Translations:Alte sisteme:Escape/2/en: Diferență între versiuni
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(Pagină nouă: = General Characteristics = * Teams of 6 prisoners shall be established. You may create them in jail's yard. Each team member is required to have at least 20 escape points to be in...) |
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* At the same time, maximum 4 National Guard members may be in the yard. | * At the same time, maximum 4 National Guard members may be in the yard. | ||
* There is always nightime in the yard. | * There is always nightime in the yard. | ||
+ | * The escapes from jail will generate specific alarms. The alarm can be heard by everyone inside the jail/the jail yard. It will trigger the moment the runners become wanted for escaping and will stop a minute later. |
Versiunea de la data 24 septembrie 2016 21:39
General Characteristics
- Teams of 6 prisoners shall be established. You may create them in jail's yard. Each team member is required to have at least 20 escape points to be invite/ to create a team (as a leader).
- Team members lose 10 escape points when creating the group and 10 others when they succeed in escaping.
- Players without a premium account may have a maximum of 20 escape points at any time, while premium account users may have a maximum of 40.
- On each payday, an escape point is given out to everyone, except for police officers.
- Policemen nearby (15 metres) get alerted right away if the /hit command is being used, while the group members go back to jail.
- A member may leave the group if they enter the jail's interior, if they get punished or if they exit the server.
- At the same time, maximum 4 National Guard members may be in the yard.
- There is always nightime in the yard.
- The escapes from jail will generate specific alarms. The alarm can be heard by everyone inside the jail/the jail yard. It will trigger the moment the runners become wanted for escaping and will stop a minute later.