Other systems:Safebox

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The Safebox system allows players to store weapons, materials and drugs wherever on the map they want, without having the fear that these will get stolen by other players.

Characteristics

  • The safebox can be bought from the Shop for the price of 600 Gold.
  • A player can buy up to 50 safeboxes.
  • In order to access a list of owned safeboxes, you can use /safeboxes or /sb (for short). By selecting a safebox from the list you can deploy, delete, find or modify the position of the safebox.
  • In order to modify the position of a safebox you need to be close enough to it.
  • In order to open the safebox menu you can use the command /opensafe or use the keys F/ENTER.
  • Safeboxes can only be spawned in VirtualWorld 0.
  • Safeboxex cand only be located if player don't have an active checkpoint on map.
  • Safeboxes can be opened even during wars with the condition that they are already spawned before the gangster joins the war.
  • Each safebox can store up to 15000 units.


Using the safebox

  • The safebox can be renamed by clicking its name, the new name having up to 30 characters.
  • To deposit weapons, materials or drugs in the safebox you will use the right side of the menu where all these things will be displayed.
  • Withdrawing weapons, materials or drugs from a safebox can be done by clicking the name of the element from the interface.
  • When you withdraw something from a safebox a dialog will pop up asking for the quantity of units you want to withdraw from that element. Here you can type the number of drugs, materials or bullets you want. You can also use the word throw that will throw away the full quantity of the selected element.
  • The throw function helps when you need to free up space from the safebox that is for example filled by weapons you can no longer use, for example weapons specific to certain factions or ranks which you do not own anymore.


Utilized capacity of each element

  • 1 material - 1 unit
  • 1 gram of drugs - 1 unit

Deagle / SD Pistol:

  • Skill 1 Arms Dealer - 1 ammo ~ occupies 20 units.
  • Skill 2 Arms Dealer - 1 ammo ~ occupies 17 units.
  • Skill 3 Arms Dealer - 1 ammo ~ occupies 14 units.
  • Skill 4 Arms Dealer - 1 ammo ~ occupies 11 units.
  • Skill 5 Arms Dealer - 1 ammo ~ occupies 8 units.

Shotgun / Combat:

  • Skill 1 Arms Dealer - 1 ammo ~ occupies 40 units.
  • Skill 2 Arms Dealer - 1 ammo ~ occupies 35 units.
  • Skill 3 Arms Dealer - 1 ammo ~ occupies 30 units.
  • Skill 4 Arms Dealer - 1 ammo ~ occupies 25 units.
  • Skill 5 Arms Dealer - 1 ammo ~ occupies 20 units.

M4 / AK47:

  • Skill 1 Arms Dealer - 1 ammo ~ occupies 24 units.
  • Skill 2 Arms Dealer - 1 ammo ~ occupies 23 units.
  • Skill 3 Arms Dealer - 1 ammo ~ occupies 22 units.
  • Skill 4 Arms Dealer - 1 ammo ~ occupies 21 units.
  • Skill 5 Arms Dealer - 1 ammo ~ occupies 20 units.

MP5 / TEC-9:

  • Skill 1 Arms Dealer - 1 ammo ~ occupies 15 units.
  • Skill 2 Arms Dealer - 1 ammo ~ occupies 14 units.
  • Skill 3 Arms Dealer - 1 ammo ~ occupies 13 units.
  • Skill 4 Arms Dealer - 1 ammo ~ occupies 12 units.
  • Skill 5 Arms Dealer - 1 ammo ~ occupies 10 units.

Sniper / Sniper Rifle:

  • Skill 1 Arms Dealer - 1 ammo ~ occupies 350 units.
  • Skill 2 Arms Dealer - 1 ammo ~ occupies 338 units.
  • Skill 3 Arms Dealer - 1 ammo ~ occupies 325 units.
  • Skill 4 Arms Dealer - 1 ammo ~ occupies 313 units.
  • Skill 5 Arms Dealer - 1 ammo ~ occupies 300 units.


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