Joburi:Arms Dealer/en: Diferență între versiuni

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(Pagină nouă: = General Characteristics = * There is a warehouse for materials in each city (Los Santos, Las Venturas and San Fierro). * Every warehouse sells 10 materials for $1. * The number...)
 
(Nu s-au afișat 21 de versiuni intermediare efectuate de alți 5 utilizatori)
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<languages />
 
<languages />
 
[[File:armsdealer_job_radar_photo.png|thumb|450px|#1]]
 
[[File:armsdealer_job_radar_photo.png|thumb|450px|#1]]
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[[File:1arms.jpg|thumb|500px|Player working as an arms dealer]]
  
 
The employment location for this job is in eastern Los Santos. An arms dealer is conducting legal work only when transporting small quantities of materials. When a dealer advances in skill high enough for the quantity to become illegal, they will receive a wanted level.
 
The employment location for this job is in eastern Los Santos. An arms dealer is conducting legal work only when transporting small quantities of materials. When a dealer advances in skill high enough for the quantity to become illegal, they will receive a wanted level.
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** On skill 3 - 300.000 materials
 
** On skill 3 - 300.000 materials
 
** On skill 4 - 400.000 materials  
 
** On skill 4 - 400.000 materials  
** On skill 5 - 2.147.483.647 materials.
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** On skill 5 - 2.147.483.640 materials.
 
* To advance in skill, the players with this job must use /work near one of the three warehouses to begin a materials transport.  
 
* To advance in skill, the players with this job must use /work near one of the three warehouses to begin a materials transport.  
 
* When having reached skill 5, players may use /creategun to create guns for themselves.
 
* When having reached skill 5, players may use /creategun to create guns for themselves.
* Based on skill, the materials required to create weapons (/creategun or /sellgun) will steadily decrease with 15-20 materials per skill, on average.  
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* Based on skill, the materials required to create weapons (/creategun or /sellgun) will steadily decrease with 150-200 materials per skill, on average.  
* On each materials transport (/work), players with skills 3 and 4 will receive a +1 wanted level and players with skill 5 will receive a +3 wanted level.
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* On each materials transport (/work), players with skills 3 and 4 will receive a +1 wanted level and players with skill 5 will receive a +3 wanted level, with exception players which have materials license.
  
  
=Câștiguri în funcție de skill pentru o cursă=
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= Revenues based on skill, per transport =
*Skill 1 - Aproximativ $938 fără bonusuri. ''Timpul mediu pentru terminarea unei curse este de 117 secunde.''
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* Skill 1 - Approximately $1077 without bonuses. ''The average completion time for a transport is 117 seconds.''
*Skill 2 - Aproximativ $1.010 fără bonusuri. ''Timpul mediu pentru terminarea unei curse este de 101 secunde.''
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* Skill 2 - Approximately $1159 without bonuses. ''The average completion time for a transport is 101 seconds.''
*Skill 3 - Aproximativ $1.115 fără bonusuri. ''Timpul mediu pentru terminarea unei curse este de 95 secunde.''
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* Skill 3 - Approximately $1276 without bonuses. ''The average completion time for a transport is 95 seconds.''
*Skill 4 - Aproximativ $1.244 fără bonusuri. ''Timpul mediu pentru terminarea unei curse este de 91 secunde.''
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* Skill 4 - Approximately $1423 without bonuses. ''The average completion time for a transport is 91 seconds.''
*Skill 5 - Aproximativ $1.367 fără bonusuri. ''Timpul mediu pentru terminarea unei curse este de 91 secunde.''
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* Skill 5 - Approximately $1573 without bonuses. ''The average completion time for a transport is 91 seconds.''
''Notă: Dacă jucătorul deține cont premium, va primi cu 50% mai mult.''
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'''To remember:'''<br />
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The payment above is approximate and does not include the premium account bonus or other active bonuses on the account.<br />
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Players with a premium account receive 50% more of the basic payment of the job.
  
=Formula de calcul=
 
*Algoritmul folosit pentru determinarea câștigurilor:
 
**Skill 1 - (937 + random(10)) * coeficient_premium
 
**Skill 2 - (1008 + random(10)) * coeficient_premium
 
**Skill 3 - (1110 + random(10)) * coeficient_premium
 
**Skill 4 - (1238 + random(10)) * coeficient_premium
 
**Skill 5 - (1368 + random(10)) * coeficient_premium
 
*'''''coeficient_premium''' are valoarea 1 dacă nu dețineți cont premium, sau valoarea 1,5 dacă dețineți cont premium.''
 
*'''''random(10)''' reprezintă un număr aleatoriu de la 1 la 10.''
 
  
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= Advancement in Skill =
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* To advance from skill 1 to skill 2, a dealer has to complete 50 transports.
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* To advance from skill 2 to skill 3, a dealer has to complete 200 transports. (total: 250)
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* To advance from skill 3 to skill 4, a dealer has to complete 250 transports. (total: 500)
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* To advance from skill 4 to skill 5, a dealer has to complete 500 transports. (total: 1000)
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''Note: A transport means driving the materials from the warehouse to the red checkpoint on the map.''
  
  
= Curse necesare pentru avansare în skill =
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= Types of cars according to skill =
*Pentru a se efectua trecerea de la skill 1 la skill 2, un muncitor are nevoie de 50 de curse.
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==Benson==
*Pentru a se efectua trecerea de la skill 2 la skill 3, un muncitor are nevoie de 200 de curse.
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<img
*Pentru a se efectua trecerea de la skill 3 la skill 4, un muncitor are nevoie de 250 de curse.
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src="http://www.rpg.b-zone.ro/public/img/Vehicles/499.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br />
*Pentru a se efectua trecerea de la skill 4 la skill 5, un muncitor are nevoie de 500 de curse.
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'''Maximum speed: 123 KM/h<br />
''Notă: O cursă reprezintă transportarea materialelor de la depozit la punctul roșu de pe radar.''
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'''Model after: 1979 Ford F-Series<br />
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'''Number of seats: 4<br />
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'''Skills needed: 1, 2<br />
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'''Available for tuning: [[Bizuri:Tuninguri:TransFender|TransFender]]<br />
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==Berkley's RC Van==
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<img
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src="http://www.rpg.b-zone.ro/public/img/Vehicles/459.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br />
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'''Maximum speed: 136 KM/h<br />
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'''Model after: Ford Econoline 1979 Dodge Tradesman<br />
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'''Number of seats: 4<br />
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'''Skills needed: 3, 4<br />
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'''Available for tuning: [[Bizuri:Tuninguri:TransFender|TransFender]]<br />
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*Skill 5 - Any personal vehicle.
  
  
=Vehicule în funcție de skill=
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= Materials amounts required for weapon assembly (/creategun and /sellgun) =
*Skill 1 - Benson
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=== Skill 1 ===
*Skill 2 - Benson
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*SD Pistol - 1000 materials required
*Skill 3 - Topfun Van
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*Deagle - 1500 materials required
*Skill 4 - Topfun Van
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*Shotgun - 2000 materials required
*Skill 5 - Orice vehicul personal
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*MP5 - 3000 materials required
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*AK47 sau M4 - 6000 materials required
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*Rifle - 7000 materials required
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=== Skill 2 ===
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*SD Pistol - 850 materials required
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*Deagle - 1300 materials required
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*Shotgun - 1750 materials required
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*MP5 - 2750 materials required
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*AK47 sau M4 - 5750 materials required
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*Rifle - 6750 materials required
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=== Skill 3 ===
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*SD Pistol - 700 materials required
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*Deagle - 1100 materials required
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*Shotgun - 1500 materials required
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*MP5 - 2500 materials required
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*AK47 sau M4 - 5500 materials required
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*Rifle - 6500 materials required
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=== Skill 4 ===
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*SD Pistol - 550 materials required
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*Deagle - 900 materials required
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*Shotgun - 1250 materials required
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*MP5 - 2250 materials required
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*AK47 sau M4 - 5250 materials required
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*Rifle - 6250 materials required
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=== Skill 5 ===
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*SD Pistol - 400 materials required
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*Deagle - 700 materials required
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*Shotgun - 1000 materials required
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*MP5 - 2000 materials required
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*AK47 sau M4 - 5000 materials required
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*Rifle - 6000 materials required
  
  
= Comenzi specifice =
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= Specific Commands =
 
==/work==
 
==/work==
Folosind această comandă serverul vă va oferi vehiculul corespunzător, în funcție de skill pentru a începe munca. În cazul în care nu vă aflați destul de aproape de locația stabilită ca loc de începere a misiunilor, serverul vă va ghida către această zone fixându-vă un punct roșu pe radar.
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When using this command, the server will provide you with the appropriate vehicle, according to your skill, so you may start working. In case you are not close enough to the starting point, the server will set a checkpoint on your map, marking where you should go.
  
 
==/getmaterials==
 
==/getmaterials==
Această comandă este folosită de către angajații jobului lângă unul dintre cele trei sedii, pentru a-și procura materiale pentru uz în scopuri personale. Pot fi cumpărate doar cantităţi de materiale care se termină în 0 (multipli de 10: 10, 20, 30 etc). ''Exemplu: /getmaterials 500''.
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This command is used by arms dealers near one of the three warehouses to obtain materials for personal purposes. The number of bought materials must be a multiple of 10 (10, 20, 30 etc). <br />
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''Example: /getmaterials 500''.
  
 
==/sellmaterials==
 
==/sellmaterials==
Folosind această comandă, un jucător poate să vândă o anumită cantitate de materiale unui alt jucător, contra unei sume de bani.
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Used by players to sell a certain amount of materials to another player.
  
 
==/creategun==
 
==/creategun==
Pentru a-și crea o armă dintr-o anumită cantitate de materiale, orice jucător ce deține skill 5 va putea să utilizeze comanda /creategun.
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To create a gun from a certain amount of materials, any player with skill 5 can use /creategun.
  
 
==/sellgun==
 
==/sellgun==
Este o comandă importantă, des folosită și indispensabilă mafioților serverelor RPG. Folosind-o, un distribuitor de arme poate să vândă un anumit tip de armă, altui jucător, contra unei sume de bani.
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This is an important command, commonly used and crucial to RPG gangsters. By using it, an arms dealer can sell a gun to another player.

Versiunea curentă din 10 noiembrie 2023 22:44

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#1
Player working as an arms dealer

The employment location for this job is in eastern Los Santos. An arms dealer is conducting legal work only when transporting small quantities of materials. When a dealer advances in skill high enough for the quantity to become illegal, they will receive a wanted level.


General Characteristics

  • There is a warehouse for materials in each city (Los Santos, Las Venturas and San Fierro).
  • Every warehouse sells 10 materials for $1.
  • The number of materials you buy must be a multiple of 10 (20, 30, 40, etc).
  • Based on skill, players may carry:
    • On skill 1 - 100.000 materials
    • On skill 2 - 200.000 materials
    • On skill 3 - 300.000 materials
    • On skill 4 - 400.000 materials
    • On skill 5 - 2.147.483.640 materials.
  • To advance in skill, the players with this job must use /work near one of the three warehouses to begin a materials transport.
  • When having reached skill 5, players may use /creategun to create guns for themselves.
  • Based on skill, the materials required to create weapons (/creategun or /sellgun) will steadily decrease with 150-200 materials per skill, on average.
  • On each materials transport (/work), players with skills 3 and 4 will receive a +1 wanted level and players with skill 5 will receive a +3 wanted level, with exception players which have materials license.


Revenues based on skill, per transport

  • Skill 1 - Approximately $1077 without bonuses. The average completion time for a transport is 117 seconds.
  • Skill 2 - Approximately $1159 without bonuses. The average completion time for a transport is 101 seconds.
  • Skill 3 - Approximately $1276 without bonuses. The average completion time for a transport is 95 seconds.
  • Skill 4 - Approximately $1423 without bonuses. The average completion time for a transport is 91 seconds.
  • Skill 5 - Approximately $1573 without bonuses. The average completion time for a transport is 91 seconds.

To remember:
The payment above is approximate and does not include the premium account bonus or other active bonuses on the account.
Players with a premium account receive 50% more of the basic payment of the job.


Advancement in Skill

  • To advance from skill 1 to skill 2, a dealer has to complete 50 transports.
  • To advance from skill 2 to skill 3, a dealer has to complete 200 transports. (total: 250)
  • To advance from skill 3 to skill 4, a dealer has to complete 250 transports. (total: 500)
  • To advance from skill 4 to skill 5, a dealer has to complete 500 transports. (total: 1000)

Note: A transport means driving the materials from the warehouse to the red checkpoint on the map.


Types of cars according to skill

Benson


Maximum speed: 123 KM/h
Model after: 1979 Ford F-Series
Number of seats: 4
Skills needed: 1, 2
Available for tuning: TransFender

Berkley's RC Van


Maximum speed: 136 KM/h
Model after: Ford Econoline 1979 Dodge Tradesman
Number of seats: 4
Skills needed: 3, 4
Available for tuning: TransFender

  • Skill 5 - Any personal vehicle.


Materials amounts required for weapon assembly (/creategun and /sellgun)

Skill 1

  • SD Pistol - 1000 materials required
  • Deagle - 1500 materials required
  • Shotgun - 2000 materials required
  • MP5 - 3000 materials required
  • AK47 sau M4 - 6000 materials required
  • Rifle - 7000 materials required

Skill 2

  • SD Pistol - 850 materials required
  • Deagle - 1300 materials required
  • Shotgun - 1750 materials required
  • MP5 - 2750 materials required
  • AK47 sau M4 - 5750 materials required
  • Rifle - 6750 materials required

Skill 3

  • SD Pistol - 700 materials required
  • Deagle - 1100 materials required
  • Shotgun - 1500 materials required
  • MP5 - 2500 materials required
  • AK47 sau M4 - 5500 materials required
  • Rifle - 6500 materials required

Skill 4

  • SD Pistol - 550 materials required
  • Deagle - 900 materials required
  • Shotgun - 1250 materials required
  • MP5 - 2250 materials required
  • AK47 sau M4 - 5250 materials required
  • Rifle - 6250 materials required

Skill 5

  • SD Pistol - 400 materials required
  • Deagle - 700 materials required
  • Shotgun - 1000 materials required
  • MP5 - 2000 materials required
  • AK47 sau M4 - 5000 materials required
  • Rifle - 6000 materials required


Specific Commands

/work

When using this command, the server will provide you with the appropriate vehicle, according to your skill, so you may start working. In case you are not close enough to the starting point, the server will set a checkpoint on your map, marking where you should go.

/getmaterials

This command is used by arms dealers near one of the three warehouses to obtain materials for personal purposes. The number of bought materials must be a multiple of 10 (10, 20, 30 etc).
Example: /getmaterials 500.

/sellmaterials

Used by players to sell a certain amount of materials to another player.

/creategun

To create a gun from a certain amount of materials, any player with skill 5 can use /creategun.

/sellgun

This is an important command, commonly used and crucial to RPG gangsters. By using it, an arms dealer can sell a gun to another player.