Other Systems: Wars

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Wars

Wars are armed confrontations between gangs which may result in the gain of turfs, respect or supremacy.

Classic Wars

Development and information

  • A war lasts for 30 minutes and the maximum number of wars a gang can take part in daily is 4.
  • During the entire war, gang members have the duty of killing as many enemies as possible or to maintain supremacy over the area, so they can earn points and ultimately win the turf.
  • Wars are being held inside a different virtual-world than the one normal users play in, so they won't be influenced.
  • Gangsters must destroy their adversaries by using weapons such as: Desert Eagle (Deagle), M4, AK47, Rifle, TEC-9 and Combat Shotgun.
  • Once having entered the turfs with their gang's vehicle, gangsters have 10 seconds to position them favourably. After the 10 seconds have elapsed, the players will be kicked out of their vehicles, if they haven't already exited them.
  • Once a gangster leaves the turf, he will still be considered on the turf for a few seconds.
  • Moreover, gang members cannot enter vehicles that are on the turf.
  • A 30-minute war spans over 15 rounds.
  • For a gang to win the war, they must have been victorious in at least 8 rounds.
  • To win a round, a gang must have a higher score than the others.
  • If both gangs have the same score, the one defending the turf wins the round.
  • At the end of every war, it is calculated the best score amongst the winners and the worst score amongst the losers.
  • On B-Zone's RPG servers, the wars take place on Monday, Tuesday, Wednesday, Thursday and Friday, from 20:00 to 22:00 (RO, GMT+2). During the summer, the wars are held between 13:00 and 15:00 (RO, GMT+2).
  • When a gang fights a war, its members can observe on their map the disputed turf switching colours between the attacker's and the defendant's (to see turfs on the map, use /turfs in-game).
  • During wartime, only personal or mafia-owned ground vehicles may be used. Exception: Journey, Mr.Whoopee, Coach, Hotdog, Packer, Bus, DFT-30 and Duneride.
  • Every gang member must follow their leader's and subleader's instructions.

Distributing weapons

  • Gangsters must have the job Arms Dealer when they fight in a war.
  • Gangsters are required to create weapons for team-mates when requested.
  • To sell weapons, use /sellgun.
  • To be able to sell weapons, gang members need materials.
  • There are two commands which control the gang's materials safe: /fput materials and /fget materials.
  • Learn more about materials on our page dedicated to the Arms Dealer job.


Weapons based on rank

rank-based order packages
  • Rank 1: The command available to use is /order 1, which provides a Deagle.
  • Rank 2: The command available to use is /order 2, which provides a Deagle and a M4.
  • Rank 3: The command available to use is /order 3, which provides a Deagle, a M4 and a Country Rifle.
  • Rank 4: The command available to use is /order 4, which provides a Deagle, a M4, a TEC-9, a Combat Shotgun and a Country Rifle.

Note: The /order command is available only inside the HQ, house or Clan HQ.

Drugs

If a gangster runs low on health, they can use drugs to replenish it. Based on their type, drugs can be classified as follows:

  1. Marijuana - executing /usedrugs marijuana consumes 2 grams of drugs. This substance gives the player 5HP, but also 2% addiction and possible side effects such as dizziness.
  2. Cocaine - it can be consumed through /usedrugs cocaine. Four grams are deducted off your total drug amount. You will receive 20HP, but also 4% addiction and possible side effects such as dizziness.
  3. Ecstasy - it can be used through /usedrugs ecstasy. Eight grams of drugs will get consumed. It gives out 50HP and 10% addiction. Unlike other drugs, it has an unusual side effect: the character will fall to the ground for 10 seconds. Meanwhile, it is useless to try /stopanim.
  4. Meth or methamphetamine - this is the strongest of all, but also the most useful. Typing in /usedrugs meth will take 12 grams off your total. The player get 100% HP, 20% addiction and becomes motionless for 20 seconds.

Note 1: To control the gang's drugs safe, the commands /fput drugs and /fget drugs are available.
Note 2: This addiction level can be lowered at Los Santos' Hospital, by using /rehab.
Note 3: Learn more about this by visiting our page dedicated to Drugs.

Top Gangs

  • Each month turfs get reset in the last Saturday of that month and the first two gangs with the most turfs will be awarded gold, like so:
    • 1st place will get 10440 Gold that will be divided automatically between the rank 1-6 members of that faction, leader included.
    • 2nd place will get 7800 Gold that will be divided the same.
  • In case of a draw the departure will be made depending on the number of wars won, and if it is a tie even then, the winner will get picked randomly.

Commands commonly used in times of war

/order

This command is used by a gangster to order a particular weapon package (these packages are available depending on the gangster's rank). You only need to specify the ID of the package. Note: There are 4 different weapon packages. Example: /order 2.

/turfs

It is available to every player on our RPG servers, but is most commonly used amongst gangsters. The command displays on the radar and on the map (ESC-MAP) the turfs coloured according to the gang that owns them. In times of war, the /turfs command shows the position of involved gangsters on the map as a coloured marker (based on their affiliation).

/fvr

Utilizarea comenzii are ca efect respawnarea vehiculelor neocupate ale facțiunii. Este o comandă extrem de utilizată în timpul warurilor.

/f

The command sends a message on your faction's chat (only if you are part of any). It is available for all factions, except for police departments that use /r.
Example: "/f message"

Special wars

Deathmatch War

Development and Information

  • This war type is held every Saturday, between 20:00-21:00, the turf is placed outside the cities1 and has the color of the winning gang.
  • The members situated on the deathmatch war turf can't leave it.
  • The gangsters will be respawned directly on the turf, at a random position chosen by the server.
  • For this war type, the main target is to obtain kills as much as is possible, the deaths being insignificant for the determination of the winning gang. Therefore, the gang which will win the turf will be the gang which sums up the highest number of kills.
  • Also, the best member of the war will be the gagster who has killed the most enemyes and the worst member of the war will be the gangster who has killed the least enemyes.
  • After the war ending, all the members will be respawned and the statistics for the war will be displayed 10 seconds later, using a special table2.

Winning gang members will be awarded with a new countable achievement, which can be obtained at every winning of this type.

Alliance War

Development and information

  • This type of war is held every Sunday, between 20:00-21:00, the turf is placed outside of the cicies and is shaped like a tricolor, displaying the 3 colors of the gangs which formed the winning alliance.
  • The alliances are completely randomly formed when the war begins, foming 3 alliances with 3 gangs each.
  • The participants members at this war type can leave the turf, but they can't cause damages to other gangsters outside of the turf or from outside the turf.
  • Every alliance has the spawn points outside the turf, at opposite corners and at equal distances.
  • For this war type, the main target is to obtain kills as much as possible, having as as much as least deaths is possible, all statistics being the result of the division of number of kills to number of deaths (named KDR).
  • The winning alliance will be the one which has the highest arithmetic mean of the KDRs, so all the gangs inside an alliance has to obtain the best scores, because a single weak KDR of one gang will get down the whole alliance.
  • The gangs in the same alliance can communicate using /gc command.
  • The gang leaders are able to change the minimum required rank to use /gc, by using /setgc command.
  • When the war is finished, all of the members will be respawned and 10 seconds later the statistics of the war will be displayed using a special table.
  • The members of the gangs in the winning alliance will be awarded with a new countable achievement, which can be obtained at every victory of this type.

General information regarding the two war types

Overview

  • A new title named "Best Killstreak" has been added, which will be owned by the gangster who manage to kill the most enemyes without being killed.
  • During the wars, the gangsters can preview various statistics in the right-down corner of the screen, which are synced in real time.
  • To get on the special turf, the gangsters will do the same thing as they already did for normal war rounds (by getting outside of the HQ). At this moment, the gangster can select between getting outside of the HQ or being teleported directly to the war location.
  • Those two war types are held during 60 minutes.
  • Every time when a gangster will die on the turf, during 10 seconds he will be placed as spectator to the player who killed him and respawned on the turf after that.
  • When you enter to the war, the alliens and enemyes will be presented by text messages in chat.
  • The war alliens (those who can't get damaged by you) will be displayed on the radar by green markers and the enemyes by red markers.
  • Those two new war types are using free weapons, which you can obtain by typing /guns command (by successive dialogues you will choose the primary weapon and the secondary weapon). Also, at every respawn you will receive the last selected weapons.
  • The two war types are OPTIONAL, the members of the gangs being not obliged to attend, it doesn't have vehicles and is held in a unique virtual-world.
  • If a war is compromised for any reason (unfinished), it's statistics will be deleted.


Distributing weapons

  • Unlikewise classic wars, where weapons are ordered at the HQ using the /order command, in the supremacy wars, weapons are bought using the /guns command, that once sent will generate succesive dialogs where players can choose the first and the second weapon (primary & secondary).
  • After death, the player will respawn with the same two weapons once ordered using /guns.
  • To change weapons, the player can use the /guns command again, choosing the new weapons through the same succesive dialog.

Comenzile disponibile

/turfs

Această comandă este disponibilă pentru toți jucătorii serverelor RPG, însă cel mai des este utilizată de către gangsteri. Comanda în sine afișează atât pe mini-radar cât și pe întreaga hartă din meniul jocului (ESC-MAP), teritoriile colorate în funcție de culoarea gangului care îl deține. În timpul războaielor între gangsteri, folosirea comenzii /turfs arată gangsterii implicați drept puncte pe hartă, colorate în funcție de echipa din care fac parte.

/fvr

This command respawns all unoccupied faction vehicles. It is highly used in times of war.

/f

The command sends a message on your faction's chat (only if you are part of any). It is available for all factions, except for police departments that use /r.
Example: "/f message"

/guns

The command generates a succesive dialog through which players can order weapons (once at a time, primary and secondary) in the supremacy wars.

/score

Using the /score command you can see the gangs' statistics list, ordered descending.

/top

The /top command will show the name of the gangs that own turfs for the 2 new war types.

/leavewar

This command can be used to leave the war round, but you can't re-enter for 3 minutes.

External Links

Wars Page for RPG.B-ZONE.RO
Wars Page for RPG2.B-ZONE.RO