Alte sisteme:Skin Upgrades/en: Diferență între versiuni

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= General Characteristics =
 
= General Characteristics =
  
[[File:Traderoverview.png|thumb|400px|Ticket trade interface #1]]
+
[[File:trade_interface.png|thumb|400px|Egyptian Trader Interface #1]]
[[File:Wardrobeview.png|thumb|400px|Clothes overview #2]]
+
[[File:interface_trade_2.png|thumb|400px]]
[[File:Diamondskintext.png|thumb|600px|Diamond Skin Player #3]]
+
[[File:Wardrobeview.png|thumb|400px|Skin showing #2]]
[[File:Onyxskintext.png|thumb|262px|Onyx Skin Player #4]]
+
[[File:fusion_skin.png|thumb|400px|Fusion Interface #3]]
[[File:Traderupgrade.png|thumb|450px|Egyptian Trader Interface #5]]
+
[[File:fusion_skin_2.png|thumb|400px|Fusion Interface - keeped skin & selected bonuses  #4]]
 +
[[File:onyx_fused_bubble.png|thumb|300px|#5]]
  
 
* There are 2 types of Fragments:
 
* There are 2 types of Fragments:
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== Bonuses ==
 
== Bonuses ==
  
<p style="color:rgb(165, 42, 42);">'''~ Health Regeneration ~'''</p>
+
<div style="display:flex; align-items: center; height:25vh;"> 
The player will automatically heal by a certain percentage every minute:
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Health Regeneration</span>
* Life Regeneration 5% of total life.  
+
  <p style="line-height: normal;">Regenerare Viata 5% din totalul de viata.</p>
* Life Regeneration 10% of total life.  
+
  <p style="line-height: normal;">Regenerare Viata 10% din totalul de viata.</p>
* Life Regeneration 15% of total life.  
+
  <p style="line-height: normal;">Regenerare Viata 15% din totalul de viata.</p>
* Life Regeneration 20% of total life.  
+
  <p style="line-height: normal;">Regenerare Viata 20% din totalul de viata.</p>
* Life Regeneration 25% of total life.  
+
  <p style="line-height: normal;">Regenerare Viata 25% din totalul de viata.</p></div>
  
  
<p style="color:rgb(165, 42, 42);">'''~ Food Replanish ~'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Food Replanish</span>
The player will get more life when eating or drinking:
+
  <p style="line-height: normal;">Regenerare cu Mancare 5% din totalul de viata.</p>
* Food Replenish 5% of total life.  
+
  <p style="line-height: normal;">Regenerare cu Mancare 10% din totalul de viata.</p>
* Food Replenish 10% of total life.  
+
  <p style="line-height: normal;">Regenerare cu Mancare 15% din totalul de viata.</p>
* Food Replenish 15% of total life.  
+
  <p style="line-height: normal;">Regenerare cu Mancare 20% din totalul de viata.</p>
* Food Replenish 20% of total life.  
+
  <p style="line-height: normal;">Regenerare cu Mancare 25% din totalul de viata.</p></div>
* Food Replenish 25% of total life.  
+
 
  
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">Pickup-uri Viata la Waruri</span>
 +
  <p style="line-height: normal;">Pickup Viata la Waruri +5HP per pickup (maxim de +30 HP la viata curentă).</p>
 +
  <p style="line-height: normal;">Pickup Viata la Waruri +10HP per pickup (maxim de +35 HP la viata curentă).</p>
 +
  <p style="line-height: normal;">Pickup Viata la Waruri +15HP per pickup (maxim de +40 HP la viata curentă).</p>
 +
  <p style="line-height: normal;">Pickup Viata la Waruri +20HP per pickup (maxim de +45 HP la viata curentă).</p>
 +
  <p style="line-height: normal;">Pickup Viata la Waruri +25HP per pickup (maxim de +50 HP la viata curentă).</p></div>
 +
</div>
  
<p style="color:rgb(165, 42, 42);">'''~ Life Pickups at Wars ~'''</p>
+
<div style="display:flex; align-items: center; height:25vh;"> 
The player will get more health when he picks up the health pick up that gets dropped during wars:
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">La Casa De Papel</span>
* Health Pick Up at Wars +5HP per pickup (for a maximum total of +30 HP at current health).  
+
  <p style="line-height: normal;">Capacitate marita cu 5 bijuterii.</p>
* Health Pick Up at Wars +10HP per pickup (for a maximum total of +35 HP at current health).  
+
  <p style="line-height: normal;">Capacitate marita cu 10 bijuterii.</p>
* Health Pick Up at Wars +15HP per pickup (for a maximum total of +40 HP at current health).  
+
  <p style="line-height: normal;">Capacitate marita cu 15 bijuterii.</p>
* Health Pick Up at Wars +20HP per pickup (for a maximum total of +45 HP at current health).  
+
  <p style="line-height: normal;">Capacitate marita cu 20 bijuterii.</p>
* Health Pick Up at Wars +25HP per pickup (for a maximum total of +50 HP at current health).  
+
  <p style="line-height: normal;">Capacitate marita cu 25 bijuterii.</p></div>
  
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The XP Farmer</span>
 +
  <p style="line-height: normal;">5% sansa de a primi dublu PayDay.</p>
 +
  <p style="line-height: normal;">10% sansa de a primi dublu PayDay.</p>
 +
  <p style="line-height: normal;">15% sansa de a primi dublu PayDay.</p>
 +
  <p style="line-height: normal;">20% sansa de a primi dublu PayDay.</p>
 +
  <p style="line-height: normal;">25% sansa de a primi dublu PayDay.</p>
 +
'''Nota:''' Acest bonus se va multiplica daca exista<br>Fun Hours sau First Payday of the Day.</div>
  
<p style="color:rgb(165, 42, 42);">'''~ La Casa De Papel ~'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Hard Worker</span>
The player will be able to carry more jewels during a robbery:
+
  <p style="line-height: normal;">5% sansa de a primi dublu puncte de skill la job.</p>
* Capacity increased by 5 jewels.
+
  <p style="line-height: normal;">5% sansa de a primi dublu puncte de skill la job.</p>
* Capacity increased by 10 jewels.
+
  <p style="line-height: normal;">5% sansa de a primi dublu puncte de skill la job.</p>
* Capacity increased by 15 jewels.
+
  <p style="line-height: normal;">5% sansa de a primi dublu puncte de skill la job.</p>
* Capacity increased by 20 jewels.
+
  <p style="line-height: normal;">5% sansa de a primi dublu puncte de skill la job.</p>
* Capacity increased by 25 jewels.
+
'''Notă:''' Bonusul nu este valabil la joburile:<br>Pescar, Fermier, Detectiv, Avocat şi Hoţ de Buzunare.</div>
 +
</div>
  
 +
<div style="display:flex; align-items: center; height:25vh;"> 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Income Worker</span>
 +
  <p style="line-height: normal;">5% sansa de a primi cu 30 % mai multi bani la joburi.</p>
 +
  <p style="line-height: normal;">10% sansa de a primi cu 30 % mai multi bani la joburi.</p>
 +
  <p style="line-height: normal;">15% sansa de a primi cu 30 % mai multi bani la joburi.</p>
 +
  <p style="line-height: normal;">20% sansa de a primi cu 30 % mai multi bani la joburi.</p>
 +
  <p style="line-height: normal;">25% sansa de a primi cu 30 % mai multi bani la joburi.</p></div>
  
<p style="color:rgb(165, 42, 42);">'''~ The XP Farmer ~'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Faction Income Worker</span>
The player will get the chance to take double PayDay:
+
  <p style="line-height: normal;">5% sansa de a primi cu 30 % mai multi bani la raportul de activitate.</p>
* 5% chance of receiving double PayDay.
+
  <p style="line-height: normal;">10% sansa de a primi cu 30 % mai multi bani la raportul de activitate.</p>
* 10% chance of receiving double PayDay.
+
  <p style="line-height: normal;">15% sansa de a primi cu 30 % mai multi bani la raportul de activitate.</p>
* 15% chance of receiving double PayDay.
+
  <p style="line-height: normal;">20% sansa de a primi cu 30 % mai multi bani la raportul de activitate.</p>
* 20% chance of receiving double PayDay.
+
  <p style="line-height: normal;">25% sansa de a primi cu 30 % mai multi bani la raportul de activitate.</p></div>
* 25% chance of receiving double PayDay.
+
''Note: This bonus will multiply if there is Fun Hours or First Payday of the Day.''
+
  
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The No-Wanted Worker</span>
 +
  <p style="line-height: normal;">5% sansa de a nu primi wanted la joburi ilegale.</p>
 +
  <p style="line-height: normal;">10% sansa de a nu primi wanted la joburi ilegale.</p>
 +
  <p style="line-height: normal;">15% sansa de a nu primi wanted la joburi ilegale.</p>
 +
  <p style="line-height: normal;">20% sansa de a nu primi wanted la joburi ilegale.</p>
 +
  <p style="line-height: normal;">25% sansa de a nu primi wanted la joburi ilegale.</p></div>
 +
</div>
  
<p style="color:rgb(165, 42, 42);">'''~ The Hard Worker​ ~'''</p>
+
<div style="display:flex; align-items: center; height:25vh;"> 
Jucatorul va primi sansa de a lua dublu puncte de Skill la Job cand lucreaza. Nu se aplica la Fish si Hot de Buzunare:
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Stock Master</span>
* 5 % sansa de a primi dublu puncte de skill la job.
+
  <p style="line-height: normal;">5% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.</p>
* 10 % sansa de a primi dublu puncte de skill la job.
+
  <p style="line-height: normal;">10% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.</p>
* 15 % sansa de a primi dublu puncte de skill la job.
+
  <p style="line-height: normal;">15% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.</p>
* 20 % sansa de a primi dublu puncte de skill la job.
+
  <p style="line-height: normal;">20% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.</p>
* 25 % sansa de a primi dublu puncte de skill la job.
+
  <p style="line-height: normal;">25% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.</p></div>
''Notă: Bonusul nu este valabil la joburile: Pescar, Fermier, Detectiv, Avocat şi Hoţ de Buzunare.''
+
  
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Heisenberg</span>
 +
  <p style="line-height: normal;">5 puncte de recuperare inlaturate per ora.</p>
 +
  <p style="line-height: normal;">10 puncte de recuperare inlaturate per ora.</p>
 +
  <p style="line-height: normal;">15 puncte de recuperare inlaturate per ora.</p>
 +
  <p style="line-height: normal;">20 puncte de recuperare inlaturate per ora.</p>
 +
  <p style="line-height: normal;">25 puncte de recuperare inlaturate per ora.</p></div>
  
<p style="color:rgb(165, 42, 42);">'''~ The Income Worker ~'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Loot Collector</span>
The player will get the chance to take 30% more money during the jobs. Does not apply to the Farmer and Pocket Thief:
+
  <p style="line-height: normal;">5% sansa de a primi cu 30 % mai mult loot la Mester.</p>
* 5% chance of getting 30% more money during jobs.
+
  <p style="line-height: normal;">10% sansa de a primi cu 30 % mai mult loot la Mester.</p>
* 10% chance of getting 30% more money during jobs.
+
  <p style="line-height: normal;">15% sansa de a primi cu 30 % mai mult loot la Mester.</p>
* 15% chance of getting 30% more money during jobs.
+
  <p style="line-height: normal;">20% sansa de a primi cu 30 % mai mult loot la Mester.</p>
* 20% chance of getting 30% more money during jobs.
+
  <p style="line-height: normal;">25% sansa de a primi cu 30 % mai mult loot la Mester.</p></div>
* 25% chance of getting 30% more money during jobs.
+
</div>
  
 +
<div style="display:flex; align-items: center; height:25vh;"> 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Weapon Factory</span>
 +
  <p style="line-height: normal;">5% mai putine materiale pentru crearea de arme.</p>
 +
  <p style="line-height: normal;">10% mai putine materiale pentru crearea de arme.</p>
 +
  <p style="line-height: normal;">15% mai putine materiale pentru crearea de arme.</p>
 +
  <p style="line-height: normal;">20% mai putine materiale pentru crearea de arme.</p>
 +
  <p style="line-height: normal;">25% mai putine materiale pentru crearea de arme.</p></div>
  
<p style="color:rgb(165, 42, 42);">'''~ The Faction Income Worker~ '''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Professor</span>
The player will get the chance to take 30% more money on the activity report:
+
  <p style="line-height: normal;">Cu 5.000$ mai mult la jaf.</p>
* 5% chance of receiving 30% more money on the activity report.
+
  <p style="line-height: normal;">Cu 10.000$ mai mult la jaf.</p>
* 10% chance of receiving 30% more money on the activity report.
+
  <p style="line-height: normal;">Cu 15.000$ mai mult la jaf.</p>
* 15% chance of receiving 30% more money in the activity report.
+
  <p style="line-height: normal;">Cu 20.000$ mai mult la jaf.</p>
* 20% chance of receiving 30% more money in the activity report.
+
  <p style="line-height: normal;">Cu 25.000$ mai mult la jaf.</p></div>
* 25% chance of receiving 30% more money in the activity report.
+
  
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Prison Breaker</span>
 +
  <p style="line-height: normal;">Intarziere de 5 secunde.</p>
 +
  <p style="line-height: normal;">Intarziere de 10 secunde</p>
 +
  <p style="line-height: normal;">Intarziere de 15 secunde.</p>
 +
  <p style="line-height: normal;">Intarziere de 20 secunde.</p>
 +
  <p style="line-height: normal;">Intarziere de 25 secunde.</p>
 +
'''Nota:''' Wanted-ul este in mod normal oferit la exact 1 minut dupa evadare, jucatorii vor primi acest timp peste timpul normal inainte de a primi wanted.</div>
 +
</div>
  
<p style="color:rgb(165, 42, 42);">'''~ The No-Wanted Worker ~'''</p>
 
The player will get the chance to not get wanted on illegal jobs:
 
* 5% chance of not getting wanted on illegal jobs.
 
* 10% chance of not getting wanted on illegal jobs.
 
* 15% chance of not getting wanted on illegal jobs.
 
* 20% chance of not getting wanted in illegal jobs.
 
* 25% chance of not getting wanted in illegal jobs.
 
  
 +
<div style="display:flex; align-items: center; height:25vh;"> 
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Master Robber</span>
 +
  <p style="line-height: normal;">1 punct de jaf mai putin.</p>
 +
  <p style="line-height: normal;">2 punct de jaf mai putin.</p>
 +
  <p style="line-height: normal;">3 punct de jaf mai putin.</p>
 +
  <p style="line-height: normal;">4 punct de jaf mai putin.</p>
 +
  <p style="line-height: normal;">5 punct de jaf mai putin.</p>
 +
'''Nota:''' Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).</div>
  
<p style="color:rgb(165, 42, 42);">'''~ The Stock Master ~'''</p>
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Escaper</span>
The player will get the chance to get 30% more money when selling the Stock Bunker:
+
  <p style="line-height: normal;">1 punct de evadare mai putin.</p>
* 5% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">2 punct de evadare mai putin.</p>
* 10% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">3 punct de evadare mai putin.</p>
* 15% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">4 punct de evadare mai putin.</p>
* 20% chance to receive 30% more money when selling bunker stock.
+
  <p style="line-height: normal;">5 punct de evadare mai putin.</p></div>
* 25% chance to receive 30% more money when selling bunker stock.
+
  
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Fence Digger</span>
 +
  <p style="line-height: normal;">1 daune suplimentare per /hit.</p>
 +
  <p style="line-height: normal;">2 daune suplimentare per /hit.</p>
 +
  <p style="line-height: normal;">3 daune suplimentare per /hit.</p>
 +
  <p style="line-height: normal;">4 daune suplimentare per /hit.</p>
 +
  <p style="line-height: normal;">5 daune suplimentare per /hit.</p>
 +
'''Nota:''' Valoarea initiala a daunelor la /hit este de 3, daca jucatorul primeste acest bonus daunele totale vor fi adunate (3 + suma oferita de bonus).</div>
 +
</div>
  
<p style="color:rgb(165, 42, 42);">'''~ The Heisenberg ~'''</p>
+
<div style="display:flex; align-items: center; height:25vh;"> 
The player will receive an addiction drop every hour:
+
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Wanted Dodger</span>
* 5 addiction points removed per hour.
+
  <p style="line-height: normal;">1 minut reducere timp de expirare wanted.</p>
* 10 addiction points removed per hour.
+
  <p style="line-height: normal;">2 minut reducere timp de expirare wanted.</p>
* 15 addiction points removed per hour.
+
  <p style="line-height: normal;">3 minut reducere timp de expirare wanted.</p>
* 20 addiction points removed per hour.
+
  <p style="line-height: normal;">4 minut reducere timp de expirare wanted.</p>
* 25 addiction points removed per hour.
+
  <p style="line-height: normal;">5 minut reducere timp de expirare wanted.</p>
 +
'''Nota:''' Acest lucru va functiona numai atunci cand jucatorul primeste wanted in timp ce poarta acest skin. Daca primesti wanted si apoi schimbi skinul nu vei beneficia de acest bonus.</div>
  
 +
  <div style="width: 33.33%;text-align: center;"><span style="line-height: 3em; color:rgb(165, 42, 42);font-weight:bolder;">The Greedy One</span>
 +
  <p style="line-height: normal;">5% mai putine secunde in inchisoare.</p>
 +
  <p style="line-height: normal;">10% mai putine secunde in inchisoare.</p>
 +
  <p style="line-height: normal;">15% mai putine secunde in inchisoare.</p>
 +
  <p style="line-height: normal;">20% mai putine secunde in inchisoare.</p>
 +
  <p style="line-height: normal;">25% mai putine secunde in inchisoare.</p></div>
 +
</div>
  
<p style="color:rgb(165, 42, 42);">'''~ The Loot Collector ~'''</p>
 
The player will get the chance to take 30% more loot on the Craftsman job:
 
* 5% chance to get 30% more loot in Craftsman.
 
* 10% chance to get 30% more loot in Craftsman.
 
* 15% chance to get 30% more loot at Craftsman.
 
* 20% chance to get 30% more loot at Craftsman.
 
* 25% chance to get 30% more loot at Craftsman.
 
 
 
<p style="color:rgb(165, 42, 42);">'''~ The Weapon Factory ~'''</p>
 
The player will need fewer materials to create weapons:
 
* 5% less materials to create weapons.
 
* 10% less materials to create weapons.
 
* 15% less materials to create weapons.
 
* 20% less materials to create weapons.
 
* 25% less material to create weapons.
 
 
 
<p style="color:rgb(165, 42, 42);">'''~ The Professor ~'''</p>
 
The player will get more money during a rob:
 
* $5,000 more per robbery.
 
* $10,000 more per robbery.
 
* $15,000 more per robbery.
 
* $20,000 more per robbery.
 
* $25,000 more per robbery.
 
 
 
<p style="color:rgb(165, 42, 42);">'''~ The Prison Breaker ~'''</p>
 
The player will get extra seconds until they receive the wanted when they escape:
 
* 5 seconds delay.
 
* 10 seconds delay.
 
* 15 seconds delay.
 
* 20 seconds delay.
 
* 25 seconds delay.
 
''Note: Wanted is normally offered exactly 1 minute after escape, players will get this time over the normal time before getting wanted.''
 
 
 
<p style="color:rgb(165, 42, 42);">'''~ The Master Robber ~'''</p> The player will be able to perform a rob with fewer rob points:
 
* 1 rob point less.
 
* 2 rob points less.
 
* 3 rob points less.
 
* 4 rob points less.
 
* 5 rob points less.
 
''Note: This bonus will apply to both types of robbery (solo or team).''
 
 
 
<p style="color:rgb(165, 42, 42);">'''~ The Escaper ~'''</p>
 
The player will be able to escape using fewer escape points:
 
* 1 escape points less.
 
* 2 escape points less.
 
* 3 escape points less.
 
* 4 escape points less.
 
* 5 escape points less.
 
 
 
<p style="color:rgb(165, 42, 42);">'''~ The Fence Digger ~'''</p>
 
The player will be able to deal more damage to the fence when escaping:
 
* 1 extra damage per /hit.
 
* 2 extra damage per /hit.
 
* 3 extra damage per /hit.
 
* 4 extra damage per /hit.
 
* 5 extra damage per /hit.
 
''Note: The initial damage amount per /hit is 3, if the player receives this bonus the total damage will be added together (3 + bonus amount offered).''
 
 
 
<p style="color:rgb(165, 42, 42);">'''~ The Wanted Dodger ~'''</p>
 
The wanted expiry time will be reduced:
 
* 1 minute wanted timeout reduction.
 
* 2 minutes wanted timeout reduction.
 
* 3 minutes wanted timeout reduction.
 
* 4 minutes wanted timeout reduction.
 
* 5 minutes wanted timeout reduction.
 
''Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin you will not benefit from this bonus.''
 
 
 
<p style="color:rgb(165, 42, 42);">'''~ The Greedy One ~'''</p>
 
When you end up in jail, your time served will be reduced:
 
* 5% fewer seconds in jail. 
 
* 10% fewer seconds in jail. 
 
* 15% fewer seconds in jail. 
 
* 20% fewer seconds in jail. 
 
* 25% fewer seconds in jail.
 
  
 
==Rarity of Skins==
 
==Rarity of Skins==

Versiunea de la data 16 aprilie 2025 19:49


The skin upgrade system is based on Tickets and Fragments. These are very well known in the gaming community, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These Fragments can be processed and turned into a Ticket that unlocks a lot of new things for the player.

General Characteristics

Egyptian Trader Interface #1
Interface trade 2.png
Skin showing #2
Fusion Interface #3
Fusion Interface - keeped skin & selected bonuses #4
#5
  • There are 2 types of Fragments:
    • Diamond fragments.
    • Onyx fragments.
  • There are 2 types of Tickets:
    • Diamond tickets.
    • Onyx tickets.
  • The Tickets can be converted at the Egyptian Trader near War Arena LV or directly from the shop. The Egyptian Trader can be found using the command /gps -> Important Locations -> Egyptian Trader (LV). (see image #1)
  • To convert a ticket of a certain type (Onyx/Diamond), you need a minimum of 5 fragments of the same type.
  • There is no limit to how many fragments or tickets a player can hold.
  • The number of Fragments (Onyx/Diamond) held will appear on /stats.
  • The number of Tickets (Onyx/Diamond) held will appear on /stats.


Skin system

  • There are 6 types of skins on B-Zone servers (Starter/Bronze/Silver/Platinum/Diamond/Onyx).
  • Unlike Starter/Bronze/Silver/Platinum skins which can be purchased from a Clothes Shop, Diamond & Onyx skins can be obtained only via the upgrade of a Platinum skin.
  • These 2 types can be unlocked using the above mentioned Tickets and will give the player various bonuses based on the type of skin worn.
  • Players can only upgrade Platinum skins to Diamond and only Diamond skins to Onyx. So Bronze and Silver cannot be upgraded.
  • Different types of skins are marked with different colours in the wardrobe (see image #2):
    • Platinum Skin - Black
    • Diamond Skin - Cyan
    • Onyx Skin - Orange
  • There is also a specific identification text above the head of the player wearing Diamond/Onyx skins (see images #3 and #4).
  • Unlike other skins, Onyx and Diamond skins can be traded with other players.
    • Note: If players doesn't have the same sex (Male/Female) cannot make trade with owned skins.

Diamond & Onyx Skins

  • There are a total of 100 Bonuses that the player can discover and enjoy if they own a Diamond or Onyx skin. These bonuses can create various advantages within a faction or as a player in general.
  • If the player upgrades the Platinum skin to a Diamond skin:
    • The player will have to pay $1,000,000.
    • The player will have to pay 100 Mission Points.
    • The player will have to pay 1x Diamond Ticket.
    • After upgrading Platinum Skin to Diamond the player will receive 2 random bonuses out of 100 possible bonuses. These bonuses will be active only if the player wears the skin while doing a certain activity.
  • If the player upgrades Diamond skin to a Onyx Skin:
    • The player will have to pay $2,000,000.
    • The player will have to pay 200 Mission Points.
    • The player will have to pay 1x Onyx Ticket.
    • After upgrading the Diamond Skin to Onyx Skin the player will receive 2 more random bonuses different from the ones already received on the Diamond Skin. Those already owned will remain intact and 2 new bonuses will be added to the upgraded skin. So the skin will have a total of 4 bonuses that will be active while the skin is worn.
  • If the player is not wearing the skin then bonuses of any type will not be applied.

Reroll system

  • If the player doesn't like the bonuses received and wants to change them without changing the skin altogether, he can change them using the Reroll option at Egyptian Trader (see image #5).
  • Note that you will have to pay the full price again and you may receive lower or better bonuses depending on your luck.
  • If you choose to use the reroll option and own a Diamond Skin, you will receive 2 more random bonuses that will replace the existing bonuses.

'Note: Bonuses are random, so there is a chance you will receive the same bonuses but with different values.

  • If you own a Onyx Skin and use the reroll option, all 4 bonuses from the skin will reset.

Fusion Mechanics

  • Players will be able to merge two Diamond or two Onyx skins, regardless of gender. Only one skin will be kept at the end of the merge.
  • The skin not chosen during the merge will be LOST, and any bonuses not selected will also be lost.
    • The selected skin will be the one kept, along with the selected bonuses.
  • For Diamond skins, you can select 2 bonuses from the merged skins. For Onyx skins, you can select 4 bonuses (including all bonuses from one skin if desired).
  • Each selected bonus will be displayed with a checkmark image (), and once all bonuses are selected, an X image () will appear next to the unselected bonuses (which will be lost after the merge).
    • You cannot select 2 bonuses of the same type from different skins. Each selected bonus must be unique after the merge.
    • Selecting a different skin while bonuses are already selected will reset the bonus selection.
    • All selections can be cleared by pressing the Reset button.
  • The fusion cost is as follows:
    • For Diamond skins: $4,000,000, 400 Mission Points, and 3 Diamond Tickets.
    • For Onyx skins: $6,000,000, 600 Mission Points, and 5 Onyx Tickets.
  • At the end of the merge:
    • If you had the skin you want to keep equipped, you will retain it.
    • If you have a skin equipped but choose to keep a different one (which matches your character’s gender), your equipped skin will be lost, and you'll be set to the newly merged skin.
    • If you choose to keep a skin of the opposite gender and lose the one that matches your gender, you will automatically be set to a skin corresponding to your faction.
  • The merged skin will display the FUSED label next to the skin ID in [/id], and in the Skin Bubble (if enabled), where it will show FUSED under the skin type. It will also appear in [/trade].
  • The FUSED status will only be removed if the skin is rerolled or lost in another merge.


Bonuses

Health Regeneration

Regenerare Viata 5% din totalul de viata.

Regenerare Viata 10% din totalul de viata.

Regenerare Viata 15% din totalul de viata.

Regenerare Viata 20% din totalul de viata.

Regenerare Viata 25% din totalul de viata.


Food Replanish

Regenerare cu Mancare 5% din totalul de viata.

Regenerare cu Mancare 10% din totalul de viata.

Regenerare cu Mancare 15% din totalul de viata.

Regenerare cu Mancare 20% din totalul de viata.

Regenerare cu Mancare 25% din totalul de viata.


Pickup-uri Viata la Waruri

Pickup Viata la Waruri +5HP per pickup (maxim de +30 HP la viata curentă).

Pickup Viata la Waruri +10HP per pickup (maxim de +35 HP la viata curentă).

Pickup Viata la Waruri +15HP per pickup (maxim de +40 HP la viata curentă).

Pickup Viata la Waruri +20HP per pickup (maxim de +45 HP la viata curentă).

Pickup Viata la Waruri +25HP per pickup (maxim de +50 HP la viata curentă).

La Casa De Papel

Capacitate marita cu 5 bijuterii.

Capacitate marita cu 10 bijuterii.

Capacitate marita cu 15 bijuterii.

Capacitate marita cu 20 bijuterii.

Capacitate marita cu 25 bijuterii.

The XP Farmer

5% sansa de a primi dublu PayDay.

10% sansa de a primi dublu PayDay.

15% sansa de a primi dublu PayDay.

20% sansa de a primi dublu PayDay.

25% sansa de a primi dublu PayDay.

Nota: Acest bonus se va multiplica daca exista
Fun Hours sau First Payday of the Day.
The Hard Worker

5% sansa de a primi dublu puncte de skill la job.

5% sansa de a primi dublu puncte de skill la job.

5% sansa de a primi dublu puncte de skill la job.

5% sansa de a primi dublu puncte de skill la job.

5% sansa de a primi dublu puncte de skill la job.

Notă: Bonusul nu este valabil la joburile:
Pescar, Fermier, Detectiv, Avocat şi Hoţ de Buzunare.
The Income Worker

5% sansa de a primi cu 30 % mai multi bani la joburi.

10% sansa de a primi cu 30 % mai multi bani la joburi.

15% sansa de a primi cu 30 % mai multi bani la joburi.

20% sansa de a primi cu 30 % mai multi bani la joburi.

25% sansa de a primi cu 30 % mai multi bani la joburi.

The Faction Income Worker

5% sansa de a primi cu 30 % mai multi bani la raportul de activitate.

10% sansa de a primi cu 30 % mai multi bani la raportul de activitate.

15% sansa de a primi cu 30 % mai multi bani la raportul de activitate.

20% sansa de a primi cu 30 % mai multi bani la raportul de activitate.

25% sansa de a primi cu 30 % mai multi bani la raportul de activitate.

The No-Wanted Worker

5% sansa de a nu primi wanted la joburi ilegale.

10% sansa de a nu primi wanted la joburi ilegale.

15% sansa de a nu primi wanted la joburi ilegale.

20% sansa de a nu primi wanted la joburi ilegale.

25% sansa de a nu primi wanted la joburi ilegale.

The Stock Master

5% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.

10% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.

15% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.

20% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.

25% sansa de a primi cu 30 % mai multi bani la vanzarea de stoc bunker.

The Heisenberg

5 puncte de recuperare inlaturate per ora.

10 puncte de recuperare inlaturate per ora.

15 puncte de recuperare inlaturate per ora.

20 puncte de recuperare inlaturate per ora.

25 puncte de recuperare inlaturate per ora.

The Loot Collector

5% sansa de a primi cu 30 % mai mult loot la Mester.

10% sansa de a primi cu 30 % mai mult loot la Mester.

15% sansa de a primi cu 30 % mai mult loot la Mester.

20% sansa de a primi cu 30 % mai mult loot la Mester.

25% sansa de a primi cu 30 % mai mult loot la Mester.

The Weapon Factory

5% mai putine materiale pentru crearea de arme.

10% mai putine materiale pentru crearea de arme.

15% mai putine materiale pentru crearea de arme.

20% mai putine materiale pentru crearea de arme.

25% mai putine materiale pentru crearea de arme.

The Professor

Cu 5.000$ mai mult la jaf.

Cu 10.000$ mai mult la jaf.

Cu 15.000$ mai mult la jaf.

Cu 20.000$ mai mult la jaf.

Cu 25.000$ mai mult la jaf.

The Prison Breaker

Intarziere de 5 secunde.

Intarziere de 10 secunde

Intarziere de 15 secunde.

Intarziere de 20 secunde.

Intarziere de 25 secunde.

Nota: Wanted-ul este in mod normal oferit la exact 1 minut dupa evadare, jucatorii vor primi acest timp peste timpul normal inainte de a primi wanted.


The Master Robber

1 punct de jaf mai putin.

2 punct de jaf mai putin.

3 punct de jaf mai putin.

4 punct de jaf mai putin.

5 punct de jaf mai putin.

Nota: Acest bonus se va aplica la ambele tipuri de jaf (singur sau in echipa).
The Escaper

1 punct de evadare mai putin.

2 punct de evadare mai putin.

3 punct de evadare mai putin.

4 punct de evadare mai putin.

5 punct de evadare mai putin.

The Fence Digger

1 daune suplimentare per /hit.

2 daune suplimentare per /hit.

3 daune suplimentare per /hit.

4 daune suplimentare per /hit.

5 daune suplimentare per /hit.

Nota: Valoarea initiala a daunelor la /hit este de 3, daca jucatorul primeste acest bonus daunele totale vor fi adunate (3 + suma oferita de bonus).
The Wanted Dodger

1 minut reducere timp de expirare wanted.

2 minut reducere timp de expirare wanted.

3 minut reducere timp de expirare wanted.

4 minut reducere timp de expirare wanted.

5 minut reducere timp de expirare wanted.

Nota: Acest lucru va functiona numai atunci cand jucatorul primeste wanted in timp ce poarta acest skin. Daca primesti wanted si apoi schimbi skinul nu vei beneficia de acest bonus.
The Greedy One

5% mai putine secunde in inchisoare.

10% mai putine secunde in inchisoare.

15% mai putine secunde in inchisoare.

20% mai putine secunde in inchisoare.

25% mai putine secunde in inchisoare.


Rarity of Skins

There are 4 rarities of Diamond/Onyx skins:

  • Legendary: for a skin to be considered legendary it must have all 4 bonuses with a minimum 20% chance and they must be in list of special bonuses.
  • Very Rare: for a skin to be considered very rare it must have at least 3 bonuses with a minimum 15% chance and these either in the list of special bonuses.
  • Uncommon: for a skin to be considered uncommon it must have at least 2 bonuses with a minimum 10% chance and these must be in list of special bonuses.
  • Common: all skins that do not meet the above criteria are common skins.


Special Bonuses List:

  • Health Regeneration.
  • Extra 30% Money at Jobs.
  • Extra 30% Craftsman Loot.
  • Extra 30% Bunker Stock.
  • Double Payday.
  • Double Job Skills.
  • Extra Rob Money.
  • Extra Activity Raport Money.
  • War Health Pickup.
  • Jewels Stolen.
  • No wanted at Illegal Jobs.


Recycling System

  • Players will be able to trade in unused items in exchange for a sum of Money or Gold.
  • The recycling interface will allow players to recycle larger quantities of the same item without needing to repeat the process multiple times until the desired amount is reached.
  • Once all the fields are completed, the final amount of Money or Gold will be displayed based on your selection, and you'll be able to finalize the recycling process.
  • The items that can be offered are as follows:
    • Accept Points: 100 for 10 Gold or $5,000
    • Mission Points: 100 for 10 Gold or $5,000
    • Rob Points: 100 for 10 Gold or $5,000
    • Escape Points: 100 for 10 Gold or $5,000
    • Free Bails: 10 for 5 Gold or $2,500
    • Free Name Changes: 1 for 120 Gold or $60,000
    • Free VIP: 1 for 120 Gold or $60,000
    • Free Hidden Color: 1 for 120 Gold or $60,000
    • Free DS Stock: 1 for 260 Gold or $120,000
    • Free KM Reset: 1 for 120 Gold or $60,000
    • Free Colored Carplate: 1 for 60 Gold or $30,000
    • Free Half Reports: 1 for 40 Gold or $20,000
    • Free Optional Reports: 1 for 80 Gold or $40,000
    • Free FP Clear: 1 for 40 Gold or $20,000
    • Free Warn Clear: 1 for 80 Gold or $40,000
    • Free Job Skill: 1 for 280 Gold or $140,000
    • Free 3D Label: 1 for 120 Gold or $60,000
    • Wheel Spins: 1 for 20 Gold or $10,000
    • Diamond Fragments: 1 for 32 Gold or $16,000
    • Diamond Tickets: 1 for 160 Gold or $80,000
    • Onyx Fragments: 1 for 40 Gold or $20,000
    • Onyx Tickets: 1 for 200 Gold or $100,000