(Nu s-au afișat 2 versiuni intermediare efectuate de alți 2 utilizatori)
Linia 7:
Linia 7:
* A member may leave the group if they enter the jail's interior, if they get punished or if they exit the server.
* A member may leave the group if they enter the jail's interior, if they get punished or if they exit the server.
* At the same time, maximum 4 National Guard members may be in the yard.
* At the same time, maximum 4 National Guard members may be in the yard.
−
* There is always nightime in the yard.
+
* There is daytime for a few seconds (from entering the yard), then it will always be nightime in it.
* The escapes will generate specific alarms. The alarm will be heard by everyone inside the jail/jail yard. It will trigger the moment the runners become wanted for escaping and will stop 1 minute later.
* The escapes will generate specific alarms. The alarm will be heard by everyone inside the jail/jail yard. It will trigger the moment the runners become wanted for escaping and will stop 1 minute later.
+
*You can report an inmate who wants to escape using /snitch command and you will be given half time in jail.
Versiunea curentă din 8 februarie 2020 14:31
General Characteristics
Teams of 6 prisoners shall be established. You may create them in jail's yard. Each team member is required to have at least 20 escape points to be invite/ to create a team (as a leader).
Team members lose 10 escape points when creating the group and 10 others when they succeed in escaping.
Players without a premium account may have a maximum of 20 escape points at any time, while premium account users may have a maximum of 40.
On each payday, an escape point is given out to everyone, except for police officers.
Policemen nearby (15 metres) get alerted right away if the /hit command is being used, while the group members go back to jail.
A member may leave the group if they enter the jail's interior, if they get punished or if they exit the server.
At the same time, maximum 4 National Guard members may be in the yard.
There is daytime for a few seconds (from entering the yard), then it will always be nightime in it.
The escapes will generate specific alarms. The alarm will be heard by everyone inside the jail/jail yard. It will trigger the moment the runners become wanted for escaping and will stop 1 minute later.
You can report an inmate who wants to escape using /snitch command and you will be given half time in jail.