish - factor = 0.5.
- Tier 8 fish - factor = 0.6.
- Specifically, let's say we have 5 tier 5 fish in our inventory, the skill points we receive will be calculated as follows: 5 x 0.5 = 2.5 => 3 skill points.
- If the number of points you get after the calculation is 0, you will receive 1 skill point.
- The same number of points also applies to marathon points or clan xp.
- The points required for advancement are as follows:
- Skill 1 >> Skill 2: 50 points. (50 total)
- Skill 2 >> Skill 3: 100 points. (150 total)
- Skill 3 >> Skill 4: 200 points. (350 total)
- Skill 4 >> Skill 5: 400 points. (750 total)
- Skill 5 >> Skill 6: 750 points. (1500 total)
- Skill 6 >> Skill 7: 1500 points. (3000 total)
- Skill 7 >> Skill 8: 2000 points. (5000 total)
- Skill 8 >> Skill 9: 3000 points. (8000 total)
- Skill 9 >> Skill 10: 3000 points. (11000 total)
Specific Commands
/work
This command allows you to start fishing. You must be near the fishing spot to execute the command. If this is not the case, the server will place a checkpoint on the map, marking the place where you need to go.
/jobinventory
This command allows you to view your fishing inventory in real time.