Joburi:Arms Dealer/en: Diferență între versiuni

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(Pagină nouă: = Materials amounts required for weapon assembly (/creategun and /sellgun) = === Skill 1 === *SD Pistol - 100 materials required *Deagle - 150 materials required *Shotgun - 200 mat...)
 
(Nu s-au afișat 11 versiuni intermediare efectuate de alți 4 utilizatori)
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<languages />
 
<languages />
 
[[File:armsdealer_job_radar_photo.png|thumb|450px|#1]]
 
[[File:armsdealer_job_radar_photo.png|thumb|450px|#1]]
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[[File:1arms.jpg|thumb|500px|Player working as an arms dealer]]
  
 
The employment location for this job is in eastern Los Santos. An arms dealer is conducting legal work only when transporting small quantities of materials. When a dealer advances in skill high enough for the quantity to become illegal, they will receive a wanted level.
 
The employment location for this job is in eastern Los Santos. An arms dealer is conducting legal work only when transporting small quantities of materials. When a dealer advances in skill high enough for the quantity to become illegal, they will receive a wanted level.
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** On skill 3 - 300.000 materials
 
** On skill 3 - 300.000 materials
 
** On skill 4 - 400.000 materials  
 
** On skill 4 - 400.000 materials  
** On skill 5 - 2.147.483.647 materials.
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** On skill 5 - 2.147.483.640 materials.
 
* To advance in skill, the players with this job must use /work near one of the three warehouses to begin a materials transport.  
 
* To advance in skill, the players with this job must use /work near one of the three warehouses to begin a materials transport.  
 
* When having reached skill 5, players may use /creategun to create guns for themselves.
 
* When having reached skill 5, players may use /creategun to create guns for themselves.
* Based on skill, the materials required to create weapons (/creategun or /sellgun) will steadily decrease with 15-20 materials per skill, on average.  
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* Based on skill, the materials required to create weapons (/creategun or /sellgun) will steadily decrease with 150-200 materials per skill, on average.  
* On each materials transport (/work), players with skills 3 and 4 will receive a +1 wanted level and players with skill 5 will receive a +3 wanted level.
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* On each materials transport (/work), players with skills 3 and 4 will receive a +1 wanted level and players with skill 5 will receive a +3 wanted level, with exception players which have materials license.
  
  
 
= Revenues based on skill, per transport =
 
= Revenues based on skill, per transport =
* Skill 1 - Approximately $938 without bonuses. ''The average completion time for a transport is 117 seconds.''
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* Skill 1 - Approximately $1077 without bonuses. ''The average completion time for a transport is 117 seconds.''
* Skill 2 - Approximately $1.010 without bonuses. ''The average completion time for a transport is 101 seconds.''
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* Skill 2 - Approximately $1159 without bonuses. ''The average completion time for a transport is 101 seconds.''
* Skill 3 - Approximately $1.115 without bonuses. ''The average completion time for a transport is 95 seconds.''
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* Skill 3 - Approximately $1276 without bonuses. ''The average completion time for a transport is 95 seconds.''
* Skill 4 - Approximately $1.244 without bonuses. ''The average completion time for a transport is 91 seconds.''
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* Skill 4 - Approximately $1423 without bonuses. ''The average completion time for a transport is 91 seconds.''
* Skill 5 - Approximately $1.367 without bonuses. ''The average completion time for a transport is 91 seconds.''
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* Skill 5 - Approximately $1573 without bonuses. ''The average completion time for a transport is 91 seconds.''
  
 
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'''To remember:'''<br />
= Algorithm =
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The payment above is approximate and does not include the premium account bonus or other active bonuses on the account.<br />
* Formula used to determine revenues:
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Players with a premium account receive 50% more of the basic payment of the job.
** Skill 1 - (937 + random(10)) * premium_coefficient
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** Skill 2 - (1008 + random(10)) * premium_coefficient
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** Skill 3 - (1110 + random(10)) * premium_coefficient
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** Skill 4 - (1238 + random(10)) * premium_coefficient
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** Skill 5 - (1368 + random(10)) * premium_coefficient
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*'''''premium_coefficient''' is equal to 1 if you don't have a premium account and equal to 1.5 if you do have a premium account.
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*'''''random(10)''' is a random number between 0 and 10.''
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= Advancement in Skill =
 
= Advancement in Skill =
 
* To advance from skill 1 to skill 2, a dealer has to complete 50 transports.
 
* To advance from skill 1 to skill 2, a dealer has to complete 50 transports.
* To advance from skill 2 to skill 3, a dealer has to complete 200 transports.
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* To advance from skill 2 to skill 3, a dealer has to complete 200 transports. (total: 250)
* To advance from skill 3 to skill 4, a dealer has to complete 250 transports.
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* To advance from skill 3 to skill 4, a dealer has to complete 250 transports. (total: 500)
* To advance from skill 4 to skill 5, a dealer has to complete 500 transports.
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* To advance from skill 4 to skill 5, a dealer has to complete 500 transports. (total: 1000)
 
''Note: A transport means driving the materials from the warehouse to the red checkpoint on the map.''
 
''Note: A transport means driving the materials from the warehouse to the red checkpoint on the map.''
  
  
= Available vehicles based on skill =
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= Types of cars according to skill =
*Skill 1 - Benson
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==Benson==
*Skill 2 - Benson
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<img
*Skill 3 - Topfun Van
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src="http://www.rpg.b-zone.ro/public/img/Vehicles/499.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br />
*Skill 4 - Topfun Van
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'''Maximum speed: 123 KM/h<br />
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'''Model after: 1979 Ford F-Series<br />
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'''Number of seats: 4<br />
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'''Skills needed: 1, 2<br />
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'''Available for tuning: [[Bizuri:Tuninguri:TransFender|TransFender]]<br />
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==Berkley's RC Van==
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<img
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src="http://www.rpg.b-zone.ro/public/img/Vehicles/459.png" style="width: 250px;background: rgb(247, 247, 247);border-radius: 10px;border: 1px solid #BDBDBD;"><br />
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'''Maximum speed: 136 KM/h<br />
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'''Model after: Ford Econoline 1979 Dodge Tradesman<br />
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'''Number of seats: 4<br />
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'''Skills needed: 3, 4<br />
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'''Available for tuning: [[Bizuri:Tuninguri:TransFender|TransFender]]<br />
 
*Skill 5 - Any personal vehicle.
 
*Skill 5 - Any personal vehicle.
  
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= Materials amounts required for weapon assembly (/creategun and /sellgun) =
 
= Materials amounts required for weapon assembly (/creategun and /sellgun) =
 
=== Skill 1 ===
 
=== Skill 1 ===
*SD Pistol - 100 materials required
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*SD Pistol - 1000 materials required
*Deagle - 150 materials required
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*Deagle - 1500 materials required
*Shotgun - 200 materials required
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*Shotgun - 2000 materials required
*MP5 - 300 materials required
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*MP5 - 3000 materials required
*AK47 sau M4 - 600 materials required
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*AK47 sau M4 - 6000 materials required
*Rifle - 700 materials required
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*Rifle - 7000 materials required
 
=== Skill 2 ===
 
=== Skill 2 ===
*SD Pistol - 85 materials required
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*SD Pistol - 850 materials required
*Deagle - 130 materials required
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*Deagle - 1300 materials required
*Shotgun - 175 materials required
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*Shotgun - 1750 materials required
*MP5 - 275 materials required
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*MP5 - 2750 materials required
*AK47 sau M4 - 575 materials required
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*AK47 sau M4 - 5750 materials required
*Rifle - 675 materials required
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*Rifle - 6750 materials required
 
=== Skill 3 ===
 
=== Skill 3 ===
*SD Pistol - 70 materials required
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*SD Pistol - 700 materials required
*Deagle - 110 materials required
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*Deagle - 1100 materials required
*Shotgun - 150 materials required
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*Shotgun - 1500 materials required
*MP5 - 250 materials required
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*MP5 - 2500 materials required
*AK47 sau M4 - 550 materials required
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*AK47 sau M4 - 5500 materials required
*Rifle - 650 materials required
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*Rifle - 6500 materials required
 
=== Skill 4 ===
 
=== Skill 4 ===
*SD Pistol - 55 materials required
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*SD Pistol - 550 materials required
*Deagle - 90 materials required
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*Deagle - 900 materials required
*Shotgun - 125 materials required
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*Shotgun - 1250 materials required
*MP5 - 225 materials required
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*MP5 - 2250 materials required
*AK47 sau M4 - 525 materials required
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*AK47 sau M4 - 5250 materials required
*Rifle - 625 materials required
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*Rifle - 6250 materials required
 
=== Skill 5 ===
 
=== Skill 5 ===
*SD Pistol - 40 materials required
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*SD Pistol - 400 materials required
*Deagle - 70 materials required
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*Deagle - 700 materials required
*Shotgun - 100 materials required
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*Shotgun - 1000 materials required
*MP5 - 200 materials required
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*MP5 - 2000 materials required
*AK47 sau M4 - 500 materials required
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*AK47 sau M4 - 5000 materials required
*Rifle - 600 materials required
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*Rifle - 6000 materials required
  
  

Versiunea curentă din 10 noiembrie 2023 22:44

Alte limbi:
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#1
Player working as an arms dealer

The employment location for this job is in eastern Los Santos. An arms dealer is conducting legal work only when transporting small quantities of materials. When a dealer advances in skill high enough for the quantity to become illegal, they will receive a wanted level.


General Characteristics

  • There is a warehouse for materials in each city (Los Santos, Las Venturas and San Fierro).
  • Every warehouse sells 10 materials for $1.
  • The number of materials you buy must be a multiple of 10 (20, 30, 40, etc).
  • Based on skill, players may carry:
    • On skill 1 - 100.000 materials
    • On skill 2 - 200.000 materials
    • On skill 3 - 300.000 materials
    • On skill 4 - 400.000 materials
    • On skill 5 - 2.147.483.640 materials.
  • To advance in skill, the players with this job must use /work near one of the three warehouses to begin a materials transport.
  • When having reached skill 5, players may use /creategun to create guns for themselves.
  • Based on skill, the materials required to create weapons (/creategun or /sellgun) will steadily decrease with 150-200 materials per skill, on average.
  • On each materials transport (/work), players with skills 3 and 4 will receive a +1 wanted level and players with skill 5 will receive a +3 wanted level, with exception players which have materials license.


Revenues based on skill, per transport

  • Skill 1 - Approximately $1077 without bonuses. The average completion time for a transport is 117 seconds.
  • Skill 2 - Approximately $1159 without bonuses. The average completion time for a transport is 101 seconds.
  • Skill 3 - Approximately $1276 without bonuses. The average completion time for a transport is 95 seconds.
  • Skill 4 - Approximately $1423 without bonuses. The average completion time for a transport is 91 seconds.
  • Skill 5 - Approximately $1573 without bonuses. The average completion time for a transport is 91 seconds.

To remember:
The payment above is approximate and does not include the premium account bonus or other active bonuses on the account.
Players with a premium account receive 50% more of the basic payment of the job.


Advancement in Skill

  • To advance from skill 1 to skill 2, a dealer has to complete 50 transports.
  • To advance from skill 2 to skill 3, a dealer has to complete 200 transports. (total: 250)
  • To advance from skill 3 to skill 4, a dealer has to complete 250 transports. (total: 500)
  • To advance from skill 4 to skill 5, a dealer has to complete 500 transports. (total: 1000)

Note: A transport means driving the materials from the warehouse to the red checkpoint on the map.


Types of cars according to skill

Benson


Maximum speed: 123 KM/h
Model after: 1979 Ford F-Series
Number of seats: 4
Skills needed: 1, 2
Available for tuning: TransFender

Berkley's RC Van


Maximum speed: 136 KM/h
Model after: Ford Econoline 1979 Dodge Tradesman
Number of seats: 4
Skills needed: 3, 4
Available for tuning: TransFender

  • Skill 5 - Any personal vehicle.


Materials amounts required for weapon assembly (/creategun and /sellgun)

Skill 1

  • SD Pistol - 1000 materials required
  • Deagle - 1500 materials required
  • Shotgun - 2000 materials required
  • MP5 - 3000 materials required
  • AK47 sau M4 - 6000 materials required
  • Rifle - 7000 materials required

Skill 2

  • SD Pistol - 850 materials required
  • Deagle - 1300 materials required
  • Shotgun - 1750 materials required
  • MP5 - 2750 materials required
  • AK47 sau M4 - 5750 materials required
  • Rifle - 6750 materials required

Skill 3

  • SD Pistol - 700 materials required
  • Deagle - 1100 materials required
  • Shotgun - 1500 materials required
  • MP5 - 2500 materials required
  • AK47 sau M4 - 5500 materials required
  • Rifle - 6500 materials required

Skill 4

  • SD Pistol - 550 materials required
  • Deagle - 900 materials required
  • Shotgun - 1250 materials required
  • MP5 - 2250 materials required
  • AK47 sau M4 - 5250 materials required
  • Rifle - 6250 materials required

Skill 5

  • SD Pistol - 400 materials required
  • Deagle - 700 materials required
  • Shotgun - 1000 materials required
  • MP5 - 2000 materials required
  • AK47 sau M4 - 5000 materials required
  • Rifle - 6000 materials required


Specific Commands

/work

When using this command, the server will provide you with the appropriate vehicle, according to your skill, so you may start working. In case you are not close enough to the starting point, the server will set a checkpoint on your map, marking where you should go.

/getmaterials

This command is used by arms dealers near one of the three warehouses to obtain materials for personal purposes. The number of bought materials must be a multiple of 10 (10, 20, 30 etc).
Example: /getmaterials 500.

/sellmaterials

Used by players to sell a certain amount of materials to another player.

/creategun

To create a gun from a certain amount of materials, any player with skill 5 can use /creategun.

/sellgun

This is an important command, commonly used and crucial to RPG gangsters. By using it, an arms dealer can sell a gun to another player.